NS/main/source/cl_dll/hud_crosshairs.h

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#pragma once
#include <vector>
// Crosshair system based on OpenAG
// https://github.com/YaLTeR/OpenAG
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class CHudCrosshairs : public CHudBase
{
cvar_t* cl_cross;
cvar_t* cl_cross_color;
cvar_t* cl_cross_alpha;
cvar_t* cl_cross_thickness;
cvar_t* cl_cross_size;
cvar_t* cl_cross_gap;
cvar_t* cl_cross_outline;
cvar_t* cl_cross_outline_alpha;
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cvar_t* cl_cross_outline_inner;
cvar_t* cl_cross_circle_radius;
cvar_t* cl_cross_circle_color;
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cvar_t* cl_cross_circle_thickness;
cvar_t* cl_cross_circle_alpha;
cvar_t* cl_cross_circle_outline;
cvar_t* cl_cross_circle_outline_alpha;
cvar_t* cl_cross_circle_outline_inner;
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cvar_t* cl_cross_dot_size;
cvar_t* cl_cross_dot_color;
cvar_t* cl_cross_dot_alpha;
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cvar_t* cl_cross_dot_outline;
cvar_t* cl_cross_dot_outline_alpha;
cvar_t* cl_cross_line_top;
cvar_t* cl_cross_line_bottom;
cvar_t* cl_cross_line_left;
cvar_t* cl_cross_line_right;
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float old_circle_radius;
std::vector<Vector2D> circle_points;
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public:
virtual int Init();
virtual int VidInit();
virtual int Draw(float time);
};