mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-12-13 22:31:25 +00:00
79ad905e05
Excluding 3rd party files.
709 lines
13 KiB
C++
709 lines
13 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "../../../idlib/precompiled.h"
|
|
#pragma hdrstop
|
|
|
|
#include "dmap.h"
|
|
|
|
int c_active_brushes;
|
|
|
|
int c_nodes;
|
|
|
|
// if a brush just barely pokes onto the other side,
|
|
// let it slide by without chopping
|
|
#define PLANESIDE_EPSILON 0.001
|
|
//0.1
|
|
|
|
|
|
|
|
|
|
/*
|
|
================
|
|
CountBrushList
|
|
================
|
|
*/
|
|
int CountBrushList (uBrush_t *brushes)
|
|
{
|
|
int c;
|
|
|
|
c = 0;
|
|
for ( ; brushes ; brushes = brushes->next)
|
|
c++;
|
|
return c;
|
|
}
|
|
|
|
|
|
int BrushSizeForSides( int numsides ) {
|
|
int c;
|
|
|
|
// allocate a structure with a variable number of sides at the end
|
|
// c = (int)&(((uBrush_t *)0)->sides[numsides]); // bounds checker complains about this
|
|
c = sizeof( uBrush_t ) + sizeof( side_t ) * (numsides - 6);
|
|
|
|
return c;
|
|
}
|
|
|
|
/*
|
|
================
|
|
AllocBrush
|
|
================
|
|
*/
|
|
uBrush_t *AllocBrush (int numsides)
|
|
{
|
|
uBrush_t *bb;
|
|
int c;
|
|
|
|
c = BrushSizeForSides( numsides );
|
|
|
|
bb = (uBrush_t *)Mem_Alloc(c);
|
|
memset (bb, 0, c);
|
|
c_active_brushes++;
|
|
return bb;
|
|
}
|
|
|
|
/*
|
|
================
|
|
FreeBrush
|
|
================
|
|
*/
|
|
void FreeBrush (uBrush_t *brushes)
|
|
{
|
|
int i;
|
|
|
|
for ( i = 0 ; i < brushes->numsides ; i++ ) {
|
|
if ( brushes->sides[i].winding ) {
|
|
delete brushes->sides[i].winding;
|
|
}
|
|
if ( brushes->sides[i].visibleHull ) {
|
|
delete brushes->sides[i].visibleHull;
|
|
}
|
|
}
|
|
Mem_Free (brushes);
|
|
c_active_brushes--;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FreeBrushList
|
|
================
|
|
*/
|
|
void FreeBrushList (uBrush_t *brushes)
|
|
{
|
|
uBrush_t *next;
|
|
|
|
for ( ; brushes ; brushes = next)
|
|
{
|
|
next = brushes->next;
|
|
|
|
FreeBrush (brushes);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CopyBrush
|
|
|
|
Duplicates the brush, the sides, and the windings
|
|
==================
|
|
*/
|
|
uBrush_t *CopyBrush (uBrush_t *brush)
|
|
{
|
|
uBrush_t *newbrush;
|
|
int size;
|
|
int i;
|
|
|
|
size = BrushSizeForSides( brush->numsides );
|
|
|
|
newbrush = AllocBrush (brush->numsides);
|
|
memcpy (newbrush, brush, size);
|
|
|
|
for (i=0 ; i<brush->numsides ; i++)
|
|
{
|
|
if (brush->sides[i].winding)
|
|
newbrush->sides[i].winding = brush->sides[i].winding->Copy();
|
|
}
|
|
|
|
return newbrush;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
DrawBrushList
|
|
================
|
|
*/
|
|
void DrawBrushList (uBrush_t *brush)
|
|
{
|
|
int i;
|
|
side_t *s;
|
|
|
|
GLS_BeginScene ();
|
|
for ( ; brush ; brush=brush->next)
|
|
{
|
|
for (i=0 ; i<brush->numsides ; i++)
