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d09ccb8539
so if someone configured 16x AA on a system that doesn't support it (like when using AMDs open source driver), 8x will be tried before falling back to a 640x480 window with no AA at all. (and then it'll try 4x and then 2x and then no AA at all, and only then reducing color depth will start, and even later it'll fall back to a small 640x480 window) |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |