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add cl_bobview
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parent
48da9f7260
commit
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5 changed files with 27 additions and 5 deletions
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@ -179,7 +179,9 @@ lightgamma "2"
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ex_interp "0.05"
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ex_interp "0.05"
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cl_cross "1"
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cl_cross "1"
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rate "30000"
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rate "30000"
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cl_bob "0"
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cl_bob "0.01"
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cl_bobcycle "0.8"
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cl_bob "0.5"
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cl_weaponswap "2"
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cl_weaponswap "2"
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+mlook
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+mlook
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@ -124,6 +124,7 @@ cvar_t *cl_yawspeed;
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cvar_t *cl_pitchspeed;
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cvar_t *cl_pitchspeed;
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cvar_t *cl_anglespeedkey;
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cvar_t *cl_anglespeedkey;
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cvar_t *cl_vsmoothing;
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cvar_t *cl_vsmoothing;
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cvar_t *cl_bobview;
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cvar_t *cl_autohelp;
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cvar_t *cl_autohelp;
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cvar_t *cl_centerentityid;
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cvar_t *cl_centerentityid;
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cvar_t *cl_musicenabled;
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cvar_t *cl_musicenabled;
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@ -1619,6 +1620,7 @@ void InitInput (void)
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cl_pitchdown = gEngfuncs.pfnRegisterVariable ( "cl_pitchdown", "89", 0 );
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cl_pitchdown = gEngfuncs.pfnRegisterVariable ( "cl_pitchdown", "89", 0 );
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cl_vsmoothing = gEngfuncs.pfnRegisterVariable ( "cl_vsmoothing", "0.05", FCVAR_ARCHIVE );
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cl_vsmoothing = gEngfuncs.pfnRegisterVariable ( "cl_vsmoothing", "0.05", FCVAR_ARCHIVE );
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cl_bobview = gEngfuncs.pfnRegisterVariable ( "cl_bobview", "0", FCVAR_ARCHIVE );
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m_pitch = gEngfuncs.pfnRegisterVariable ( "m_pitch","0.022", FCVAR_ARCHIVE );
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m_pitch = gEngfuncs.pfnRegisterVariable ( "m_pitch","0.022", FCVAR_ARCHIVE );
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m_yaw = gEngfuncs.pfnRegisterVariable ( "m_yaw","0.022", FCVAR_ARCHIVE );
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m_yaw = gEngfuncs.pfnRegisterVariable ( "m_yaw","0.022", FCVAR_ARCHIVE );
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@ -77,6 +77,7 @@ when crossing a water boudnary.
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extern cvar_t *chase_active;
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extern cvar_t *chase_active;
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extern cvar_t *scr_ofsx, *scr_ofsy, *scr_ofsz;
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extern cvar_t *scr_ofsx, *scr_ofsy, *scr_ofsz;
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extern cvar_t *cl_vsmoothing;
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extern cvar_t *cl_vsmoothing;
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extern cvar_t *cl_bobview;
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#define CAM_MODE_RELAX 1
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#define CAM_MODE_RELAX 1
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#define CAM_MODE_FOCUS 2
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#define CAM_MODE_FOCUS 2
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@ -621,8 +622,11 @@ void V_CalcNormalRefdef ( struct ref_params_s *pparams )
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// refresh position
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// refresh position
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VectorCopy ( pparams->simorg, pparams->vieworg );
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VectorCopy ( pparams->simorg, pparams->vieworg );
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if (cl_bobview && cl_bobview->value != 0)
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{
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pparams->vieworg[2] += ( bob );
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pparams->vieworg[2] += ( bob );
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VectorAdd( pparams->vieworg, pparams->viewheight, pparams->vieworg );
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}
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VectorCopy ( pparams->cl_viewangles, pparams->viewangles );
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VectorCopy ( pparams->cl_viewangles, pparams->viewangles );
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@ -754,7 +758,10 @@ void V_CalcNormalRefdef ( struct ref_params_s *pparams )
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{
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{
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view->origin[ i ] += bob * 0.4 * pparams->forward[ i ];
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view->origin[ i ] += bob * 0.4 * pparams->forward[ i ];
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}
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}
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if (cl_bobview && cl_bobview->value != 0)
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{
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view->origin[2] += bob;
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view->origin[2] += bob;
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}
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// throw in a little tilt.
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// throw in a little tilt.
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view->angles[YAW] -= bob * 0.5;
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view->angles[YAW] -= bob * 0.5;
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@ -95,6 +95,20 @@ DESCRIPTION INFO_OPTIONS
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{ "3.000000" }
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{ "3.000000" }
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}
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}
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"cl_bob"
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{
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"Weapon bobbing (0.01 default)"
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{ NUMBER 0.000000 0.010000 }
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{ "0.01" }
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}
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"cl_bobview"
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{
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"View bobbing (requires weapon bobbing)"
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{ BOOL }
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{ "0" }
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}
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"cl_weaponswap"
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"cl_weaponswap"
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{
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{
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"Auto drop LMG for better weapon"
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"Auto drop LMG for better weapon"
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@ -12,9 +12,6 @@ lightgamma "2"
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fps_override "1"
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fps_override "1"
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gl_vsync "0"
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gl_vsync "0"
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//View and weapon bob off
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cl_bob "0"
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//Network rates for the 21st century
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//Network rates for the 21st century
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rate "30000"
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rate "30000"
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cl_updaterate "100"
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cl_updaterate "100"
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