mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-29 23:51:49 +00:00
52ea5b3877
shouldn't have reused i in the inner loop..
659 lines
20 KiB
C++
659 lines
20 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#include <SDL.h>
|
|
|
|
#include "sys/platform.h"
|
|
#include "framework/Licensee.h"
|
|
|
|
#include "renderer/tr_local.h"
|
|
|
|
#if defined(_WIN32) && defined(ID_ALLOW_TOOLS)
|
|
#include "sys/win32/win_local.h"
|
|
#include <SDL_syswm.h>
|
|
|
|
// from SDL_windowsopengl.h (internal SDL2 header)
|
|
#ifndef WGL_ARB_pixel_format
|
|
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
|
|
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
|
|
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
|
|
#define WGL_ACCELERATION_ARB 0x2003
|
|
#define WGL_NEED_PALETTE_ARB 0x2004
|
|
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
|
|
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
|
|
#define WGL_SWAP_METHOD_ARB 0x2007
|
|
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
|
|
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
|
|
#define WGL_TRANSPARENT_ARB 0x200A
|
|
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
|
|
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
|
|
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
|
|
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
|
|
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
|
|
#define WGL_SHARE_DEPTH_ARB 0x200C
|
|
#define WGL_SHARE_STENCIL_ARB 0x200D
|
|
#define WGL_SHARE_ACCUM_ARB 0x200E
|
|
#define WGL_SUPPORT_GDI_ARB 0x200F
|
|
#define WGL_SUPPORT_OPENGL_ARB 0x2010
|
|
#define WGL_DOUBLE_BUFFER_ARB 0x2011
|
|
#define WGL_STEREO_ARB 0x2012
|
|
#define WGL_PIXEL_TYPE_ARB 0x2013
|
|
#define WGL_COLOR_BITS_ARB 0x2014
|
|
#define WGL_RED_BITS_ARB 0x2015
|
|
#define WGL_RED_SHIFT_ARB 0x2016
|
|
#define WGL_GREEN_BITS_ARB 0x2017
|
|
#define WGL_GREEN_SHIFT_ARB 0x2018
|
|
#define WGL_BLUE_BITS_ARB 0x2019
|
|
#define WGL_BLUE_SHIFT_ARB 0x201A
|
|
#define WGL_ALPHA_BITS_ARB 0x201B
|
|
#define WGL_ALPHA_SHIFT_ARB 0x201C
|
|
#define WGL_ACCUM_BITS_ARB 0x201D
|
|
#define WGL_ACCUM_RED_BITS_ARB 0x201E
|
|
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
|
|
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
|
|
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
|
|
#define WGL_DEPTH_BITS_ARB 0x2022
|
|
#define WGL_STENCIL_BITS_ARB 0x2023
|
|
#define WGL_AUX_BUFFERS_ARB 0x2024
|
|
#define WGL_NO_ACCELERATION_ARB 0x2025
|
|
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
|
|
#define WGL_FULL_ACCELERATION_ARB 0x2027
|
|
#define WGL_SWAP_EXCHANGE_ARB 0x2028
|
|
#define WGL_SWAP_COPY_ARB 0x2029
|
|
#define WGL_SWAP_UNDEFINED_ARB 0x202A
|
|
#define WGL_TYPE_RGBA_ARB 0x202B
|
|
#define WGL_TYPE_COLORINDEX_ARB 0x202C
|
|
#endif
|
|
|
|
#ifndef WGL_ARB_multisample
|
|
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
|
|
#define WGL_SAMPLES_ARB 0x2042
|
|
#endif
|
|
|
|
#endif // _WIN32 and ID_ALLOW_TOOLS
|
|
|
|
idCVar in_nograb("in_nograb", "0", CVAR_SYSTEM | CVAR_NOCHEAT, "prevents input grabbing");
|
|
idCVar r_waylandcompat("r_waylandcompat", "0", CVAR_SYSTEM | CVAR_NOCHEAT | CVAR_ARCHIVE, "wayland compatible framebuffer");
|
|
|
|
static bool grabbed = false;
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
static SDL_Window *window = NULL;
|
|
static SDL_GLContext context = NULL;
|
|
#else
|
|
static SDL_Surface *window = NULL;
|
|
#define SDL_WINDOW_OPENGL SDL_OPENGL
|
|
#define SDL_WINDOW_FULLSCREEN SDL_FULLSCREEN
|
|
#endif
|
|
|
|
static void SetSDLIcon()
|
|
{
|
|
Uint32 rmask, gmask, bmask, amask;
|
|
|
|
// ok, the following is pretty stupid.. SDL_CreateRGBSurfaceFrom() pretends to use a void* for the data,
|
|
// but it's really treated as endian-specific Uint32* ...
