dhewm3/neo/sys
Daniel Gibson d09ccb8539 If creating window fails, first try to reduce MSAA level, fix #440
so if someone configured 16x AA on a system that doesn't support it
(like when using AMDs open source driver), 8x will be tried before
falling back to a 640x480 window with no AA at all.
(and then it'll try 4x and then 2x and then no AA at all, and only then
 reducing color depth will start, and even later it'll fall back to
 a small 640x480 window)
2022-01-24 06:00:55 +01:00
..
aros dhewm3log.txt for AROS 2022-01-16 06:12:51 +01:00
cmake Use stb_vorbis instead of libogg and libvorbis(file) 2021-04-27 20:08:59 +02:00
linux POSIX: log output to save_path/dhewm3log.txt 2022-01-16 06:11:20 +01:00
osx Fix Mac build 2022-01-17 15:31:10 +01:00
posix POSIX: log output to save_path/dhewm3log.txt 2022-01-16 06:11:20 +01:00
stub Do gamma correction (r_gamma, r_brightness) in shaders 2021-06-20 03:36:39 +02:00
win32 dhewm3log.txt for Windows, update changelog 2022-01-16 18:17:39 +01:00
cpu.cpp Fix sys/cpu.cpp for msvc 64bit 2012-07-06 01:06:59 +02:00
doom_icon.h Window Icon, make in_nograb work with SDL2 2015-03-02 00:03:30 +01:00
events.cpp Add absolute mouse mode and refactor mouse grabbing code 2022-01-10 00:46:32 +01:00
glimp.cpp If creating window fails, first try to reduce MSAA level, fix #440 2022-01-24 06:00:55 +01:00
platform.h Make sure MAX_OSPATH has sane size; fix some typos 2022-01-16 06:02:40 +01:00
sys_local.cpp Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_local.h Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_public.h Add absolute mouse mode and refactor mouse grabbing code 2022-01-10 00:46:32 +01:00
threads.cpp Add SysIsMainThread() function 2021-06-20 03:36:39 +02:00