NS/releases/3.2.0/source/mod/AvHNetworkMessages.cpp

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#include "AvHNetworkMessages.h"
#include "NetworkMeter.h"
#include "util/MathUtil.h" //for WrapFloat
#include "util/STLUtil.h" //for MakeBytesFromHexPairs
#include "cl_dll/parsemsg.h"
#ifndef AVH_SERVER
#include "cl_dll/chudmisc.h"
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MESSAGE CODES - NEED TO BE INITIALIZED BEFORE CLIENT CONNECTION, OR THEY'D
// BE LOCAL STATICS INSIDE OF THE FUNCTIONS USING LAZY INSTANTIATION
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifdef AVH_SERVER
int g_msgAmmoPickup = 0, g_msgAmmoX, g_msgBattery, g_msgCurWeapon, g_msgDamage, //5
g_msgDeathMsg, g_msgFade, g_msgFlashlight, g_msgGeigerRange, g_msgHealth, //10
g_msgHideWeapon, g_msgHudText, g_msgHudText2, g_msgInitHUD, g_msgItemPickup,
g_msgMOTD, g_msgResetHUD, g_msgSayText, g_msgScoreInfo, g_msgServerName,
g_msgSetFOV, g_msgShake, g_msgShowGameTitle, g_msgShowMenu, g_msgStatusText,
g_msgStatusValue, g_msgTeamInfo, g_msgTeamNames, g_msgTeamScore, g_msgTextMsg,
g_msgTrain, g_msgWeaponList, g_msgWeapPickup, g_msgAlienInfo, g_msgBalanceVar,
g_msgBlipList, g_msgBuildMiniMap, g_msgClientScripts, g_msgDebugCSP, g_msgEditPS,
g_msgFog, g_msgGameStatus, g_msgListPS, g_msgPlayHUDNotification, g_msgProgressBar,
g_msgServerVar, g_msgSetGammaRamp, g_msgSetOrder, g_msgSetParticleTemplates,
g_msgSetSelect, g_msgSetRequest, g_msgSetSoundNames, g_msgSetTechNodes, g_msgSetTechSlots,
g_msgSetTopDown, g_msgSetupMap, g_msgUpdateCountdown, g_msgUpdateEntityHierarchy,
g_msgProfileInfo, g_msgNexusBytes, g_msgIssueOrder, g_msgHUDSetUpgrades;
void Net_InitializeMessages(void)
{
if( g_msgAmmoPickup != 0 ) { return; }
g_msgAmmoPickup = REG_USER_MSG("AmmoPickup", 2 );
g_msgAmmoX = REG_USER_MSG("AmmoX", 2 );
g_msgBattery = REG_USER_MSG( "Battery", 2 );
g_msgCurWeapon = REG_USER_MSG( "CurWeapon", 3 );
g_msgDamage = REG_USER_MSG( "Damage", 12 );
g_msgDeathMsg = REG_USER_MSG( "DeathMsg", -1 );
g_msgFade = REG_USER_MSG( "ScreenFade", sizeof(ScreenFade) );
g_msgFlashlight = REG_USER_MSG( "FLashlight", 2 );
g_msgGeigerRange = REG_USER_MSG( "Geiger", 1 );
g_msgHealth = REG_USER_MSG( "Health", 2 );
g_msgHideWeapon = REG_USER_MSG( "HideWeapon", 1 );
g_msgHudText = REG_USER_MSG( "HudText", -1 );
g_msgHudText2 = REG_USER_MSG( "HudText2", -1 );
g_msgInitHUD = REG_USER_MSG( "InitHUD", 0 );
g_msgItemPickup = REG_USER_MSG( "ItemPickup", -1 );
g_msgMOTD = REG_USER_MSG( "MOTD", -1 );
g_msgResetHUD = REG_USER_MSG( "ResetHUD", 0 );
g_msgSayText = REG_USER_MSG( "SayText", -1 );
// puzl: 0001073
g_msgScoreInfo = REG_USER_MSG( "ScoreInfo", -1 );
g_msgServerName = REG_USER_MSG( "ServerName", -1 );
g_msgSetFOV = REG_USER_MSG( "SetFOV", 1 );
g_msgShake = REG_USER_MSG( "ScreenShake", 6 );
g_msgShowGameTitle = REG_USER_MSG( "GameTitle", 1 );
g_msgShowMenu = REG_USER_MSG( "ShowMenu", -1 );
g_msgStatusText = REG_USER_MSG( "StatusText", -1 );
g_msgStatusValue = REG_USER_MSG( "StatusValue", 3 );
g_msgTeamInfo = REG_USER_MSG( "TeamInfo", -1 );
g_msgTeamNames = REG_USER_MSG( "TeamNames", -1 );
g_msgTeamScore = REG_USER_MSG( "TeamScore", -1 );
g_msgTextMsg = REG_USER_MSG( "TextMsg", -1 );
g_msgTrain = REG_USER_MSG( "Train", 1 );
g_msgWeaponList = REG_USER_MSG( "WeaponList", -1 );
g_msgWeapPickup = REG_USER_MSG( "WeapPickup", 1 );
g_msgAlienInfo = REG_USER_MSG( "AlienInfo", -1 );
g_msgBalanceVar = REG_USER_MSG( "BalanceVar", -1 );
g_msgBlipList = REG_USER_MSG( "BlipList", -1 );
g_msgBuildMiniMap = REG_USER_MSG( "MiniMap", -1 );
g_msgClientScripts = REG_USER_MSG( "ClScript", -1 );
g_msgDebugCSP = REG_USER_MSG( "DebugCSP", 14 );
g_msgEditPS = REG_USER_MSG( "EditPS", 2 );
g_msgFog = REG_USER_MSG( "Fog", -1 );
g_msgGameStatus = REG_USER_MSG( "GameStatus", -1 );
g_msgListPS = REG_USER_MSG( "ListPS", -1 );
g_msgPlayHUDNotification = REG_USER_MSG( "PlayHUDNot", 6 );
g_msgHUDSetUpgrades = REG_USER_MSG( "SetUpgrades", 1);
g_msgProgressBar = REG_USER_MSG( "Progress", -1 );
g_msgServerVar = REG_USER_MSG( "ServerVar", -1 );
g_msgSetGammaRamp = REG_USER_MSG( "SetGmma", 1 );
g_msgSetOrder = REG_USER_MSG( "SetOrder", -1 );
g_msgSetParticleTemplates = REG_USER_MSG( "Particles", -1 );
g_msgSetSelect = REG_USER_MSG( "SetSelect", -1 );
g_msgSetRequest = REG_USER_MSG( "SetRequest", 2 );
g_msgSetSoundNames = REG_USER_MSG( "SoundNames", -1 );
g_msgSetTechNodes = REG_USER_MSG( "SetTech", 9 );
g_msgSetTechSlots = REG_USER_MSG( "TechSlots", 1 + kNumTechSlots );
g_msgSetTopDown = REG_USER_MSG( "SetTopDown", -1 );
g_msgSetupMap = REG_USER_MSG( "SetupMap", -1 );
g_msgUpdateCountdown = REG_USER_MSG( "Countdown", 1 );
g_msgUpdateEntityHierarchy = REG_USER_MSG( "EntHier", -1 );
g_msgProfileInfo = REG_USER_MSG( "ProfileInfo", 8 );
g_msgNexusBytes = REG_USER_MSG( "NexusBytes", -1 );
// tankefugl: 0000971
g_msgIssueOrder = REG_USER_MSG( "IssueOrder", 9);
// :tankefugl
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// MESSAGE FUNCTIONS - READ/WRITE PAIRS FOR NETWORK MESSAGES
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#define END_READ() ;
#ifndef AVH_SERVER
void NetMsg_AmmoPickup( void* const buffer, const int size, int& index, int& count )
{
BEGIN_READ( buffer, size );
index = READ_BYTE();
count = READ_BYTE();
END_READ();
}
#else
void NetMsg_AmmoPickup( entvars_t* const pev, const int index, const int count )
{
MESSAGE_BEGIN( MSG_ONE, g_msgAmmoPickup, NULL, pev );
WRITE_BYTE( index );
WRITE_BYTE( count );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_AmmoX( void* const buffer, const int size, int& index, int& count )
{
BEGIN_READ( buffer, size );
index = READ_BYTE();
count = READ_BYTE();
END_READ();
}
#else
void NetMsg_AmmoX( entvars_t *pev, const int index, const int count )
{
MESSAGE_BEGIN( MSG_ONE, g_msgAmmoX, NULL, pev );
WRITE_BYTE( index );
WRITE_BYTE( count );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_Battery( void* const buffer, const int size, int& armor_amount )
{
BEGIN_READ( buffer, size );
armor_amount = READ_SHORT();
END_READ();
}
#else
void NetMsg_Battery( entvars_t* const pev, const int armor_amount )
{
MESSAGE_BEGIN( MSG_ONE, g_msgBattery, NULL, pev );
WRITE_SHORT( armor_amount );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_CurWeapon( void* const buffer, const int size, int& state, int& id, int& clip )
{
BEGIN_READ( buffer, size );
state = READ_BYTE();
id = READ_BYTE();
clip = READ_BYTE();
END_READ();
}
#else
void NetMsg_CurWeapon( entvars_t* const pev, const int state, const int id, const int clip )
{
MESSAGE_BEGIN( MSG_ONE, g_msgCurWeapon, NULL, pev );
WRITE_BYTE( state );
WRITE_BYTE( id );
WRITE_BYTE( clip );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_Damage( void* const buffer, const int size, int& dmg_save, int& dmg_take, long& bits, float* origin )
{
BEGIN_READ( buffer, size );
dmg_save = READ_BYTE();
dmg_take = READ_BYTE();
bits = READ_LONG();
