mirror of
https://github.com/ENSL/NS.git
synced 2024-11-10 07:11:38 +00:00
NS preset switcher WIP
- needs sv_allow_shaders and hl25 at the moment and it piggybacks off the hl25 overbright shader using the average gamma ramp setting for ns maps.
This commit is contained in:
parent
61c7fc5d9c
commit
8fde5dc37c
19 changed files with 756 additions and 53 deletions
32
main/32av.cfg
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32
main/32av.cfg
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@ -0,0 +1,32 @@
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// Lighting
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brightness "1"
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gamma "2.5"
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lightgamma "2.5"
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gl_use_shaders "1" // Use temporary gamma ramp replacement that utilizes HL25 shaders. It only adjusts to the average gamma value of ns maps instead of per-map.
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// Bobbing
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cl_bob "0.01"
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cl_bobcycle "0.8"
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cl_bobup "0.5"
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cl_bobview "1"
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// Audio
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cl_ambientsound "1.25" // 1 is the old ambient default volume, but the old master volume was 0.8 before ambient sound volume scaled with the volume command
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cl_musicenabled "1"
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cl_musicvolume "1.25" // 1 is the old music default volume, but the old master volume was 0.8 before music volume scaled with the volume command
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// HUD
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hud_style "0"
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hud_mapstyle "1"
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//hud_mapnames "0"
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// Legacy sprite crosshairs
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crosshair "1"
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cl_cross "0"
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echo "Classic NS preset:"
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echo "- Original dark lighting"
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echo "- Original HUD and crosshairs"
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echo "- Original weapon and view bob"
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echo "- Original mix volumes for ambient sound and music"
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32
main/33av.cfg
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32
main/33av.cfg
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@ -0,0 +1,32 @@
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// Lighting - temporary until new gamma ramp shader.
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brightness "2"
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gamma "3"
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lightgamma "2.25"
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gl_use_shaders "1"
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// Bobbing
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cl_bob "0.006"
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cl_bobcycle "0.85"
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cl_bobup "0.5"
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cl_bobview "0"
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// Reduced ambient and music volume
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cl_ambientsound "0.6"
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cl_musicenabled "1"
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cl_musicvolume "0.6"
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// HUD
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hud_style "1"
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hud_mapstyle "3"
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//hud_mapnames "5"
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// New crosshairs
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crosshair "0"
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cl_cross "1"
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echo "NS 3.3 preset:"
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echo "- Increased lightgamma for less dark shadows"
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echo "- Minimal marine HUD and new crosshair system"
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echo "- Reduced weapon bobbing and no view bobbing"
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echo "- Reduced ambient sound and music volumes"
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35
main/compav.cfg
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35
main/compav.cfg
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@ -0,0 +1,35 @@
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// Bright Lighting
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brightness "2"
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gamma "3"
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lightgamma "2"
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gl_use_shaders "0"
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// No bobbing
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cl_bob "0"
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//cl_bobcycle "0.8"
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//cl_bobup "0.5"
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cl_bobview "0"
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// Audio
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cl_ambientsound "0"
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cl_musicenabled "0"
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//cl_musicvolume "1"
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// HUD
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hud_style "2"
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hud_mapstyle "3"
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//hud_mapnames "5"
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// New crosshairs
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crosshair "0"
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cl_cross "1"
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//Disable help tooltips
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//cl_autohelp "0"
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echo "Competitive NS preset:"
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echo "- Bright lighting settings with overbright shader disabled"
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echo "- Nine Legends competitive HUD and new crosshair system"
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echo "- No weapon of view bobbing"
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echo "- Ambient sound and music disabled"
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@ -66,7 +66,7 @@ ati_npatch "0"
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ati_subdiv "0"
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bgmvolume "1.000000"
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bottomcolor "144.889999"
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brightness "5"
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brightness "1"
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cl_allowdownload "1"
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cl_allowupload "1"
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cl_autohelp "1.0"
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@ -95,8 +95,8 @@ cl_logofile "lambda"
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cl_lw "1"
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cl_musicdelay "90"
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cl_musicdirectory ""
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cl_musicvolume "155"