|
|
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
|
rmask = 0xff000000;
|
|
gmask = 0x00ff0000;
|
|
bmask = 0x0000ff00;
|
|
amask = 0x000000ff;
|
|
#else
|
|
rmask = 0x000000ff;
|
|
gmask = 0x0000ff00;
|
|
bmask = 0x00ff0000;
|
|
amask = 0xff000000;
|
|
#endif
|
|
|
|
#include "doom_icon.h" // contains the struct d3_icon
|
|
|
|
SDL_Surface* icon = SDL_CreateRGBSurfaceFrom((void*)d3_icon.pixel_data, d3_icon.width, d3_icon.height,
|
|
d3_icon.bytes_per_pixel*8, d3_icon.bytes_per_pixel*d3_icon.width,
|
|
rmask, gmask, bmask, amask);
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
SDL_SetWindowIcon(window, icon);
|
|
#else
|
|
SDL_WM_SetIcon(icon, NULL);
|
|
#endif
|
|
|
|
SDL_FreeSurface(icon);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
GLimp_Init
|
|
===================
|
|
*/
|
|
bool GLimp_Init(glimpParms_t parms) {
|
|
common->Printf("Initializing OpenGL subsystem\n");
|
|
|
|
assert(SDL_WasInit(SDL_INIT_VIDEO));
|
|
|
|
Uint32 flags = SDL_WINDOW_OPENGL;
|
|
|
|
if (parms.fullScreen == 1)
|
|
{
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
if(r_fullscreenDesktop.GetBool())
|
|
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
|
else
|
|
#endif
|
|
flags |= SDL_WINDOW_FULLSCREEN;
|
|
}
|
|
|
|
int colorbits = 24;
|
|
int depthbits = 24;
|
|
int stencilbits = 8;
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
// 0 - default
|
|
// 1 - minus colorbits
|
|
// 2 - minus depthbits
|
|
// 3 - minus stencil
|
|
if ((i % 4) == 0 && i) {
|
|
// one pass, reduce
|
|
switch (i / 4) {
|
|
case 2 :
|
|
if (colorbits == 24)
|
|
colorbits = 16;
|
|
break;
|
|
case 1 :
|
|
if (depthbits == 24)
|
|
depthbits = 16;
|
|
else if (depthbits == 16)
|
|
depthbits = 8;
|
|
case 3 :
|
|
if (stencilbits == 24)
|
|
stencilbits = 16;
|
|
else if (stencilbits == 16)
|
|
stencilbits = 8;
|
|
}
|
|
}
|
|
|
|
int tcolorbits = colorbits;
|
|
int tdepthbits = depthbits;
|
|
int tstencilbits = stencilbits;
|
|
|
|
if ((i % 4) == 3) {
|
|
// reduce colorbits
|
|
if (tcolorbits == 24)
|
|
tcolorbits = 16;
|
|
}
|
|
|
|
if ((i % 4) == 2) {
|
|
// reduce depthbits
|
|
if (tdepthbits == 24)
|
|
tdepthbits = 16;
|
|
else if (tdepthbits == 16)
|
|
tdepthbits = 8;
|
|
}
|
|
|
|
if ((i % 4) == 1) {
|
|
// reduce stencilbits
|
|
if (tstencilbits == 24)
|
|
tstencilbits = 16;
|
|
else if (tstencilbits == 16)
|
|
tstencilbits = 8;
|
|
else
|
|
tstencilbits = 0;
|
|
}
|
|
|
|
int channelcolorbits = 4;
|
|
if (tcolorbits == 24)
|
|
channelcolorbits = 8;
|
|
|
|
int talphabits = r_waylandcompat.GetBool() ? 0 : channelcolorbits;
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, channelcolorbits);
|
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, channelcolorbits);
|
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, channelcolorbits);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, tdepthbits);
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, tstencilbits);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, talphabits);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_STEREO, parms.stereo ? 1 : 0);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, parms.multiSamples ? 1 : 0);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, parms.multiSamples);
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
