2014-01-23 10:46:47 +00:00
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#ifndef CFUNC_WALL_H
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#define CFUNC_WALL_H
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "doors.h"
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/*QUAKED func_wall (0 .5 .8) ?
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This is just a solid wall if not inhibited
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*/
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class CFuncWall : public CBaseEntity
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{
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public:
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void Spawn( void );
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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// Bmodels don't go across transitions
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virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
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};
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2005-03-09 01:31:56 +00:00
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#endif
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