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cl_musicenabled "0"
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cl_musicvolume "0.6"
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cl_musicenabled "1"
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cl_particleinfo "0"
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cl_quickselecttime ".15"
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cl_timeout "60"
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@ -109,7 +109,6 @@ fps_max "250"
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fps_override "1"
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fps_modem "0.0"
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gamma "3"
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gl_vsync "0"
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gl_dither "1"
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gl_flipmatrix "0"
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gl_fog "1"
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@ -117,6 +116,8 @@ gl_monolights "0"
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gl_overbright "1"
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gl_polyoffset "0.1"
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gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
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gl_use_shaders "1"
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gl_vsync "0"
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hisound "1"
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hpk_maxsize "4"
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hud_capturemouse "1"
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@ -141,6 +142,7 @@ name "NSPlayer"
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net_graph "0"
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net_graphpos "1"
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net_scale "5"
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rate "30000"
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r_bmodelhighfrac "5.0"
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r_detailtextures "0"
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s_a3d "0.0"
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@ -175,13 +177,13 @@ voice_scale "1"
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volume "0.500000"
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m_rawinput "1"
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zoom_sensitivity_ratio "1"
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lightgamma "2"
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lightgamma "2.25"
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ex_interp "0.05"
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cl_cross "1"
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rate "30000"
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cl_bob "0.01"
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cl_bobcycle "0.8"
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cl_bob "0.5"
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cl_bob "0.006"
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cl_bobcycle "0.85"
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cl_bobup "0.5"
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cl_weaponswap "2"
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+mlook
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87
main/gl_shaders/fs_world.frag
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87
main/gl_shaders/fs_world.frag
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@ -0,0 +1,87 @@
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#extension GL_ARB_explicit_uniform_location : require
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layout(location = 0) in vec4 inColor;
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layout(location = 0) out vec4 color;
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//There doesn't seem to be a way for us to get at the fixed-function GL_FOG enabled state, so use a manual uniform
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uniform bool fogEnabled;
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uniform uint fogMode; // 0: Linear, 1: Exp, 2: Exp2
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#define TEXTURE_ALBEDO 0
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#define TEXTURE_ALBEDO_MASK (1 << TEXTURE_ALBEDO)
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#define TEXTURE_LIGHTMAP 1
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#define TEXTURE_LIGHTMAP_MASK (1 << TEXTURE_LIGHTMAP)
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#define TEXTURE_DETAIL 2
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#define TEXTURE_DETAIL_MASK (1 << TEXTURE_DETAIL)
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#if (TEXTURE_MASK & TEXTURE_ALBEDO_MASK)
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layout(binding = 0) uniform sampler2D albedoSampler;
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#endif
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#if (TEXTURE_MASK & TEXTURE_LIGHTMAP_MASK)
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layout(binding = 1) uniform sampler2D lightmapSampler;
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#endif
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#if (TEXTURE_MASK & TEXTURE_DETAIL_MASK)
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layout(binding = 2) uniform sampler2D detailSampler;
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#endif
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void main()
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{
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#if (TEXTURE_MASK & TEXTURE_ALBEDO_MASK)
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vec4 albedo = texture2D(albedoSampler, gl_TexCoord[0].xy);
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#endif
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#if (TEXTURE_MASK & TEXTURE_LIGHTMAP_MASK)
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// Josh:
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// Magic number from the original overbright code.
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vec3 lightmap = texture2D(lightmapSampler, gl_TexCoord[1].xy).rgb * (128.0f / 192.0f);
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#endif
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#if ( ( TEXTURE_MASK & TEXTURE_ALBEDO_MASK ) && ( TEXTURE_MASK & TEXTURE_LIGHTMAP_MASK ) )
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// Josh:
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// From the original blend eqn for overbrights.
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vec3 diffuse = albedo.rgb * lightmap.rgb + lightmap.rgb * albedo.rgb;
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color = vec4(diffuse.rgb, albedo.a);
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#elif ( TEXTURE_MASK & TEXTURE_LIGHTMAP_MASK )
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color = vec4(lightmap.rgb, 1.0f);
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#elif ( TEXTURE_MASK & TEXTURE_ALBEDO_MASK )
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color = vec4(albedo.rgb, albedo.a);
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#else
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color = vec4(1.0f);
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#endif
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#if (TEXTURE_MASK & TEXTURE_DETAIL_MASK)
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// Josh:
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// From DetailTexture.cpp -> MODULATE and SCALE * 2
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vec3 detail = texture2D(detailSampler, gl_TexCoord[2].xy).rgb;
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color.rgb = color.rgb * detail * 2.0f;
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#endif
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// NS3.3 addition: 1.7 average env_gamma value in NS maps
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color.rgb *= 1.7f;
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color *= inColor;
