dhewm3/neo
Daniel Gibson cef1178776 Allow Soft Particles for player-weapons after all, fix issue properly
The previous commit didn't fix the issue for the pistol and only was a
workaround anyway. So I reverted that and fixed the issue properly.

The underlying issue is that the particle's material sets the
texture matrix (with "translate" or "scale" or whatever), and the soft
particle rendering code (and shader) didn't take the texture matrix
into account.
Now it does, in a similar way as the interaction shader code.

Fixes https://github.com/dhewm/dhewm3-sdk/issues/36
2024-07-30 01:49:08 +02:00
..
cm Fix/work around other misc. compiler warnings 2023-01-05 09:06:34 +01:00
d3xp Initialize variabls ubsan complained about 2024-03-20 18:32:26 +01:00
framework Bump version to 1.5.4rc2 2024-07-29 02:57:04 +02:00
game Make Sys_SetInteractiveIngameGuiActive() work better 2024-03-17 04:03:27 +01:00
idlib Fix some typos 2024-07-25 03:24:20 +02:00
libs/imgui Update Dear ImGui to 1.90.8 2024-06-06 20:05:54 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Allow Soft Particles for player-weapons after all, fix issue properly 2024-07-30 01:49:08 +02:00
sound Always optimize code of some integrated libraries, even in Debug builds 2024-06-05 21:40:59 +02:00
sys Add r_glDebugContext to enable OpenGL debug context and -callback 2024-07-25 03:24:20 +02:00
tools Fixup: typo: 'hiehgt' -> 'height' in a few places around the codebase 2023-02-04 19:34:29 +01:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui HighDPI support, hopefully 2024-06-03 14:49:23 +02:00
CMakeLists.txt CMake: Set -ffinite-math-only so math functions get inlined 2024-07-25 03:24:20 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00