#ifndef CFUNC_WALL_H #define CFUNC_WALL_H #include "extdll.h" #include "util.h" #include "cbase.h" #include "doors.h" /*QUAKED func_wall (0 .5 .8) ? This is just a solid wall if not inhibited */ class CFuncWall : public CBaseEntity { public: void Spawn( void ); void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); // Bmodels don't go across transitions virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } }; #endif