origin[0] = READ_COORD();
origin[1] = READ_COORD();
origin[2] = READ_COORD();
END_READ();
}
#else
void NetMsg_Damage( entvars_t* const pev, const int dmg_save, const int dmg_take, const long bits, const float* origin )
{
MESSAGE_BEGIN( MSG_ONE, g_msgDamage, NULL, pev );
WRITE_BYTE( dmg_save );
WRITE_BYTE( dmg_take );
WRITE_LONG( bits );
WRITE_COORD( origin[0] );
WRITE_COORD( origin[1] );
WRITE_COORD( origin[2] );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_DeathMsg( void* const buffer, const int size, int& killer_index, int& victim_index, string& weapon_name )
{
BEGIN_READ( buffer, size );
killer_index = READ_BYTE();
victim_index = READ_BYTE();
weapon_name = READ_STRING();
END_READ();
}
#else
void NetMsg_DeathMsg( const int killer_index, const int victim_index, string& weapon_name )
{
MESSAGE_BEGIN( MSG_ALL, g_msgDeathMsg );
WRITE_BYTE( killer_index );
WRITE_BYTE( victim_index );
WRITE_STRING( weapon_name.c_str() );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_Fade( void* const buffer, const int size, ScreenFade& fade )
{
BEGIN_READ( buffer, size );
fade.duration = READ_SHORT();
fade.holdTime = READ_SHORT();
fade.fadeFlags = READ_SHORT();
fade.r = READ_BYTE();
fade.g = READ_BYTE();
fade.b = READ_BYTE();
fade.a = READ_BYTE();
END_READ();
}
#else
void NetMsg_Fade( entvars_t* const pev, const ScreenFade& fade )
{
MESSAGE_BEGIN( MSG_ONE, g_msgFade, NULL, pev ); // use the magic #1 for "one client"
WRITE_SHORT( fade.duration );
WRITE_SHORT( fade.holdTime );
WRITE_SHORT( fade.fadeFlags );
WRITE_BYTE( fade.r );
WRITE_BYTE( fade.g );
WRITE_BYTE( fade.b );
WRITE_BYTE( fade.a );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_Flashlight( void* const buffer, const int size, int& is_on, int& flash_battery )
{
BEGIN_READ( buffer, size );
is_on = READ_BYTE();
flash_battery = READ_BYTE();
END_READ();
}
#else
void NetMsg_Flashlight( entvars_t* const pev, const int is_on, const int flash_battery )
{
MESSAGE_BEGIN( MSG_ONE, g_msgFlashlight, NULL, pev );
WRITE_BYTE( is_on );
WRITE_BYTE( flash_battery );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_GeigerRange( void* const buffer, const int size, int& range )
{
BEGIN_READ( buffer, size );
range = READ_BYTE();
END_READ();
}
#else
void NetMsg_GeigerRange( entvars_t* const pev, const int range )
{
MESSAGE_BEGIN( MSG_ONE, g_msgGeigerRange, NULL, pev );
WRITE_BYTE( range );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_Health( void* const buffer, const int size, int& health )
{
BEGIN_READ( buffer, size );
health = READ_SHORT();
END_READ();
}
#else
void NetMsg_Health( entvars_t* const pev, const int health )
{
MESSAGE_BEGIN( MSG_ONE, g_msgHealth, NULL, pev );
WRITE_SHORT( health );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_HideWeapon( void* const buffer, const int size, int& hide )
{
BEGIN_READ( buffer, size );
hide = READ_BYTE();
END_READ();
}
#else
void NetMsg_HideWeapon( entvars_t* const pev, const int hide )
{
MESSAGE_BEGIN( MSG_ONE, g_msgHideWeapon, NULL, pev );
WRITE_BYTE( hide );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_HudText( void* const buffer, const int size, string& text )
{
BEGIN_READ( buffer, size );
text = READ_STRING();
END_READ();
}
#else
void NetMsg_HudText( entvars_t* const pev, const string& text )
{
MESSAGE_BEGIN( MSG_ONE, g_msgHudText, NULL, pev );
WRITE_STRING( text.c_str() );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_HudText2( void* const buffer, const int size, string& text, int& flags )
{
BEGIN_READ( buffer, size );
text = READ_STRING();
flags = READ_BYTE();
END_READ();
}
#else
void NetMsg_HudText2( entvars_t* const pev, const string& text, const int flags )
{
MESSAGE_BEGIN( MSG_ONE, g_msgHudText2, NULL, pev );
WRITE_STRING( text.c_str() );
WRITE_BYTE( flags );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_InitHUD( void* const buffer, const int size )
{
BEGIN_READ( buffer, size );
END_READ();
}
#else
void NetMsg_InitHUD( entvars_t* const pev )
{
MESSAGE_BEGIN( MSG_ONE, g_msgInitHUD, NULL, pev );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_ItemPickup( void* const buffer, const int size, string& item_name )
{
BEGIN_READ( buffer, size );
item_name = READ_STRING();
END_READ();
}
#else
void NetMsg_ItemPickup( entvars_t* const pev, const string& item_name )
{
MESSAGE_BEGIN( MSG_ONE, g_msgItemPickup, NULL, pev );
WRITE_STRING( item_name.c_str() );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_MOTD( void* const buffer, const int size, bool& is_finished, string& MOTD )
{
BEGIN_READ( buffer, size );
is_finished = (READ_BYTE() == 1);
MOTD = READ_STRING();
END_READ();
}
#else
void NetMsg_MOTD( entvars_t* const pev, const bool is_finished, const string& MOTD )
{
MESSAGE_BEGIN( MSG_ONE, g_msgMOTD, NULL, pev );
WRITE_BYTE( is_finished ? 1 : 0);
WRITE_STRING( MOTD.c_str() );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_ResetHUD( void* const buffer, const int size )
{
BEGIN_READ( buffer, size );
END_READ();
}
#else
void NetMsg_ResetHUD( entvars_t* const pev )
{
MESSAGE_BEGIN( MSG_ONE, g_msgResetHUD, NULL, pev );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SayText( void* const buffer, const int size, int& entity_index, string& text, string& location )
{
BEGIN_READ( buffer, size );
entity_index = READ_BYTE();
text = READ_STRING();
location = READ_STRING();
END_READ();
}
#else
//MESSAGE TO EVERYBODY
void NetMsg_SayText( const int entity_index, const string& text, const string& location )
{
MESSAGE_BEGIN( MSG_ALL, g_msgSayText, NULL );
WRITE_BYTE( entity_index );
WRITE_STRING( text.c_str() );
WRITE_STRING( location.c_str() );
MESSAGE_END();
}
//MESSAGE TO ONE PERSON
void NetMsg_SayText( entvars_t* const pev, const int entity_index, const string& text, const string& location )
{
MESSAGE_BEGIN( MSG_ONE, g_msgSayText, NULL, pev );
WRITE_BYTE( entity_index );
WRITE_STRING( text.c_str() );
WRITE_STRING( location.c_str() );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// puzl: 0001073
#ifndef AVH_SERVER
void NetMsg_ScoreInfo( void* const buffer, const int size, ScoreInfo& info )
{
BEGIN_READ( buffer, size );
info.player_index = READ_BYTE();
info.score = READ_SHORT();
info.frags = READ_SHORT();
info.deaths = READ_SHORT();
info.extra = READ_SHORT();
info.player_class = READ_BYTE();
info.auth = READ_SHORT();
info.team = READ_SHORT();
char* theString = READ_STRING();
#ifdef USE_OLDAUTH
if(info.auth & PLAYERAUTH_CUSTOM)
{
//clear the string (I dont think this array is reset anywhere else (since everything is set when the score info message is sent anyways)
//so just memset it here to prevent any possible problems.
memset(&g_PlayerExtraInfo[info.player_index].customicon, 0, sizeof(g_PlayerExtraInfo[info.player_index].customicon));
// Read custom icon
if(theString && strlen(theString) >= 4 && strlen(theString) <= CUSTOM_ICON_LENGTH+2)//make sure the string is within the right size.
