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only override cmd->viewDef in RB_DrawView() if we're drawing the primary view (which for several calculations before actual drawing was set to the saved/locked render view) Note that r_lockSurfaces is more useful with r_useScissor 0 (otherwise there's black bars over the screen when moving) and r_shadows 0 (otherwise areas that weren't visible when locking are black because the lights there are skipped) remaining bug: gui surfaces move around the screen when looking around |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |