/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma once /** * Represents a single attribute in a material. Represents material, stage * and special stage attributes. The MaterialDef manager loads these * definitions from the material definition file as the editor * is being initialized. */ class MaterialDef { public: /** * Defines possible attribute types. */ enum { MATERIAL_DEF_TYPE_GROUP, MATERIAL_DEF_TYPE_BOOL, MATERIAL_DEF_TYPE_STRING, MATERIAL_DEF_TYPE_FLOAT, MATERIAL_DEF_TYPE_INT }; int type; idStr dictName; idStr displayName; idStr displayInfo; bool quotes; idHashTable viewData; public: MaterialDef(void); virtual ~MaterialDef(void); DWORD GetViewData(const char* viewName); void SetViewData(const char* viewName, DWORD value); }; /** * A list of material attributes. Material, stage, and special stage attributes * are grouped together during the load process for use by the different view and * MaterialDoc. */ typedef idList MaterialDefList; /** * This class contains static utility functions that view and MaterialDoc use * to access the MaterialDef and MaterialDefList data that is loaded. This class * is also responsible for loading and destroying the MaterialDef instances. */ class MaterialDefManager { public: /** * Defines the groupings of material attributes. */ enum { MATERIAL_DEF_MATERIAL = 0, MATERIAL_DEF_STAGE, MATERIAL_DEF_SPECIAL_STAGE, MATERIAL_DEF_NUM }; static void InitializeMaterialDefLists(); static void InitializeMaterialDefList(idLexer* src, const char* typeName, MaterialDefList* list); static void DestroyMaterialDefLists(); static MaterialDefList* GetMaterialDefs(int type); protected: static MaterialDefList materialDefs[MATERIAL_DEF_NUM]; };