strncpy(g_PlayerExtraInfo[info.player_index].customicon, theString, sizeof(g_PlayerExtraInfo[info.player_index].customicon)-1);
}
#endif
END_READ();
}
#else
void NetMsg_ScoreInfo( const ScoreInfo& info )
{
MESSAGE_BEGIN( MSG_ALL, g_msgScoreInfo );
WRITE_BYTE( info.player_index );
WRITE_SHORT( info.score );
WRITE_SHORT( info.frags );
WRITE_SHORT( info.deaths );
WRITE_SHORT( info.extra );
WRITE_BYTE( info.player_class );
WRITE_SHORT( info.auth );
WRITE_SHORT( info.team );
WRITE_STRING("0");
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_ServerName( void* const buffer, const int size, string& name )
{
BEGIN_READ( buffer, size );
name = READ_STRING();
END_READ();
}
#else
void NetMsg_ServerName( entvars_t* const pev, const string& name )
{
MESSAGE_BEGIN( MSG_ONE, g_msgServerName, NULL, pev );
WRITE_STRING( name.c_str() );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetFOV( void* const buffer, const int size, int& fov )
{
BEGIN_READ( buffer, size );
fov = READ_BYTE();
END_READ();
}
#else
void NetMsg_SetFOV( entvars_t* const pev, const int fov )
{
MESSAGE_BEGIN( MSG_ONE, g_msgSetFOV, NULL, pev );
WRITE_BYTE( fov );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_Shake( void* const buffer, const int size, ScreenShake& shake )
{
BEGIN_READ( buffer, size );
shake.amplitude = READ_SHORT();
shake.duration = READ_SHORT();
shake.frequency = READ_SHORT();
END_READ();
}
#else
void NetMsg_Shake( entvars_t* const pev, const ScreenShake& shake )
{
MESSAGE_BEGIN( MSG_ONE, g_msgShake, NULL, pev );
WRITE_SHORT( shake.amplitude );
WRITE_SHORT( shake.duration );
WRITE_SHORT( shake.frequency );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_ShowGameTitle( void* const buffer, const int size )
{
BEGIN_READ( buffer, size );
END_READ();
}
#else
void NetMsg_ShowGameTitle( entvars_t* const pev )
{
MESSAGE_BEGIN( MSG_ONE, g_msgShowGameTitle, NULL, pev );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_ShowMenu( void* const buffer, const int size, int& valid_slots, int& display_time, int& flags, string& content )
{
BEGIN_READ( buffer, size );
valid_slots = READ_SHORT();
display_time = READ_CHAR();
flags = READ_BYTE();
content = READ_STRING();
END_READ();
}
#else
void NetMsg_ShowMenu( entvars_t* const pev, const int valid_slots, const int display_time, const int flags, const string& content )
{
MESSAGE_BEGIN( MSG_ONE, g_msgShowMenu, NULL, pev );
WRITE_SHORT( valid_slots );
WRITE_CHAR( display_time );
WRITE_BYTE( flags );
WRITE_STRING( content.c_str() );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_StatusText( void* const buffer, const int size, int& location, string& content )
{
BEGIN_READ( buffer, size );
location = READ_BYTE();
content = READ_STRING();
END_READ();
}
#else
void NetMsg_StatusText( entvars_t* const pev, const int location, const string& content )
{
MESSAGE_BEGIN( MSG_ONE, g_msgStatusText, NULL, pev );
WRITE_BYTE( location );
WRITE_STRING( content.c_str() );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_StatusValue( void* const buffer, const int size, int& location, int& state )
{
BEGIN_READ( buffer, size );
location = READ_BYTE();
state = READ_SHORT();
END_READ();
}
#else
void NetMsg_StatusValue( entvars_t* const pev, const int location, const int state )
{
MESSAGE_BEGIN( MSG_ONE, g_msgStatusValue, NULL, pev );
WRITE_BYTE( location );
WRITE_SHORT( state );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_TeamInfo( void* const buffer, const int size, int& player_index, string& team_id )
{
BEGIN_READ( buffer, size );
player_index = READ_BYTE();
team_id = READ_STRING();
END_READ();
}
#else
//MESSAGE TO EVERYBODY
void NetMsg_TeamInfo( const int player_index, const string& team_id )
{
MESSAGE_BEGIN( MSG_ALL, g_msgTeamInfo );
WRITE_BYTE( player_index );
WRITE_STRING( team_id.c_str() );
MESSAGE_END();
}
//MESSAGE TO SPECTATORS
void NetMsgSpec_TeamInfo( const int player_index, const string& team_id )
{
MESSAGE_BEGIN( MSG_SPEC, g_msgTeamInfo );
WRITE_BYTE( player_index );
WRITE_STRING( team_id.c_str() );
MESSAGE_END();
}
//MESSAGE TO ONE PERSON
void NetMsg_TeamInfo( entvars_t* const pev, const int player_index, const string& team_id )
{
MESSAGE_BEGIN( MSG_ONE, g_msgTeamInfo, NULL, pev );
WRITE_BYTE( player_index );
WRITE_STRING( team_id.c_str() );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_TeamNames( void* const buffer, const int size, StringList& team_names )
{
team_names.clear();
BEGIN_READ( buffer, size );
int num_teams = READ_BYTE();
for( int counter = 0; counter < num_teams; counter++ )
{
string name(READ_STRING());
team_names.push_back(name);
}
END_READ();
}
#else
void NetMsg_TeamNames( entvars_t* const pev, const StringList& team_names )
{
MESSAGE_BEGIN( MSG_ONE, g_msgTeamNames, NULL, pev );
WRITE_BYTE( team_names.size() );
for( int counter = 0; counter < team_names.size(); counter++ )
{
WRITE_STRING( team_names[counter].c_str() );
}
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_TeamScore( void* const buffer, const int size, string& team_name, int& score, int& reset )
{
BEGIN_READ( buffer, size );
team_name = READ_STRING();
score = READ_SHORT();
reset = READ_SHORT();
END_READ();
}
#else
void NetMsg_TeamScore( entvars_t* const pev, const string& team_name, const int score, const int reset )
{
MESSAGE_BEGIN( MSG_ONE, g_msgTeamScore, NULL, pev );
WRITE_STRING( team_name.c_str() );
WRITE_SHORT( score );
WRITE_SHORT( reset );
MESSAGE_END();
}
void NetMsg_TeamScore( const string& team_name, const int score, const int reset )
{
MESSAGE_BEGIN( MSG_ALL, g_msgTeamScore );
WRITE_STRING( team_name.c_str() );
WRITE_SHORT( score );
WRITE_SHORT( reset );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_TextMsg( void* const buffer, const int size, int& destination, StringList& message )
{
message.clear();
BEGIN_READ( buffer, size );
destination = READ_BYTE();
message.push_back( string( READ_STRING() ) );
message.push_back( string( READ_STRING() ) );
message.push_back( string( READ_STRING() ) );
message.push_back( string( READ_STRING() ) );
message.push_back( string( READ_STRING() ) );
END_READ();
}
#else
//MESSAGE TO EVERYBODY
void NetMsg_TextMsg( const int destination, const StringList& message )
{
MESSAGE_BEGIN( MSG_ALL, g_msgTextMsg );
WRITE_BYTE( destination );
WRITE_STRING( message[0].c_str() );
if( message.size() > 1 )
WRITE_STRING( message[1].c_str() );
if( message.size() > 2 )
WRITE_STRING( message[2].c_str() );
if( message.size() > 3 )
WRITE_STRING( message[3].c_str() );
if( message.size() > 4 )
WRITE_STRING( message[4].c_str() );
MESSAGE_END();
}
//MESSAGE TO SPECTATORS
void NetMsgSpec_TextMsg( const int destination, const StringList& message )
{
MESSAGE_BEGIN( MSG_SPEC, g_msgTextMsg );
WRITE_BYTE( destination );
WRITE_STRING( message[0].c_str() );
if( message.size() > 1 )
WRITE_STRING( message[1].c_str() );
if( message.size() > 2 )
WRITE_STRING( message[2].c_str() );
if( message.size() > 3 )
WRITE_STRING( message[3].c_str() );