|
|
{
|
|
s = &brush->sides[i];
|
|
if (!s->winding)
|
|
continue;
|
|
GLS_Winding (s->winding, 0);
|
|
}
|
|
}
|
|
GLS_EndScene ();
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
PrintBrush
|
|
=============
|
|
*/
|
|
void PrintBrush (uBrush_t *brush)
|
|
{
|
|
int i;
|
|
|
|
common->Printf( "brush: %p\n", brush );
|
|
for ( i=0;i<brush->numsides ; i++ ) {
|
|
brush->sides[i].winding->Print();
|
|
common->Printf ("\n");
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
BoundBrush
|
|
|
|
Sets the mins/maxs based on the windings
|
|
returns false if the brush doesn't enclose a valid volume
|
|
==================
|
|
*/
|
|
bool BoundBrush (uBrush_t *brush) {
|
|
int i, j;
|
|
idWinding *w;
|
|
|
|
brush->bounds.Clear();
|
|
for ( i = 0; i < brush->numsides; i++ ) {
|
|
w = brush->sides[i].winding;
|
|
if (!w)
|
|
continue;
|
|
for ( j = 0; j < w->GetNumPoints(); j++ )
|
|
brush->bounds.AddPoint( (*w)[j].ToVec3() );
|
|
}
|
|
|
|
for ( i = 0; i < 3; i++ ) {
|
|
if (brush->bounds[0][i] < MIN_WORLD_COORD || brush->bounds[1][i] > MAX_WORLD_COORD
|
|
|| brush->bounds[0][i] >= brush->bounds[1][i] ) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CreateBrushWindings
|
|
|
|
makes basewindigs for sides and mins / maxs for the brush
|
|
returns false if the brush doesn't enclose a valid volume
|
|
==================
|
|
*/
|
|
bool CreateBrushWindings (uBrush_t *brush) {
|
|
int i, j;
|
|
idWinding *w;
|
|
idPlane *plane;
|
|
side_t *side;
|
|
|
|
for ( i = 0; i < brush->numsides; i++ ) {
|
|
side = &brush->sides[i];
|
|
plane = &dmapGlobals.mapPlanes[side->planenum];
|
|
w = new idWinding( *plane );
|
|
for ( j = 0; j < brush->numsides && w; j++ ) {
|
|
if ( i == j ) {
|
|
continue;
|
|
}
|
|
if ( brush->sides[j].planenum == ( brush->sides[i].planenum ^ 1 ) ) {
|
|
continue; // back side clipaway
|
|
}
|
|
plane = &dmapGlobals.mapPlanes[brush->sides[j].planenum^1];
|
|
w = w->Clip( *plane, 0 );//CLIP_EPSILON);
|
|
}
|
|
if ( side->winding ) {
|
|
delete side->winding;
|
|
}
|
|
side->winding = w;
|
|
}
|
|
|
|
return BoundBrush( brush );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
BrushFromBounds
|
|
|
|
Creates a new axial brush
|
|
==================
|
|
*/
|
|
uBrush_t *BrushFromBounds( const idBounds &bounds ) {
|
|
uBrush_t *b;
|
|
int i;
|
|
idPlane plane;
|
|
|
|
b = AllocBrush (6);
|
|
b->numsides = 6;
|
|
for (i=0 ; i<3 ; i++) {
|
|
plane[0] = plane[1] = plane[2] = 0;
|
|
plane[i] = 1;
|
|
plane[3] = -bounds[1][i];
|
|
b->sides[i].planenum = FindFloatPlane( plane );
|
|
|
|
plane[i] = -1;
|
|
plane[3] = bounds[0][i];
|
|
b->sides[3+i].planenum = FindFloatPlane( plane );
|
|
}
|
|
|
|
CreateBrushWindings (b);
|
|
|
|
return b;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
BrushVolume
|
|
|
|
==================
|
|
*/
|
|
float BrushVolume (uBrush_t *brush) {