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if ( fogEnabled )
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{
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float fogFactor;
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if ( fogMode == 2 ) // Exp2
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{
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fogFactor = exp( -pow( gl_Fog.density * gl_FogFragCoord, 2.0 ) );
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}
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else if ( fogMode == 1 ) // Exp
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{
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fogFactor = exp( -gl_Fog.density * gl_FogFragCoord );
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}
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else // Linear
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{
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fogFactor = ( gl_Fog.end - gl_FogFragCoord ) * gl_Fog.scale;
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}
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fogFactor = clamp( fogFactor, 0, 1 );
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color.xyz = mix( gl_Fog.color.xyz, color.xyz, fogFactor );
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}
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}
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14
main/gl_shaders/vs_world.vert
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14
main/gl_shaders/vs_world.vert
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layout(location = 0) out vec4 color;
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void main()
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{
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gl_Position = ftransform();
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; //Albedo
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gl_TexCoord[1] = gl_TextureMatrix[1] * gl_MultiTexCoord1; //Lighmap
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gl_TexCoord[2] = gl_TextureMatrix[2] * gl_MultiTexCoord2; //Detail
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color = gl_Color;
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vec4 eyePos = gl_ModelViewMatrix * gl_Vertex;
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gl_FogFragCoord = abs( eyePos.z / eyePos.w );
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}
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@ -1,18 +1,43 @@
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"GameMenu"
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{
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"1"
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{
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"label" "Apply NS 3.2 config"
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"command" "engine nspreset 1"
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}
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"2"
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{
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"label" "Apply NS 3.3 config"
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"command" "engine nspreset 2"
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}
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"3"
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{
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"label" "Apply competitive config"
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"command" "engine nspreset 3"
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}
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"4"
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{
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"label" ""
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"command" ""
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}
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"5"
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{
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"label" ""
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"command" ""
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}
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"6"
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{
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"label" "#GameUI_GameMenu_ResumeGame"
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"command" "ResumeGame"
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"OnlyInGame" "1"
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}
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"2"
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"7"
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{
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"label" "#Menu_ReadyRoom"
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"command" "engine menureadyroom"
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"OnlyInGame" "1"
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}
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"3"
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"8"
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{
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"label" "#GameUI_GameMenu_Disconnect"
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"command" "Disconnect"
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@ -37,25 +62,25 @@
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// "notmulti" "1"
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// "OnlyInGame" "1"
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// }
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"7"
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"9"
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{
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"label" ""
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"command" ""
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"notmulti" "1"
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}
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"8"
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"10"
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{
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"label" "#GameUI_GameMenu_PlayerList"
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"command" "OpenPlayerListDialog"
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"OnlyInGame" "1"
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"notmulti" "0"
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}
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"9"
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"11"
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{
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"label" "#GameUI_GameMenu_CreateServer"
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"command" "OpenCreateMultiplayerGameDialog"
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}
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"10"
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"12"
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{
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"label" "#GameUI_GameMenu_FindServers"
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"command" "OpenServerBrowser"
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@ -66,23 +91,23 @@
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//"label" "#GameUI_GameMenu_PlayDemo"
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//"command" "OpenLoadDemoDialog"
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//}
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"11"
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"13"
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{
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"label" ""
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"command" ""
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}
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"12"
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"14"
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{
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"label" "#GameUI_GameMenu_ChangeGame"