if( message.size() > 4 )
WRITE_STRING( message[4].c_str() );
MESSAGE_END();
}
//MESSAGE TO ONE PERSON
void NetMsg_TextMsg( entvars_t* const pev, const int destination, const StringList& message )
{
MESSAGE_BEGIN( MSG_ONE, g_msgTextMsg, NULL, pev );
WRITE_BYTE( destination );
WRITE_STRING( message[0].c_str() );
if( message.size() > 1 )
WRITE_STRING( message[1].c_str() );
if( message.size() > 2 )
WRITE_STRING( message[2].c_str() );
if( message.size() > 3 )
WRITE_STRING( message[3].c_str() );
if( message.size() > 4 )
WRITE_STRING( message[4].c_str() );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_Train( void* const buffer, const int size, int& state )
{
BEGIN_READ( buffer, size );
state = READ_BYTE();
END_READ();
}
#else
void NetMsg_Train( entvars_t* const pev, const int state )
{
MESSAGE_BEGIN( MSG_ONE, g_msgTrain, NULL, pev );
WRITE_BYTE( state );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_WeaponList( void* const buffer, const int size, WeaponList& weapon )
{
BEGIN_READ( buffer, size );
weapon.weapon_name = READ_STRING();
weapon.ammo1_type = READ_CHAR();
weapon.ammo1_max_amnt = READ_BYTE();
weapon.ammo2_type = READ_CHAR();
weapon.ammo2_max_amnt = READ_BYTE();
weapon.bucket = READ_CHAR();
weapon.bucket_pos = READ_CHAR();
weapon.bit_index = READ_CHAR();
weapon.flags = READ_BYTE();
END_READ();
}
#else
void NetMsg_WeaponList( entvars_t* const pev, const WeaponList& weapon )
{
MESSAGE_BEGIN( MSG_ONE, g_msgWeaponList, NULL, pev );
WRITE_STRING( weapon.weapon_name.c_str() );
WRITE_CHAR( weapon.ammo1_type );
WRITE_BYTE( weapon.ammo1_max_amnt );
WRITE_CHAR( weapon.ammo2_type );
WRITE_BYTE( weapon.ammo2_max_amnt );
WRITE_CHAR( weapon.bucket );
WRITE_CHAR( weapon.bucket_pos );
WRITE_CHAR( weapon.bit_index );
WRITE_BYTE( weapon.flags );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_WeapPickup( void* const buffer, const int size, int& weapon_id )
{
BEGIN_READ( buffer, size );
weapon_id = READ_BYTE();
END_READ();
}
#else
void NetMsg_WeapPickup( entvars_t* const pev , const int weapon_id )
{
MESSAGE_BEGIN( MSG_ONE, g_msgWeapPickup, NULL, pev );
WRITE_BYTE( weapon_id );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
enum AlienInfo_ChangeFlags
{
NO_CHANGE = 0,
COORDS_CHANGED = 1,
STATUS_CHANGED = 2,
HEALTH_CHANGED = 4
};
#ifndef AVH_SERVER
void NetMsg_AlienInfo( void* const buffer, const int size, bool& was_hive_info, AvHAlienUpgradeListType& upgrades, HiveInfoListType& hives )
{
BEGIN_READ( buffer, size );
int status, type, header = READ_BYTE();
was_hive_info = (header & 0x80) == 0;
if( was_hive_info )
{
int num_hives = header;
AlienInfo_ChangeFlags changes;
for( int counter = 0; counter < num_hives; counter++ )
{
if( hives.size() <= counter )
{
AvHHiveInfo hive;
hives.push_back( hive );
}
changes = (AlienInfo_ChangeFlags)READ_BYTE();
if( changes & COORDS_CHANGED )
{
hives[counter].mPosX = READ_COORD();
hives[counter].mPosY = READ_COORD();
hives[counter].mPosZ = READ_COORD();
}
if( changes & STATUS_CHANGED )
{
status = READ_BYTE();
type = (status >> 3) & 0x03;
hives[counter].mUnderAttack = (status & 0x80) != 0;
hives[counter].mStatus = status & 0x07;
switch(type)
{
case 0: hives[counter].mTechnology = MESSAGE_NULL; break;
case 1: hives[counter].mTechnology = ALIEN_BUILD_DEFENSE_CHAMBER; break;
case 2: hives[counter].mTechnology = ALIEN_BUILD_SENSORY_CHAMBER; break;
case 3: hives[counter].mTechnology = ALIEN_BUILD_MOVEMENT_CHAMBER; break;
}
}
if( changes & HEALTH_CHANGED )
{
hives[counter].mHealthPercentage = READ_BYTE();
}
}
}
else
{
int num_upgrades = READ_BYTE();
upgrades.clear();
for( int counter = 0; counter < num_upgrades; counter++ )
{
AvHAlienUpgradeCategory theUpgradeCategory = AvHAlienUpgradeCategory(READ_BYTE());
upgrades.push_back(theUpgradeCategory);
}
}
END_READ();
}
#else
void NetMsg_AlienInfo_Upgrades( entvars_t* const pev, const AvHAlienUpgradeListType& upgrades )
{
MESSAGE_BEGIN( MSG_ONE, g_msgAlienInfo, NULL, pev );
WRITE_BYTE( 0x80 ); //magic number for hive size field, upgrade info
WRITE_BYTE( upgrades.size() );
AvHAlienUpgradeListType::const_iterator current, end = upgrades.end();
for( current = upgrades.begin(); current != end; ++current )
{
WRITE_BYTE( *current );
}
MESSAGE_END();
}
void NetMsg_AlienInfo_Hives( entvars_t* const pev, const HiveInfoListType& hives, const HiveInfoListType& client_hives )
{
MESSAGE_BEGIN( MSG_ONE, g_msgAlienInfo, NULL, pev );
WRITE_BYTE( hives.size() );
HiveInfoListType::const_iterator current, end = hives.end();
int status, tech, index = 0;
int change_flags = NO_CHANGE;
for( current = hives.begin(); current != end; ++current, ++index )
{
//put together change bitfield
if( client_hives.size() <= index || client_hives[index].mPosX != current->mPosX ||
client_hives[index].mPosY != current->mPosY || client_hives[index].mPosZ != current->mPosZ )
{ change_flags |= COORDS_CHANGED; }
if( client_hives.size() <= index || client_hives[index].mStatus != current->mStatus ||
client_hives[index].mUnderAttack != current->mUnderAttack || client_hives[index].mTechnology != current->mTechnology )
{ change_flags |= STATUS_CHANGED; }
if( client_hives.size() <= index || client_hives[index].mHealthPercentage != current->mHealthPercentage )
{ change_flags |= HEALTH_CHANGED; }
WRITE_BYTE(change_flags);
//send change data
if( change_flags & COORDS_CHANGED )
{
WRITE_COORD(current->mPosX);
WRITE_COORD(current->mPosY);
WRITE_COORD(current->mPosZ);
}
if( change_flags & STATUS_CHANGED )
{
status = current->mStatus & 0x07; // 3 bits
switch( current->mTechnology ) // 2 bits
{
case MESSAGE_NULL: tech = 0; break;
case ALIEN_BUILD_DEFENSE_CHAMBER: tech = 1; break;
case ALIEN_BUILD_SENSORY_CHAMBER: tech = 2; break;
case ALIEN_BUILD_MOVEMENT_CHAMBER: tech = 3; break;
default: tech = 0; break;
}
status |= tech << 3;
status |= current->mUnderAttack ? 0x80 : 0x00; // 1 bit
WRITE_BYTE(status);
}
if( change_flags & HEALTH_CHANGED )
{
WRITE_BYTE(current->mHealthPercentage);
}
}
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//TODO: sub rapid conversion as described in Game Programming Gems...
union float_converter
{
float f;
long l;
};
#ifndef AVH_SERVER
void NetMsg_BalanceVar( void* const buffer, const int size, string& name, BalanceMessageAction& action, int& ivalue, float& fvalue, string& svalue )
{
BEGIN_READ( buffer, size );
action = static_cast<BalanceMessageAction>(READ_BYTE());
switch( action )
{
case BALANCE_ACTION_INSERT_INT:
{
name = READ_STRING();
ivalue = READ_LONG();
break;
}
case BALANCE_ACTION_INSERT_FLOAT:
{
float_converter c;
name = READ_STRING();
c.l = READ_LONG();
fvalue = c.f;
break;
}
case BALANCE_ACTION_INSERT_STRING:
{
name = READ_STRING();
svalue = READ_STRING();
break;
}
case BALANCE_ACTION_REMOVE:
{
name = READ_STRING();
break;
}
case BALANCE_ACTION_CLEAR:
case BALANCE_ACTION_NOTIFY_PENDING:
case BALANCE_ACTION_NOTIFY_FINISHED:
{
break;
}
default:
break;
//todo: error condition here?