|
|
int i;
|
|
idWinding *w;
|
|
idVec3 corner;
|
|
float d, area, volume;
|
|
idPlane *plane;
|
|
|
|
if (!brush)
|
|
return 0;
|
|
|
|
// grab the first valid point as the corner
|
|
|
|
w = NULL;
|
|
for ( i = 0; i < brush->numsides; i++ ) {
|
|
w = brush->sides[i].winding;
|
|
if (w)
|
|
break;
|
|
}
|
|
if (!w) {
|
|
return 0;
|
|
}
|
|
VectorCopy ( (*w)[0], corner);
|
|
|
|
// make tetrahedrons to all other faces
|
|
|
|
volume = 0;
|
|
for ( ; i < brush->numsides; i++ )
|
|
{
|
|
w = brush->sides[i].winding;
|
|
if (!w)
|
|
continue;
|
|
plane = &dmapGlobals.mapPlanes[brush->sides[i].planenum];
|
|
d = -plane->Distance( corner );
|
|
area = w->GetArea();
|
|
volume += d * area;
|
|
}
|
|
|
|
volume /= 3;
|
|
return volume;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
WriteBspBrushMap
|
|
|
|
FIXME: use new brush format
|
|
==================
|
|
*/
|
|
void WriteBspBrushMap( const char *name, uBrush_t *list ) {
|
|
idFile * f;
|
|
side_t * s;
|
|
int i;
|
|
idWinding * w;
|
|
|
|
common->Printf ("writing %s\n", name);
|
|
f = fileSystem->OpenFileWrite( name );
|
|
|
|
if ( !f ) {
|
|
common->Error( "Can't write %s\b", name);
|
|
}
|
|
|
|
f->Printf( "{\n\"classname\" \"worldspawn\"\n" );
|
|
|
|
for ( ; list ; list=list->next )
|
|
{
|
|
f->Printf( "{\n" );
|
|
for (i=0,s=list->sides ; i<list->numsides ; i++,s++)
|
|
{
|
|
w = new idWinding( dmapGlobals.mapPlanes[s->planenum] );
|
|
|
|
f->Printf ("( %i %i %i ) ", (int)(*w)[0][0], (int)(*w)[0][1], (int)(*w)[0][2]);
|
|
f->Printf ("( %i %i %i ) ", (int)(*w)[1][0], (int)(*w)[1][1], (int)(*w)[1][2]);
|
|
f->Printf ("( %i %i %i ) ", (int)(*w)[2][0], (int)(*w)[2][1], (int)(*w)[2][2]);
|
|
|
|
f->Printf ("notexture 0 0 0 1 1\n" );
|
|
delete w;
|
|
}
|
|
f->Printf ("}\n");
|
|
}
|
|
f->Printf ("}\n");
|
|
|
|
fileSystem->CloseFile(f);
|
|
|
|
}
|
|
|
|
|
|
//=====================================================================================
|
|
|
|
/*
|
|
====================
|
|
FilterBrushIntoTree_r
|
|
|
|
====================
|
|
*/
|
|
int FilterBrushIntoTree_r( uBrush_t *b, node_t *node ) {
|
|
uBrush_t *front, *back;
|
|
int c;
|
|
|
|
if ( !b ) {
|
|
return 0;
|
|
}
|
|
|
|
// add it to the leaf list
|
|
if ( node->planenum == PLANENUM_LEAF ) {
|
|
b->next = node->brushlist;
|
|
node->brushlist = b;
|
|
|
|
// classify the leaf by the structural brush
|
|
if ( b->opaque ) {
|
|
node->opaque = true;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
// split it by the node plane
|
|
SplitBrush ( b, node->planenum, &front, &back );
|
|
FreeBrush( b );
|
|
|
|
c = 0;
|
|
c += FilterBrushIntoTree_r( front, node->children[0] );
|
|
c += FilterBrushIntoTree_r( back, node->children[1] );
|
|
|
|
return c;
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
FilterBrushesIntoTree
|
|
|
|
Mark the leafs as opaque and areaportals and put brush