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"command" "OpenChangeGameDialog"
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"notsteam" "1"
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}
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"13"
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"15"
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{
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"label" "#GameUI_GameMenu_Options"
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"command" "OpenOptionsDialog"
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}
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"14"
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"16"
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{
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"label" "#GameUI_GameMenu_Quit"
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"command" "Quit"
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80
main/resource/MultiplayerAdvancedDialog.res
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80
main/resource/MultiplayerAdvancedDialog.res
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"Resource\MultiplayerAdvancedDialog.res"
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{
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"MultiplayerAdvancedDialog"
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{
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"ControlName" "CTaskFrame"
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"fieldName" "MultiplayerAdvancedDialog"
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"xpos" "250"
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"ypos" "25"
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"wide" "700"
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"tall" "600"
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"AutoResize" "0"
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"PinCorner" "0"
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"visible" "1"
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"enabled" "1"
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"tabPosition" "0"
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"paintbackground" "1"
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"settitlebarvisible" "1"
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"title" "#GameUI_MultiplayerAdvanced"
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}
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"Cancel"
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{
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"ControlName" "Button"
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"fieldName" "Cancel"
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"xpos" "616"
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"ypos" "562"
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"wide" "72"
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"tall" "24"
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"AutoResize" "0"
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"PinCorner" "0"
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"visible" "1"
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"enabled" "1"
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"tabPosition" "2"
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"paintbackground" "1"
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"labelText" "#GameUI_Cancel"
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"textAlignment" "west"
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"dulltext" "0"
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"brighttext" "0"
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"wrap" "0"
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"Command" "Close"
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"Default" "0"
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}
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"Ok"
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{
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"ControlName" "Button"
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"fieldName" "OK"
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"xpos" "536"
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"ypos" "562"
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"wide" "72"
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"tall" "24"
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"AutoResize" "0"
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"PinCorner" "0"
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"visible" "1"
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"enabled" "1"
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"tabPosition" "1"
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"paintbackground" "1"
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"labelText" "#GameUI_OK"
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"textAlignment" "west"
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"dulltext" "0"
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"brighttext" "0"
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"wrap" "0"
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"Command" "Ok"
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"Default" "0"
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}
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"PanelListPanel"
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{
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"ControlName" "CPanelListPanel"
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"fieldName" "PanelListPanel"
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"xpos" "16"
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"ypos" "56"
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"wide" "670"
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"tall" "502"
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"AutoResize" "0"
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"PinCorner" "0"
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"visible" "1"
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"enabled" "1"
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"tabPosition" "0"
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"paintbackground" "1"
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}
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}
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31
main/resource/MultiplayerAdvancedPage.res
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31
main/resource/MultiplayerAdvancedPage.res
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"Resource\MultiplayerAdvancedDia"
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{
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"MultiplayerAdvancedDialog"
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{
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"ControlName" "PropertyDialog"
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"fieldName" "MultiplayerAdvancedDialog"
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"xpos" "0"
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"ypos" "0"
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"wide" "728"
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"tall" "536"
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"autoResize" "0"
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"pinCorner" "0"
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"visible" "1"
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"enabled" "1"
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"tabPosition" "0"
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}
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"PanelListPanel"
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{
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"ControlName" "CPanelListPanel"
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"fieldName" "PanelListPanel"
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"xpos" "10"
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"ypos" "10"
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"wide" "713"