}
END_READ();
}
#else
void NetMsg_BalanceVarChangesPending( entvars_t* const pev, const bool pending )
{
MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev );
WRITE_BYTE( pending ? BALANCE_ACTION_NOTIFY_PENDING : BALANCE_ACTION_NOTIFY_FINISHED );
MESSAGE_END();
}
void NetMsg_BalanceVarInsertInt( entvars_t* const pev, const string& name, const int data )
{
MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev );
WRITE_BYTE( BALANCE_ACTION_INSERT_INT );
WRITE_STRING( name.c_str() );
WRITE_LONG( data );
MESSAGE_END();
}
void NetMsg_BalanceVarInsertFloat( entvars_t* const pev, const string& name, const float data )
{
float_converter c;
c.f = data;
MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev );
WRITE_BYTE( BALANCE_ACTION_INSERT_FLOAT );
WRITE_STRING( name.c_str() );
WRITE_LONG( c.l );
MESSAGE_END();
}
void NetMsg_BalanceVarInsertString( entvars_t* const pev, const string& name, const string& data )
{
MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev );
WRITE_BYTE( BALANCE_ACTION_INSERT_STRING );
WRITE_STRING( name.c_str() );
WRITE_STRING( data.c_str() );
MESSAGE_END();
}
void NetMsg_BalanceVarRemove( entvars_t* const pev, const string& name )
{
MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev );
WRITE_BYTE( BALANCE_ACTION_REMOVE );
WRITE_STRING( name.c_str() );
MESSAGE_END();
}
void NetMsg_BalanceVarClear( entvars_t* const pev )
{
MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev );
WRITE_BYTE( BALANCE_ACTION_CLEAR );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_BlipList( void* const buffer, const int size, bool& friendly_blips, AvHVisibleBlipList& list )
{
int blip_count;
int8 status, info;
float X, Y, Z;
list.Clear();
BEGIN_READ( buffer, size );
int list_info = READ_BYTE();
friendly_blips = (list_info & 0x80) != 0;
blip_count = (list_info & 0x7F);
for( int counter = 0; counter < blip_count; counter++ )
{
X = READ_COORD();
Y = READ_COORD();
Z = READ_COORD();
status = READ_BYTE();
info = friendly_blips ? READ_BYTE() : 0;
list.AddBlip( X, Y, Z, status, info );
}
END_READ();
}
#else
void NetMsg_BlipList( entvars_t* const pev, const bool friendly_blips, const AvHVisibleBlipList& list )
{
int maxBlips = friendly_blips ? 20 : 25;
maxBlips = min ( list.mNumBlips, maxBlips );
MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, g_msgBlipList, NULL, pev );
//pack header - 7 bits for blip count (doesn't go over 40 in practice), 1 bit for Friend or Foe
unsigned char list_info = maxBlips | (friendly_blips ? 0x80 : 0);
WRITE_BYTE( list_info );
//pack each blip - this could be optimized as follows once bit packer is implemented:
// convert X, Y to integer values ranging from 0 to 2047 (11 bits each) based on map extents
// convert Z to integer value ranging from 0 to 511 (9 bits)
// 4 bits for status (range 0-15, 1-9 currently used)
// 5 bits for info (range 1-32, refers to player number)
// total is 40 bits = 5 bytes for friendly, 35 bits for foe.
// savings would be 37.5% for friendly bytes.
// blip precision would be equal to double large minimap precision, with worst case of 4 unit X,Y separation for MT.
// because maps are much smaller vertically than horizontally as a rule, the worst case of 16 unit Z separation
// will very rarely occur.
for( int counter = 0; counter < maxBlips; counter++ )
{
WRITE_COORD( list.mBlipPositions[counter][0] );
WRITE_COORD( list.mBlipPositions[counter][1] );
WRITE_COORD( list.mBlipPositions[counter][2] );
WRITE_BYTE( list.mBlipStatus[counter] );
if( friendly_blips ) { WRITE_BYTE( list.mBlipInfo[counter] ); }
}
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_BuildMiniMap( void* const buffer, const int size, string& name, int& num_samples, int& processed_samples, int& width, int& height, uint8** map, bool& finished )
{
BEGIN_READ( buffer, size );
switch( READ_BYTE() )
{
case 0:
name = READ_STRING();
num_samples = READ_LONG();
processed_samples = 0;
width = READ_LONG();
height = READ_LONG();
*map = new uint8[num_samples];
finished = false;
break;
case 1:
{
int packet_samples = READ_BYTE();
for( int counter = 0; counter < packet_samples; counter++ )
{
(*map)[processed_samples++] = READ_BYTE();
}
finished = false;
break;
}
case 2:
finished = true;
break;
}
END_READ();
}
#else
void NetMsg_BuildMiniMap_Initialize( entvars_t* const pev, const string& name, const int num_samples, const int width, const int height )
{
MESSAGE_BEGIN( MSG_ONE, g_msgBuildMiniMap, NULL, pev );
WRITE_BYTE( 0 );
WRITE_STRING( name.c_str() );
WRITE_LONG( num_samples );
WRITE_LONG( width );
WRITE_LONG( height );
MESSAGE_END();
}
void NetMsg_BuildMiniMap_Update( entvars_t* const pev, const int num_samples, const uint8* const samples )
{
MESSAGE_BEGIN( MSG_ONE, g_msgBuildMiniMap, NULL, pev );
WRITE_BYTE( 1 );
WRITE_BYTE( num_samples );
for( int counter = 0; counter < num_samples; counter++ )
{
WRITE_BYTE( samples[counter] );
}
MESSAGE_END();
}
void NetMsg_BuildMiniMap_Complete( entvars_t* const pev )
{
MESSAGE_BEGIN( MSG_ONE, g_msgBuildMiniMap, NULL, pev );
WRITE_BYTE( 2 );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_ClientScripts( void* const buffer, const int size, StringList& script_names )
{
script_names.clear();
BEGIN_READ( buffer, size );
int num_scripts = READ_BYTE();
while( script_names.size() < num_scripts )
{
script_names.push_back( string( READ_STRING() ) );
}
END_READ();
}
#else
void NetMsg_ClientScripts( entvars_t* const pev, const StringList& script_names )
{
MESSAGE_BEGIN( MSG_ONE, g_msgClientScripts, NULL, pev );
WRITE_BYTE( script_names.size() );
StringList::const_iterator current, end = script_names.end();
for( current = script_names.begin(); current != end; ++current )
{
WRITE_STRING( current->c_str() );
}
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_DebugCSP( void* const buffer, const int size, weapon_data_t& weapon_data, float& next_attack )
{
BEGIN_READ( buffer, size );
weapon_data.m_iId = READ_LONG();
weapon_data.m_iClip = READ_LONG();
weapon_data.m_flNextPrimaryAttack = READ_COORD();
weapon_data.m_flTimeWeaponIdle = READ_COORD();
next_attack = READ_COORD();
END_READ();
}
#else
void NetMsg_DebugCSP( entvars_t* const pev, const weapon_data_t& weapon_data, const float next_attack )
{
MESSAGE_BEGIN( MSG_ONE, g_msgDebugCSP, NULL, pev );
WRITE_LONG( weapon_data.m_iId );
WRITE_LONG( weapon_data.m_iClip );
WRITE_COORD( weapon_data.m_flNextPrimaryAttack );
WRITE_COORD( weapon_data.m_flTimeWeaponIdle );
WRITE_COORD( next_attack );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_EditPS( void* const buffer, const int size, int& particle_index )
{
BEGIN_READ( buffer, size );
particle_index = READ_SHORT();
END_READ();
}
#else
void NetMsg_EditPS( entvars_t* const pev, const int particle_index )
{
MESSAGE_BEGIN( MSG_ONE, g_msgEditPS, NULL, pev );
WRITE_SHORT( particle_index );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_Fog( void* const buffer, const int size, bool& enabled, int& R, int& G, int& B, float& start, float& end )
{
BEGIN_READ( buffer, size );
enabled = (READ_BYTE() != 0);
if( enabled )
{
R = READ_BYTE();
G = READ_BYTE();
B = READ_BYTE();
start = READ_COORD();
end = READ_COORD();
}
END_READ();
}
#else
void NetMsg_Fog( entvars_t* const pev, const bool enabled, const int R, const int G, const int B, const float start, const float end )
{
MESSAGE_BEGIN( MSG_ONE, g_msgFog, NULL, pev );
WRITE_BYTE( enabled ? 1 : 0 );
if( enabled )
{
WRITE_BYTE( R );
WRITE_BYTE( G );
WRITE_BYTE( B );
WRITE_COORD( start );
WRITE_COORD( end );
}
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_GameStatus( void* const buffer, const int size, int& status_code, AvHMapMode& map_mode, int& game_time, int& timelimit, int& misc_data )
{
BEGIN_READ( buffer, size );
status_code = READ_BYTE();
map_mode = (AvHMapMode)READ_BYTE();
switch( status_code )
{
case kGameStatusReset:
case kGameStatusResetNewMap:
case kGameStatusEnded:
break;
case kGameStatusGameTime:
game_time = READ_SHORT();
timelimit = READ_SHORT();
misc_data = READ_BYTE();
break;
case kGameStatusUnspentLevels:
misc_data = READ_BYTE();
break;
}
END_READ();
}
#else
void NetMsg_GameStatus_State( const int status_code, const int map_mode )
{
MESSAGE_BEGIN( MSG_ALL, g_msgGameStatus );
WRITE_BYTE( status_code );
WRITE_BYTE( map_mode );
MESSAGE_END();
}
void NetMsg_GameStatus_State( entvars_t* const pev, const int status_code, const int map_mode )
{
MESSAGE_BEGIN( MSG_ONE, g_msgGameStatus, NULL, pev );
WRITE_BYTE( status_code );
WRITE_BYTE( map_mode );
MESSAGE_END();
}
void NetMsg_GameStatus_Time( const int status_code, const int map_mode, const int game_time, const int timelimit, const int attacking_team_number, const bool is_reliable )
{
int message_type = is_reliable ? MSG_ALL : MSG_BROADCAST;
MESSAGE_BEGIN( message_type, g_msgGameStatus );
WRITE_BYTE( status_code );
WRITE_BYTE( map_mode );
WRITE_SHORT( game_time );
WRITE_SHORT( timelimit );
WRITE_BYTE( attacking_team_number );
MESSAGE_END();
}
void NetMsg_GameStatus_UnspentLevels( entvars_t* const pev, const int status_code, const int map_mode, const int unspent_levels )
{
MESSAGE_BEGIN( MSG_ONE, g_msgGameStatus, NULL, pev );
WRITE_BYTE( status_code );
WRITE_BYTE( map_mode );
WRITE_BYTE( unspent_levels );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_ListPS( void* const buffer, const int size, string& system_name )
{
BEGIN_READ( buffer, size );
system_name = READ_STRING();
END_READ();
}
#else
void NetMsg_ListPS( entvars_t* const pev, const string& system_name )
{
MESSAGE_BEGIN( MSG_ONE, g_msgListPS, NULL, pev );
WRITE_STRING( system_name.c_str() );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_HUDSetUpgrades( void* const buffer, const int size, int& upgradeMask )
{
BEGIN_READ( buffer, size );
upgradeMask=READ_BYTE();
END_READ();
}
#else
void NetMsg_HUDSetUpgrades( int upgradeMask )
{
MESSAGE_BEGIN( MSG_ALL, g_msgHUDSetUpgrades);
WRITE_BYTE( upgradeMask );
MESSAGE_END();
}
void NetMsg_HUDSetUpgrades( entvars_t* const pev, int upgradeMask )
{
MESSAGE_BEGIN( MSG_ONE, g_msgHUDSetUpgrades, NULL, pev );
WRITE_BYTE( upgradeMask );
MESSAGE_END();
}
#endif
#ifndef AVH_SERVER
void NetMsg_PlayHUDNotification( void* const buffer, const int size, int& flags, int& sound, float& location_x, float& location_y )
{
BEGIN_READ( buffer, size );
flags = READ_BYTE();
sound = READ_BYTE();
location_x = READ_COORD();
location_y = READ_COORD();
END_READ();
}
#else
void NetMsg_PlayHUDNotification( entvars_t* const pev, const int flags, const int sound, const float location_x, const float location_y )
{
MESSAGE_BEGIN( MSG_ONE, g_msgPlayHUDNotification, NULL, pev );
WRITE_BYTE( flags );
WRITE_BYTE( sound );
WRITE_COORD( location_x );
WRITE_COORD( location_y );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_ProgressBar( void* const buffer, const int size, int& entity_number, int& progress, int& seconds)
{
BEGIN_READ( buffer, size );
entity_number = READ_SHORT();
progress = READ_BYTE();
if ( progress == 5 )
seconds=READ_BYTE();
END_READ();
}
#else
void NetMsg_ProgressBar( entvars_t* const pev, const int entity_number, const int progress, int seconds )
{
MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, g_msgProgressBar, NULL, pev );
WRITE_SHORT( entity_number );
WRITE_BYTE( progress );
if ( progress == 5 )
WRITE_BYTE( seconds );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_ServerVar( void* const buffer, const int size, string& name, string& value )
{
BEGIN_READ( buffer, size );
name = READ_STRING();
value = READ_STRING();
END_READ();
}
#else
void NetMsg_ServerVar( entvars_t* const pev, const string& name, const string& value )
{
MESSAGE_BEGIN( MSG_ONE, g_msgServerVar, NULL, pev );
WRITE_STRING( name.c_str() );
WRITE_STRING( value.c_str() );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetGammaRamp( void* const buffer, const int size, float& gamma )
{
BEGIN_READ( buffer, size );
gamma = READ_BYTE() / 128.0f;
END_READ();
}
#else
void NetMsg_SetGammaRamp( entvars_t* const pev, const float gamma )
{
MESSAGE_BEGIN( MSG_ONE, g_msgSetGammaRamp, NULL, pev );
WRITE_BYTE( floor( min( max(gamma, 0.0f), 1.992f) * 128.0f) );
MESSAGE_END();
}
void NetMsgSpec_SetGammaRamp( const float gamma )
{
MESSAGE_BEGIN( MSG_SPEC, g_msgSetGammaRamp );
WRITE_BYTE( floor( min( max(gamma, 0.0f), 1.992f) * 128.0f) );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetOrder( void* const buffer, const int size, AvHOrder& order )
{
EntityListType players;
BEGIN_READ( buffer, size );
order.SetReceiver( READ_BYTE() );
order.SetOrderType( (AvHOrderType)READ_BYTE() );
//order.SetOrderTargetType((AvHOrderTargetType)READ_BYTE()); //this is a redundant byte because SetOrderType automatically sets the target type as well.
switch( order.GetOrderTargetType() )
{
case ORDERTARGETTYPE_LOCATION:
{
vec3_t location;
location.x = READ_COORD();
location.y = READ_COORD();
location.z = READ_COORD();
order.SetLocation( location );
break;
}
case ORDERTARGETTYPE_TARGET:
order.SetTargetIndex( READ_SHORT() );
break;
}
order.SetUser3TargetType( (AvHUser3)READ_BYTE() );
order.SetOrderCompleted( READ_BYTE() );
// puzl: 1050
// Need to sync the order status as it is only manipulated by the serverside state machine
order.SetOrderStatus( READ_BYTE() );
END_READ();
}
#else
void NetMsg_SetOrder( entvars_t* const pev, const AvHOrder& order )
{
MESSAGE_BEGIN( MSG_ONE, g_msgSetOrder, NULL, pev );
WRITE_BYTE( order.GetReceiver() );
WRITE_BYTE( order.GetOrderType() );
//WRITE_BYTE( order.GetOrderTargetType() ); //this is a redundant byte because SetOrderType automatically sets the target type as well.
switch( order.GetOrderTargetType() )
{
case ORDERTARGETTYPE_LOCATION:
{
vec3_t location;
order.GetLocation( location );
WRITE_COORD( location.x );
WRITE_COORD( location.y );
WRITE_COORD( location.z );
break;
}
case ORDERTARGETTYPE_TARGET:
WRITE_SHORT( order.GetTargetIndex() );
break;
}
WRITE_BYTE( order.GetTargetUser3Type() );
WRITE_BYTE( order.GetOrderCompleted() );
// puzl: 1050
// Need to sync the order status as it is only manipulated by the serverside state machine
WRITE_BYTE( order.GetOrderStatus() );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetParticleTemplate( void* const buffer, const int size, AvHParticleTemplate& particle_template )
{
ParticleParams gen_params, vel_params;
PSVector gravity;
BEGIN_READ( buffer, size );
particle_template.SetName( string( READ_STRING() ) );
particle_template.SetMaxParticles( READ_LONG() );
particle_template.SetParticleSize( READ_COORD() );
particle_template.SetSprite( string( READ_STRING() ) );
particle_template.SetParticleSystemLifetime( READ_COORD() );
particle_template.SetParticleLifetime( READ_COORD() );
particle_template.SetAnimationSpeed( READ_COORD() );
particle_template.SetNumSpriteFrames( READ_BYTE() );
particle_template.SetParticleScaling( READ_COORD() );
particle_template.SetRenderMode( READ_BYTE() );
particle_template.SetGenerationRate( READ_LONG() );
particle_template.SetGenerationShape( READ_BYTE() );
for( int counter = 0; counter < 8; counter++ ) { gen_params[counter] = READ_LONG(); }
particle_template.SetGenerationParams( gen_params );
particle_template.SetGenerationEntityIndex( READ_LONG() );
particle_template.SetGenerationEntityParameter( READ_COORD() );
particle_template.SetStartingVelocityShape( READ_BYTE() );
for( int counter = 0; counter < 8; counter++ ) { vel_params[counter] = READ_LONG(); }
particle_template.SetStartingVelocityParams( vel_params );
for( int counter = 0; counter < 3; counter++ ) { gravity[counter] = READ_COORD(); }
particle_template.SetGravity( gravity );
particle_template.SetMaxAlpha( READ_COORD() );
particle_template.SetParticleSystemIndexToGenerate( READ_LONG() );
particle_template.SetFlags( READ_LONG() );
END_READ();
}
#else
