#include "AvHNetworkMessages.h" #include "NetworkMeter.h" #include "util/MathUtil.h" //for WrapFloat #include "util/STLUtil.h" //for MakeBytesFromHexPairs #include "cl_dll/parsemsg.h" #ifndef AVH_SERVER #include "cl_dll/chudmisc.h" #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MESSAGE CODES - NEED TO BE INITIALIZED BEFORE CLIENT CONNECTION, OR THEY'D // BE LOCAL STATICS INSIDE OF THE FUNCTIONS USING LAZY INSTANTIATION //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifdef AVH_SERVER int g_msgAmmoPickup = 0, g_msgAmmoX, g_msgBattery, g_msgCurWeapon, g_msgDamage, //5 g_msgDeathMsg, g_msgFade, g_msgFlashlight, g_msgGeigerRange, g_msgHealth, //10 g_msgHideWeapon, g_msgHudText, g_msgHudText2, g_msgInitHUD, g_msgItemPickup, g_msgMOTD, g_msgResetHUD, g_msgSayText, g_msgScoreInfo, g_msgServerName, g_msgSetFOV, g_msgShake, g_msgShowGameTitle, g_msgShowMenu, g_msgStatusText, g_msgStatusValue, g_msgTeamInfo, g_msgTeamNames, g_msgTeamScore, g_msgTextMsg, g_msgTrain, g_msgWeaponList, g_msgWeapPickup, g_msgAlienInfo, g_msgBalanceVar, g_msgBlipList, g_msgBuildMiniMap, g_msgClientScripts, g_msgDebugCSP, g_msgEditPS, g_msgFog, g_msgGameStatus, g_msgListPS, g_msgPlayHUDNotification, g_msgProgressBar, g_msgServerVar, g_msgSetGammaRamp, g_msgSetOrder, g_msgSetParticleTemplates, g_msgSetSelect, g_msgSetRequest, g_msgSetSoundNames, g_msgSetTechNodes, g_msgSetTechSlots, g_msgSetTopDown, g_msgSetupMap, g_msgUpdateCountdown, g_msgUpdateEntityHierarchy, g_msgProfileInfo, g_msgNexusBytes, g_msgIssueOrder, g_msgHUDSetUpgrades; void Net_InitializeMessages(void) { if( g_msgAmmoPickup != 0 ) { return; } g_msgAmmoPickup = REG_USER_MSG("AmmoPickup", 2 ); g_msgAmmoX = REG_USER_MSG("AmmoX", 2 ); g_msgBattery = REG_USER_MSG( "Battery", 2 ); g_msgCurWeapon = REG_USER_MSG( "CurWeapon", 3 ); g_msgDamage = REG_USER_MSG( "Damage", 12 ); g_msgDeathMsg = REG_USER_MSG( "DeathMsg", -1 ); g_msgFade = REG_USER_MSG( "ScreenFade", sizeof(ScreenFade) ); g_msgFlashlight = REG_USER_MSG( "FLashlight", 2 ); g_msgGeigerRange = REG_USER_MSG( "Geiger", 1 ); g_msgHealth = REG_USER_MSG( "Health", 2 ); g_msgHideWeapon = REG_USER_MSG( "HideWeapon", 1 ); g_msgHudText = REG_USER_MSG( "HudText", -1 ); g_msgHudText2 = REG_USER_MSG( "HudText2", -1 ); g_msgInitHUD = REG_USER_MSG( "InitHUD", 0 ); g_msgItemPickup = REG_USER_MSG( "ItemPickup", -1 ); g_msgMOTD = REG_USER_MSG( "MOTD", -1 ); g_msgResetHUD = REG_USER_MSG( "ResetHUD", 0 ); g_msgSayText = REG_USER_MSG( "SayText", -1 ); // puzl: 0001073 g_msgScoreInfo = REG_USER_MSG( "ScoreInfo", -1 ); g_msgServerName = REG_USER_MSG( "ServerName", -1 ); g_msgSetFOV = REG_USER_MSG( "SetFOV", 1 ); g_msgShake = REG_USER_MSG( "ScreenShake", 6 ); g_msgShowGameTitle = REG_USER_MSG( "GameTitle", 1 ); g_msgShowMenu = REG_USER_MSG( "ShowMenu", -1 ); g_msgStatusText = REG_USER_MSG( "StatusText", -1 ); g_msgStatusValue = REG_USER_MSG( "StatusValue", 3 ); g_msgTeamInfo = REG_USER_MSG( "TeamInfo", -1 ); g_msgTeamNames = REG_USER_MSG( "TeamNames", -1 ); g_msgTeamScore = REG_USER_MSG( "TeamScore", -1 ); g_msgTextMsg = REG_USER_MSG( "TextMsg", -1 ); g_msgTrain = REG_USER_MSG( "Train", 1 ); g_msgWeaponList = REG_USER_MSG( "WeaponList", -1 ); g_msgWeapPickup = REG_USER_MSG( "WeapPickup", 1 ); g_msgAlienInfo = REG_USER_MSG( "AlienInfo", -1 ); g_msgBalanceVar = REG_USER_MSG( "BalanceVar", -1 ); g_msgBlipList = REG_USER_MSG( "BlipList", -1 ); g_msgBuildMiniMap = REG_USER_MSG( "MiniMap", -1 ); g_msgClientScripts = REG_USER_MSG( "ClScript", -1 ); g_msgDebugCSP = REG_USER_MSG( "DebugCSP", 14 ); g_msgEditPS = REG_USER_MSG( "EditPS", 2 ); g_msgFog = REG_USER_MSG( "Fog", -1 ); g_msgGameStatus = REG_USER_MSG( "GameStatus", -1 ); g_msgListPS = REG_USER_MSG( "ListPS", -1 ); g_msgPlayHUDNotification = REG_USER_MSG( "PlayHUDNot", 6 ); g_msgHUDSetUpgrades = REG_USER_MSG( "SetUpgrades", 1); g_msgProgressBar = REG_USER_MSG( "Progress", -1 ); g_msgServerVar = REG_USER_MSG( "ServerVar", -1 ); g_msgSetGammaRamp = REG_USER_MSG( "SetGmma", 1 ); g_msgSetOrder = REG_USER_MSG( "SetOrder", -1 ); g_msgSetParticleTemplates = REG_USER_MSG( "Particles", -1 ); g_msgSetSelect = REG_USER_MSG( "SetSelect", -1 ); g_msgSetRequest = REG_USER_MSG( "SetRequest", 2 ); g_msgSetSoundNames = REG_USER_MSG( "SoundNames", -1 ); g_msgSetTechNodes = REG_USER_MSG( "SetTech", 9 ); g_msgSetTechSlots = REG_USER_MSG( "TechSlots", 1 + kNumTechSlots ); g_msgSetTopDown = REG_USER_MSG( "SetTopDown", -1 ); g_msgSetupMap = REG_USER_MSG( "SetupMap", -1 ); g_msgUpdateCountdown = REG_USER_MSG( "Countdown", 1 ); g_msgUpdateEntityHierarchy = REG_USER_MSG( "EntHier", -1 ); g_msgProfileInfo = REG_USER_MSG( "ProfileInfo", 8 ); g_msgNexusBytes = REG_USER_MSG( "NexusBytes", -1 ); // tankefugl: 0000971 g_msgIssueOrder = REG_USER_MSG( "IssueOrder", 9); // :tankefugl } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // MESSAGE FUNCTIONS - READ/WRITE PAIRS FOR NETWORK MESSAGES //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #define END_READ() ; #ifndef AVH_SERVER void NetMsg_AmmoPickup( void* const buffer, const int size, int& index, int& count ) { BEGIN_READ( buffer, size ); index = READ_BYTE(); count = READ_BYTE(); END_READ(); } #else void NetMsg_AmmoPickup( entvars_t* const pev, const int index, const int count ) { MESSAGE_BEGIN( MSG_ONE, g_msgAmmoPickup, NULL, pev ); WRITE_BYTE( index ); WRITE_BYTE( count ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_AmmoX( void* const buffer, const int size, int& index, int& count ) { BEGIN_READ( buffer, size ); index = READ_BYTE(); count = READ_BYTE(); END_READ(); } #else void NetMsg_AmmoX( entvars_t *pev, const int index, const int count ) { MESSAGE_BEGIN( MSG_ONE, g_msgAmmoX, NULL, pev ); WRITE_BYTE( index ); WRITE_BYTE( count ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_Battery( void* const buffer, const int size, int& armor_amount ) { BEGIN_READ( buffer, size ); armor_amount = READ_SHORT(); END_READ(); } #else void NetMsg_Battery( entvars_t* const pev, const int armor_amount ) { MESSAGE_BEGIN( MSG_ONE, g_msgBattery, NULL, pev ); WRITE_SHORT( armor_amount ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_CurWeapon( void* const buffer, const int size, int& state, int& id, int& clip ) { BEGIN_READ( buffer, size ); state = READ_BYTE(); id = READ_BYTE(); clip = READ_BYTE(); END_READ(); } #else void NetMsg_CurWeapon( entvars_t* const pev, const int state, const int id, const int clip ) { MESSAGE_BEGIN( MSG_ONE, g_msgCurWeapon, NULL, pev ); WRITE_BYTE( state ); WRITE_BYTE( id ); WRITE_BYTE( clip ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_Damage( void* const buffer, const int size, int& dmg_save, int& dmg_take, long& bits, float* origin ) { BEGIN_READ( buffer, size ); dmg_save = READ_BYTE(); dmg_take = READ_BYTE(); bits = READ_LONG(); origin[0] = READ_COORD(); origin[1] = READ_COORD(); origin[2] = READ_COORD(); END_READ(); } #else void NetMsg_Damage( entvars_t* const pev, const int dmg_save, const int dmg_take, const long bits, const float* origin ) { MESSAGE_BEGIN( MSG_ONE, g_msgDamage, NULL, pev ); WRITE_BYTE( dmg_save ); WRITE_BYTE( dmg_take ); WRITE_LONG( bits ); WRITE_COORD( origin[0] ); WRITE_COORD( origin[1] ); WRITE_COORD( origin[2] ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_DeathMsg( void* const buffer, const int size, int& killer_index, int& victim_index, string& weapon_name ) { BEGIN_READ( buffer, size ); killer_index = READ_BYTE(); victim_index = READ_BYTE(); weapon_name = READ_STRING(); END_READ(); } #else void NetMsg_DeathMsg( const int killer_index, const int victim_index, string& weapon_name ) { MESSAGE_BEGIN( MSG_ALL, g_msgDeathMsg ); WRITE_BYTE( killer_index ); WRITE_BYTE( victim_index ); WRITE_STRING( weapon_name.c_str() ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_Fade( void* const buffer, const int size, ScreenFade& fade ) { BEGIN_READ( buffer, size ); fade.duration = READ_SHORT(); fade.holdTime = READ_SHORT(); fade.fadeFlags = READ_SHORT(); fade.r = READ_BYTE(); fade.g = READ_BYTE(); fade.b = READ_BYTE(); fade.a = READ_BYTE(); END_READ(); } #else void NetMsg_Fade( entvars_t* const pev, const ScreenFade& fade ) { MESSAGE_BEGIN( MSG_ONE, g_msgFade, NULL, pev ); // use the magic #1 for "one client" WRITE_SHORT( fade.duration ); WRITE_SHORT( fade.holdTime ); WRITE_SHORT( fade.fadeFlags ); WRITE_BYTE( fade.r ); WRITE_BYTE( fade.g ); WRITE_BYTE( fade.b ); WRITE_BYTE( fade.a ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_Flashlight( void* const buffer, const int size, int& is_on, int& flash_battery ) { BEGIN_READ( buffer, size ); is_on = READ_BYTE(); flash_battery = READ_BYTE(); END_READ(); } #else void NetMsg_Flashlight( entvars_t* const pev, const int is_on, const int flash_battery ) { MESSAGE_BEGIN( MSG_ONE, g_msgFlashlight, NULL, pev ); WRITE_BYTE( is_on ); WRITE_BYTE( flash_battery ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_GeigerRange( void* const buffer, const int size, int& range ) { BEGIN_READ( buffer, size ); range = READ_BYTE(); END_READ(); } #else void NetMsg_GeigerRange( entvars_t* const pev, const int range ) { MESSAGE_BEGIN( MSG_ONE, g_msgGeigerRange, NULL, pev ); WRITE_BYTE( range ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_Health( void* const buffer, const int size, int& health ) { BEGIN_READ( buffer, size ); health = READ_SHORT(); END_READ(); } #else void NetMsg_Health( entvars_t* const pev, const int health ) { MESSAGE_BEGIN( MSG_ONE, g_msgHealth, NULL, pev ); WRITE_SHORT( health ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_HideWeapon( void* const buffer, const int size, int& hide ) { BEGIN_READ( buffer, size ); hide = READ_BYTE(); END_READ(); } #else void NetMsg_HideWeapon( entvars_t* const pev, const int hide ) { MESSAGE_BEGIN( MSG_ONE, g_msgHideWeapon, NULL, pev ); WRITE_BYTE( hide ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_HudText( void* const buffer, const int size, string& text ) { BEGIN_READ( buffer, size ); text = READ_STRING(); END_READ(); } #else void NetMsg_HudText( entvars_t* const pev, const string& text ) { MESSAGE_BEGIN( MSG_ONE, g_msgHudText, NULL, pev ); WRITE_STRING( text.c_str() ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_HudText2( void* const buffer, const int size, string& text, int& flags ) { BEGIN_READ( buffer, size ); text = READ_STRING(); flags = READ_BYTE(); END_READ(); } #else void NetMsg_HudText2( entvars_t* const pev, const string& text, const int flags ) { MESSAGE_BEGIN( MSG_ONE, g_msgHudText2, NULL, pev ); WRITE_STRING( text.c_str() ); WRITE_BYTE( flags ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_InitHUD( void* const buffer, const int size ) { BEGIN_READ( buffer, size ); END_READ(); } #else void NetMsg_InitHUD( entvars_t* const pev ) { MESSAGE_BEGIN( MSG_ONE, g_msgInitHUD, NULL, pev ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_ItemPickup( void* const buffer, const int size, string& item_name ) { BEGIN_READ( buffer, size ); item_name = READ_STRING(); END_READ(); } #else void NetMsg_ItemPickup( entvars_t* const pev, const string& item_name ) { MESSAGE_BEGIN( MSG_ONE, g_msgItemPickup, NULL, pev ); WRITE_STRING( item_name.c_str() ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_MOTD( void* const buffer, const int size, bool& is_finished, string& MOTD ) { BEGIN_READ( buffer, size ); is_finished = (READ_BYTE() == 1); MOTD = READ_STRING(); END_READ(); } #else void NetMsg_MOTD( entvars_t* const pev, const bool is_finished, const string& MOTD ) { MESSAGE_BEGIN( MSG_ONE, g_msgMOTD, NULL, pev ); WRITE_BYTE( is_finished ? 1 : 0); WRITE_STRING( MOTD.c_str() ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_ResetHUD( void* const buffer, const int size ) { BEGIN_READ( buffer, size ); END_READ(); } #else void NetMsg_ResetHUD( entvars_t* const pev ) { MESSAGE_BEGIN( MSG_ONE, g_msgResetHUD, NULL, pev ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_SayText( void* const buffer, const int size, int& entity_index, string& text, string& location ) { BEGIN_READ( buffer, size ); entity_index = READ_BYTE(); text = READ_STRING(); location = READ_STRING(); END_READ(); } #else //MESSAGE TO EVERYBODY void NetMsg_SayText( const int entity_index, const string& text, const string& location ) { MESSAGE_BEGIN( MSG_ALL, g_msgSayText, NULL ); WRITE_BYTE( entity_index ); WRITE_STRING( text.c_str() ); WRITE_STRING( location.c_str() ); MESSAGE_END(); } //MESSAGE TO ONE PERSON void NetMsg_SayText( entvars_t* const pev, const int entity_index, const string& text, const string& location ) { MESSAGE_BEGIN( MSG_ONE, g_msgSayText, NULL, pev ); WRITE_BYTE( entity_index ); WRITE_STRING( text.c_str() ); WRITE_STRING( location.c_str() ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // puzl: 0001073 #ifndef AVH_SERVER void NetMsg_ScoreInfo( void* const buffer, const int size, ScoreInfo& info ) { BEGIN_READ( buffer, size ); info.player_index = READ_BYTE(); info.score = READ_SHORT(); info.frags = READ_SHORT(); info.deaths = READ_SHORT(); info.extra = READ_SHORT(); info.player_class = READ_BYTE(); info.auth = READ_SHORT(); info.team = READ_SHORT(); char* theString = READ_STRING(); #ifdef USE_OLDAUTH if(info.auth & PLAYERAUTH_CUSTOM) { //clear the string (I dont think this array is reset anywhere else (since everything is set when the score info message is sent anyways) //so just memset it here to prevent any possible problems. memset(&g_PlayerExtraInfo[info.player_index].customicon, 0, sizeof(g_PlayerExtraInfo[info.player_index].customicon)); // Read custom icon if(theString && strlen(theString) >= 4 && strlen(theString) <= CUSTOM_ICON_LENGTH+2)//make sure the string is within the right size. strncpy(g_PlayerExtraInfo[info.player_index].customicon, theString, sizeof(g_PlayerExtraInfo[info.player_index].customicon)-1); } #endif END_READ(); } #else void NetMsg_ScoreInfo( const ScoreInfo& info ) { MESSAGE_BEGIN( MSG_ALL, g_msgScoreInfo ); WRITE_BYTE( info.player_index ); WRITE_SHORT( info.score ); WRITE_SHORT( info.frags ); WRITE_SHORT( info.deaths ); WRITE_SHORT( info.extra ); WRITE_BYTE( info.player_class ); WRITE_SHORT( info.auth ); WRITE_SHORT( info.team ); WRITE_STRING("0"); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_ServerName( void* const buffer, const int size, string& name ) { BEGIN_READ( buffer, size ); name = READ_STRING(); END_READ(); } #else void NetMsg_ServerName( entvars_t* const pev, const string& name ) { MESSAGE_BEGIN( MSG_ONE, g_msgServerName, NULL, pev ); WRITE_STRING( name.c_str() ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_SetFOV( void* const buffer, const int size, int& fov ) { BEGIN_READ( buffer, size ); fov = READ_BYTE(); END_READ(); } #else void NetMsg_SetFOV( entvars_t* const pev, const int fov ) { MESSAGE_BEGIN( MSG_ONE, g_msgSetFOV, NULL, pev ); WRITE_BYTE( fov ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_Shake( void* const buffer, const int size, ScreenShake& shake ) { BEGIN_READ( buffer, size ); shake.amplitude = READ_SHORT(); shake.duration = READ_SHORT(); shake.frequency = READ_SHORT(); END_READ(); } #else void NetMsg_Shake( entvars_t* const pev, const ScreenShake& shake ) { MESSAGE_BEGIN( MSG_ONE, g_msgShake, NULL, pev ); WRITE_SHORT( shake.amplitude ); WRITE_SHORT( shake.duration ); WRITE_SHORT( shake.frequency ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_ShowGameTitle( void* const buffer, const int size ) { BEGIN_READ( buffer, size ); END_READ(); } #else void NetMsg_ShowGameTitle( entvars_t* const pev ) { MESSAGE_BEGIN( MSG_ONE, g_msgShowGameTitle, NULL, pev ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_ShowMenu( void* const buffer, const int size, int& valid_slots, int& display_time, int& flags, string& content ) { BEGIN_READ( buffer, size ); valid_slots = READ_SHORT(); display_time = READ_CHAR(); flags = READ_BYTE(); content = READ_STRING(); END_READ(); } #else void NetMsg_ShowMenu( entvars_t* const pev, const int valid_slots, const int display_time, const int flags, const string& content ) { MESSAGE_BEGIN( MSG_ONE, g_msgShowMenu, NULL, pev ); WRITE_SHORT( valid_slots ); WRITE_CHAR( display_time ); WRITE_BYTE( flags ); WRITE_STRING( content.c_str() ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_StatusText( void* const buffer, const int size, int& location, string& content ) { BEGIN_READ( buffer, size ); location = READ_BYTE(); content = READ_STRING(); END_READ(); } #else void NetMsg_StatusText( entvars_t* const pev, const int location, const string& content ) { MESSAGE_BEGIN( MSG_ONE, g_msgStatusText, NULL, pev ); WRITE_BYTE( location ); WRITE_STRING( content.c_str() ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_StatusValue( void* const buffer, const int size, int& location, int& state ) { BEGIN_READ( buffer, size ); location = READ_BYTE(); state = READ_SHORT(); END_READ(); } #else void NetMsg_StatusValue( entvars_t* const pev, const int location, const int state ) { MESSAGE_BEGIN( MSG_ONE, g_msgStatusValue, NULL, pev ); WRITE_BYTE( location ); WRITE_SHORT( state ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_TeamInfo( void* const buffer, const int size, int& player_index, string& team_id ) { BEGIN_READ( buffer, size ); player_index = READ_BYTE(); team_id = READ_STRING(); END_READ(); } #else //MESSAGE TO EVERYBODY void NetMsg_TeamInfo( const int player_index, const string& team_id ) { MESSAGE_BEGIN( MSG_ALL, g_msgTeamInfo ); WRITE_BYTE( player_index ); WRITE_STRING( team_id.c_str() ); MESSAGE_END(); } //MESSAGE TO SPECTATORS void NetMsgSpec_TeamInfo( const int player_index, const string& team_id ) { MESSAGE_BEGIN( MSG_SPEC, g_msgTeamInfo ); WRITE_BYTE( player_index ); WRITE_STRING( team_id.c_str() ); MESSAGE_END(); } //MESSAGE TO ONE PERSON void NetMsg_TeamInfo( entvars_t* const pev, const int player_index, const string& team_id ) { MESSAGE_BEGIN( MSG_ONE, g_msgTeamInfo, NULL, pev ); WRITE_BYTE( player_index ); WRITE_STRING( team_id.c_str() ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_TeamNames( void* const buffer, const int size, StringList& team_names ) { team_names.clear(); BEGIN_READ( buffer, size ); int num_teams = READ_BYTE(); for( int counter = 0; counter < num_teams; counter++ ) { string name(READ_STRING()); team_names.push_back(name); } END_READ(); } #else void NetMsg_TeamNames( entvars_t* const pev, const StringList& team_names ) { MESSAGE_BEGIN( MSG_ONE, g_msgTeamNames, NULL, pev ); WRITE_BYTE( team_names.size() ); for( int counter = 0; counter < team_names.size(); counter++ ) { WRITE_STRING( team_names[counter].c_str() ); } MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_TeamScore( void* const buffer, const int size, string& team_name, int& score, int& reset ) { BEGIN_READ( buffer, size ); team_name = READ_STRING(); score = READ_SHORT(); reset = READ_SHORT(); END_READ(); } #else void NetMsg_TeamScore( entvars_t* const pev, const string& team_name, const int score, const int reset ) { MESSAGE_BEGIN( MSG_ONE, g_msgTeamScore, NULL, pev ); WRITE_STRING( team_name.c_str() ); WRITE_SHORT( score ); WRITE_SHORT( reset ); MESSAGE_END(); } void NetMsg_TeamScore( const string& team_name, const int score, const int reset ) { MESSAGE_BEGIN( MSG_ALL, g_msgTeamScore ); WRITE_STRING( team_name.c_str() ); WRITE_SHORT( score ); WRITE_SHORT( reset ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_TextMsg( void* const buffer, const int size, int& destination, StringList& message ) { message.clear(); BEGIN_READ( buffer, size ); destination = READ_BYTE(); message.push_back( string( READ_STRING() ) ); message.push_back( string( READ_STRING() ) ); message.push_back( string( READ_STRING() ) ); message.push_back( string( READ_STRING() ) ); message.push_back( string( READ_STRING() ) ); END_READ(); } #else //MESSAGE TO EVERYBODY void NetMsg_TextMsg( const int destination, const StringList& message ) { MESSAGE_BEGIN( MSG_ALL, g_msgTextMsg ); WRITE_BYTE( destination ); WRITE_STRING( message[0].c_str() ); if( message.size() > 1 ) WRITE_STRING( message[1].c_str() ); if( message.size() > 2 ) WRITE_STRING( message[2].c_str() ); if( message.size() > 3 ) WRITE_STRING( message[3].c_str() ); if( message.size() > 4 ) WRITE_STRING( message[4].c_str() ); MESSAGE_END(); } //MESSAGE TO SPECTATORS void NetMsgSpec_TextMsg( const int destination, const StringList& message ) { MESSAGE_BEGIN( MSG_SPEC, g_msgTextMsg ); WRITE_BYTE( destination ); WRITE_STRING( message[0].c_str() ); if( message.size() > 1 ) WRITE_STRING( message[1].c_str() ); if( message.size() > 2 ) WRITE_STRING( message[2].c_str() ); if( message.size() > 3 ) WRITE_STRING( message[3].c_str() ); if( message.size() > 4 ) WRITE_STRING( message[4].c_str() ); MESSAGE_END(); } //MESSAGE TO ONE PERSON void NetMsg_TextMsg( entvars_t* const pev, const int destination, const StringList& message ) { MESSAGE_BEGIN( MSG_ONE, g_msgTextMsg, NULL, pev ); WRITE_BYTE( destination ); WRITE_STRING( message[0].c_str() ); if( message.size() > 1 ) WRITE_STRING( message[1].c_str() ); if( message.size() > 2 ) WRITE_STRING( message[2].c_str() ); if( message.size() > 3 ) WRITE_STRING( message[3].c_str() ); if( message.size() > 4 ) WRITE_STRING( message[4].c_str() ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_Train( void* const buffer, const int size, int& state ) { BEGIN_READ( buffer, size ); state = READ_BYTE(); END_READ(); } #else void NetMsg_Train( entvars_t* const pev, const int state ) { MESSAGE_BEGIN( MSG_ONE, g_msgTrain, NULL, pev ); WRITE_BYTE( state ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_WeaponList( void* const buffer, const int size, WeaponList& weapon ) { BEGIN_READ( buffer, size ); weapon.weapon_name = READ_STRING(); weapon.ammo1_type = READ_CHAR(); weapon.ammo1_max_amnt = READ_BYTE(); weapon.ammo2_type = READ_CHAR(); weapon.ammo2_max_amnt = READ_BYTE(); weapon.bucket = READ_CHAR(); weapon.bucket_pos = READ_CHAR(); weapon.bit_index = READ_CHAR(); weapon.flags = READ_BYTE(); END_READ(); } #else void NetMsg_WeaponList( entvars_t* const pev, const WeaponList& weapon ) { MESSAGE_BEGIN( MSG_ONE, g_msgWeaponList, NULL, pev ); WRITE_STRING( weapon.weapon_name.c_str() ); WRITE_CHAR( weapon.ammo1_type ); WRITE_BYTE( weapon.ammo1_max_amnt ); WRITE_CHAR( weapon.ammo2_type ); WRITE_BYTE( weapon.ammo2_max_amnt ); WRITE_CHAR( weapon.bucket ); WRITE_CHAR( weapon.bucket_pos ); WRITE_CHAR( weapon.bit_index ); WRITE_BYTE( weapon.flags ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_WeapPickup( void* const buffer, const int size, int& weapon_id ) { BEGIN_READ( buffer, size ); weapon_id = READ_BYTE(); END_READ(); } #else void NetMsg_WeapPickup( entvars_t* const pev , const int weapon_id ) { MESSAGE_BEGIN( MSG_ONE, g_msgWeapPickup, NULL, pev ); WRITE_BYTE( weapon_id ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ enum AlienInfo_ChangeFlags { NO_CHANGE = 0, COORDS_CHANGED = 1, STATUS_CHANGED = 2, HEALTH_CHANGED = 4 }; #ifndef AVH_SERVER void NetMsg_AlienInfo( void* const buffer, const int size, bool& was_hive_info, AvHAlienUpgradeListType& upgrades, HiveInfoListType& hives ) { BEGIN_READ( buffer, size ); int status, type, header = READ_BYTE(); was_hive_info = (header & 0x80) == 0; if( was_hive_info ) { int num_hives = header; AlienInfo_ChangeFlags changes; for( int counter = 0; counter < num_hives; counter++ ) { if( hives.size() <= counter ) { AvHHiveInfo hive; hives.push_back( hive ); } changes = (AlienInfo_ChangeFlags)READ_BYTE(); if( changes & COORDS_CHANGED ) { hives[counter].mPosX = READ_COORD(); hives[counter].mPosY = READ_COORD(); hives[counter].mPosZ = READ_COORD(); } if( changes & STATUS_CHANGED ) { status = READ_BYTE(); type = (status >> 3) & 0x03; hives[counter].mUnderAttack = (status & 0x80) != 0; hives[counter].mStatus = status & 0x07; switch(type) { case 0: hives[counter].mTechnology = MESSAGE_NULL; break; case 1: hives[counter].mTechnology = ALIEN_BUILD_DEFENSE_CHAMBER; break; case 2: hives[counter].mTechnology = ALIEN_BUILD_SENSORY_CHAMBER; break; case 3: hives[counter].mTechnology = ALIEN_BUILD_MOVEMENT_CHAMBER; break; } } if( changes & HEALTH_CHANGED ) { hives[counter].mHealthPercentage = READ_BYTE(); } } } else { int num_upgrades = READ_BYTE(); upgrades.clear(); for( int counter = 0; counter < num_upgrades; counter++ ) { AvHAlienUpgradeCategory theUpgradeCategory = AvHAlienUpgradeCategory(READ_BYTE()); upgrades.push_back(theUpgradeCategory); } } END_READ(); } #else void NetMsg_AlienInfo_Upgrades( entvars_t* const pev, const AvHAlienUpgradeListType& upgrades ) { MESSAGE_BEGIN( MSG_ONE, g_msgAlienInfo, NULL, pev ); WRITE_BYTE( 0x80 ); //magic number for hive size field, upgrade info WRITE_BYTE( upgrades.size() ); AvHAlienUpgradeListType::const_iterator current, end = upgrades.end(); for( current = upgrades.begin(); current != end; ++current ) { WRITE_BYTE( *current ); } MESSAGE_END(); } void NetMsg_AlienInfo_Hives( entvars_t* const pev, const HiveInfoListType& hives, const HiveInfoListType& client_hives ) { MESSAGE_BEGIN( MSG_ONE, g_msgAlienInfo, NULL, pev ); WRITE_BYTE( hives.size() ); HiveInfoListType::const_iterator current, end = hives.end(); int status, tech, index = 0; int change_flags = NO_CHANGE; for( current = hives.begin(); current != end; ++current, ++index ) { //put together change bitfield if( client_hives.size() <= index || client_hives[index].mPosX != current->mPosX || client_hives[index].mPosY != current->mPosY || client_hives[index].mPosZ != current->mPosZ ) { change_flags |= COORDS_CHANGED; } if( client_hives.size() <= index || client_hives[index].mStatus != current->mStatus || client_hives[index].mUnderAttack != current->mUnderAttack || client_hives[index].mTechnology != current->mTechnology ) { change_flags |= STATUS_CHANGED; } if( client_hives.size() <= index || client_hives[index].mHealthPercentage != current->mHealthPercentage ) { change_flags |= HEALTH_CHANGED; } WRITE_BYTE(change_flags); //send change data if( change_flags & COORDS_CHANGED ) { WRITE_COORD(current->mPosX); WRITE_COORD(current->mPosY); WRITE_COORD(current->mPosZ); } if( change_flags & STATUS_CHANGED ) { status = current->mStatus & 0x07; // 3 bits switch( current->mTechnology ) // 2 bits { case MESSAGE_NULL: tech = 0; break; case ALIEN_BUILD_DEFENSE_CHAMBER: tech = 1; break; case ALIEN_BUILD_SENSORY_CHAMBER: tech = 2; break; case ALIEN_BUILD_MOVEMENT_CHAMBER: tech = 3; break; default: tech = 0; break; } status |= tech << 3; status |= current->mUnderAttack ? 0x80 : 0x00; // 1 bit WRITE_BYTE(status); } if( change_flags & HEALTH_CHANGED ) { WRITE_BYTE(current->mHealthPercentage); } } MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //TODO: sub rapid conversion as described in Game Programming Gems... union float_converter { float f; long l; }; #ifndef AVH_SERVER void NetMsg_BalanceVar( void* const buffer, const int size, string& name, BalanceMessageAction& action, int& ivalue, float& fvalue, string& svalue ) { BEGIN_READ( buffer, size ); action = static_cast(READ_BYTE()); switch( action ) { case BALANCE_ACTION_INSERT_INT: { name = READ_STRING(); ivalue = READ_LONG(); break; } case BALANCE_ACTION_INSERT_FLOAT: { float_converter c; name = READ_STRING(); c.l = READ_LONG(); fvalue = c.f; break; } case BALANCE_ACTION_INSERT_STRING: { name = READ_STRING(); svalue = READ_STRING(); break; } case BALANCE_ACTION_REMOVE: { name = READ_STRING(); break; } case BALANCE_ACTION_CLEAR: case BALANCE_ACTION_NOTIFY_PENDING: case BALANCE_ACTION_NOTIFY_FINISHED: { break; } default: break; //todo: error condition here? } END_READ(); } #else void NetMsg_BalanceVarChangesPending( entvars_t* const pev, const bool pending ) { MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev ); WRITE_BYTE( pending ? BALANCE_ACTION_NOTIFY_PENDING : BALANCE_ACTION_NOTIFY_FINISHED ); MESSAGE_END(); } void NetMsg_BalanceVarInsertInt( entvars_t* const pev, const string& name, const int data ) { MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev ); WRITE_BYTE( BALANCE_ACTION_INSERT_INT ); WRITE_STRING( name.c_str() ); WRITE_LONG( data ); MESSAGE_END(); } void NetMsg_BalanceVarInsertFloat( entvars_t* const pev, const string& name, const float data ) { float_converter c; c.f = data; MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev ); WRITE_BYTE( BALANCE_ACTION_INSERT_FLOAT ); WRITE_STRING( name.c_str() ); WRITE_LONG( c.l ); MESSAGE_END(); } void NetMsg_BalanceVarInsertString( entvars_t* const pev, const string& name, const string& data ) { MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev ); WRITE_BYTE( BALANCE_ACTION_INSERT_STRING ); WRITE_STRING( name.c_str() ); WRITE_STRING( data.c_str() ); MESSAGE_END(); } void NetMsg_BalanceVarRemove( entvars_t* const pev, const string& name ) { MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev ); WRITE_BYTE( BALANCE_ACTION_REMOVE ); WRITE_STRING( name.c_str() ); MESSAGE_END(); } void NetMsg_BalanceVarClear( entvars_t* const pev ) { MESSAGE_BEGIN( MSG_ONE, g_msgBalanceVar, NULL, pev ); WRITE_BYTE( BALANCE_ACTION_CLEAR ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_BlipList( void* const buffer, const int size, bool& friendly_blips, AvHVisibleBlipList& list ) { int blip_count; int8 status, info; float X, Y, Z; list.Clear(); BEGIN_READ( buffer, size ); int list_info = READ_BYTE(); friendly_blips = (list_info & 0x80) != 0; blip_count = (list_info & 0x7F); for( int counter = 0; counter < blip_count; counter++ ) { X = READ_COORD(); Y = READ_COORD(); Z = READ_COORD(); status = READ_BYTE(); info = friendly_blips ? READ_BYTE() : 0; list.AddBlip( X, Y, Z, status, info ); } END_READ(); } #else void NetMsg_BlipList( entvars_t* const pev, const bool friendly_blips, const AvHVisibleBlipList& list ) { int maxBlips = friendly_blips ? 