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3c01757d27
so even with many loud sounds the overall volume isn't reduced by OpenAL - apparently OpenAL scales down all sounds temporarily if the mixed result would be too loud or sth like that. Just sending all sounds to OpenAL with a lower volume prevents that from happening (just set your system speaker volume a bit higher if needed). This problem was especially noticable when shooting at metal walls with the shotgun (each pellet produces an impact sound so it gets kinda loud) |
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.. | ||
efxlib.h | ||
snd_cache.cpp | ||
snd_decoder.cpp | ||
snd_efxfile.cpp | ||
snd_emitter.cpp | ||
snd_local.h | ||
snd_shader.cpp | ||
snd_system.cpp | ||
snd_wavefile.cpp | ||
snd_world.cpp | ||
sound.h |