dhewm3/neo/tools/materialeditor/MaterialDef.h
Timothee 'TTimo' Besset fb1609f554 hello world
2011-11-22 15:28:15 -06:00

102 lines
3.2 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma once
/**
* Represents a single attribute in a material. Represents material, stage
* and special stage attributes. The MaterialDef manager loads these
* definitions from the material definition file as the editor
* is being initialized.
*/
class MaterialDef {
public:
/**
* Defines possible attribute types.
*/
enum {
MATERIAL_DEF_TYPE_GROUP,
MATERIAL_DEF_TYPE_BOOL,
MATERIAL_DEF_TYPE_STRING,
MATERIAL_DEF_TYPE_FLOAT,
MATERIAL_DEF_TYPE_INT
};
int type;
idStr dictName;
idStr displayName;
idStr displayInfo;
bool quotes;
idHashTable<DWORD> viewData;
public:
MaterialDef(void);
virtual ~MaterialDef(void);
DWORD GetViewData(const char* viewName);
void SetViewData(const char* viewName, DWORD value);
};
/**
* A list of material attributes. Material, stage, and special stage attributes
* are grouped together during the load process for use by the different view and
* MaterialDoc.
*/
typedef idList<MaterialDef*> MaterialDefList;
/**
* This class contains static utility functions that view and MaterialDoc use
* to access the MaterialDef and MaterialDefList data that is loaded. This class
* is also responsible for loading and destroying the MaterialDef instances.
*/
class MaterialDefManager {
public:
/**
* Defines the groupings of material attributes.
*/
enum {
MATERIAL_DEF_MATERIAL = 0,
MATERIAL_DEF_STAGE,
MATERIAL_DEF_SPECIAL_STAGE,
MATERIAL_DEF_NUM
};
static void InitializeMaterialDefLists();
static void InitializeMaterialDefList(idLexer* src, const char* typeName, MaterialDefList* list);
static void DestroyMaterialDefLists();
static MaterialDefList* GetMaterialDefs(int type);
protected:
static MaterialDefList materialDefs[MATERIAL_DEF_NUM];
};