20 : 25; maxBlips = min ( list.mNumBlips, maxBlips ); MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, g_msgBlipList, NULL, pev ); //pack header - 7 bits for blip count (doesn't go over 40 in practice), 1 bit for Friend or Foe unsigned char list_info = maxBlips | (friendly_blips ? 0x80 : 0); WRITE_BYTE( list_info ); //pack each blip - this could be optimized as follows once bit packer is implemented: // convert X, Y to integer values ranging from 0 to 2047 (11 bits each) based on map extents // convert Z to integer value ranging from 0 to 511 (9 bits) // 4 bits for status (range 0-15, 1-9 currently used) // 5 bits for info (range 1-32, refers to player number) // total is 40 bits = 5 bytes for friendly, 35 bits for foe. // savings would be 37.5% for friendly bytes. // blip precision would be equal to double large minimap precision, with worst case of 4 unit X,Y separation for MT. // because maps are much smaller vertically than horizontally as a rule, the worst case of 16 unit Z separation // will very rarely occur. for( int counter = 0; counter < maxBlips; counter++ ) { WRITE_COORD( list.mBlipPositions[counter][0] ); WRITE_COORD( list.mBlipPositions[counter][1] ); WRITE_COORD( list.mBlipPositions[counter][2] ); WRITE_BYTE( list.mBlipStatus[counter] ); if( friendly_blips ) { WRITE_BYTE( list.mBlipInfo[counter] ); } } MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_BuildMiniMap( void* const buffer, const int size, string& name, int& num_samples, int& processed_samples, int& width, int& height, uint8** map, bool& finished ) { BEGIN_READ( buffer, size ); switch( READ_BYTE() ) { case 0: name = READ_STRING(); num_samples = READ_LONG(); processed_samples = 0; width = READ_LONG(); height = READ_LONG(); *map = new uint8[num_samples]; finished = false; break; case 1: { int packet_samples = READ_BYTE(); for( int counter = 0; counter < packet_samples; counter++ ) { (*map)[processed_samples++] = READ_BYTE(); } finished = false; break; } case 2: finished = true; break; } END_READ(); } #else void NetMsg_BuildMiniMap_Initialize( entvars_t* const pev, const string& name, const int num_samples, const int width, const int height ) { MESSAGE_BEGIN( MSG_ONE, g_msgBuildMiniMap, NULL, pev ); WRITE_BYTE( 0 ); WRITE_STRING( name.c_str() ); WRITE_LONG( num_samples ); WRITE_LONG( width ); WRITE_LONG( height ); MESSAGE_END(); } void NetMsg_BuildMiniMap_Update( entvars_t* const pev, const int num_samples, const uint8* const samples ) { MESSAGE_BEGIN( MSG_ONE, g_msgBuildMiniMap, NULL, pev ); WRITE_BYTE( 1 ); WRITE_BYTE( num_samples ); for( int counter = 0; counter < num_samples; counter++ ) { WRITE_BYTE( samples[counter] ); } MESSAGE_END(); } void NetMsg_BuildMiniMap_Complete( entvars_t* const pev ) { MESSAGE_BEGIN( MSG_ONE, g_msgBuildMiniMap, NULL, pev ); WRITE_BYTE( 2 ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_ClientScripts( void* const buffer, const int size, StringList& script_names ) { script_names.clear(); BEGIN_READ( buffer, size ); int num_scripts = READ_BYTE(); while( script_names.size() < num_scripts ) { script_names.push_back( string( READ_STRING() ) ); } END_READ(); } #else void NetMsg_ClientScripts( entvars_t* const pev, const StringList& script_names ) { MESSAGE_BEGIN( MSG_ONE, g_msgClientScripts, NULL, pev ); WRITE_BYTE( script_names.size() ); StringList::const_iterator current, end = script_names.end(); for( current = script_names.begin(); current != end; ++current ) { WRITE_STRING( current->c_str() ); } MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_DebugCSP( void* const buffer, const int size, weapon_data_t& weapon_data, float& next_attack ) { BEGIN_READ( buffer, size ); weapon_data.m_iId = READ_LONG(); weapon_data.m_iClip = READ_LONG(); weapon_data.m_flNextPrimaryAttack = READ_COORD(); weapon_data.m_flTimeWeaponIdle = READ_COORD(); next_attack = READ_COORD(); END_READ(); } #else void NetMsg_DebugCSP( entvars_t* const pev, const weapon_data_t& weapon_data, const float next_attack ) { MESSAGE_BEGIN( MSG_ONE, g_msgDebugCSP, NULL, pev ); WRITE_LONG( weapon_data.m_iId ); WRITE_LONG( weapon_data.m_iClip ); WRITE_COORD( weapon_data.m_flNextPrimaryAttack ); WRITE_COORD( weapon_data.m_flTimeWeaponIdle ); WRITE_COORD( next_attack ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_EditPS( void* const buffer, const int size, int& particle_index ) { BEGIN_READ( buffer, size ); particle_index = READ_SHORT(); END_READ(); } #else void NetMsg_EditPS( entvars_t* const pev, const int particle_index ) { MESSAGE_BEGIN( MSG_ONE, g_msgEditPS, NULL, pev ); WRITE_SHORT( particle_index ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_Fog( void* const buffer, const int size, bool& enabled, int& R, int& G, int& B, float& start, float& end ) { BEGIN_READ( buffer, size ); enabled = (READ_BYTE() != 0); if( enabled ) { R = READ_BYTE(); G = READ_BYTE(); B = READ_BYTE(); start = READ_COORD(); end = READ_COORD(); } END_READ(); } #else void NetMsg_Fog( entvars_t* const pev, const bool enabled, const int R, const int G, const int B, const float start, const float end ) { MESSAGE_BEGIN( MSG_ONE, g_msgFog, NULL, pev ); WRITE_BYTE( enabled ? 1 : 0 ); if( enabled ) { WRITE_BYTE( R ); WRITE_BYTE( G ); WRITE_BYTE( B ); WRITE_COORD( start ); WRITE_COORD( end ); } MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_GameStatus( void* const buffer, const int size, int& status_code, AvHMapMode& map_mode, int& game_time, int& timelimit, int& misc_data ) { BEGIN_READ( buffer, size ); status_code = READ_BYTE(); map_mode = (AvHMapMode)READ_BYTE(); switch( status_code ) { case kGameStatusReset: case kGameStatusResetNewMap: case kGameStatusEnded: break; case kGameStatusGameTime: game_time = READ_SHORT(); timelimit = READ_SHORT(); misc_data = READ_BYTE(); break; case kGameStatusUnspentLevels: misc_data = READ_BYTE(); break; } END_READ(); } #else void NetMsg_GameStatus_State( const int status_code, const int map_mode ) { MESSAGE_BEGIN( MSG_ALL, g_msgGameStatus ); WRITE_BYTE( status_code ); WRITE_BYTE( map_mode ); MESSAGE_END(); } void NetMsg_GameStatus_State( entvars_t* const pev, const int status_code, const int map_mode ) { MESSAGE_BEGIN( MSG_ONE, g_msgGameStatus, NULL, pev ); WRITE_BYTE( status_code ); WRITE_BYTE( map_mode ); MESSAGE_END(); } void NetMsg_GameStatus_Time( const int status_code, const int map_mode, const int game_time, const int timelimit, const int attacking_team_number, const bool is_reliable ) { int message_type = is_reliable ? MSG_ALL : MSG_BROADCAST; MESSAGE_BEGIN( message_type, g_msgGameStatus ); WRITE_BYTE( status_code ); WRITE_BYTE( map_mode ); WRITE_SHORT( game_time ); WRITE_SHORT( timelimit ); WRITE_BYTE( attacking_team_number ); MESSAGE_END(); } void NetMsg_GameStatus_UnspentLevels( entvars_t* const pev, const int status_code, const int map_mode, const int unspent_levels ) { MESSAGE_BEGIN( MSG_ONE, g_msgGameStatus, NULL, pev ); WRITE_BYTE( status_code ); WRITE_BYTE( map_mode ); WRITE_BYTE( unspent_levels ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_ListPS( void* const buffer, const int size, string& system_name ) { BEGIN_READ( buffer, size ); system_name = READ_STRING(); END_READ(); } #else void NetMsg_ListPS( entvars_t* const pev, const string& system_name ) { MESSAGE_BEGIN( MSG_ONE, g_msgListPS, NULL, pev ); WRITE_STRING( system_name.c_str() ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_HUDSetUpgrades( void* const buffer, const int size, int& upgradeMask ) { BEGIN_READ( buffer, size ); upgradeMask=READ_BYTE(); END_READ(); } #else void NetMsg_HUDSetUpgrades( int upgradeMask ) { MESSAGE_BEGIN( MSG_ALL, g_msgHUDSetUpgrades); WRITE_BYTE( upgradeMask ); MESSAGE_END(); } void NetMsg_HUDSetUpgrades( entvars_t* const pev, int upgradeMask ) { MESSAGE_BEGIN( MSG_ONE, g_msgHUDSetUpgrades, NULL, pev ); WRITE_BYTE( upgradeMask ); MESSAGE_END(); } #endif #ifndef AVH_SERVER void NetMsg_PlayHUDNotification( void* const buffer, const int size, int& flags, int& sound, float& location_x, float& location_y ) { BEGIN_READ( buffer, size ); flags = READ_BYTE(); sound = READ_BYTE(); location_x = READ_COORD(); location_y = READ_COORD(); END_READ(); } #else void NetMsg_PlayHUDNotification( entvars_t* const pev, const int flags, const int sound, const float location_x, const float location_y ) { MESSAGE_BEGIN( MSG_ONE, g_msgPlayHUDNotification, NULL, pev ); WRITE_BYTE( flags ); WRITE_BYTE( sound ); WRITE_COORD( location_x ); WRITE_COORD( location_y ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_ProgressBar( void* const buffer, const int size, int& entity_number, int& progress, int& seconds) { BEGIN_READ( buffer, size ); entity_number = READ_SHORT(); progress = READ_BYTE(); if ( progress == 5 ) seconds=READ_BYTE(); END_READ(); } #else void NetMsg_ProgressBar( entvars_t* const pev, const int entity_number, const int progress, int seconds ) { MESSAGE_BEGIN( MSG_ONE_UNRELIABLE, g_msgProgressBar, NULL, pev ); WRITE_SHORT( entity_number ); WRITE_BYTE( progress ); if ( progress == 5 ) WRITE_BYTE( seconds ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_ServerVar( void* const buffer, const int size, string& name, string& value ) { BEGIN_READ( buffer, size ); name = READ_STRING(); value = READ_STRING(); END_READ(); } #else void NetMsg_ServerVar( entvars_t* const pev, const string& name, const string& value ) { MESSAGE_BEGIN( MSG_ONE, g_msgServerVar, NULL, pev ); WRITE_STRING( name.c_str() ); WRITE_STRING( value.c_str() ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_SetGammaRamp( void* const buffer, const int size, float& gamma ) { BEGIN_READ( buffer, size ); gamma = READ_BYTE() / 128.0f; END_READ(); } #else void NetMsg_SetGammaRamp( entvars_t* const pev, const float gamma ) { MESSAGE_BEGIN( MSG_ONE, g_msgSetGammaRamp, NULL, pev ); WRITE_BYTE( floor( min( max(gamma, 0.0f), 1.992f) * 128.0f) ); MESSAGE_END(); } void NetMsgSpec_SetGammaRamp( const float gamma ) { MESSAGE_BEGIN( MSG_SPEC, g_msgSetGammaRamp ); WRITE_BYTE( floor( min( max(gamma, 0.0f), 1.992f) * 128.0f) ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_SetOrder( void* const buffer, const int size, AvHOrder& order ) { EntityListType players; BEGIN_READ( buffer, size ); order.SetReceiver( READ_BYTE() ); order.SetOrderType( (AvHOrderType)READ_BYTE() ); //order.SetOrderTargetType((AvHOrderTargetType)READ_BYTE()); //this is a redundant byte because SetOrderType automatically sets the target type as well. switch( order.GetOrderTargetType() ) { case ORDERTARGETTYPE_LOCATION: { vec3_t location; location.x = READ_COORD(); location.y = READ_COORD(); location.z = READ_COORD(); order.SetLocation( location ); break; } case ORDERTARGETTYPE_TARGET: order.SetTargetIndex( READ_SHORT() ); break; } order.SetUser3TargetType( (AvHUser3)READ_BYTE() ); order.SetOrderCompleted( READ_BYTE() ); // puzl: 1050 // Need to sync the order status as it is only manipulated by the serverside state machine order.SetOrderStatus( READ_BYTE() ); END_READ(); } #else void NetMsg_SetOrder( entvars_t* const pev, const AvHOrder& order ) { MESSAGE_BEGIN( MSG_ONE, g_msgSetOrder, NULL, pev ); WRITE_BYTE( order.GetReceiver() ); WRITE_BYTE( order.GetOrderType() ); //WRITE_BYTE( order.GetOrderTargetType() ); //this is a redundant byte because SetOrderType automatically sets the target type as well. switch( order.GetOrderTargetType() ) { case ORDERTARGETTYPE_LOCATION: { vec3_t location; order.GetLocation( location ); WRITE_COORD( location.x ); WRITE_COORD( location.y ); WRITE_COORD( location.z ); break; } case ORDERTARGETTYPE_TARGET: WRITE_SHORT( order.GetTargetIndex() ); break; } WRITE_BYTE( order.GetTargetUser3Type() ); WRITE_BYTE( order.GetOrderCompleted() ); // puzl: 1050 // Need to sync the order status as it is only manipulated by the serverside state machine WRITE_BYTE( order.GetOrderStatus() ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_SetParticleTemplate( void* const buffer, const int size, AvHParticleTemplate& particle_template ) { ParticleParams gen_params, vel_params; PSVector gravity; BEGIN_READ( buffer, size ); particle_template.SetName( string( READ_STRING() ) ); particle_template.SetMaxParticles( READ_LONG() ); particle_template.SetParticleSize( READ_COORD() ); particle_template.SetSprite( string( READ_STRING() ) ); particle_template.SetParticleSystemLifetime( READ_COORD() ); particle_template.SetParticleLifetime( READ_COORD() ); particle_template.SetAnimationSpeed( READ_COORD() ); particle_template.SetNumSpriteFrames( READ_BYTE() ); particle_template.SetParticleScaling( READ_COORD() ); particle_template.SetRenderMode( READ_BYTE() ); particle_template.SetGenerationRate( READ_LONG() ); particle_template.SetGenerationShape( READ_BYTE() ); for( int counter = 0; counter < 8; counter++ ) { gen_params[counter] = READ_LONG(); } particle_template.SetGenerationParams( gen_params ); particle_template.SetGenerationEntityIndex( READ_LONG() ); particle_template.SetGenerationEntityParameter( READ_COORD() ); particle_template.SetStartingVelocityShape( READ_BYTE() ); for( int counter = 0; counter < 8; counter++ ) { vel_params[counter] = READ_LONG(); } particle_template.SetStartingVelocityParams( vel_params ); for( int counter = 0; counter < 3; counter++ ) { gravity[counter] = READ_COORD(); } particle_template.SetGravity( gravity ); particle_template.SetMaxAlpha( READ_COORD() ); particle_template.SetParticleSystemIndexToGenerate( READ_LONG() ); particle_template.SetFlags( READ_LONG() ); END_READ(); } #else void NetMsg_SetParticleTemplate( entvars_t* const pev, const AvHParticleTemplate& particle_template ) { ParticleParams gen_params, vel_params; PSVector gravity; MESSAGE_BEGIN( MSG_ONE, g_msgSetParticleTemplates, NULL, pev ); WRITE_STRING( particle_template.GetName().c_str() ); WRITE_LONG( particle_template.GetMaxParticles() ); WRITE_COORD( particle_template.GetParticleSize() ); WRITE_STRING( particle_template.GetSprite().c_str() ); WRITE_COORD( particle_template.GetParticleSystemLifetime() ); WRITE_COORD( particle_template.GetParticleLifetime() ); WRITE_COORD( particle_template.GetAnimationSpeed() ); WRITE_BYTE( particle_template.GetNumSpriteFrames() ); WRITE_COORD( particle_template.GetParticleScaling() ); WRITE_BYTE( particle_template.GetRenderMode() ); WRITE_LONG( particle_template.GetGenerationRate() ); WRITE_BYTE( particle_template.GetGenerationShape() ); particle_template.GetGenerationParams( gen_params ); for( int counter = 0; counter < 8; counter++ ) { WRITE_LONG( gen_params[counter] ); } WRITE_LONG( particle_template.GetGenerationEntityIndex() ); WRITE_COORD( particle_template.GetGenerationEntityParameter() ); WRITE_BYTE( particle_template.GetStartingVelocityShape() ); particle_template.GetStartingVelocityParams( vel_params ); for( int counter = 0; counter < 8; counter++ ) { WRITE_LONG( vel_params[counter] ); } particle_template.GetGravity( gravity ); for( int counter = 0; counter < 3; counter++ ) { WRITE_COORD( gravity[counter] ); } WRITE_COORD( particle_template.GetMaxAlpha() ); WRITE_LONG( particle_template.GetParticleSystemIndexToGenerate() ); WRITE_LONG( particle_template.GetFlags() ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_SetSelect( void* const buffer, const int size, Selection& selection ) { selection.selected_entities.clear(); BEGIN_READ( buffer, size ); selection.group_number = READ_BYTE(); int num_entities = READ_BYTE(); for(int counter = 0; counter < num_entities; counter++ ) { selection.selected_entities.push_back( READ_SHORT() ); } switch( selection.group_number ) { case 0: selection.tracking_entity = (READ_BYTE() == 0) ? 