mirror of
https://github.com/dhewm/iddevnet.git
synced 2024-11-24 21:32:49 +00:00
5b001fc079
fix download links in Adding_Fonts_to_use_in_Quake_4_GUIs
29 lines
2.6 KiB
Markdown
29 lines
2.6 KiB
Markdown
Mirror of the (now defunct) iddevnet.com
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reconstructed from https://www.moddb.com/downloads/iddevnet-archive, own backups and archive.org
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# Missing files (not available on archive.org either)
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If you have any of the missing files, please get in touch!
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For example by opening a [github issue](https://github.com/dhewm/iddevnet/issues)
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or by sending me [an E-Mail](https://github.com/dhewm/iddevnet/commit/e8cca774190fdfe9ba9786fe08410e9131903e6a.patch)
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The following is missing:
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- `Doom3/downloads/testbox_textures.zip` (of https://iddevnet.dhewm3.org/doom3/modelexport_3dsmax.html)
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this one might never have been available: https://web.archive.org/web/20060720042901/http://www.iddevnet.com/doom3/downloads/testbox_textures.zip
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- `Doom3/skins_imp.png` (of https://iddevnet.dhewm3.org/doom3/skins.html)
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- Quake 4 Animation Examples: `animations.zip` (of https://iddevnet.dhewm3.org/quake4/AnimationExamples.html)
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- Lots of images in Quake4 Articles:
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- [Adding_Fonts_to_use_in_Quake_4_GUIs](https://iddevnet.dhewm3.org/quake4/Adding_Fonts_to_use_in_Quake_4_GUIs.html): `guied_ansi.jpg`, `guied_symbol.jpg`
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- [ArtReference_CreatingTextures](https://iddevnet.dhewm3.org/quake4/ArtReference_CreatingTextures.html): `tex_01.jpg` - `tex_09.jpg` (all of them)
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- [ArtReference_Q4Shaders_AnimatedStrips](https://iddevnet.dhewm3.org/quake4/ArtReference_Q4Shaders_AnimatedStrips.html): `shader_stripimage1.jpg` `shader_stripimage2.jpg`
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- [Basic_FX_file_structure](https://iddevnet.dhewm3.org/quake4/Basic_FX_file_structure.html): `fx_check.jpg` `fx_sortorder.jpg`
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- [BasicScriptTutorial](https://iddevnet.dhewm3.org/quake4/BasicScriptTutorial.html): `basicscripttutorial4.png`
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- [DefinitionFileExamples](https://iddevnet.dhewm3.org/quake4/DefinitionFileExamples.html): `monster_strogg_marine_rocket.jpg`
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- [Effects_Performance](https://iddevnet.dhewm3.org/quake4/Effects_Performance.html): `fx_overdraw_bad.jpg` `fx_overdraw_good.jpg`
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- [Entity_MonsterBerserker](https://iddevnet.dhewm3.org/quake4/Entity_MonsterBerserker.html): `monster_berserker.jpg`
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- [FX_Entity_Editor](https://iddevnet.dhewm3.org/quake4/FX_Entity_Editor.html): `fx_enteditor.jpg`
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- [LevelEditor_BasicRoom](https://iddevnet.dhewm3.org/quake4/LevelEditor_BasicRoom.html): `image01.jpg` - `image12.jpg` (all of them)
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- [Notes_about_Origins](https://iddevnet.dhewm3.org/quake4/Notes_about_Origins.html): `fx_origins.jpg`
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- [Sounds_SoundPlacement](https://iddevnet.dhewm3.org/quake4/Sounds_SoundPlacement.html): `image1.jpg`, `image2.jpg`
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- [The_Properties_of_a_segment](https://iddevnet.dhewm3.org/quake4/The_Properties_of_a_segment.html): `fx_lock.jpg`
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