a. 3 different user camera manipulation modes available b. “Paint” select/deselect of surfaces (drag cursor continuously to select/deselect) c. Texture search by material/structure keyword d. Built-in lighting preview e. Rotation of brushes made more reliable – brushes less likely to fowl up on rotate f. Improved copy-paste-clone functions g. Per curve adjustable subdivision level h. Option to draw textures in the orthographic view ports i. Ruler Tool for measuring distances in world units j. Option for transparent surfaces in 3D preview k. Texture alignment and rotation using the mouse l. More selection options: i. Select complete entity ii. Select Entities of type iii. Select Entities with targetname iv. Select connected entities v. Select untextured vi. Select terrain faces tall vii. Select all from texture
a. Create, link, detach, and manipulate terrain patches to create outdoor ground areas b. Export/import terrain height maps to .TGA image format c. Adjustable draw distance for terrain independent of normal distance culling d. Manual controls for changing terrain LOD on a per-triangle basis (facet flags) e. Lock vertices on terrain to prevent accidental vertex manipulations f. “Paint” select/deselect terrain patches and triangles
1. Radiosity 2. Diffuse Sunlight 3. Variable blocksize 4. Manual Visibility 5. Surface Flags
FileNew = Ctrl-N FileOpen = Ctrl-O FileSave = Ctrl-S Undo = Ctrl-Z Copy = Ctrl-C Paste = Ctrl-V NextView = Ctrl-TAB CenterView = End UpFloor = PageUp DownFloor = PageDown ZoomOut = Insert ZoomIn = Delete ZZoomOut = Ctrl-Insert ZzoomIn = Ctrl-Delete FilterWorldBrushes = Alt-1 FilterEntities = Alt-2 FilterPatches = Alt-3 FilterTranslucent = Alt-4 FilterLiquids = Alt-5 FilterCaulk = Alt-6 FilterClips = Alt-7 FilterPaths = Alt-8 FilterAINodes = Alt-9 FilterLights = Alt-0 FilterDetails = Ctrl-D FilterHintsSkips = Ctrl-H FilterModels = Ctrl-M FilterAreaportals = Ctrl-P FilterTriggers = Ctrl-T CameraFromEntity = Ctrl-J (set the camera view based on the selected entity) CameraToEntity = Ctrl-Shift-J (set the entity angles key based on the camera) CameraGridMove = / CubicClipZoomOut = ] CubicClipZoomIn = [ ToggleSizePaint = Shift-Q (turns on/off the selection size display) CenterXYFromCamera = Alt-X DragEdges = E DragVertices = V CloneSelection = Space (replaces target/targetname key values with new names) CloneSelectionExact = Ctrl-Space (does not change target/targetname key values) UnSelectSelection = Escape DeleteSelection = BackSpace SelectCompleteEntity = Ctrl-E SnapPatchToGrid = Ctrl-G SelectClampPlanePoints = Ctrl-Shift-G IncreaseLightmapDensity = Ctrl-] DecreaseLightmapDensity = Ctrl-[ MouseRotate = R MouseScale = L ToggleClipper = X FlipClip = ` ClipSelected = Return SplitSelected = Shift-Return EntityColor = K ConnectSelection = Ctrl-K MakeDetail = Ctrl-Shift-D MakeStructural = Ctrl-Alt-D ToggleDetail = Ctrl-Alt-Shift-D SetGrid1 = 1 SetGrid2 = 2 SetGrid4 = 3 SetGrid8 = 4 SetGrid16 = 5 SetGrid32 = 6 SetGrid64 = 7 ShowAllTextures = Ctrl-A ShowInUseTextures = U SurfaceInspector = S CloseSurfDialog = Shift-Escape PatchInspector = P TextureFit = Ctrl-F ToggleMoveLock = Shift-M (keeps texture alignment as brushes are moved) ToggleRotateLock = Shift-R (keeps texture rotations as brushes are rotated) NextLeakSpot = Ctrl-L PrevLeakSpot = Shift-L Brush3Sided = Ctrl-3 Brush4Sided = Ctrl-4 Brush5Sided = Ctrl-5 Brush6Sided = Ctrl-6 Brush7Sided = Ctrl-7 Brush8Sided = Ctrl-8 Brush9Sided = Ctrl-9 InvertCurve = Ctrl-I BendMode = Ctrl-B PatchTAB = TAB TogglePatchOverlay = Ctrl-Y IncreaseSubdivisions = Shift-] DecreaseSubdivisions = Shift-[ ThickenPatch = Ctrl-T ViewEntityInfo = N ViewConsole = O ViewTextures = T CameraForward = Up CameraBack = Down CameraLeft = Left CameraRight = Right CameraUp = D CameraDown = C CameraAngleUp = A CameraAngleDown = Z CameraStrafeRight = Period CameraStrafeLeft = Comma CameraGridForward = Ctrl-Forward CameraGridBack = Ctrl-Back CameraGridStrafeRight = Ctrl-Period CameraGridStrafeLeft = Ctrl-Comma CameraFastForward = Shift-Forward CameraFastBack = Shift-Back CameraFastStrafeRight = Shift-Period CameraFastStrafeLeft = Shift-Comma IncreaseLightRadius = Alt-] DecreaseLightRadius = Alt-[ TexRotateClock = Shift-PgDn TexRotateCounterClock = Shift-PgUp TexDecrement = Shift-(minus) TexIncrement = Shift-(add) MoveSelectionUp = Add MoveSelectionDown = Subtract SelectNudgeLeft = Alt-Left SelectNudgeRight = Alt-Right SelectNudgeUp = Alt-Up SelectNudgeDown = Alt-Down For additional commands that can be bound to key combinations, look at the radiant.ini file in your radiant directory. Note that the file in o:\fakkutils\radiant.ini will contain the latest command list. Camera Button Assignments LBUTTON = Drag brush LBUTTON & CONTROL = Shear brush LBUTTON & SHIFT = Select whole brush LBUTTON & SHIFT & CONTROL = Select single face MBUTTON = Grab texture and state MBUTTON & ALT = Grab texture name into current state MBUTTON & SHIFT = When used with a light, it makes the light color the texture color MBUTTON & CONTROL = Set entire brush to texture MBUTTON & CONTROL & SHIFT = Set single face to texture RBUTTON = Drive with mouse RBUTTON & CONTROL = Move camera RBUTTON & ALT = Translate texture RBUTTON & ALT & SHIFT = Scale texture RBUTTON & ALT & CONTROL = Rotate texture XY/XZ/YZ Button Assignments ARROWS & SHIFT = Move faster ARROWS & CONTROL = Move in grid units LBUTTON = Move/Create brush Move clip point LBUTTON & CONTROL = Shear brush LBUTTON & SHIFT = Select entire brush Select entire patch row/col LBUTTON & CONTROL & SHIFT = Select single face MBUTTON = Change camera angle MBUTTON & SHIFT = Move Z checker MBUTTON & CONTROL = Move camera RBUTTON = Scroll window RBUTTON & CONTROL = Place clip point RBUTTON & SHIFT = Move free rotation origin Move patch bend origin Texture Button Assignments LBUTTON = Select texture LBUTTON & SHIFT = Select name only LBUTTON & CONTROL = Edit shader in ShaderED LBUTTON & CONTROL & SHIFT = Edit shader in EditPad MBUTTON & CONTROL = Select all brushes with texture MBUTTON & CONTROL & SHIFT = Select all faces with texture RBUTTON = Scroll window RBUTTON & SHIFT = Scroll window fast