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add lerk flap to +movement
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parent
e435bdad29
commit
48da9f7260
1 changed files with 10 additions and 1 deletions
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@ -380,13 +380,18 @@ void WeaponsResource::UserCmd_MovementOn()
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// Find out which weapon we want to trigger
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AvHUser3 theUser3 = gHUD.GetHUDUser3();
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int wID = -1;
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bool lerkFlap = false;
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switch(theUser3)
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{
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case AVH_USER3_ALIEN_PLAYER1:
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wID = AVH_ABILITY_LEAP;
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break;
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//TODO: Make healspray work with attack2
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//case AVH_USER3_ALIEN_PLAYER2:
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// wID = AVH_WEAPON_HEALINGSPRAY;
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// break;
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case AVH_USER3_ALIEN_PLAYER3:
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// TODO: Add flap
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lerkFlap = true;
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break;
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case AVH_USER3_ALIEN_PLAYER4:
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wID = AVH_WEAPON_BLINK;
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@ -409,6 +414,10 @@ void WeaponsResource::UserCmd_MovementOn()
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IN_Attack2Down();
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}
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}
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else if (lerkFlap)
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{
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IN_Attack2Down();
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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