int displayIndex = 0;
|
|
|
|
// try to put the window on the display the mousecursor currently is on
|
|
{
|
|
int x, y;
|
|
SDL_GetGlobalMouseState(&x, &y);
|
|
|
|
int numDisplays = SDL_GetNumVideoDisplays();
|
|
for ( int j=0; j<numDisplays; ++j ) {
|
|
SDL_Rect rect;
|
|
if (SDL_GetDisplayBounds(j, &rect) == 0) {
|
|
if ( x >= rect.x && x < rect.x + rect.w
|
|
&& y >= rect.y && y < rect.y + rect.h )
|
|
{
|
|
displayIndex = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
window = SDL_CreateWindow(ENGINE_VERSION,
|
|
SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex),
|
|
SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex),
|
|
parms.width, parms.height, flags);
|
|
|
|
if (!window) {
|
|
common->DPrintf("Couldn't set GL mode %d/%d/%d: %s",
|
|
channelcolorbits, tdepthbits, tstencilbits, SDL_GetError());
|
|
continue;
|
|
}
|
|
|
|
/* Check if we're really in the requested display mode. There is
|
|
(or was) an SDL bug were SDL switched into the wrong mode
|
|
without giving an error code. See the bug report for details:
|
|
https://bugzilla.libsdl.org/show_bug.cgi?id=4700 */
|
|
if ((flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP)) == SDL_WINDOW_FULLSCREEN)
|
|
{
|
|
SDL_DisplayMode real_mode;
|
|
if (SDL_GetWindowDisplayMode(window, &real_mode) != 0)
|
|
{
|
|
SDL_DestroyWindow(window);
|
|
window = NULL;
|
|
common->Warning("Can't get display mode: %s\n", SDL_GetError());
|
|
return false; // trying other color depth etc is unlikely to help with this issue
|
|
}
|
|
if ((real_mode.w != parms.width) || (real_mode.h != parms.height))
|
|
{
|
|
common->Warning("Current display mode isn't requested display mode\n");
|
|
common->Warning("Likely SDL bug #4700, trying to work around it..\n");
|
|
|
|
/* Mkay, try to hack around that. */
|
|
SDL_DisplayMode wanted_mode = {};
|
|
|
|
wanted_mode.w = parms.width;
|
|
wanted_mode.h = parms.height;
|
|
|
|
if (SDL_SetWindowDisplayMode(window, &wanted_mode) != 0)
|
|
{
|
|
SDL_DestroyWindow(window);
|
|
window = NULL;
|
|
|
|
common->Warning("Can't force resolution to %ix%i: %s\n", parms.width, parms.height, SDL_GetError());
|
|
|
|
return false; // trying other color depth etc is unlikely to help with this issue
|
|
}
|
|
|
|
/* The SDL doku says, that SDL_SetWindowSize() shouldn't be
|
|
used on fullscreen windows. But at least in my test with
|
|
SDL 2.0.9 the subsequent SDL_GetWindowDisplayMode() fails
|
|
if I don't call it. */
|
|
SDL_SetWindowSize(window, wanted_mode.w, wanted_mode.h);
|
|
|
|
if (SDL_GetWindowDisplayMode(window, &real_mode) != 0)
|
|
{
|
|
SDL_DestroyWindow(window);
|
|
window = NULL;
|
|
|
|
common->Warning("Can't get display mode: %s\n", SDL_GetError());
|
|
|
|
return false; // trying other color depth etc is unlikely to help with this issue
|
|
}
|
|
|
|
if ((real_mode.w != parms.width) || (real_mode.h != parms.height))
|
|
{
|
|
SDL_DestroyWindow(window);
|
|
window = NULL;
|
|
|
|
common->Warning("Still in wrong display mode: %ix%i instead of %ix%i\n",
|
|
real_mode.w, real_mode.h, parms.width, parms.height);
|
|
|
|
return false; // trying other color depth etc is unlikely to help with this issue
|
|
}
|
|
common->Warning("Now we have the requested resolution (%d x %d)\n", parms.width, parms.height);