|
|
fragments in each leaf so portal surfaces can be matched
|
|
to materials
|
|
=====================
|
|
*/
|
|
void FilterBrushesIntoTree( uEntity_t *e ) {
|
|
primitive_t *prim;
|
|
uBrush_t *b, *newb;
|
|
int r;
|
|
int c_unique, c_clusters;
|
|
|
|
common->Printf( "----- FilterBrushesIntoTree -----\n");
|
|
|
|
c_unique = 0;
|
|
c_clusters = 0;
|
|
for ( prim = e->primitives ; prim ; prim = prim->next ) {
|
|
b = prim->brush;
|
|
if ( !b ) {
|
|
continue;
|
|
}
|
|
c_unique++;
|
|
newb = CopyBrush( b );
|
|
r = FilterBrushIntoTree_r( newb, e->tree->headnode );
|
|
c_clusters += r;
|
|
}
|
|
|
|
common->Printf( "%5i total brushes\n", c_unique );
|
|
common->Printf( "%5i cluster references\n", c_clusters );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
================
|
|
AllocTree
|
|
================
|
|
*/
|
|
tree_t *AllocTree (void)
|
|
{
|
|
tree_t *tree;
|
|
|
|
tree = (tree_t *)Mem_Alloc(sizeof(*tree));
|
|
memset (tree, 0, sizeof(*tree));
|
|
tree->bounds.Clear();
|
|
|
|
return tree;
|
|
}
|
|
|
|
/*
|
|
================
|
|
AllocNode
|
|
================
|
|
*/
|
|
node_t *AllocNode (void)
|
|
{
|
|
node_t *node;
|
|
|
|
node = (node_t *)Mem_Alloc(sizeof(*node));
|
|
memset (node, 0, sizeof(*node));
|
|
|
|
return node;
|
|
}
|
|
|
|
//============================================================
|
|
|
|
/*
|
|
==================
|
|
BrushMostlyOnSide
|
|
|
|
==================
|
|
*/
|
|
int BrushMostlyOnSide (uBrush_t *brush, idPlane &plane) {
|
|
int i, j;
|
|
idWinding *w;
|
|
float d, max;
|
|
int side;
|
|
|
|
max = 0;
|
|
side = PSIDE_FRONT;
|
|
for ( i = 0; i < brush->numsides; i++ ) {
|
|
w = brush->sides[i].winding;
|
|
if (!w)
|
|
continue;
|
|
for ( j = 0; j < w->GetNumPoints(); j++ )
|
|
{
|
|
d = plane.Distance( (*w)[j].ToVec3() );
|
|
if (d > max)
|
|
{
|
|
max = d;
|
|
side = PSIDE_FRONT;
|
|
}
|
|
if (-d > max)
|
|
{
|
|
max = -d;
|
|
side = PSIDE_BACK;
|
|
}
|
|
}
|
|
}
|
|
return side;
|
|
}
|
|
|
|
/*
|
|
================
|
|
SplitBrush
|
|
|
|
Generates two new brushes, leaving the original
|
|
unchanged
|
|
================
|
|
*/
|
|
void SplitBrush (uBrush_t *brush, int planenum, uBrush_t **front, uBrush_t **back) {
|
|
uBrush_t *b[2];
|
|
int i, j;
|
|
idWinding *w, *cw[2], *midwinding;
|
|
side_t *s, *cs;
|
|
float d, d_front, d_back;
|
|
|
|
*front = *back = NULL;
|
|
idPlane &plane = dmapGlobals.mapPlanes[planenum];
|
|
|
|
// check all points
|
|
d_front = d_back = 0;
|
|
for ( i = 0; i < brush->numsides; i++ )
|
|
{
|
|
w = brush->sides[i].winding;
|
|
if (!w) {
|
|
continue;
|
|
}
|
|
for ( j = 0; j < w->GetNumPoints(); j++ ) {
|
|
d = plane.Distance( (*w)[j].ToVec3() );
|
|
if (d > 0 && d > d_front)
|
|
d_front = d;
|
|
if (d < 0 && d < d_back)
|
|
d_back = d;
|
|
}
|
|
}
|
|
if (d_front < 0.1) // PLANESIDE_EPSILON)
|
|
{ // only on back
|