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"tall" "516"
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"autoResize" "0"
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"pinCorner" "0"
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"visible" "1"
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"enabled" "1"
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"tabPosition" "0"
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}
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}
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312
main/resource/OptionsSubMultiplayer.res
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312
main/resource/OptionsSubMultiplayer.res
Normal file
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@ -0,0 +1,312 @@
|
|||
"Resource/OptionsSubMultiplayer.res"
|
||||
{
|
||||
"Advanced"
|
||||
{
|
||||
"ControlName" "Button"
|
||||
"fieldName" "Advanced"
|
||||
"xpos" "32"
|
||||
"ypos" "22"
|
||||
"tooltiptext" ""
|
||||
"wide" "440"
|
||||
"tall" "80"
|
||||
"AutoResize" "0"
|
||||
"PinCorner" "0"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"tabPosition" "1"
|
||||
"paintbackground" "1"
|
||||
"labelText" "#GameUI_AdvancedEllipsis"
|
||||
"textAlignment" "center"
|
||||
"dulltext" "0"
|
||||
"brighttext" "0"
|
||||
"wrap" "0"
|
||||
"Command" "Advanced"
|
||||
"Default" "0"
|
||||
}
|
||||
"NameLabel"
|
||||
{
|
||||
"ControlName" "Label"
|
||||
"fieldName" "NameLabel"
|
||||
"xpos" "230"
|
||||
"ypos" "144"
|
||||
"wide" "144"
|
||||
"tall" "24"
|
||||
"AutoResize" "0"
|
||||
"PinCorner" "0"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"tabPosition" "0"
|
||||
"paintbackground" "1"
|
||||
"labelText" "#GameUI_PlayerName"
|
||||
"textAlignment" "west"
|
||||
"associate" "NameEntry"
|
||||
"dulltext" "0"
|
||||
"brighttext" "0"
|
||||
"wrap" "0"
|
||||
}
|
||||
"NameEntry"
|
||||
{
|
||||
"ControlName" "CCvarTextEntry"
|
||||
"fieldName" "NameEntry"
|
||||
"xpos" "230"
|
||||
"ypos" "174"
|
||||
"wide" "240"
|
||||
"tall" "24"
|
||||
"AutoResize" "0"
|
||||
"PinCorner" "0"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"tabPosition" "2"
|
||||
"paintbackground" "1"
|
||||
"textHidden" "0"
|
||||
"editable" "1"
|
||||
"maxchars" "63"
|
||||
"NumericInputOnly" "0"
|
||||
"unicode" "1"
|
||||
}
|
||||
"Primary Color Slider"
|
||||
{
|
||||
"ControlName" "CCvarSlider"
|
||||
"fieldName" "Primary Color Slider"
|
||||
"xpos" "0"
|
||||
"ypos" "0"
|
||||
"wide" "42"
|
||||
"tall" "16"
|
||||
"AutoResize" "0"
|
||||
"PinCorner" "0"
|
||||
"visible" "0"
|
||||
"enabled" "0"
|
||||
"tabPosition" "0"
|
||||
"paintbackground" "1"
|
||||
"leftText" "0.00"
|
||||
"rightText" "255.00"
|
||||
}
|
||||
"Secondary Color Slider"
|
||||
{
|
||||
"ControlName" "CCvarSlider"
|
||||
"fieldName" "Secondary Color Slider"
|
||||
"xpos" "0"
|
||||
"ypos" "0"
|
||||
"wide" "42"
|
||||
"tall" "16"
|
||||
"AutoResize" "0"
|
||||
"PinCorner" "0"
|
||||
"visible" "0"
|
||||
"enabled" "0"
|
||||
"tabPosition" "0"
|
||||
"paintbackground" "1"
|
||||
"leftText" "0.00"
|
||||
"rightText" "255.00"
|
||||
}
|
||||
"High Quality Models"
|
||||
{
|
||||
"ControlName" "CCvarToggleCheckButton"
|
||||
"fieldName" "High Quality Models"
|
||||
"xpos" "162"
|
||||
"ypos" "280"
|
||||
"wide" "204"
|
||||
"tall" "24"
|
||||
"AutoResize" "0"
|
||||
"PinCorner" "0"
|
||||
"visible" "0"
|
||||
"enabled" "0"
|
||||
"tabPosition" "0"
|
||||
"paintbackground" "0"
|
||||
"labelText" "#GameUI_HighModels"
|
||||
"textAlignment" "west"
|
||||
"dulltext" "0"
|
||||
"brighttext" "0"
|
||||
"wrap" "0"
|
||||
"Default" "0"
|
||||
}
|
||||
"Player model"
|
||||
{
|
||||
"ControlName" "CLabeledCommandComboBox"
|
||||
"fieldName" "Player model"
|
||||
"xpos" "0"
|
||||
"ypos" "0"
|
||||
"wide" "42"
|
||||
"tall" "16"
|
||||
"AutoResize" "0"
|
||||
"PinCorner" "0"
|
||||
"visible" "0"
|
||||
"enabled" "0"
|
||||
"tabPosition" "0"
|
||||
"paintbackground" "1"
|
||||
"textHidden" "0"
|
||||
"editable" "0"
|
||||
"maxchars" "-1"
|
||||
"NumericInputOnly" "0"
|
||||
"unicode" "0"
|
||||
}
|
||||
"Label2"
|
||||
{
|
||||
"ControlName" "Label"
|
||||
"fieldName" "Label2"
|
||||
"xpos" "230"
|
||||
"ypos" "216"
|
||||
"wide" "140"
|
||||
"tall" "24"
|
||||
"AutoResize" "0"
|
||||
"PinCorner" "0"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"tabPosition" "0"
|
||||
"paintbackground" "1"
|
||||
"labelText" "#GameUI_SpraypaintImage"
|
||||
"textAlignment" "west"
|
||||
"associate" "SpraypaintList"
|
||||
"dulltext" "0"
|
||||
"brighttext" "0"
|
||||
"wrap" "0"
|
||||
}
|
||||
"SpraypaintList"
|
||||
{
|
||||
"ControlName" "CLabeledCommandComboBox"
|
||||
"fieldName" "SpraypaintList"
|
||||
"xpos" "230"
|
||||
"ypos" "244"
|
||||
"wide" "240"
|
||||
"tall" "24"
|
||||
"AutoResize" "0"
|
||||
"PinCorner" "0"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"tabPosition" "3"
|
||||
"paintbackground" "1"
|
||||
"textHidden" "0"
|
||||
"editable" "0"
|
||||
"maxchars" "-1"
|
||||
"NumericInputOnly" "0"
|
||||
"unicode" "0"
|
||||
}
|
||||
"SpraypaintColor"
|
||||
{
|
||||
"ControlName" "CLabeledCommandComboBox"
|
||||
"fieldName" "SpraypaintColor"
|
||||
"xpos" "230"
|
||||
"ypos" "274"
|
||||
"wide" "240"
|
||||
"tall" "24"
|
||||
"AutoResize" "0"
|
||||
"PinCorner" "0"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"tabPosition" "4"
|
||||
"paintbackground" "1"
|
||||
"textHidden" "0"
|
||||
"editable" "0"
|
||||
"maxchars" "-1"
|
||||
"NumericInputOnly" "0"
|
||||
"unicode" "0"
|
||||
}
|
||||
"ModelImage"
|
||||
{
|
||||
"ControlName" "Panel"
|
||||
"fieldName" "ModelImage"
|
||||
"xpos" "0"
|
||||
"ypos" "0"
|
||||
"wide" "66"
|
||||
"tall" "66"
|
||||
"AutoResize" "0"
|
||||
"PinCorner" "0"
|
||||
"visible" "0"
|
||||
"enabled" "0"
|
||||
"tabPosition" "0"
|
||||
"paintbackground" "1"
|
||||
}
|
||||
"LogoImage"
|
||||
{
|
||||
"ControlName" "Panel"
|
||||
"fieldName" "LogoImage"
|
||||
"xpos" "132"
|
||||
"ypos" "234"
|
||||
"wide" "64"
|
||||
"tall" "64"
|
||||
"AutoResize" "0"
|
||||
"PinCorner" "0"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"tabPosition" "0"
|
||||
"paintbackground" "1"
|
||||
}
|
||||
"Ok"
|
||||
{
|
||||
"ControlName" "Button"
|
||||
"fieldName" "OK"
|
||||
"xpos" "0"
|
||||
"ypos" "0"
|
||||
"wide" "42"
|
||||
"tall" "16"
|
||||
"AutoResize" "0"
|
||||
"PinCorner" "0"
|
||||
"visible" "0"
|
||||
"enabled" "0"
|
||||
"tabPosition" "0"
|
||||
"paintbackground" "1"
|
||||
"labelText" "#GameUI_OK"
|
||||
"textAlignment" "west"
|
||||
"dulltext" "0"
|
||||
"brighttext" "0"
|
||||
"wrap" "0"
|
||||
"Default" "0"
|
||||
}
|
||||
"Apply"
|
||||
{
|
||||
"ControlName" "Button"
|
||||
"fieldName" "Apply"
|
||||
"xpos" "0"
|
||||
"ypos" "0"
|
||||
"wide" "42"
|
||||
"tall" "16"
|
||||
"AutoResize" "0"
|
||||
"PinCorner" "0"
|
||||
"visible" "0"
|
||||
"enabled" "0"
|
||||
"tabPosition" "0"
|
||||
"paintbackground" "1"
|
||||
"labelText" "#GameUI_Apply"
|
||||
"textAlignment" "west"
|
||||
"dulltext" "0"
|
||||
"brighttext" "0"
|
||||
"wrap" "0"
|
||||
"Default" "0"
|
||||
}
|
||||
"Cancel"
|
||||
{
|
||||
"ControlName" "Button"
|
||||
"fieldName" "Cancel"
|
||||
"xpos" "0"
|
||||
"ypos" "0"
|
||||
"wide" "42"
|
||||
"tall" "16"
|
||||
"AutoResize" "0"
|
||||
"PinCorner" "0"
|
||||
"visible" "0"
|
||||
"enabled" "0"
|
||||
"tabPosition" "0"
|
||||
"paintbackground" "1"
|
||||
"labelText" "#GameUI_Cancel"
|
||||
"textAlignment" "west"
|
||||
"dulltext" "0"
|
||||
"brighttext" "0"
|
||||
"wrap" "0"
|
||||
"Default" "0"
|
||||
}
|
||||
"Divider1"
|
||||
{
|
||||
"ControlName" "Divider"
|
||||
"fieldName" "Divider1"
|
||||
"xpos" "32"
|
||||
"ypos" "126"
|
||||
"wide" "440"
|
||||
"tall" "1"
|
||||
"AutoResize" "0"
|
||||
"PinCorner" "0"
|
||||
"visible" "1"
|
||||
"enabled" "1"
|
||||
"tabPosition" "0"
|
||||
"paintbackground" "1"
|
||||
}
|
||||
}
|
||||
|
|
@ -174,7 +174,7 @@ Scheme
|
|||
"ArmedMenuColor" "255 255 255 255"
|
||||
"DepressedMenuColor" "192 186 80 255"
|
||||
"WidescreenBarColor" "0 0 0 0"
|
||||
"MenuItemVisibilityRate" "0.03" // time it takes for one menu item to appear
|
||||
"MenuItemVisibilityRate" "0.01" // time it takes for one menu item to appear
|
||||
"MenuItemHeight" "28"
|
||||
"GameMenuInset" "32"
|
||||
}
|
||||
|
|
BIN
main/resource/gameui_english.txt
Normal file
BIN
main/resource/gameui_english.txt
Normal file
Binary file not shown.