|
|
}
|
|
}
|
|
|
|
context = SDL_GL_CreateContext(window);
|
|
|
|
if (SDL_GL_SetSwapInterval(r_swapInterval.GetInteger()) < 0)
|
|
common->Warning("SDL_GL_SWAP_CONTROL not supported");
|
|
|
|
SDL_GetWindowSize(window, &glConfig.vidWidth, &glConfig.vidHeight);
|
|
|
|
SetSDLIcon(); // for SDL2 this must be done after creating the window
|
|
|
|
glConfig.isFullscreen = (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) == SDL_WINDOW_FULLSCREEN;
|
|
#else
|
|
SDL_WM_SetCaption(ENGINE_VERSION, ENGINE_VERSION);
|
|
|
|
SetSDLIcon(); // for SDL1.2 this must be done before creating the window
|
|
|
|
if (SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, r_swapInterval.GetInteger()) < 0)
|
|
common->Warning("SDL_GL_SWAP_CONTROL not supported");
|
|
|
|
window = SDL_SetVideoMode(parms.width, parms.height, colorbits, flags);
|
|
if (!window) {
|
|
common->DPrintf("Couldn't set GL mode %d/%d/%d: %s",
|
|
channelcolorbits, tdepthbits, tstencilbits, SDL_GetError());
|
|
continue;
|
|
}
|
|
|
|
glConfig.vidWidth = window->w;
|
|
glConfig.vidHeight = window->h;
|
|
|
|
glConfig.isFullscreen = (window->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN;
|
|
#endif
|
|
|
|
#if defined(_WIN32) && defined(ID_ALLOW_TOOLS)
|
|
|
|
#if ! SDL_VERSION_ATLEAST(2, 0, 0)
|
|
#error "dhewm3 only supports the tools with SDL2, not SDL1!"
|
|
#endif
|
|
|
|
// The tools are Win32 specific. If building the tools
|
|
// then we know we are win32 and we have to include this
|
|
// config to get the editors to work.
|
|
|
|
// Get the HWND for later use.
|
|
SDL_SysWMinfo sdlinfo;
|
|
SDL_version sdlver;
|
|
SDL_VERSION(&sdlver);
|
|
sdlinfo.version = sdlver;
|
|
if (SDL_GetWindowWMInfo(window, &sdlinfo) && sdlinfo.subsystem == SDL_SYSWM_WINDOWS) {
|
|
win32.hWnd = sdlinfo.info.win.window;
|
|
win32.hDC = sdlinfo.info.win.hdc;
|
|
// NOTE: hInstance is set in main()
|
|
win32.hGLRC = qwglGetCurrentContext();
|
|
|
|
int pfIdx = GetPixelFormat(win32.hDC);
|
|
PIXELFORMATDESCRIPTOR src = {};
|
|
if (DescribePixelFormat(win32.hDC, pfIdx, sizeof(PIXELFORMATDESCRIPTOR), &win32.pfd) == 0)
|
|
{
|
|
common->Warning("DescribePixelFormat() failed: %d!\n", GetLastError());
|
|
PIXELFORMATDESCRIPTOR src =
|
|
{
|
|
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
|
|
1, // version number
|
|
PFD_DRAW_TO_WINDOW | // support window
|
|
PFD_SUPPORT_OPENGL | // support OpenGL
|
|
PFD_DOUBLEBUFFER, // double buffered
|
|
PFD_TYPE_RGBA, // RGBA type
|
|
32, // 32-bit color depth
|
|
0, 0, 0, 0, 0, 0, // color bits ignored
|
|
8, // 8 bit destination alpha
|
|
0, // shift bit ignored
|
|
0, // no accumulation buffer
|
|
0, 0, 0, 0, // accum bits ignored
|
|
24, // 24-bit z-buffer
|
|
8, // 8-bit stencil buffer
|
|
0, // no auxiliary buffer
|
|
PFD_MAIN_PLANE, // main layer
|
|
0, // reserved
|
|
0, 0, 0 // layer masks ignored
|
|
};
|
|
memcpy(&win32.pfd, &src, sizeof(PIXELFORMATDESCRIPTOR));
|
|
}
|
|
|
|
win32.piAttribIList = NULL;
|
|
|
|
win32.wglGetPixelFormatAttribivARB = (BOOL(WINAPI*)(HDC,int,int,UINT,const int*,int*))SDL_GL_GetProcAddress("wglGetPixelFormatAttribivARB");
|
|
win32.wglChoosePixelFormatARB = (BOOL(WINAPI*)(HDC,const int*,const FLOAT*,UINT,int*piFormats,UINT*))SDL_GL_GetProcAddress("wglChoosePixelFormatARB");