0 : READ_SHORT(); break; case kSelectAllHotGroup: break; default: selection.group_type = (AvHUser3)READ_BYTE(); selection.group_alert = (AvHAlertType)READ_BYTE(); break; } END_READ(); } #else void NetMsg_SetSelect( entvars_t* const pev, Selection& selection ) { MESSAGE_BEGIN( MSG_ONE, g_msgSetSelect, NULL, pev ); WRITE_BYTE( selection.group_number ); WRITE_BYTE( selection.selected_entities.size() ); EntityListType::const_iterator current, end = selection.selected_entities.end(); for( current = selection.selected_entities.begin(); current != end; ++current ) { WRITE_SHORT( *current ); } switch( selection.group_number ) { case 0: if( selection.tracking_entity != 0 ) { WRITE_BYTE( 1 ); WRITE_SHORT( selection.tracking_entity ); } else { WRITE_BYTE( 0 ); } break; case kSelectAllHotGroup: break; default: WRITE_BYTE( selection.group_type ); WRITE_BYTE( selection.group_alert ); break; } MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_SetRequest( void* const buffer, const int size, int& request_type, int& request_count ) { BEGIN_READ( buffer, size ); request_type = READ_BYTE(); request_count = READ_BYTE(); END_READ(); } #else void NetMsg_SetRequest( entvars_t* pev, const int request_type, const int request_count ) { MESSAGE_BEGIN( MSG_ONE, g_msgSetRequest, NULL, pev ); WRITE_BYTE( request_type ); WRITE_BYTE( request_count ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_SetSoundNames( void* const buffer, const int size, bool& reset, string& sound_name ) { BEGIN_READ( buffer, size ); reset = (READ_BYTE() != 0 ) ? true : false; if( !reset ) { sound_name = READ_STRING(); } END_READ(); } #else void NetMsg_SetSoundNames( entvars_t* pev, const bool reset, const string& sound_name ) { MESSAGE_BEGIN( MSG_ONE, g_msgSetSoundNames, NULL, pev ); WRITE_BYTE( reset ? 1 : 0 ); if( !reset ) { WRITE_STRING( sound_name.c_str() ); } MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_SetTechNode( void* const buffer, const int size, AvHTechNode*& node ) { BEGIN_READ( buffer, size ); node = new AvHTechNode( (AvHMessageID)READ_BYTE() ); node->setTechID( (AvHTechID)READ_BYTE() ); node->setPrereqTechID1( (AvHTechID)READ_BYTE() ); node->setPrereqTechID2( (AvHTechID)READ_BYTE() ); node->setCost( READ_SHORT() ); node->setBuildTime( READ_SHORT() ); int flags = READ_BYTE(); node->setAllowMultiples( (flags & 0x01) != 0 ); node->setResearchState( (flags & 0x04) != 0 ); node->setResearchable( (flags & 0x02) != 0 ); END_READ(); } #else void NetMsg_SetTechNode( entvars_t* pev, const AvHTechNode* node ) { MESSAGE_BEGIN( MSG_ONE, g_msgSetTechNodes, NULL, pev ); WRITE_BYTE( node->getMessageID() ); WRITE_BYTE( node->getTechID() ); WRITE_BYTE( node->getPrereqTechID1() ); WRITE_BYTE( node->getPrereqTechID2() ); WRITE_SHORT( node->getCost() ); WRITE_SHORT( node->getBuildTime() ); int flags = 0; if( node->getAllowMultiples() ) { flags |= 0x01; } if( node->getIsResearchable() ) { flags |= 0x02; } if( node->getIsResearched() ) { flags |= 0x04; } WRITE_BYTE( flags ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_SetTechSlots( void* const buffer, const int size, AvHTechSlots& tech_slots ) { BEGIN_READ( buffer, size ); tech_slots.mUser3 = (AvHUser3)READ_BYTE(); for( int counter = 0; counter < kNumTechSlots; counter++ ) { tech_slots.mTechSlots[counter] = (AvHMessageID)READ_BYTE(); } END_READ(); } #else void NetMsg_SetTechSlots( entvars_t* pev, const AvHTechSlots& tech_slots ) { MESSAGE_BEGIN( MSG_ONE, g_msgSetTechSlots, NULL, pev ); WRITE_BYTE( tech_slots.mUser3 ); for( int counter = 0; counter < kNumTechSlots; counter++ ) { WRITE_BYTE( tech_slots.mTechSlots[counter] ); } MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_SetTopDown( void* const buffer, const int size, bool& is_menu_tech, bool& is_top_down, float* position, int& tech_slots ) { BEGIN_READ( buffer, size ); is_menu_tech = (READ_BYTE() != 0); if( is_menu_tech ) { tech_slots = READ_LONG(); } else { is_top_down = (READ_BYTE() != 0); position[0] = READ_COORD(); position[1] = READ_COORD(); position[2] = READ_COORD(); } END_READ(); } #else void NetMsg_SetTopDown_Position( entvars_t* const pev, const bool is_top_down, const float* const position ) { MESSAGE_BEGIN( MSG_ONE, g_msgSetTopDown, NULL, pev ); WRITE_BYTE( 0 ); WRITE_BYTE( is_top_down ? 1 : 0 ); WRITE_COORD( position[0] ); WRITE_COORD( position[1] ); WRITE_COORD( position[2] ); MESSAGE_END(); } void NetMsg_SetTopDown_TechSlots( entvars_t* const pev, const int tech_slots ) { MESSAGE_BEGIN( MSG_ONE, g_msgSetTopDown, NULL, pev ); WRITE_BYTE( 1 ); WRITE_LONG( tech_slots ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_SetupMap( void* const buffer, const int size, bool& is_location, string& name, float* min_extents, float* max_extents, bool& draw_background ) { BEGIN_READ( buffer, size ); is_location = (READ_BYTE() != 0); name = READ_STRING(); if( is_location ) { max_extents[0] = READ_COORD(); max_extents[1] = READ_COORD(); min_extents[0] = READ_COORD(); min_extents[1] = READ_COORD(); } else { min_extents[2] = READ_COORD(); max_extents[2] = READ_COORD(); min_extents[0] = READ_COORD(); min_extents[1] = READ_COORD(); max_extents[0] = READ_COORD(); max_extents[1] = READ_COORD(); draw_background = (READ_BYTE() != 0); } } #else void NetMsg_SetupMap_Extents( entvars_t* const pev, const string& name, const float* const min_extents, const float* const max_extents, const bool draw_background ) { MESSAGE_BEGIN( MSG_ONE, g_msgSetupMap, NULL, pev ); WRITE_BYTE( 0 ); WRITE_STRING( name.c_str() ); WRITE_COORD( min_extents[2] ); WRITE_COORD( max_extents[2] ); WRITE_COORD( min_extents[0] ); WRITE_COORD( min_extents[1] ); WRITE_COORD( max_extents[0] ); WRITE_COORD( max_extents[1] ); WRITE_BYTE( draw_background ? 