|
*back = CopyBrush( brush );
|
|
return;
|
|
}
|
|
if (d_back > -0.1) // PLANESIDE_EPSILON)
|
|
{ // only on front
|
|
*front = CopyBrush( brush );
|
|
return;
|
|
}
|
|
|
|
// create a new winding from the split plane
|
|
|
|
w = new idWinding( plane );
|
|
for ( i = 0; i < brush->numsides && w; i++ ) {
|
|
idPlane &plane2 = dmapGlobals.mapPlanes[brush->sides[i].planenum ^ 1];
|
|
w = w->Clip( plane2, 0 ); // PLANESIDE_EPSILON);
|
|
}
|
|
|
|
if ( !w || w->IsTiny() ) {
|
|
// the brush isn't really split
|
|
int side;
|
|
|
|
side = BrushMostlyOnSide( brush, plane );
|
|
if (side == PSIDE_FRONT)
|
|
*front = CopyBrush (brush);
|
|
if (side == PSIDE_BACK)
|
|
*back = CopyBrush (brush);
|
|
return;
|
|
}
|
|
|
|
if ( w->IsHuge() ) {
|
|
common->Printf ("WARNING: huge winding\n");
|
|
}
|
|
|
|
midwinding = w;
|
|
|
|
// split it for real
|
|
|
|
for ( i = 0; i < 2; i++ ) {
|
|
b[i] = AllocBrush (brush->numsides+1);
|
|
memcpy( b[i], brush, sizeof( uBrush_t ) - sizeof( brush->sides ) );
|
|
b[i]->numsides = 0;
|
|
b[i]->next = NULL;
|
|
b[i]->original = brush->original;
|
|
}
|
|
|
|
// split all the current windings
|
|
|
|
for ( i = 0; i < brush->numsides; i++ ) {
|
|
s = &brush->sides[i];
|
|
w = s->winding;
|
|
if (!w)
|
|
continue;
|
|
w->Split( plane, 0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1] );
|
|
for ( j = 0; j < 2; j++ ) {
|
|
if ( !cw[j] ) {
|
|
continue;
|
|
}
|
|
/*
|
|
if ( cw[j]->IsTiny() )
|
|
{
|
|
delete cw[j];
|
|
continue;
|
|
}
|
|
*/
|
|
cs = &b[j]->sides[b[j]->numsides];
|
|
b[j]->numsides++;
|
|
*cs = *s;
|
|
cs->winding = cw[j];
|
|
}
|
|
}
|
|
|
|
|
|
// see if we have valid polygons on both sides
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
if ( !BoundBrush (b[i]) ) {
|
|
break;
|
|
}
|
|
|
|
if ( b[i]->numsides < 3 )
|
|
{
|
|
FreeBrush (b[i]);
|
|
b[i] = NULL;
|
|
}
|
|
}
|
|
|
|
if ( !(b[0] && b[1]) )
|
|
{
|
|
if (!b[0] && !b[1])
|
|
common->Printf ("split removed brush\n");
|
|
else
|
|
common->Printf ("split not on both sides\n");
|
|
if (b[0])
|
|
{
|
|
FreeBrush (b[0]);
|
|
*front = CopyBrush (brush);
|
|
}
|
|
if (b[1])
|
|
{
|
|
FreeBrush (b[1]);
|
|
*back = CopyBrush (brush);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// add the midwinding to both sides
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
cs = &b[i]->sides[b[i]->numsides];
|
|
b[i]->numsides++;
|
|
|
|
cs->planenum = planenum^i^1;
|
|
cs->material = NULL;
|
|
if (i==0)
|
|
cs->winding = midwinding->Copy();
|
|
else
|
|
cs->winding = midwinding;
|
|
}
|
|
|
|
{
|
|
float v1;
|
|
int i;
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
v1 = BrushVolume (b[i]);
|
|
if (v1 < 1.0)
|
|
{
|
|
FreeBrush (b[i]);
|
|
b[i] = NULL;
|
|
// common->Printf ("tiny volume after clip\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
*front = b[0];
|
|
*back = b[1];
|
|
}
|