|
@ -219,6 +219,7 @@ void CHud :: Init( void )
|
|||
CVAR_CREATE( "cl_icong", "149", FCVAR_ARCHIVE);
|
||||
CVAR_CREATE( "cl_iconb", "221", FCVAR_ARCHIVE);
|
||||
|
||||
CVAR_CREATE("hud_style", "1", FCVAR_ARCHIVE);
|
||||
CVAR_CREATE("cl_weaponswap", "2", FCVAR_ARCHIVE | FCVAR_USERINFO);
|
||||
CVAR_CREATE("hud_teamhealthalert", "95", FCVAR_ARCHIVE);
|
||||
CVAR_CREATE("hud_mapnames", "5", FCVAR_ARCHIVE);
|
||||
|
@ -366,7 +367,7 @@ void CHud :: VidInit( void )
|
|||
m_iRes = 640;
|
||||
|
||||
// Only load this once
|
||||
if ( !m_pSpriteList )
|
||||
if ( !m_pSpriteList || gHUD.GetReInitHUD())
|
||||
{
|
||||
// we need to load the hud.txt, and all sprites within
|
||||
if (CVAR_GET_FLOAT("hud_style") == 2.0f)
|
||||
|
|
|
@ -142,7 +142,6 @@ cvar_t *cl_particleinfo;
|
|||
cvar_t *cl_widescreen;
|
||||
cvar_t *cl_ambientsound;
|
||||
cvar_t *senslock;
|
||||
cvar_t *hud_style;
|
||||
cvar_t *cl_chatbeep;
|
||||
cvar_t *cl_mutemenu;
|
||||
cvar_t *cl_weaponcfgs;
|
||||
|
@ -1531,6 +1530,47 @@ void EchoDev(void)
|
|||
gEngfuncs.Con_Printf("%s\n", gEngfuncs.Cmd_Argv(1));
|
||||
}
|
||||
|
||||
void NsPreset(void)
|
||||
{
|
||||
int presetChoice = atoi(gEngfuncs.Cmd_Argv(1));
|
||||
int printMethod = gViewPort ? HUD_PRINTTALK : HUD_PRINTCONSOLE;
|
||||
const char* inGameAdditional = (printMethod == HUD_PRINTTALK) ? " See console for details." : "";
|
||||
char execText[1024];
|
||||
//char localizedText[1024];
|
||||
|
||||
inGameAdditional = gViewPort ? " See console for details." : "";
|
||||
|
||||
switch (presetChoice)
|
||||
{
|
||||
case 1:
|
||||
ClientCmd("exec 32av.cfg");
|
||||
//Localize later.
|
||||
//sprintf(localizedText, CHudTextMessage::BufferedLocaliseTextString("#Preset1"));
|
||||
snprintf(execText, 1024, "%c** %s%s\n", printMethod, "Classic NS audio/visual presets applied.", inGameAdditional);
|
||||
gHUD.m_TextMessage.MsgFunc_TextMsg(NULL, (int)strlen(execText) + 1, execText);
|
||||
|
||||
break;
|
||||
case 2:
|
||||
ClientCmd("exec 33av.cfg");
|
||||
//Localize later.
|
||||
//sprintf(localizedText, CHudTextMessage::BufferedLocaliseTextString("#Preset2"));
|
||||
sprintf(execText, "%c** %s%s\n", printMethod, "NS 3.3 audio/visual presets applied. See console for details.", inGameAdditional);
|
||||
gHUD.m_TextMessage.MsgFunc_TextMsg(NULL, (int)strlen(execText) + 1, execText);
|
||||
|
||||
break;
|
||||
case 3:
|
||||
ClientCmd("exec compav.cfg");
|
||||
//Localize later.
|
||||
//sprintf(localizedText, CHudTextMessage::BufferedLocaliseTextString("#Preset3"));
|
||||
sprintf(execText, "%c** %s%s\n", printMethod, "Competive audio/visual presets applied. See console for details.", inGameAdditional);
|
||||
gHUD.m_TextMessage.MsgFunc_TextMsg(NULL, (int)strlen(execText) + 1, execText);
|
||||
|
||||
break;
|
||||
default:
|
||||
gEngfuncs.Con_Printf("NS configuration preset selector. Useage:\n1: apply NS 3.2 settings\n2: apply NS 3.3 settings\n3: apply competitive settings\n");
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
InitInput
|
||||
|
@ -1605,6 +1645,7 @@ void InitInput (void)
|
|||
|
||||
gEngfuncs.pfnAddCommand("nsversion", NsVersion);
|
||||
gEngfuncs.pfnAddCommand("echodev", EchoDev);
|
||||
gEngfuncs.pfnAddCommand("nspreset", NsPreset);
|
||||
|
||||
lookstrafe = gEngfuncs.pfnRegisterVariable ( "lookstrafe", "0", FCVAR_ARCHIVE );
|
||||
lookspring = gEngfuncs.pfnRegisterVariable ( "lookspring", "0", FCVAR_ARCHIVE );
|
||||
|
@ -1629,8 +1670,8 @@ void InitInput (void)
|
|||
|
||||
cl_autohelp = gEngfuncs.pfnRegisterVariable ( kvAutoHelp, "1.0", FCVAR_ARCHIVE );
|
||||
cl_centerentityid = gEngfuncs.pfnRegisterVariable ( kvCenterEntityID, "0.0", FCVAR_ARCHIVE );
|
||||
cl_musicenabled = gEngfuncs.pfnRegisterVariable ( kvMusicEnabled, "0", FCVAR_ARCHIVE );
|
||||
cl_musicvolume = gEngfuncs.pfnRegisterVariable ( kvMusicVolume, "1", FCVAR_ARCHIVE );
|
||||
cl_musicenabled = gEngfuncs.pfnRegisterVariable ( kvMusicEnabled, "1", FCVAR_ARCHIVE );
|
||||
cl_musicvolume = gEngfuncs.pfnRegisterVariable ( kvMusicVolume, "0.6", FCVAR_ARCHIVE );
|
||||
cl_musicdir = gEngfuncs.pfnRegisterVariable ( kvMusicDirectory, "", FCVAR_ARCHIVE);
|
||||
cl_musicdelay = gEngfuncs.pfnRegisterVariable ( kvMusicDelay, "90", FCVAR_ARCHIVE);
|
||||
cl_dynamiclights = gEngfuncs.pfnRegisterVariable ( kvDynamicLights, "1", FCVAR_ARCHIVE );
|
||||
|
@ -1641,9 +1682,8 @@ void InitInput (void)
|
|||
//cl_forcedefaultfov = gEngfuncs.pfnRegisterVariable ( kvForceDefaultFOV, "0", FCVAR_ARCHIVE );
|
||||
cl_particleinfo = gEngfuncs.pfnRegisterVariable ( kvParticleInfo, "0", FCVAR_ARCHIVE );
|
||||
cl_widescreen = gEngfuncs.pfnRegisterVariable ( kvWidescreen, "1", FCVAR_ARCHIVE );
|
||||
cl_ambientsound = gEngfuncs.pfnRegisterVariable ( kvAmbientSound, "0", FCVAR_ARCHIVE);
|
||||
cl_ambientsound = gEngfuncs.pfnRegisterVariable ( kvAmbientSound, "0.6", FCVAR_ARCHIVE);
|
||||
senslock = gEngfuncs.pfnRegisterVariable ("senslock", "0", FCVAR_ARCHIVE);
|
||||
hud_style = gEngfuncs.pfnRegisterVariable ("hud_style", "1", FCVAR_ARCHIVE);
|
||||
cl_chatbeep = gEngfuncs.pfnRegisterVariable ("cl_chatbeep", "1", FCVAR_ARCHIVE);
|
||||
cl_mutemenu = gEngfuncs.pfnRegisterVariable ("cl_mutemenu", "3", FCVAR_ARCHIVE);
|
||||
cl_weaponcfgs = gEngfuncs.pfnRegisterVariable ("cl_weaponcfgs", "1", FCVAR_ARCHIVE);
|
||||
|
|
|
@ -2309,6 +2309,10 @@ void V_Init (void)
|
|||
cl_waterdist = gEngfuncs.pfnRegisterVariable( "cl_waterdist","4", 0 );
|
||||
cl_hudcam = gEngfuncs.pfnRegisterVariable( "cl_hudcam", "1", 0 );
|
||||
cl_chasedist = gEngfuncs.pfnRegisterVariable( "cl_chasedist", "200", 0 );
|
||||
|
||||
// lightgamma doesn't save to config.cfg otherwise.
