// -------------------------------------------------------------------------------- // T2L1_Explosion.Scr // // 1. Handles the fuel-tank explosion. Blows up the fuel tank, the nebelwerfer, // and the nebelwerfer soldier. // Add the following as your setthread on the fuel tank damage trigger. // // 2. Handles the crashing supply truck. // // // note: exec this script after the waittill spawn command... // // -------------------------------------------------------------------------------- // -------------------------------------------------------------------------------- main: // // // Do initialization here... // -------------------------------------------------------------------------------- $fuel_tank_mask thread fuel_tank_death // Tweak these numbers when the truck animation is final... level.nTreeDeathWaitTime = 4 level.nCrashTruckSpawnTime = 5 End // -------------------------------------------------------------------------------- fuel_tank_death: // // Scripting pertaining to the destroyable fuel tank depot area halfway up the road // // fuel_tank_death - waits until health is zero, spawns an explosion, // swaps models, updates objectives, then starts the Tiger Tank // -------------------------------------------------------------------------------- self waittill damage if ( $fuel_tank_mask.health > 0) goto fuel_tank_death self remove exec global/model.scr $fuel_tank_explosion.origin $fuel_tank_explosion.model // 1500 pts of damage 25 foot radius... (16*25==400) $nebel2.health = 20000 // jsl-->must wait this fraction of a second to prevent a crash... wait 0.1 radiusdamage $fuel_tank_explosion.origin 1500 400 exec global/model.scr $fuel_tank_explosion.origin "emitters/mortar_higgins.tik" exec global/earthquake.scr .2 4 0 0 $fuel_tank remove $fuel_tank_destroyed show $nebelwerfer2 TurnOff // destroy the nebelwerfer... wait 0.25 if ( $nebel2_throbbox != NIL ) $nebel2_throbbox blowup // kill the nebelwerfer operator... if ( isAlive $nebeller2 ) $nebeller2 damage $player 15000 $world (0 0 0) (0 0 0) (0 0 0) 0 9 0 0 end // -------------------------------------------------------------------------------- DoCrashingTruck: // // Play the crashing truck animation. // Spawn the guys out of the truck.... // -------------------------------------------------------------------------------- //$crashing_truck waitthread CrashTruck thread DestroyTree $crashing_truck notsolid $crashing_truck_mask solid wait level.nCrashTruckSpawnTime // Time to spawn... thread global/ai.scr::spawn 17 End // -------------------------------------------------------------------------------- CrashTruck: // // Play the trucks crash animation and wait until it's done... // -------------------------------------------------------------------------------- thread DestroyTree //self moveanim 21p300_truckcrash //self waittill animdone self stop End // -------------------------------------------------------------------------------- DestroyTree: // -------------------------------------------------------------------------------- wait level.nTreeDeathWaitTime // radiusdamage $crashing_truck_tree.origin 200 600 $crashing_truck_tree damage $world 15000 $world (0 0 0) (0 0 0) (0 0 0) 0 0 9 0 wait 2.0 $crashing_truck_tree killed $world 15000 $world (0 0 0) (0 0 0) (0 0 0) 0 0 9 0 End