116 lines
3.4 KiB
Text
116 lines
3.4 KiB
Text
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// --------------------------------------------------------------------------------
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// T2L1_Explosion.Scr
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//
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// 1. Handles the fuel-tank explosion. Blows up the fuel tank, the nebelwerfer,
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// and the nebelwerfer soldier.
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// Add the following as your setthread on the fuel tank damage trigger.
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//
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// 2. Handles the crashing supply truck.
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//
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//
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// note: exec this script after the waittill spawn command...
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//
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// --------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------
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main:
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//
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//
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// Do initialization here...
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// --------------------------------------------------------------------------------
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$fuel_tank_mask thread fuel_tank_death
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// Tweak these numbers when the truck animation is final...
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level.nTreeDeathWaitTime = 4
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level.nCrashTruckSpawnTime = 5
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End
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// --------------------------------------------------------------------------------
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fuel_tank_death:
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//
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// Scripting pertaining to the destroyable fuel tank depot area halfway up the road
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//
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// fuel_tank_death - waits until health is zero, spawns an explosion,
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// swaps models, updates objectives, then starts the Tiger Tank
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// --------------------------------------------------------------------------------
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self waittill damage
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if ( $fuel_tank_mask.health > 0)
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goto fuel_tank_death
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self remove
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exec global/model.scr $fuel_tank_explosion.origin $fuel_tank_explosion.model
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// 1500 pts of damage 25 foot radius... (16*25==400)
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$nebel2.health = 20000
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// jsl-->must wait this fraction of a second to prevent a crash...
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wait 0.1
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radiusdamage $fuel_tank_explosion.origin 1500 400
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exec global/model.scr $fuel_tank_explosion.origin "emitters/mortar_higgins.tik"
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exec global/earthquake.scr .2 4 0 0
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$fuel_tank remove
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$fuel_tank_destroyed show
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$nebelwerfer2 TurnOff
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// destroy the nebelwerfer...
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wait 0.25
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if ( $nebel2_throbbox != NIL )
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$nebel2_throbbox blowup
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// kill the nebelwerfer operator...
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if ( isAlive $nebeller2 )
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$nebeller2 damage $player 15000 $world (0 0 0) (0 0 0) (0 0 0) 0 9 0 0
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end
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// --------------------------------------------------------------------------------
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DoCrashingTruck:
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//
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// Play the crashing truck animation.
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// Spawn the guys out of the truck....
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// --------------------------------------------------------------------------------
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//$crashing_truck waitthread CrashTruck
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thread DestroyTree
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$crashing_truck notsolid
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$crashing_truck_mask solid
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wait level.nCrashTruckSpawnTime
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// Time to spawn...
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thread global/ai.scr::spawn 17
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End
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// --------------------------------------------------------------------------------
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CrashTruck:
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//
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// Play the trucks crash animation and wait until it's done...
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// --------------------------------------------------------------------------------
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thread DestroyTree
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//self moveanim 21p300_truckcrash
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//self waittill animdone
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self stop
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End
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// --------------------------------------------------------------------------------
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DestroyTree:
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// --------------------------------------------------------------------------------
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wait level.nTreeDeathWaitTime
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// radiusdamage $crashing_truck_tree.origin 200 600
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$crashing_truck_tree damage $world 15000 $world (0 0 0) (0 0 0) (0 0 0) 0 0 9 0
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wait 2.0
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$crashing_truck_tree killed $world 15000 $world (0 0 0) (0 0 0) (0 0 0) 0 0 9 0
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End
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