/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see .
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../../idlib/precompiled.h"
#pragma hdrstop
#include "dmap.h"
int c_active_brushes;
int c_nodes;
// if a brush just barely pokes onto the other side,
// let it slide by without chopping
#define PLANESIDE_EPSILON 0.001
//0.1
/*
================
CountBrushList
================
*/
int CountBrushList (uBrush_t *brushes)
{
int c;
c = 0;
for ( ; brushes ; brushes = brushes->next)
c++;
return c;
}
int BrushSizeForSides( int numsides ) {
int c;
// allocate a structure with a variable number of sides at the end
// c = (int)&(((uBrush_t *)0)->sides[numsides]); // bounds checker complains about this
c = sizeof( uBrush_t ) + sizeof( side_t ) * (numsides - 6);
return c;
}
/*
================
AllocBrush
================
*/
uBrush_t *AllocBrush (int numsides)
{
uBrush_t *bb;
int c;
c = BrushSizeForSides( numsides );
bb = (uBrush_t *)Mem_Alloc(c);
memset (bb, 0, c);
c_active_brushes++;
return bb;
}
/*
================
FreeBrush
================
*/
void FreeBrush (uBrush_t *brushes)
{
int i;
for ( i = 0 ; i < brushes->numsides ; i++ ) {
if ( brushes->sides[i].winding ) {
delete brushes->sides[i].winding;
}
if ( brushes->sides[i].visibleHull ) {
delete brushes->sides[i].visibleHull;
}
}
Mem_Free (brushes);
c_active_brushes--;
}
/*
================
FreeBrushList
================
*/
void FreeBrushList (uBrush_t *brushes)
{
uBrush_t *next;
for ( ; brushes ; brushes = next)
{
next = brushes->next;
FreeBrush (brushes);
}
}
/*
==================
CopyBrush
Duplicates the brush, the sides, and the windings
==================
*/
uBrush_t *CopyBrush (uBrush_t *brush)
{
uBrush_t *newbrush;
int size;
int i;
size = BrushSizeForSides( brush->numsides );
newbrush = AllocBrush (brush->numsides);
memcpy (newbrush, brush, size);
for (i=0 ; inumsides ; i++)
{
if (brush->sides[i].winding)
newbrush->sides[i].winding = brush->sides[i].winding->Copy();
}
return newbrush;
}
/*
================
DrawBrushList
================
*/
void DrawBrushList (uBrush_t *brush)
{
int i;
side_t *s;
GLS_BeginScene ();
for ( ; brush ; brush=brush->next)
{
for (i=0 ; inumsides ; i++)
{
s = &brush->sides[i];
if (!s->winding)
continue;
GLS_Winding (s->winding, 0);
}
}
GLS_EndScene ();
}
/*
=============
PrintBrush
=============
*/
void PrintBrush (uBrush_t *brush)
{
int i;
common->Printf( "brush: %p\n", brush );
for ( i=0;inumsides ; i++ ) {
brush->sides[i].winding->Print();
common->Printf ("\n");
}
}
/*
==================
BoundBrush
Sets the mins/maxs based on the windings
returns false if the brush doesn't enclose a valid volume
==================
*/
bool BoundBrush (uBrush_t *brush) {
int i, j;
idWinding *w;
brush->bounds.Clear();
for ( i = 0; i < brush->numsides; i++ ) {
w = brush->sides[i].winding;
if (!w)
continue;
for ( j = 0; j < w->GetNumPoints(); j++ )
brush->bounds.AddPoint( (*w)[j].ToVec3() );
}
for ( i = 0; i < 3; i++ ) {
if (brush->bounds[0][i] < MIN_WORLD_COORD || brush->bounds[1][i] > MAX_WORLD_COORD
|| brush->bounds[0][i] >= brush->bounds[1][i] ) {
return false;
}
}
return true;
}
/*
==================
CreateBrushWindings
makes basewindigs for sides and mins / maxs for the brush
returns false if the brush doesn't enclose a valid volume
==================
*/
bool CreateBrushWindings (uBrush_t *brush) {
int i, j;
idWinding *w;
idPlane *plane;
side_t *side;
for ( i = 0; i < brush->numsides; i++ ) {
side = &brush->sides[i];
plane = &dmapGlobals.mapPlanes[side->planenum];
w = new idWinding( *plane );
for ( j = 0; j < brush->numsides && w; j++ ) {
if ( i == j ) {
continue;
}
if ( brush->sides[j].planenum == ( brush->sides[i].planenum ^ 1 ) ) {
continue; // back side clipaway
}
plane = &dmapGlobals.mapPlanes[brush->sides[j].planenum^1];
