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85 lines
1.6 KiB
C++
85 lines
1.6 KiB
C++
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$modelname "b_turretfactory.mdl"
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$cd "."
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$cdtexture "."
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$cliptotextures
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$scale 1.0
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$bodygroup "studio"
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{
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studio "turret_factory_reference"
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}
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$flags 0
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$externaltextures
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$attachment 0 "Dummy02" 0 -33 25
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$hbox 0 "Dummy01" -30.919998 22.290001 26 30.880001 48.549999 37.720001
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$hbox 0 "Dummy02" -4.09 5.748449 14.197174 4.486324 38.59 30.198435
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$hbox 0 "D_piston06" -3.27 -3 -21.540001 3.29 2.97 23.129999
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$hbox 0 "D_piston02" -3.23 -3 -20.27 3.32 2.97 23.129999
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$hbox 0 "D_smoke_spray01" 9.7 -12.65 -29.5 -57.549999 14 11.66
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$hbox 0 "D_smoke_spray06" 6.8 -15.65 -6.73 40.5 28.5 48.200001
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$hbox 0 "D_smoke_spray02" -7 -23.85 -17.5 -41.549999 14 20.66
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$hbox 0 "Dummy03" -17.17 -19.209999 -24.219999 16.49 9.29 24.83
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$sequence "spawn" {
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"b_turretfactory_anims\spawn"
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fps 1
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}
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$sequence "deploy" {
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"b_turretfactory_anims\deploy"
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fps 8
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}
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$sequence "idle1" {
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"b_turretfactory_anims\idle1"
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fps 8
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loop
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}
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$sequence "idle2" {
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"b_turretfactory_anims\idle2"
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fps 6
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loop
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}
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$sequence "dummy_researching" {
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"b_turretfactory_anims\dummy_researching"
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fps 14
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loop
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}
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$sequence "active" {
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"b_turretfactory_anims\active"
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fps 14
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loop
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}
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$sequence "dummy_fire" {
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"b_turretfactory_anims\dummy_fire"
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fps 1
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}
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$sequence "dummy_take_damage" {
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"b_turretfactory_anims\dummy_take_damage"
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fps 30
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}
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$sequence "die_forward" {
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"b_turretfactory_anims\die_forward"
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fps 15
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}
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$sequence "die_left" {
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"b_turretfactory_anims\die_left"
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fps 15
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}
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$sequence "die_backward" {
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"b_turretfactory_anims\die_backward"
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fps 15
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}
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$sequence "die_right" {
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"b_turretfactory_anims\die_right"
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fps 15
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}
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$sequence "special_createturret" {
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"b_turretfactory_anims\special_createturret"
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fps 8
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}
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