$modelname "b_turretfactory.mdl" $cd "." $cdtexture "." $cliptotextures $scale 1.0 $bodygroup "studio" { studio "turret_factory_reference" } $flags 0 $externaltextures $attachment 0 "Dummy02" 0 -33 25 $hbox 0 "Dummy01" -30.919998 22.290001 26 30.880001 48.549999 37.720001 $hbox 0 "Dummy02" -4.09 5.748449 14.197174 4.486324 38.59 30.198435 $hbox 0 "D_piston06" -3.27 -3 -21.540001 3.29 2.97 23.129999 $hbox 0 "D_piston02" -3.23 -3 -20.27 3.32 2.97 23.129999 $hbox 0 "D_smoke_spray01" 9.7 -12.65 -29.5 -57.549999 14 11.66 $hbox 0 "D_smoke_spray06" 6.8 -15.65 -6.73 40.5 28.5 48.200001 $hbox 0 "D_smoke_spray02" -7 -23.85 -17.5 -41.549999 14 20.66 $hbox 0 "Dummy03" -17.17 -19.209999 -24.219999 16.49 9.29 24.83 $sequence "spawn" { "b_turretfactory_anims\spawn" fps 1 } $sequence "deploy" { "b_turretfactory_anims\deploy" fps 8 } $sequence "idle1" { "b_turretfactory_anims\idle1" fps 8 loop } $sequence "idle2" { "b_turretfactory_anims\idle2" fps 6 loop } $sequence "dummy_researching" { "b_turretfactory_anims\dummy_researching" fps 14 loop } $sequence "active" { "b_turretfactory_anims\active" fps 14 loop } $sequence "dummy_fire" { "b_turretfactory_anims\dummy_fire" fps 1 } $sequence "dummy_take_damage" { "b_turretfactory_anims\dummy_take_damage" fps 30 } $sequence "die_forward" { "b_turretfactory_anims\die_forward" fps 15 } $sequence "die_left" { "b_turretfactory_anims\die_left" fps 15 } $sequence "die_backward" { "b_turretfactory_anims\die_backward" fps 15 } $sequence "die_right" { "b_turretfactory_anims\die_right" fps 15 } $sequence "special_createturret" { "b_turretfactory_anims\special_createturret" fps 8 }