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updated Readme
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README.md
25
README.md
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@ -6,29 +6,30 @@ Just hacked up, you will notice a lot of odd behavior.
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In order to compile: cd ../linux and type make hl_cdll &> out.log
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Additional libraries
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-1.) zlib1g-dev:i386
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-2.) libpng12-dev:i386
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-3.) The particle engine(David McAllister)
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- zlib1g-dev:i386
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- libpng12-dev:i386
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- The particle engine(David McAllister)
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If you get the this error when running the app: Fatal Error - could not load library (client.so)
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With a high chance it is because of some UNDEFINED SYMBOLS in the shared library.
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But you can check this with ldd -r -d client.so.
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If you want to debug:
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-1.) LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH" gdb ./hl_linux
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-2.) r -game ns -dev -steam
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- LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH" gdb ./hl_linux
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- r -game ns -dev -steam
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Due to the new engine and the nature of linux i had to make a lot of changes! You can find them with grep -Ril "@Linux".
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List of (new) Bugs
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-1.) FMOD doesn't load
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-2.) play random song needs to be reimplemented for linux
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-3.) Commander Overview: Camera needs to be fixed
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-4.) Hud: Odd behavior of the displayed models
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-5.) Mouse rotation is locked to a specific angle
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-6.) NS had some special Gamma functions(many WIN func calls), so I removed them :-) --> Always standard gamma (BUG?)
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-7.) Fonts: ns/gfx/vgui/fonts High resolution fonts missing
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1. FMOD doesn't load
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2. play random song needs to be reimplemented for linux
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3. Commander Overview: Camera needs to be fixed
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4. Hud: Odd behavior of the displayed models
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5. Mouse rotation is locked to a specific angle
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6. NS had some special Gamma functions(many WIN func calls), so I removed them :-) --> Always standard gamma (BUG?)
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7. Fonts: ns/gfx/vgui/fonts High resolution fonts missing
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The server still needs some work(Segmentation fault)! But it can be compiled: make ns
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