mohaa-spearhead-sdk/docs/MoH Radiant Feature.html

267 lines
9 KiB
HTML
Raw Normal View History

2003-02-06 00:00:00 +00:00
<html>
<head>
<title>MOHAA - SDK</title>
</head>
<body>
<b><u><font size=+2>"MOH Radiant" Key Feature List:</font></u></b>
<br>
<br>
<b>1. Interface & Control Improvements</b>
<br>
<pre>
a. 3 different user camera manipulation modes available
b. <09>Paint<6E> select/deselect of surfaces (drag cursor continuously to select/deselect)
c. Texture search by material/structure keyword
d. Built-in lighting preview
e. Rotation of brushes made more reliable <20> brushes less likely to fowl up on rotate
f. Improved copy-paste-clone functions
g. Per curve adjustable subdivision level
h. Option to draw textures in the orthographic view ports
i. Ruler Tool for measuring distances in world units
j. Option for transparent surfaces in 3D preview
k. Texture alignment and rotation using the mouse
l. More selection options:
i. Select complete entity
ii. Select Entities of type
iii. Select Entities with targetname
iv. Select connected entities
v. Select untextured
vi. Select terrain faces tall
vii. Select all from texture
</pre>
<br>
<br>
<b>2. Terrain System Tools</b>
<br>
<pre>
a. Create, link, detach, and manipulate terrain patches to create outdoor ground areas
b. Export/import terrain height maps to .TGA image format
c. Adjustable draw distance for terrain independent of normal distance culling
d. Manual controls for changing terrain LOD on a per-triangle basis (facet flags)
e. Lock vertices on terrain to prevent accidental vertex manipulations
f. <09>Paint<6E> select/deselect terrain patches and triangles
</pre>
<Br>
<br>
<b>3. Manual Visibility Editing</b>
<br>
<br>
<b><u><font size=+1>Compiler Features (Q3MAP & MoHLIGHT compiling tools):</font></u></b>
<br>
<br>
<pre>
1. Radiosity
2. Diffuse Sunlight
3. Variable blocksize
4. Manual Visibility
5. Surface Flags
</pre>
<br>
<br>
<b><u><font size=+1>MoH Radiant Key Assignments</font></u></b>
<br>
<pre>
FileNew = Ctrl-N
FileOpen = Ctrl-O
FileSave = Ctrl-S
Undo = Ctrl-Z
Copy = Ctrl-C
Paste = Ctrl-V
NextView = Ctrl-TAB
CenterView = End
UpFloor = PageUp
DownFloor = PageDown
ZoomOut = Insert
ZoomIn = Delete
ZZoomOut = Ctrl-Insert
ZzoomIn = Ctrl-Delete
FilterWorldBrushes = Alt-1
FilterEntities = Alt-2
FilterPatches = Alt-3
FilterTranslucent = Alt-4
FilterLiquids = Alt-5
FilterCaulk = Alt-6
FilterClips = Alt-7
FilterPaths = Alt-8
FilterAINodes = Alt-9
FilterLights = Alt-0
FilterDetails = Ctrl-D
FilterHintsSkips = Ctrl-H
FilterModels = Ctrl-M
FilterAreaportals = Ctrl-P
FilterTriggers = Ctrl-T
CameraFromEntity = Ctrl-J (set the camera view based on the selected entity)
CameraToEntity = Ctrl-Shift-J (set the entity angles key based on the camera)
CameraGridMove = /
CubicClipZoomOut = ]
CubicClipZoomIn = [
ToggleSizePaint = Shift-Q (turns on/off the selection size display)
CenterXYFromCamera = Alt-X
DragEdges = E
DragVertices = V
CloneSelection = Space (replaces target/targetname key values with new names)
CloneSelectionExact = Ctrl-Space (does not change target/targetname key values)
UnSelectSelection = Escape
DeleteSelection = BackSpace
SelectCompleteEntity = Ctrl-E
SnapPatchToGrid = Ctrl-G
SelectClampPlanePoints = Ctrl-Shift-G
IncreaseLightmapDensity = Ctrl-]
DecreaseLightmapDensity = Ctrl-[
MouseRotate = R
MouseScale = L
ToggleClipper = X
FlipClip = `
ClipSelected = Return
SplitSelected = Shift-Return
EntityColor = K
ConnectSelection = Ctrl-K
MakeDetail = Ctrl-Shift-D
MakeStructural = Ctrl-Alt-D
ToggleDetail = Ctrl-Alt-Shift-D
SetGrid1 = 1
SetGrid2 = 2
SetGrid4 = 3
SetGrid8 = 4
SetGrid16 = 5
SetGrid32 = 6
SetGrid64 = 7
ShowAllTextures = Ctrl-A
ShowInUseTextures = U
SurfaceInspector = S
CloseSurfDialog = Shift-Escape
PatchInspector = P
TextureFit = Ctrl-F
ToggleMoveLock = Shift-M (keeps texture alignment as brushes are moved)
ToggleRotateLock = Shift-R (keeps texture rotations as brushes are rotated)
NextLeakSpot = Ctrl-L
PrevLeakSpot = Shift-L
Brush3Sided = Ctrl-3
Brush4Sided = Ctrl-4
Brush5Sided = Ctrl-5
Brush6Sided = Ctrl-6
Brush7Sided = Ctrl-7
Brush8Sided = Ctrl-8
Brush9Sided = Ctrl-9
InvertCurve = Ctrl-I
BendMode = Ctrl-B
PatchTAB = TAB
TogglePatchOverlay = Ctrl-Y
IncreaseSubdivisions = Shift-]
DecreaseSubdivisions = Shift-[
ThickenPatch = Ctrl-T
ViewEntityInfo = N
ViewConsole = O
ViewTextures = T
CameraForward = Up
CameraBack = Down
CameraLeft = Left
CameraRight = Right
CameraUp = D
CameraDown = C
CameraAngleUp = A
CameraAngleDown = Z
CameraStrafeRight = Period
CameraStrafeLeft = Comma
CameraGridForward = Ctrl-Forward
CameraGridBack = Ctrl-Back
CameraGridStrafeRight = Ctrl-Period
CameraGridStrafeLeft = Ctrl-Comma
CameraFastForward = Shift-Forward
CameraFastBack = Shift-Back
CameraFastStrafeRight = Shift-Period
CameraFastStrafeLeft = Shift-Comma
IncreaseLightRadius = Alt-]
DecreaseLightRadius = Alt-[
TexRotateClock = Shift-PgDn
TexRotateCounterClock = Shift-PgUp
TexDecrement = Shift-(minus)
TexIncrement = Shift-(add)
MoveSelectionUp = Add
MoveSelectionDown = Subtract
SelectNudgeLeft = Alt-Left
SelectNudgeRight = Alt-Right
SelectNudgeUp = Alt-Up
SelectNudgeDown = Alt-Down
For additional commands that can be bound to key combinations, look at the radiant.ini file in your radiant directory.
Note that the file in o:\fakkutils\radiant.ini will contain the latest command list.
Camera Button Assignments
LBUTTON = Drag brush
LBUTTON & CONTROL = Shear brush
LBUTTON & SHIFT = Select whole brush
LBUTTON & SHIFT & CONTROL = Select single face
MBUTTON = Grab texture and state
MBUTTON & ALT = Grab texture name into current state
MBUTTON & SHIFT = When used with a light, it makes the
light color the texture color
MBUTTON & CONTROL = Set entire brush to texture
MBUTTON & CONTROL & SHIFT = Set single face to texture
RBUTTON = Drive with mouse
RBUTTON & CONTROL = Move camera
RBUTTON & ALT = Translate texture
RBUTTON & ALT & SHIFT = Scale texture
RBUTTON & ALT & CONTROL = Rotate texture
XY/XZ/YZ Button Assignments
ARROWS & SHIFT = Move faster
ARROWS & CONTROL = Move in grid units
LBUTTON = Move/Create brush
Move clip point
LBUTTON & CONTROL = Shear brush
LBUTTON & SHIFT = Select entire brush
Select entire patch row/col
LBUTTON & CONTROL & SHIFT = Select single face
MBUTTON = Change camera angle
MBUTTON & SHIFT = Move Z checker
MBUTTON & CONTROL = Move camera
RBUTTON = Scroll window
RBUTTON & CONTROL = Place clip point
RBUTTON & SHIFT = Move free rotation origin
Move patch bend origin
Texture Button Assignments
LBUTTON = Select texture
LBUTTON & SHIFT = Select name only
LBUTTON & CONTROL = Edit shader in ShaderED
LBUTTON & CONTROL & SHIFT = Edit shader in EditPad
MBUTTON & CONTROL = Select all brushes with texture
MBUTTON & CONTROL & SHIFT = Select all faces with texture
RBUTTON = Scroll window
RBUTTON & SHIFT = Scroll window fast
</pre>
</body>
<p>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</p>
<pre>
<i><font color=blue>
</font>
</i>
</pre>