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102 lines
3.2 KiB
C++
102 lines
3.2 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma once
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/**
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* Represents a single attribute in a material. Represents material, stage
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* and special stage attributes. The MaterialDef manager loads these
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* definitions from the material definition file as the editor
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* is being initialized.
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*/
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class MaterialDef {
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public:
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/**
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* Defines possible attribute types.
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*/
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enum {
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MATERIAL_DEF_TYPE_GROUP,
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MATERIAL_DEF_TYPE_BOOL,
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MATERIAL_DEF_TYPE_STRING,
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MATERIAL_DEF_TYPE_FLOAT,
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MATERIAL_DEF_TYPE_INT
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};
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int type;
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idStr dictName;
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idStr displayName;
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idStr displayInfo;
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bool quotes;
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idHashTable<DWORD> viewData;
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public:
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MaterialDef(void);
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virtual ~MaterialDef(void);
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DWORD GetViewData(const char* viewName);
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void SetViewData(const char* viewName, DWORD value);
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};
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/**
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* A list of material attributes. Material, stage, and special stage attributes
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* are grouped together during the load process for use by the different view and
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* MaterialDoc.
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*/
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typedef idList<MaterialDef*> MaterialDefList;
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/**
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* This class contains static utility functions that view and MaterialDoc use
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* to access the MaterialDef and MaterialDefList data that is loaded. This class
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* is also responsible for loading and destroying the MaterialDef instances.
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*/
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class MaterialDefManager {
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public:
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/**
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* Defines the groupings of material attributes.
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*/
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enum {
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MATERIAL_DEF_MATERIAL = 0,
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MATERIAL_DEF_STAGE,
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MATERIAL_DEF_SPECIAL_STAGE,
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MATERIAL_DEF_NUM
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};
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static void InitializeMaterialDefLists();
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static void InitializeMaterialDefList(idLexer* src, const char* typeName, MaterialDefList* list);
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static void DestroyMaterialDefLists();
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static MaterialDefList* GetMaterialDefs(int type);
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protected:
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static MaterialDefList materialDefs[MATERIAL_DEF_NUM];
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};
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