2018-04-22 15:55:55 +00:00
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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
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<H2><A NAME="FSOUND_Stream_Play">FSOUND_Stream_Play</A></H2>
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Starts a pre-opened stream playing.<BR>
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<P>
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<B>int F_API </B><B> </B><B>FSOUND_Stream_Play</B><B>(</B><BR>
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<B>int </B><B> </B><I>channel</I><B>,</B><BR>
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<B>FSOUND_STREAM *</B><I>stream</I><BR>
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<B>);</B><BR>
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<H3>Parameters</H3>
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<TABLE>
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<TR VALIGN=top><TD><I>channel</I></TD>
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<TD>0+ The channel index in the channel pool. This must not exceed the maximum number of channels allocated with FSOUND_Init <BR>
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FSOUND_FREE<BR>
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Chooses a free channel to play in. If all channels are used then it<BR>
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selects a channel with a sample playing that has a lower priority than the <BR>
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sample to be played.<BR>
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</TD><TR VALIGN=top><TD><I>stream</I></TD>
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<TD>Pointer to the already opened stream to be played.<BR>
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</TD></TABLE>
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<H3>Return Value</H3>
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On success, the channel handle the stream is playing in is returned.<BR>
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On failure, -1 is returned.<BR>
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<H3>Remarks</H3>
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When a stream starts to play, it inherits a special high priority (256). <BR>
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It cannot be rejected by other sound effect channels in the normal fashion as the user can never set a priority above 255 normally. <BR>
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--------------<BR>
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If the stream has been opened with FSOUND_NONBLOCKING, this function will not succeed until the stream is ready.<BR>
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--------------<BR>
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FSB streaming is not supported if the format from FSBank is 'Retain original format'. On PC platforms, only PCM and ADPCM FSB files are allowed.<BR>
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--------------<BR>
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FSOUND_STEREOPAN is recommended for stereo streams if you call FSOUND_SetPan. This puts the left and right channel to full volume.<BR>
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Otherwise a normal pan will give half volume for left and right. See FSOUND_SetPan for more information on this.<BR>
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--------------<BR>
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You can use normal channel based commands (such as FSOUND_SetVolume etc) on the return handle, as it is a channel handle.<BR>
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___________________<BR>
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Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
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<H3>See Also</H3>
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<A HREF="FSOUND_GetNumSubChannels.html">FSOUND_GetNumSubChannels</A>
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,
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<A HREF="FSOUND_GetSubChannel.html">FSOUND_GetSubChannel</A>
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,
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<A HREF="FSOUND_Init.html">FSOUND_Init</A>
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,
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<A HREF="FSOUND_SetPan.html">FSOUND_SetPan</A>
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,
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<A HREF="FSOUND_SetVolume.html">FSOUND_SetVolume</A>
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,
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<A HREF="FSOUND_Stream_Close.html">FSOUND_Stream_Close</A>
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,
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<A HREF="FSOUND_Stream_Create.html">FSOUND_Stream_Create</A>
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,
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<A HREF="FSOUND_Stream_Net_GetBufferProperties.html">FSOUND_Stream_Net_GetBufferProperties</A>
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,
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<A HREF="FSOUND_Stream_Net_GetLastServerStatus.html">FSOUND_Stream_Net_GetLastServerStatus</A>
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,
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<A HREF="FSOUND_Stream_Net_GetStatus.html">FSOUND_Stream_Net_GetStatus</A>
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,
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<A HREF="FSOUND_Stream_Net_SetBufferProperties.html">FSOUND_Stream_Net_SetBufferProperties</A>
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,
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<A HREF="FSOUND_Stream_Net_SetMetadataCallback.html">FSOUND_Stream_Net_SetMetadataCallback</A>
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,
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<A HREF="FSOUND_Stream_Net_SetProxy.html">FSOUND_Stream_Net_SetProxy</A>
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,
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<A HREF="FSOUND_Stream_Net_SetTimeout.html">FSOUND_Stream_Net_SetTimeout</A>
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,
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<A HREF="FSOUND_Stream_Open.html">FSOUND_Stream_Open</A>
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,
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<A HREF="FSOUND_Stream_PlayEx.html">FSOUND_Stream_PlayEx</A>
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,
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<A HREF="FSOUND_Stream_SetEndCallback.html">FSOUND_Stream_SetEndCallback</A>
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,
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<A HREF="FSOUND_Stream_SetLoopCount.html">FSOUND_Stream_SetLoopCount</A>
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,
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<A HREF="FSOUND_Stream_SetSubStream.html">FSOUND_Stream_SetSubStream</A>
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,
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<A HREF="FSOUND_Stream_SetSubStreamSentence.html">FSOUND_Stream_SetSubStreamSentence</A>
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,
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<A HREF="FSOUND_Stream_SetSyncCallback.html">FSOUND_Stream_SetSyncCallback</A>
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,
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<A HREF="FSOUND_Stream_Stop.html">FSOUND_Stream_Stop</A>
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<HR><BR><FONT SIZE="-2">This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.</FONT><BR>
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<FONT SIZE="-2">Generated Thu Dec 15 17:31:36 2005
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by SourceDoc v0.10, the automated source code documenter.</FONT><BR>
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