1 : 0 ); MESSAGE_END(); } void NetMsg_SetupMap_Location( entvars_t* const pev, const string& name, const float* const min_extents, const float* const max_extents ) { MESSAGE_BEGIN( MSG_ONE, g_msgSetupMap, NULL, pev ); WRITE_BYTE( 1 ); WRITE_STRING( name.c_str() ); WRITE_COORD( max_extents[0] ); WRITE_COORD( max_extents[1] ); WRITE_COORD( min_extents[0] ); WRITE_COORD( min_extents[1] ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #ifndef AVH_SERVER void NetMsg_UpdateCountdown( void* const buffer, const int size, int& countdown ) { BEGIN_READ( buffer, size ); countdown = READ_BYTE(); END_READ(); } #else void NetMsg_UpdateCountdown( const int countdown ) { MESSAGE_BEGIN( MSG_ALL, g_msgUpdateCountdown ); WRITE_BYTE( countdown ); MESSAGE_END(); } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ const int kNumStatusBits = 6; const int kStatusMask = 0x3F; const int kNumTeamBits = 2; const int kTeamMask = 0x03; const int kNumPositionCoordinateBits = 12; const int kPositionCoordinateMask = 0xFFF; const int kPositionCoordinateOffset = 4096; const float kPositionCoordinateScale = 0.5f; const int kNumPositionBits = kNumPositionCoordinateBits*2; const int kNumSquadBits = 3; const int kSquadMask = 0x07; const int kNumAngleBits = 4; const int kAngleMask = 0x0F; const int kNumPlayerIndexBits = 6; const int kPlayerIndexMask = 0x3F; const int kNumIndexBits = 14; const int kIndexMask = 0x3FFF; const int kNumFlagBits = 3; const int kFlagMask = 0x07; const int kEntHierFlagPlayer = 0x01; const int kEntHierFlagDeletion = 0x02; const int kEntHierFlagUnderAttack = 0x04; #ifndef AVH_SERVER //TODO : replace OldItems with vector void ReadEntHier( MapEntityMap& NewItems, EntityListType& OldItems, int short_data, int long_data ); float UnpackageCoord( const int packaged_coord ); void NetMsg_UpdateEntityHierarchy( void* const buffer, const int size, MapEntityMap& NewItems, EntityListType& OldItems ) { NewItems.clear(); OldItems.clear(); int amnt_read = 0; int short_data, long_data = 0; BEGIN_READ( buffer, size ); while( amnt_read < size ) { short_data = READ_SHORT(); amnt_read += 2; if( (short_data & kEntHierFlagDeletion) == 0 ) { long_data = READ_LONG(); amnt_read += 4; } ReadEntHier( NewItems, OldItems, short_data, long_data ); } END_READ(); } void ReadEntHier( MapEntityMap& NewItems, EntityListType& OldItems, int short_data, int long_data ) { int flags = short_data & kFlagMask; short_data >>= kNumFlagBits; if( (flags & kEntHierFlagDeletion) == kEntHierFlagDeletion ) // Deletion (player or otherwise) { OldItems.push_back( short_data & kIndexMask ); return; } MapEntity ent; int index = 0; ent.mUnderAttack = ((flags & kEntHierFlagUnderAttack) == kEntHierFlagUnderAttack ); if ( ent.mUnderAttack ) { int a=0; } ent.mUser3 = (AvHUser3)(long_data & kStatusMask); long_data >>= kNumStatusBits; ent.mTeam = (AvHTeamNumber)(long_data & kTeamMask); long_data >>= kNumTeamBits; ent.mY = UnpackageCoord(long_data & kPositionCoordinateMask); long_data >>= kNumPositionCoordinateBits; ent.mX = UnpackageCoord(long_data & kPositionCoordinateMask); if( (flags & kEntHierFlagPlayer) == kEntHierFlagPlayer ) // Player added/changed { index = short_data & kPlayerIndexMask; short_data >>= kNumPlayerIndexBits; ent.mAngle = (short_data & kAngleMask) * 22.5f; short_data >>= kNumAngleBits; ent.mSquadNumber = short_data & kSquadMask; } else // Other item added/changed { index = short_data & kIndexMask; short_data >>= kNumIndexBits; ent.mSquadNumber = 0; ent.mAngle = 0; } NewItems.insert( MapEntityMap::value_type( index, ent ) ); } float UnpackageCoord( const int packaged_coord ) { float returnVal = packaged_coord; returnVal /= kPositionCoordinateScale; returnVal -= kPositionCoordinateOffset; return returnVal; } #else void WriteEntHier( const int index, const MapEntity& ent, bool delete_flag, int& short_data, int& long_data ); int PackageCoord( const float coord ); void NetMsg_UpdateEntityHierarchy( entvars_t* const pev, const MapEntityMap& NewItems, const EntityListType& OldItems ) { const int kMaxUpdatesPerPacket = 30; if( NewItems.empty() && OldItems.empty() ) { return; } //nothing to send! MapEntityMap::const_iterator new_current, new_end = NewItems.end(); MapEntity temp; EntityListType::const_iterator old_current, old_end = OldItems.end(); int short_data, long_data, count = 1; MESSAGE_BEGIN( MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev ); for( new_current = NewItems.begin(); new_current != new_end; ++new_current, ++count ) { if( count % kMaxUpdatesPerPacket == 0 ) { MESSAGE_END(); MESSAGE_BEGIN( MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev ); } WriteEntHier( new_current->first, new_current->second, false, short_data, long_data ); WRITE_SHORT(short_data); WRITE_LONG(long_data); } for( old_current = OldItems.begin(); old_current != old_end; ++old_current, ++count ) { if( count % kMaxUpdatesPerPacket == 0 ) { MESSAGE_END(); MESSAGE_BEGIN( MSG_ONE, g_msgUpdateEntityHierarchy, NULL, pev ); } WriteEntHier( *old_current, temp, true, short_data, long_data ); WRITE_SHORT(short_data); } MESSAGE_END(); } void WriteEntHier( const int index, const MapEntity& ent, bool delete_flag, int& short_data, int& long_data ) { if( delete_flag ) { ASSERT( (index & ~kIndexMask) == 0 ); short_data = index; short_data <<= kNumFlagBits; ASSERT( (short_data & kFlagMask) == 0 ); short_data |= kEntHierFlagDeletion; return; } long_data = PackageCoord(ent.mX); long_data <<= kNumPositionCoordinateBits; ASSERT((long_data & kPositionCoordinateMask) == 0); long_data |= PackageCoord(ent.mY); long_data <<= kNumTeamBits; ASSERT((long_data & kTeamMask) == 0); ASSERT((ent.mTeam & ~kTeamMask) == 0); long_data |= ent.mTeam & kTeamMask; long_data <<= kNumStatusBits; ASSERT((long_data & kStatusMask) == 0); ASSERT((ent.mUser3 & ~kStatusMask) == 0); long_data |= ent.mUser3 & kStatusMask; switch( ent.mUser3 ) { case AVH_USER3_MARINE_PLAYER: case AVH_USER3_COMMANDER_PLAYER: case AVH_USER3_ALIEN_PLAYER1: case AVH_USER3_ALIEN_PLAYER2: case AVH_USER3_ALIEN_PLAYER3: case AVH_USER3_ALIEN_PLAYER4: case AVH_USER3_ALIEN_PLAYER5: case AVH_USER3_ALIEN_EMBRYO: case AVH_USER3_HEAVY: { ASSERT( (ent.mSquadNumber & ~kSquadMask) == 0 ); short_data = ent.mSquadNumber; short_data <<= kNumAngleBits; int angle = WrapFloat(ent.mAngle,0,360); angle /= 22.5f; ASSERT( (short_data & kAngleMask) == 0); ASSERT( (angle & ~kAngleMask) == 0); short_data |= angle & kAngleMask; short_data <<= kNumPlayerIndexBits; ASSERT( ( short_data & kPlayerIndexMask ) == 0 ); ASSERT( ( index & ~kPlayerIndexMask ) == 0 ); short_data |= index & kIndexMask; short_data <<= kNumFlagBits; ASSERT( ( short_data & kFlagMask ) == 0 ); short_data |= kEntHierFlagPlayer; if ( ent.mUnderAttack ) short_data |= kEntHierFlagUnderAttack; break; } default: ASSERT( ( index & ~kIndexMask ) == 0 ); short_data = index & kIndexMask; short_data <<= kNumFlagBits; ASSERT( (short_data & kFlagMask) == 0 ); if ( ent.mUnderAttack ) { short_data |= kEntHierFlagUnderAttack; } } } int PackageCoord( const float coord ) { float adjustedCoord = coord; adjustedCoord += kPositionCoordinateOffset; adjustedCoord *= kPositionCoordinateScale; int returnVal = adjustedCoord; ASSERT( (returnVal & ~kPositionCoordinateMask) == 0); returnVal &= kPositionCoordinateMask; return returnVal; } #endif //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // tankefugl: 0000971 #ifndef AVH_SERVER void NetMsg_IssueOrder( void* const buffer, const int size, int& ordertype, int& ordersource, int& ordertarget ) { BEGIN_READ( buffer, size ); ordertype = READ_BYTE(); ordersource = READ_LONG(); ordertarget = READ_LONG(); END_READ(); } #else void NetMsg_IssueOrder( entvars_t* const pev, const int ordertype, const int ordersource, const int ordertarget) { MESSAGE_BEGIN( MSG_ONE, g_msgIssueOrder, NULL, pev ); WRITE_BYTE( ordertype ); WRITE_LONG( ordersource ); WRITE_LONG( ordertarget ); MESSAGE_END(); } #endif // :tankefugl