dhewm3/neo/sound
Daniel Gibson 3c01757d27 Scale down volume of all sounds, fixes #179
so even with many loud sounds the overall volume isn't reduced by
OpenAL - apparently OpenAL scales down all sounds temporarily if the
mixed result would be too loud or sth like that.
Just sending all sounds to OpenAL with a lower volume prevents that from
happening (just set your system speaker volume a bit higher if needed).
This problem was especially noticable when shooting at metal walls with
the shotgun (each pellet produces an impact sound so it gets kinda loud)
2018-02-12 03:31:34 +01:00
..
efxlib.h Cleanup EFX code 2012-01-10 17:45:37 +01:00
snd_cache.cpp Don't Shut down the game with Error() if OpenAL buffer commands fail 2018-02-12 03:31:34 +01:00
snd_decoder.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_efxfile.cpp Fix some compiler warnings (wrong types, superfluous checks, printf-fuckup) 2015-09-27 18:12:16 +02:00
snd_emitter.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_local.h Fix dedicated server for Windows 2012-11-12 20:18:00 +01:00
snd_shader.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_system.cpp Change default values for some video and sound (EAX) CVars 2015-09-29 21:14:45 +02:00
snd_wavefile.cpp s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
snd_world.cpp Scale down volume of all sounds, fixes #179 2018-02-12 03:31:34 +01:00
sound.h Port EAX to EFX 2012-01-08 22:04:56 +01:00