|
||||
cvar_t* lightgamma = gEngfuncs.pfnGetCvarPointer("lightgamma");
|
||||
lightgamma->flags |= FCVAR_ARCHIVE;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1395,6 +1395,12 @@ bool AvHHud::Update(float inCurrentTime, string& outErrorString)
|
|||
|
||||
this->mTimeOfCurrentUpdate = inCurrentTime;
|
||||
|
||||
if (CVAR_GET_FLOAT("hud_style") != this->mLastHudStyle)
|
||||
{
|
||||
this->mReInitHUD = true;
|
||||
gHUD.VidInit();
|
||||
}
|
||||
|
||||
// Predict game time
|
||||
if(this->GetGameStarted())
|
||||
{
|
||||
|
@ -3847,6 +3853,9 @@ void AvHHud::Init(void)
|
|||
this->mDrawCombatUpgradeMenu = false;
|
||||
this->mDrawOrderOverlay = true;
|
||||
|
||||
this->mReInitHUD = false;
|
||||
this->mLastHudStyle = 0;
|
||||
|
||||
// Initialize viewport
|
||||
this->mViewport[0] = this->mViewport[1] = this->mViewport[2] = this->mViewport[3] = 0;
|
||||
}
|
||||
|
@ -7358,6 +7367,15 @@ void AvHHud::SetDrawOrderOverlay(bool drawOverlay)
|
|||
mDrawOrderOverlay = drawOverlay;
|
||||
}
|
||||
|
||||
bool AvHHud::GetReInitHUD() const
|
||||
{
|
||||
return this->mReInitHUD;
|
||||
}
|
||||
|
||||
void AvHHud::SetReInitHUD(bool setInit)
|
||||
{
|
||||
mReInitHUD = setInit;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prints the call stack when an unhandled exception occurs.
|
||||
|
|
|
@ -451,6 +451,9 @@ public:
|
|||
bool GetDrawOrderOverlay() const;
|
||||
void SetDrawOrderOverlay(bool drawOverlay);
|
||||
|
||||
bool GetReInitHUD() const;
|
||||
void SetReInitHUD(bool setInit);
|
||||
|
||||
private:
|
||||
|
||||
// :
|
||||
|
@ -876,6 +879,9 @@ private:
|
|||
|
||||
static bool sShowMap;
|
||||
|
||||
bool mReInitHUD;
|
||||
float mLastHudStyle;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -4455,7 +4455,15 @@ void AvHHud::VidInit(void)
|
|||
{
|
||||
UIHud::VidInit();
|
||||
|
||||
mOverviewMap.VidInit();
|
||||
// Don't reinitialize the minimap when swapping hud styles.
|
||||
if (!this->mReInitHUD)
|
||||
{
|
||||
mOverviewMap.VidInit();
|
||||
}
|
||||
|
||||
float hudStyle = CVAR_GET_FLOAT("hud_style");
|
||||
this->mLastHudStyle = hudStyle;
|
||||
this->mReInitHUD = false;
|
||||
|
||||
int theScreenWidth = ScreenWidth();
|
||||
string theSpriteName;
|
||||
|
@ -4466,7 +4474,7 @@ void AvHHud::VidInit(void)
|
|||
// theSpriteName = UINameToSprite(kHiveSprite, theScreenWidth);
|
||||
// this->mAlienUIHiveSprite = SPR_Load(theSpriteName.c_str());
|
||||
|
||||
int i = 0;
|
||||
// int i = 0;
|
||||
// for(i = 0; i < kNumAlienLifeforms; i++)
|
||||
// {
|
||||
// char theBaseName[128];
|
||||
|
@ -4475,7 +4483,7 @@ void AvHHud::VidInit(void)
|
|||
// this->mAlienUILifeforms[i] = SPR_Load(theSpriteName.c_str());
|
||||
// }
|
||||
|
||||
if (CVAR_GET_FLOAT("hud_style") == 2.0f)
|
||||
if (hudStyle == 2.0f)
|
||||
{
|
||||
this->mAlienUIUpgrades = SPR_Load(kAlienUpgradeSpriteNL);
|
||||
this->mAlienUIEnergySprite = SPR_Load(kAlienEnergySpriteNL);
|
||||
|
@ -4494,7 +4502,7 @@ void AvHHud::VidInit(void)
|
|||
this->mMarineOrderIndicator = SPR_Load(kMarineOrderSpriteNL);
|
||||
this->mMarineUpgradesSprite = SPR_Load(kMarineUpgradesSpriteNL);
|
||||
}
|
||||
else if (CVAR_GET_FLOAT("hud_style") == 1.0f)
|
||||
else if (hudStyle == 1.0f)
|
||||
{
|
||||
char theBaseName[128];
|
||||
sprintf(theBaseName, "%s", kAlienUpgradeSprite);
|
||||
|
|
|
@ -1,26 +1,2 @@
|
|||
// Add your own configuration options in this file
|
||||
// This file will not be rewritten as config.cfg will
|
||||
|
||||
//Some commands placed here as default via NS Launcher installation because they are deleted/overwritten in config.cfg otherwise
|
||||
|
||||
//Brighter lighting
|
||||
lightgamma "2"
|
||||
//brightness "5" //part of new default config
|
||||
//gamma "3" //part of new default config
|
||||
|
||||
//Allow FPS above 100
|
||||
fps_override "1"
|
||||
gl_vsync "0"
|
||||
|
||||
//Network rates for the 21st century
|
||||
rate "30000"
|
||||
cl_updaterate "100"
|
||||
cl_cmdrate "100"
|
||||
ex_interp "0.05"
|
||||
|
||||
//Pistol script - toggled with P key
|
||||
alias "+pscript" "+attack"
|
||||
alias "-pscript" "-attack;wait;+attack;wait;wait;-attack"
|
||||
alias pson "bind mouse1 +pscript;bind p psoff"
|
||||
alias psoff "bind mouse1 +attack;bind p pson"
|
||||
bind p "pson"
|
Loading…
Reference in a new issue