A fresh install of NS comes with updated config files containing everything you need to get playing on the standard settings most players prefer. Customization options are also built in like the Nine Legends competitve UI option as well as team and weapon specific config files that can be edited.
1. Make sure you have verified Half-Life's integrity. Click [here](https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335) for detailed instructions.
1. Make sure you have a clean install. Go to the half-life directory (eg. `c:\Program Files\Steam\steamapps\common\Half-Life`) and remove or rename the ``ns`` folder.
If you get the this error when running the app: `Fatal Error - could not load library (client.so)`, With a high chance it is because of some `UNDEFINED SYMBOLS` in the shared library. But you can check this with this command:
DYLD_LIBRARY_PATH=".:$DYLD_LIBRARY_PATH" /Applications/Xcode.app/Contents/Developer/usr/bin/lldb -- ./hl_osx r -game ns -dev -steam -windowed
```
Have to use XCode's lldb to get around https://stackoverflow.com/a/33589760 (Lack of environment variables). `-windowed` as windowed mode makes it easier to deal with crashes on MacOS.
`Under no circumstances expose your host to the internet!!!` For more information follow [this link](https://developer.valvesoftware.com/wiki/Half-Life_Dedicated_Server).
In order to check if you server is connected to the steam servers copy the following url in your browser and replace `<your IP address>` with your external ip:
`http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=<your IP address>&format=json`
There is an updated version of metamod called [metamodp](http://metamod-p.sourceforge.net/). Since players are also pretty rare you might want to install [rcbot] and therefore you have to download those files:
- [rcbot without dlls](http://filebase.bots-united.com/index.php?act=download&id=210)
- [rcbot linux dlls](http://filebase.bots-united.com/index.php?act=download&id=428)
You may, free of charge, download and use the SDK to develop a modified Valve game running on the Half-Life engine. You may distribute your modified Valve game in source and object code form, but only for free. Terms of use for Valve games are found in the Steam Subscriber Agreement located here: http://store.steampowered.com/subscriber_agreement/
You may copy, modify, and distribute the SDK and any modifications you make to the SDK in source and object code form, but only for free. Any distribution of this SDK must include this license.txt and third_party_licenses.txt.
DISCLAIMER OF WARRANTIES. THE SOURCE SDK AND ANY OTHER MATERIAL DOWNLOADED BY LICENSEE IS PROVIDED “AS IS”. VALVE AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES WITH RESPECT TO THE SDK, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, TITLE AND FITNESS FOR A PARTICULAR PURPOSE.
LIMITATION OF LIABILITY. IN NO EVENT SHALL VALVE OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE ENGINE AND/OR THE SDK, EVEN IF VALVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
The mark Natural Selection was first represented in association with video-game software in June of 2001, and was first used in commerce around January, 2002. Natural Selection is Registered with the U.S. Patent and Trademark Office (No. 4,179,393).
See COPYING.txt for the GNU GENERAL PUBLIC LICENSE
EXCLUDED CODE: The code described below and contained in the Natural Selection Source Code release is not part of the Program covered by the GPL and is expressly excluded from its terms. You are solely responsible for obtaining from the copyright holder a license for such code and complying with the applicable license terms.
- Particle system library by David McAllister (http://www.cs.unc.edu/techreports/00-007.pdf).
Original code and design by Charlie Cleveland (charlie@unknownworlds.com, @flayra).
Many contributions from Karl Patrick (karl.patrick@gmail.com), Petter Rønningen <tankefugl@gmail.com>, Harry Walsh <harry.walsh@gmail.com>, and probably lots of people I forgot.