void NetMsg_SetParticleTemplate( entvars_t* const pev, const AvHParticleTemplate& particle_template )
{
ParticleParams gen_params, vel_params;
PSVector gravity;
MESSAGE_BEGIN( MSG_ONE, g_msgSetParticleTemplates, NULL, pev );
WRITE_STRING( particle_template.GetName().c_str() );
WRITE_LONG( particle_template.GetMaxParticles() );
WRITE_COORD( particle_template.GetParticleSize() );
WRITE_STRING( particle_template.GetSprite().c_str() );
WRITE_COORD( particle_template.GetParticleSystemLifetime() );
WRITE_COORD( particle_template.GetParticleLifetime() );
WRITE_COORD( particle_template.GetAnimationSpeed() );
WRITE_BYTE( particle_template.GetNumSpriteFrames() );
WRITE_COORD( particle_template.GetParticleScaling() );
WRITE_BYTE( particle_template.GetRenderMode() );
WRITE_LONG( particle_template.GetGenerationRate() );
WRITE_BYTE( particle_template.GetGenerationShape() );
particle_template.GetGenerationParams( gen_params );
for( int counter = 0; counter < 8; counter++ ) { WRITE_LONG( gen_params[counter] ); }
WRITE_LONG( particle_template.GetGenerationEntityIndex() );
WRITE_COORD( particle_template.GetGenerationEntityParameter() );
WRITE_BYTE( particle_template.GetStartingVelocityShape() );
particle_template.GetStartingVelocityParams( vel_params );
for( int counter = 0; counter < 8; counter++ ) { WRITE_LONG( vel_params[counter] ); }
particle_template.GetGravity( gravity );
for( int counter = 0; counter < 3; counter++ ) { WRITE_COORD( gravity[counter] ); }
WRITE_COORD( particle_template.GetMaxAlpha() );
WRITE_LONG( particle_template.GetParticleSystemIndexToGenerate() );
WRITE_LONG( particle_template.GetFlags() );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetSelect( void* const buffer, const int size, Selection& selection )
{
selection.selected_entities.clear();
BEGIN_READ( buffer, size );
selection.group_number = READ_BYTE();
int num_entities = READ_BYTE();
for(int counter = 0; counter < num_entities; counter++ )
{ selection.selected_entities.push_back( READ_SHORT() ); }
switch( selection.group_number )
{
case 0:
selection.tracking_entity = (READ_BYTE() == 0) ? 0 : READ_SHORT();
break;
case kSelectAllHotGroup:
break;
default:
selection.group_type = (AvHUser3)READ_BYTE();
selection.group_alert = (AvHAlertType)READ_BYTE();
break;
}
END_READ();
}
#else
void NetMsg_SetSelect( entvars_t* const pev, Selection& selection )
{
MESSAGE_BEGIN( MSG_ONE, g_msgSetSelect, NULL, pev );
WRITE_BYTE( selection.group_number );
WRITE_BYTE( selection.selected_entities.size() );
EntityListType::const_iterator current, end = selection.selected_entities.end();
for( current = selection.selected_entities.begin(); current != end; ++current )
{ WRITE_SHORT( *current ); }
switch( selection.group_number )
{
case 0:
if( selection.tracking_entity != 0 )
{
WRITE_BYTE( 1 );
WRITE_SHORT( selection.tracking_entity );
}
else
{
WRITE_BYTE( 0 );
}
break;
case kSelectAllHotGroup:
break;
default:
WRITE_BYTE( selection.group_type );
WRITE_BYTE( selection.group_alert );
break;
}
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetRequest( void* const buffer, const int size, int& request_type, int& request_count )
{
BEGIN_READ( buffer, size );
request_type = READ_BYTE();
request_count = READ_BYTE();
END_READ();
}
#else
void NetMsg_SetRequest( entvars_t* pev, const int request_type, const int request_count )
{
MESSAGE_BEGIN( MSG_ONE, g_msgSetRequest, NULL, pev );
WRITE_BYTE( request_type );
WRITE_BYTE( request_count );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetSoundNames( void* const buffer, const int size, bool& reset, string& sound_name )
{
BEGIN_READ( buffer, size );
reset = (READ_BYTE() != 0 ) ? true : false;
if( !reset )
{ sound_name = READ_STRING(); }
END_READ();
}
#else
void NetMsg_SetSoundNames( entvars_t* pev, const bool reset, const string& sound_name )
{
MESSAGE_BEGIN( MSG_ONE, g_msgSetSoundNames, NULL, pev );
WRITE_BYTE( reset ? 1 : 0 );
if( !reset )
{ WRITE_STRING( sound_name.c_str() ); }
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetTechNode( void* const buffer, const int size, AvHTechNode*& node )
{
BEGIN_READ( buffer, size );
node = new AvHTechNode( (AvHMessageID)READ_BYTE() );
node->setTechID( (AvHTechID)READ_BYTE() );
node->setPrereqTechID1( (AvHTechID)READ_BYTE() );
node->setPrereqTechID2( (AvHTechID)READ_BYTE() );
node->setCost( READ_SHORT() );
node->setBuildTime( READ_SHORT() );
int flags = READ_BYTE();
node->setAllowMultiples( (flags & 0x01) != 0 );
node->setResearchState( (flags & 0x04) != 0 );
node->setResearchable( (flags & 0x02) != 0 );
END_READ();
}
#else
void NetMsg_SetTechNode( entvars_t* pev, const AvHTechNode* node )
{
MESSAGE_BEGIN( MSG_ONE, g_msgSetTechNodes, NULL, pev );
WRITE_BYTE( node->getMessageID() );
WRITE_BYTE( node->getTechID() );
WRITE_BYTE( node->getPrereqTechID1() );
WRITE_BYTE( node->getPrereqTechID2() );
WRITE_SHORT( node->getCost() );
WRITE_SHORT( node->getBuildTime() );
int flags = 0;
if( node->getAllowMultiples() ) { flags |= 0x01; }
if( node->getIsResearchable() ) { flags |= 0x02; }
if( node->getIsResearched() ) { flags |= 0x04; }
WRITE_BYTE( flags );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetTechSlots( void* const buffer, const int size, AvHTechSlots& tech_slots )
{
BEGIN_READ( buffer, size );
tech_slots.mUser3 = (AvHUser3)READ_BYTE();
for( int counter = 0; counter < kNumTechSlots; counter++ )
{ tech_slots.mTechSlots[counter] = (AvHMessageID)READ_BYTE(); }
END_READ();
}
#else
void NetMsg_SetTechSlots( entvars_t* pev, const AvHTechSlots& tech_slots )
{
MESSAGE_BEGIN( MSG_ONE, g_msgSetTechSlots, NULL, pev );
WRITE_BYTE( tech_slots.mUser3 );
for( int counter = 0; counter < kNumTechSlots; counter++ )
{ WRITE_BYTE( tech_slots.mTechSlots[counter] ); }
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetTopDown( void* const buffer, const int size, bool& is_menu_tech, bool& is_top_down, float* position, int& tech_slots )
{
BEGIN_READ( buffer, size );
is_menu_tech = (READ_BYTE() != 0);
if( is_menu_tech )
{ tech_slots = READ_LONG(); }
else
{
is_top_down = (READ_BYTE() != 0);
position[0] = READ_COORD();
position[1] = READ_COORD();
position[2] = READ_COORD();
}
END_READ();
}
#else
void NetMsg_SetTopDown_Position( entvars_t* const pev, const bool is_top_down, const float* const position )
{
MESSAGE_BEGIN( MSG_ONE, g_msgSetTopDown, NULL, pev );
WRITE_BYTE( 0 );
WRITE_BYTE( is_top_down ? 1 : 0 );
WRITE_COORD( position[0] );
WRITE_COORD( position[1] );
WRITE_COORD( position[2] );
MESSAGE_END();
}
void NetMsg_SetTopDown_TechSlots( entvars_t* const pev, const int tech_slots )
{
MESSAGE_BEGIN( MSG_ONE, g_msgSetTopDown, NULL, pev );
WRITE_BYTE( 1 );
WRITE_LONG( tech_slots );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_SetupMap( void* const buffer, const int size, bool& is_location, string& name, float* min_extents, float* max_extents, bool& draw_background )
{
BEGIN_READ( buffer, size );
is_location = (READ_BYTE() != 0);
name = READ_STRING();
if( is_location )
{
max_extents[0] = READ_COORD();
max_extents[1] = READ_COORD();
min_extents[0] = READ_COORD();
min_extents[1] = READ_COORD();
}
else
{
min_extents[2] = READ_COORD();
max_extents[2] = READ_COORD();
min_extents[0] = READ_COORD();
min_extents[1] = READ_COORD();
max_extents[0] = READ_COORD();
max_extents[1] = READ_COORD();
draw_background = (READ_BYTE() != 0);
}
}
#else
void NetMsg_SetupMap_Extents( entvars_t* const pev, const string& name, const float* const min_extents, const float* const max_extents, const bool draw_background )
{
MESSAGE_BEGIN( MSG_ONE, g_msgSetupMap, NULL, pev );
WRITE_BYTE( 0 );
WRITE_STRING( name.c_str() );
WRITE_COORD( min_extents[2] );
WRITE_COORD( max_extents[2] );
WRITE_COORD( min_extents[0] );
WRITE_COORD( min_extents[1] );
WRITE_COORD( max_extents[0] );
WRITE_COORD( max_extents[1] );
WRITE_BYTE( draw_background ? 1 : 0 );
MESSAGE_END();
}