|
|
|
|
if(win32.wglGetPixelFormatAttribivARB != NULL && win32.wglChoosePixelFormatARB != NULL) {
|
|
const int queryAttributes[] = {
|
|
// equivalents of all the SDL_GL_* attributes we set above (and ones set implicitly)
|
|
WGL_DRAW_TO_WINDOW_ARB,
|
|
WGL_RED_BITS_ARB,
|
|
WGL_GREEN_BITS_ARB,
|
|
WGL_BLUE_BITS_ARB,
|
|
WGL_ALPHA_BITS_ARB,
|
|
WGL_DOUBLE_BUFFER_ARB,
|
|
WGL_DEPTH_BITS_ARB,
|
|
WGL_STENCIL_BITS_ARB,
|
|
// WGL_ACCUM_*_BITS_ARB - not used
|
|
WGL_STEREO_ARB,
|
|
WGL_SAMPLE_BUFFERS_ARB,
|
|
WGL_SAMPLES_ARB,
|
|
// WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB - not used
|
|
WGL_ACCELERATION_ARB,
|
|
};
|
|
enum { NUM_ATTRIBUTES = sizeof(queryAttributes)/sizeof(queryAttributes[0]) };
|
|
int queryResults[NUM_ATTRIBUTES] = {};
|
|
|
|
win32.wglGetPixelFormatAttribivARB(win32.hDC, pfIdx, PFD_MAIN_PLANE, NUM_ATTRIBUTES, queryAttributes, queryResults);
|
|
|
|
static int attribIList[2*NUM_ATTRIBUTES+2] = {}; // +2 for terminating 0, 0 pair
|
|
for(int i=0; i<NUM_ATTRIBUTES; ++i) {
|
|
attribIList[i*2] = queryAttributes[i];
|
|
attribIList[i*2+1] = queryResults[i];
|
|
}
|
|
win32.piAttribIList = attribIList;
|
|
}
|
|
} else {
|
|
// TODO: can we just disable them?
|
|
common->Error("SDL_GetWindowWMInfo(), which is needed for Tools to work, failed!");
|
|
}
|
|
#endif // defined(_WIN32) && defined(ID_ALLOW_TOOLS)
|
|
|
|
common->Printf("Requested %d color bits per chan, %d alpha %d depth, %d stencil\n",
|
|
channelcolorbits, talphabits, tdepthbits, tstencilbits);
|
|
|
|
{
|
|
int r, g, b, a, d, s;
|
|
SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &r);
|
|
SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &g);
|
|
SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &b);
|
|
SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &a);
|
|
SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &d);
|
|
SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &s);
|
|
|
|
common->Printf("Got %d stencil bits, %d depth bits, color bits: r%d g%d b%d a%d\n", s, d, r, g, b, a);
|
|
|
|
glConfig.colorBits = r+g+b; // a bit imprecise, but seems to be used only in GfxInfo_f()
|
|
glConfig.alphabits = a;
|
|
glConfig.depthBits = d;
|
|
glConfig.stencilBits = s;
|
|
}
|
|
|
|
glConfig.displayFrequency = 0;
|
|
|
|
break;
|
|
}
|
|
|
|
if (!window) {
|
|
common->Warning("No usable GL mode found: %s", SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
GLimp_SetScreenParms
|
|
===================
|
|
*/
|
|
bool GLimp_SetScreenParms(glimpParms_t parms) {
|
|
common->DPrintf("TODO: GLimp_ActivateContext\n");
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
GLimp_Shutdown
|
|
===================
|
|
*/
|
|
void GLimp_Shutdown() {
|
|
common->Printf("Shutting down OpenGL subsystem\n");
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
if (context) {
|
|
SDL_GL_DeleteContext(context);
|
|
context = NULL;
|
|
}
|
|
|
|
if (window) {
|
|
SDL_DestroyWindow(window);
|
|
window = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===================
|
|
GLimp_SwapBuffers
|
|
===================
|
|
*/
|
|
void GLimp_SwapBuffers() {
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
SDL_GL_SwapWindow(window);
|
|
#else
|
|
SDL_GL_SwapBuffers();
|
|
#endif
|
|
}
|
|
|
|
