NS/main/source/cl_dll/cl_dll.vcxproj.user

32 lines
1.6 KiB
Text
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Client - Playtest|Win32'">
<LocalDebuggerCommand>
</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
<LocalDebuggerAttach>false</LocalDebuggerAttach>
<LocalDebuggerDebuggerType>Auto</LocalDebuggerDebuggerType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Client - Release|Win32'">
<LocalDebuggerCommand>
</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
<LocalDebuggerAttach>false</LocalDebuggerAttach>
<LocalDebuggerDebuggerType>Auto</LocalDebuggerDebuggerType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Client - Debug|Win32'">
<LocalDebuggerCommand>
</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>-allowdebug -dev -game ns</LocalDebuggerCommandArguments>
<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
<LocalDebuggerAttach>false</LocalDebuggerAttach>
<LocalDebuggerDebuggerType>Auto</LocalDebuggerDebuggerType>
</PropertyGroup>
</Project>