w = w->Clip( *plane, 0 );//CLIP_EPSILON);
}
if ( side->winding ) {
delete side->winding;
}
side->winding = w;
}
return BoundBrush( brush );
}
/*
==================
BrushFromBounds
Creates a new axial brush
==================
*/
uBrush_t *BrushFromBounds( const idBounds &bounds ) {
uBrush_t *b;
int i;
idPlane plane;
b = AllocBrush (6);
b->numsides = 6;
for (i=0 ; i<3 ; i++) {
plane[0] = plane[1] = plane[2] = 0;
plane[i] = 1;
plane[3] = -bounds[1][i];
b->sides[i].planenum = FindFloatPlane( plane );
plane[i] = -1;
plane[3] = bounds[0][i];
b->sides[3+i].planenum = FindFloatPlane( plane );
}
CreateBrushWindings (b);
return b;
}
/*
==================
BrushVolume
==================
*/
float BrushVolume (uBrush_t *brush) {
int i;
idWinding *w;
idVec3 corner;
float d, area, volume;
idPlane *plane;
if (!brush)
return 0;
// grab the first valid point as the corner
w = NULL;
for ( i = 0; i < brush->numsides; i++ ) {
w = brush->sides[i].winding;
if (w)
break;
}
if (!w) {
return 0;
}
VectorCopy ( (*w)[0], corner);
// make tetrahedrons to all other faces
volume = 0;
for ( ; i < brush->numsides; i++ )
{
w = brush->sides[i].winding;
if (!w)
continue;
plane = &dmapGlobals.mapPlanes[brush->sides[i].planenum];
d = -plane->Distance( corner );
area = w->GetArea();
volume += d * area;
}
volume /= 3;
return volume;
}
/*
==================
WriteBspBrushMap
FIXME: use new brush format
==================
*/
void WriteBspBrushMap( const char *name, uBrush_t *list ) {
idFile * f;
side_t * s;
int i;
idWinding * w;
common->Printf ("writing %s\n", name);
f = fileSystem->OpenFileWrite( name );
if ( !f ) {
common->Error( "Can't write %s\b", name);
}
f->Printf( "{\n\"classname\" \"worldspawn\"\n" );
for ( ; list ; list=list->next )
{
f->Printf( "{\n" );
for (i=0,s=list->sides ; inumsides ; i++,s++)
{
w = new idWinding( dmapGlobals.mapPlanes[s->planenum] );
f->Printf ("( %i %i %i ) ", (int)(*w)[0][0], (int)(*w)[0][1], (int)(*w)[0][2]);
f->Printf ("( %i %i %i ) ", (int)(*w)[1][0], (int)(*w)[1][1], (int)(*w)[1][2]);
f->Printf ("( %i %i %i ) ", (int)(*w)[2][0], (int)(*w)[2][1], (int)(*w)[2][2]);
f->Printf ("notexture 0 0 0 1 1\n" );
delete w;
}
f->Printf ("}\n");
}
f->Printf ("}\n");
fileSystem->CloseFile(f);
}
//=====================================================================================
/*
====================
FilterBrushIntoTree_r
====================
*/
int FilterBrushIntoTree_r( uBrush_t *b, node_t *node ) {
uBrush_t *front, *back;
int c;
if ( !b ) {
return 0;
}
// add it to the leaf list
if ( node->planenum == PLANENUM_LEAF ) {
b->next = node->brushlist;
node->brushlist = b;
// classify the leaf by the structural brush
if ( b->opaque ) {
node->opaque = true;
}
return 1;
}
// split it by the node plane
SplitBrush ( b, node->planenum, &front, &back );
FreeBrush( b );
c = 0;
c += FilterBrushIntoTree_r( front, node->children[0] );
c += FilterBrushIntoTree_r( back, node->children[1] );
return c;
}
/*
=====================
FilterBrushesIntoTree
Mark the leafs as opaque and areaportals and put brush
fragments in each leaf so portal surfaces can be matched
to materials
=====================
*/
void FilterBrushesIntoTree( uEntity_t *e ) {
primitive_t *prim;
uBrush_t *b, *newb;
int r;
int c_unique, c_clusters;
common->Printf( "----- FilterBrushesIntoTree -----\n");
c_unique = 0;
c_clusters = 0;
for ( prim = e->primitives ; prim ; prim = prim->next ) {
b = prim->brush;
if ( !b ) {
continue;
}
c_unique++;
newb = CopyBrush( b );
r = FilterBrushIntoTree_r( newb, e->tree->headnode );
c_clusters += r;
}
common->Printf( "%5i total brushes\n", c_unique );
common->Printf( "%5i cluster references\n", c_clusters );
}
/*
================
AllocTree
================
*/
tree_t *AllocTree (void)
{
tree_t *tree;