static bool gammaOrigError = false;
|
|
static bool gammaOrigSet = false;
|
|
static unsigned short gammaOrigRed[256];
|
|
static unsigned short gammaOrigGreen[256];
|
|
static unsigned short gammaOrigBlue[256];
|
|
|
|
/*
|
|
=================
|
|
GLimp_SetGamma
|
|
=================
|
|
*/
|
|
void GLimp_SetGamma(unsigned short red[256], unsigned short green[256], unsigned short blue[256]) {
|
|
if (!window) {
|
|
common->Warning("GLimp_SetGamma called without window");
|
|
return;
|
|
}
|
|
|
|
if ( !gammaOrigSet ) {
|
|
gammaOrigSet = true;
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
if ( SDL_GetWindowGammaRamp( window, gammaOrigRed, gammaOrigGreen, gammaOrigBlue ) == -1 ) {
|
|
#else
|
|
if ( SDL_GetGammaRamp( gammaOrigRed, gammaOrigGreen, gammaOrigBlue ) == -1 ) {
|
|
#endif
|
|
gammaOrigError = true;
|
|
common->Warning( "Failed to get Gamma Ramp: %s\n", SDL_GetError() );
|
|
}
|
|
}
|
|
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
if (SDL_SetWindowGammaRamp(window, red, green, blue))
|
|
#else
|
|
if (SDL_SetGammaRamp(red, green, blue))
|
|
#endif
|
|
common->Warning("Couldn't set gamma ramp: %s", SDL_GetError());
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GLimp_ResetGamma
|
|
|
|
Restore original system gamma setting
|
|
=================
|
|
*/
|
|
void GLimp_ResetGamma() {
|
|
if( gammaOrigError ) {
|
|
common->Warning( "Can't reset hardware gamma because getting the Gamma Ramp at startup failed!\n" );
|
|
common->Warning( "You might have to restart the game for gamma/brightness in shaders to work properly.\n" );
|
|
return;
|
|
}
|
|
|
|
if( gammaOrigSet ) {
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
SDL_SetWindowGammaRamp( window, gammaOrigRed, gammaOrigGreen, gammaOrigBlue );
|
|
#else
|
|
SDL_SetGammaRamp( gammaOrigRed, gammaOrigGreen, gammaOrigBlue );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
GLimp_ActivateContext
|
|
=================
|
|
*/
|
|
void GLimp_ActivateContext() {
|
|
common->DPrintf("TODO: GLimp_ActivateContext\n");
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GLimp_DeactivateContext
|
|
=================
|
|
*/
|
|
void GLimp_DeactivateContext() {
|
|
common->DPrintf("TODO: GLimp_DeactivateContext\n");
|
|
}
|
|
|
|
/*
|
|
===================
|
|
GLimp_ExtensionPointer
|
|
===================
|
|
*/
|
|
GLExtension_t GLimp_ExtensionPointer(const char *name) {
|
|
assert(SDL_WasInit(SDL_INIT_VIDEO));
|
|
|
|
return (GLExtension_t)SDL_GL_GetProcAddress(name);
|
|
}
|
|
|
|
void GLimp_GrabInput(int flags) {
|
|
bool grab = flags & GRAB_ENABLE;
|
|
|
|
if (grab && (flags & GRAB_REENABLE))
|
|
grab = false;
|
|
|
|
if (flags & GRAB_SETSTATE)
|
|
grabbed = grab;
|
|
|
|
if (in_nograb.GetBool())
|
|
grab = false;
|
|
|
|
if (!window) {
|
|
common->Warning("GLimp_GrabInput called without window");
|
|
return;
|
|
}
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
SDL_ShowCursor(flags & GRAB_HIDECURSOR ? SDL_DISABLE : SDL_ENABLE);
|
|
SDL_SetRelativeMouseMode((grab && (flags & GRAB_HIDECURSOR)) ? SDL_TRUE : SDL_FALSE);
|
|
SDL_SetWindowGrab(window, grab ? SDL_TRUE : SDL_FALSE);
|
|
#else
|
|
SDL_ShowCursor(flags & GRAB_HIDECURSOR ? SDL_DISABLE : SDL_ENABLE);
|
|
SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF);
|
|
#endif
|
|
}
|