void NetMsg_SetupMap_Location( entvars_t* const pev, const string& name, const float* const min_extents, const float* const max_extents )
{
MESSAGE_BEGIN( MSG_ONE, g_msgSetupMap, NULL, pev );
WRITE_BYTE( 1 );
WRITE_STRING( name.c_str() );
WRITE_COORD( max_extents[0] );
WRITE_COORD( max_extents[1] );
WRITE_COORD( min_extents[0] );
WRITE_COORD( min_extents[1] );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifndef AVH_SERVER
void NetMsg_UpdateCountdown( void* const buffer, const int size, int& countdown )
{
BEGIN_READ( buffer, size );
countdown = READ_BYTE();
END_READ();
}
#else
void NetMsg_UpdateCountdown( const int countdown )
{
MESSAGE_BEGIN( MSG_ALL, g_msgUpdateCountdown );
WRITE_BYTE( countdown );
MESSAGE_END();
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
const int kNumStatusBits = 6;
const int kStatusMask = 0x3F;
const int kNumTeamBits = 2;
const int kTeamMask = 0x03;
const int kNumPositionCoordinateBits = 12;
const int kPositionCoordinateMask = 0xFFF;
const int kPositionCoordinateOffset = 4096;
const float kPositionCoordinateScale = 0.5f;
const int kNumPositionBits = kNumPositionCoordinateBits*2;
const int kNumSquadBits = 3;
const int kSquadMask = 0x07;
const int kNumAngleBits = 4;
const int kAngleMask = 0x0F;
const int kNumPlayerIndexBits = 6;
const int kPlayerIndexMask = 0x3F;
const int kNumIndexBits = 14;
const int kIndexMask = 0x3FFF;
const int kNumFlagBits = 3;
const int kFlagMask = 0x07;
const int kEntHierFlagPlayer = 0x01;
const int kEntHierFlagDeletion = 0x02;
const int kEntHierFlagUnderAttack = 0x04;
#ifndef AVH_SERVER
//TODO : replace OldItems with vector<int>
void ReadEntHier( MapEntityMap& NewItems, EntityListType& OldItems, int short_data, int long_data );
float UnpackageCoord( const int packaged_coord );
void NetMsg_UpdateEntityHierarchy( void* const buffer, const int size, MapEntityMap& NewItems, EntityListType& OldItems )
{
NewItems.clear();
OldItems.clear();
int amnt_read = 0;
int short_data, long_data = 0;
BEGIN_READ( buffer, size );
while( amnt_read < size )
{
short_data = READ_SHORT();
amnt_read += 2;
if( (short_data & kEntHierFlagDeletion) == 0 )
{
long_data = READ_LONG();
amnt_read += 4;
}
ReadEntHier( NewItems, OldItems, short_data, long_data );
}
END_READ();
}
void ReadEntHier( MapEntityMap& NewItems, EntityListType& OldItems, int short_data, int long_data )
{
int flags = short_data & kFlagMask;
short_data >>= kNumFlagBits;
if( (flags & kEntHierFlagDeletion) == kEntHierFlagDeletion ) // Deletion (player or otherwise)
{
OldItems.push_back( short_data & kIndexMask );
return;
}
MapEntity ent;
int index = 0;
ent.mUnderAttack = ((flags & kEntHierFlagUnderAttack) == kEntHierFlagUnderAttack );
if ( ent.mUnderAttack )
{
int a=0;
}
ent.mUser3 = (AvHUser3)(long_data & kStatusMask);
long_data >>= kNumStatusBits;
ent.mTeam = (AvHTeamNumber)(long_data & kTeamMask);
long_data >>= kNumTeamBits;
ent.mY = UnpackageCoord(long_data & kPositionCoordinateMask);
long_data >>= kNumPositionCoordinateBits;
ent.mX = UnpackageCoord(long_data & kPositionCoordinateMask);
if( (flags & kEntHierFlagPlayer) == kEntHierFlagPlayer ) // Player added/changed
{
index = short_data & kPlayerIndexMask;
short_data >>= kNumPlayerIndexBits;
ent.mAngle = (short_data & kAngleMask) * 22.5f;
short_data >>= kNumAngleBits;
ent.mSquadNumber = short_data & kSquadMask;
}
else // Other item added/changed
{
index = short_data & kIndexMask;
short_data >>= kNumIndexBits;
ent.mSquadNumber = 0;
ent.mAngle = 0;
}
NewItems.insert( MapEntityMap::value_type( index, ent ) );
}
float UnpackageCoord( const int packaged_coord )
{
float returnVal = packaged_coord;
returnVal /= kPositionCoordinateScale;
returnVal -= kPositionCoordinateOffset;
return returnVal;
}
#else
void WriteEntHier( const int index, const MapEntity& ent, bool delete_flag, int& short_data, int& long_data );
int PackageCoord( const float coord );
void NetMsg_UpdateEntityHierarchy( entvars_t* const pev, const MapEntityMap& NewItems, const EntityListType& OldItems )
{
const int kMaxUpdatesPerPacket = 30;
if( NewItems.empty() && OldItems.empty() ) { return; } //nothing to send!
MapEntityMap::const_iterator new_current, new_end = NewItems.end();
MapEntity temp;
EntityListType::const_iterator old_current, old_end = OldItems.end();
int short_data, long_data, count = 1;
MESSAGE_BEGIN( MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev );
for( new_current = NewItems.begin(); new_current != new_end; ++new_current, ++count )
{
if( count % kMaxUpdatesPerPacket == 0 )
{
MESSAGE_END();
MESSAGE_BEGIN( MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev );
}
WriteEntHier( new_current->first, new_current->second, false, short_data, long_data );
WRITE_SHORT(short_data);
WRITE_LONG(long_data);
}
for( old_current = OldItems.begin(); old_current != old_end; ++old_current, ++count )
{
if( count % kMaxUpdatesPerPacket == 0 )
{
MESSAGE_END();
MESSAGE_BEGIN( MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev );
}
WriteEntHier( *old_current, temp, true, short_data, long_data );
WRITE_SHORT(short_data);
}
MESSAGE_END();
}
void WriteEntHier( const int index, const MapEntity& ent, bool delete_flag, int& short_data, int& long_data )
{
if( delete_flag )
{
ASSERT( (index & ~kIndexMask) == 0 );
short_data = index;
short_data <<= kNumFlagBits;
ASSERT( (short_data & kFlagMask) == 0 );
short_data |= kEntHierFlagDeletion;
return;
}
long_data = PackageCoord(ent.mX);
long_data <<= kNumPositionCoordinateBits;
ASSERT((long_data & kPositionCoordinateMask) == 0);
long_data |= PackageCoord(ent.mY);
long_data <<= kNumTeamBits;
ASSERT((long_data & kTeamMask) == 0);
ASSERT((ent.mTeam & ~kTeamMask) == 0);
long_data |= ent.mTeam & kTeamMask;
long_data <<= kNumStatusBits;
ASSERT((long_data & kStatusMask) == 0);
ASSERT((ent.mUser3 & ~kStatusMask) == 0);
long_data |= ent.mUser3 & kStatusMask;
switch( ent.mUser3 )
{
case AVH_USER3_MARINE_PLAYER: case AVH_USER3_COMMANDER_PLAYER:
case AVH_USER3_ALIEN_PLAYER1: case AVH_USER3_ALIEN_PLAYER2:
case AVH_USER3_ALIEN_PLAYER3: case AVH_USER3_ALIEN_PLAYER4:
case AVH_USER3_ALIEN_PLAYER5: case AVH_USER3_ALIEN_EMBRYO:
case AVH_USER3_HEAVY:
{
ASSERT( (ent.mSquadNumber & ~kSquadMask) == 0 );
short_data = ent.mSquadNumber;
short_data <<= kNumAngleBits;
int angle = WrapFloat(ent.mAngle,0,360);
angle /= 22.5f;
ASSERT( (short_data & kAngleMask) == 0);
ASSERT( (angle & ~kAngleMask) == 0);
short_data |= angle & kAngleMask;
short_data <<= kNumPlayerIndexBits;
ASSERT( ( short_data & kPlayerIndexMask ) == 0 );
ASSERT( ( index & ~kPlayerIndexMask ) == 0 );
short_data |= index & kIndexMask;
short_data <<= kNumFlagBits;
ASSERT( ( short_data & kFlagMask ) == 0 );
short_data |= kEntHierFlagPlayer;
if ( ent.mUnderAttack ) short_data |= kEntHierFlagUnderAttack;
break;
}
default:
ASSERT( ( index & ~kIndexMask ) == 0 );
short_data = index & kIndexMask;
short_data <<= kNumFlagBits;
ASSERT( (short_data & kFlagMask) == 0 );
if ( ent.mUnderAttack ) {
short_data |= kEntHierFlagUnderAttack;
}
}
}
int PackageCoord( const float coord )
{
float adjustedCoord = coord;
adjustedCoord += kPositionCoordinateOffset;
adjustedCoord *= kPositionCoordinateScale;
int returnVal = adjustedCoord;
ASSERT( (returnVal & ~kPositionCoordinateMask) == 0);
returnVal &= kPositionCoordinateMask;
return returnVal;
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// tankefugl: 0000971
#ifndef AVH_SERVER
void NetMsg_IssueOrder( void* const buffer, const int size, int& ordertype, int& ordersource, int& ordertarget )
{
BEGIN_READ( buffer, size );
ordertype = READ_BYTE();
ordersource = READ_LONG();
ordertarget = READ_LONG();
END_READ();
}
#else
void NetMsg_IssueOrder( entvars_t* const pev, const int ordertype, const int ordersource, const int ordertarget)
{
MESSAGE_BEGIN( MSG_ONE, g_msgIssueOrder, NULL, pev );
WRITE_BYTE( ordertype );
WRITE_LONG( ordersource );
WRITE_LONG( ordertarget );
MESSAGE_END();
}
#endif
// :tankefugl