tree = (tree_t *)Mem_Alloc(sizeof(*tree));
memset (tree, 0, sizeof(*tree));
tree->bounds.Clear();
return tree;
}
/*
================
AllocNode
================
*/
node_t *AllocNode (void)
{
node_t *node;
node = (node_t *)Mem_Alloc(sizeof(*node));
memset (node, 0, sizeof(*node));
return node;
}
//============================================================
/*
==================
BrushMostlyOnSide
==================
*/
int BrushMostlyOnSide (uBrush_t *brush, idPlane &plane) {
int i, j;
idWinding *w;
float d, max;
int side;
max = 0;
side = PSIDE_FRONT;
for ( i = 0; i < brush->numsides; i++ ) {
w = brush->sides[i].winding;
if (!w)
continue;
for ( j = 0; j < w->GetNumPoints(); j++ )
{
d = plane.Distance( (*w)[j].ToVec3() );
if (d > max)
{
max = d;
side = PSIDE_FRONT;
}
if (-d > max)
{
max = -d;
side = PSIDE_BACK;
}
}
}
return side;
}
/*
================
SplitBrush
Generates two new brushes, leaving the original
unchanged
================
*/
void SplitBrush (uBrush_t *brush, int planenum, uBrush_t **front, uBrush_t **back) {
uBrush_t *b[2];
int i, j;
idWinding *w, *cw[2], *midwinding;
side_t *s, *cs;
float d, d_front, d_back;
*front = *back = NULL;
idPlane &plane = dmapGlobals.mapPlanes[planenum];
// check all points
d_front = d_back = 0;
for ( i = 0; i < brush->numsides; i++ )
{
w = brush->sides[i].winding;
if (!w) {
continue;
}
for ( j = 0; j < w->GetNumPoints(); j++ ) {
d = plane.Distance( (*w)[j].ToVec3() );
if (d > 0 && d > d_front)
d_front = d;
if (d < 0 && d < d_back)
d_back = d;
}
}
if (d_front < 0.1) // PLANESIDE_EPSILON)
{ // only on back
*back = CopyBrush( brush );
return;
}
if (d_back > -0.1) // PLANESIDE_EPSILON)
{ // only on front
*front = CopyBrush( brush );
return;
}
// create a new winding from the split plane
w = new idWinding( plane );
for ( i = 0; i < brush->numsides && w; i++ ) {
idPlane &plane2 = dmapGlobals.mapPlanes[brush->sides[i].planenum ^ 1];
w = w->Clip( plane2, 0 ); // PLANESIDE_EPSILON);
}
if ( !w || w->IsTiny() ) {
// the brush isn't really split
int side;
side = BrushMostlyOnSide( brush, plane );
if (side == PSIDE_FRONT)
*front = CopyBrush (brush);
if (side == PSIDE_BACK)
*back = CopyBrush (brush);
return;
}
if ( w->IsHuge() ) {
common->Printf ("WARNING: huge winding\n");
}
midwinding = w;
// split it for real
for ( i = 0; i < 2; i++ ) {
b[i] = AllocBrush (brush->numsides+1);
memcpy( b[i], brush, sizeof( uBrush_t ) - sizeof( brush->sides ) );
b[i]->numsides = 0;
b[i]->next = NULL;
b[i]->original = brush->original;
}
// split all the current windings
for ( i = 0; i < brush->numsides; i++ ) {
s = &brush->sides[i];
w = s->winding;
if (!w)
continue;
w->Split( plane, 0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1] );
for ( j = 0; j < 2; j++ ) {
if ( !cw[j] ) {
continue;
}
/*
if ( cw[j]->IsTiny() )
{
delete cw[j];
continue;
}
*/
cs = &b[j]->sides[b[j]->numsides];
b[j]->numsides++;
*cs = *s;
cs->winding = cw[j];
}
}
// see if we have valid polygons on both sides
for (i=0 ; i<2 ; i++)
{
if ( !BoundBrush (b[i]) ) {
break;
}
if ( b[i]->numsides < 3 )
{
FreeBrush (b[i]);
b[i] = NULL;
}
}
if ( !(b[0] && b[1]) )
{
if (!b[0] && !b[1])
common->Printf ("split removed brush\n");
else
common->Printf ("split not on both sides\n");
if (b[0])
{
FreeBrush (b[0]);
*front = CopyBrush (brush);
}
if (b[1])
{
FreeBrush (b[1]);
*back = CopyBrush (brush);
}
return;
}
// add the midwinding to both sides
for (i=0 ; i<2 ; i++)
{
cs = &b[i]->sides[b[i]->numsides];
b[i]->numsides++;
cs->planenum = planenum^i^1;
cs->material = NULL;
if (i==0)
cs->winding = midwinding->Copy();
else
cs->winding = midwinding;
}
{
float v1;
int i;
for (i=0 ; i<2 ; i++)
{
v1 = BrushVolume (b[i]);
if (v1 < 1.0)
{
FreeBrush (b[i]);
b[i] = NULL;
// common->Printf ("tiny volume after clip\n");
}
}
}
*front = b[0];
*back = b[1];
}