mirror of
https://github.com/dhewm/dhewm3.git
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e62e3870a3
Dynamically load all symbols at runtime. This in in preparation for SDL2/OpenGLES.
370 lines
22 KiB
C
370 lines
22 KiB
C
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef QGLPROC
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#error "you must define QGLPROC before including this file"
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#endif
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QGLPROC(glAccum, void, (GLenum op, GLfloat value))
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QGLPROC(glAlphaFunc, void, (GLenum func, GLclampf ref))
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QGLPROC(glAreTexturesResident, GLboolean, (GLsizei n, const GLuint *textures, GLboolean *residences))
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QGLPROC(glArrayElement, void, (GLint i))
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QGLPROC(glBegin, void, (GLenum mode))
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QGLPROC(glBindTexture, void, (GLenum target, GLuint texture))
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QGLPROC(glBitmap, void, (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap))
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QGLPROC(glBlendFunc, void, (GLenum sfactor, GLenum dfactor))
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QGLPROC(glCallList, void, (GLuint list))
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QGLPROC(glCallLists, void, (GLsizei n, GLenum type, const GLvoid *lists))
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QGLPROC(glClear, void, (GLbitfield mask))
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QGLPROC(glClearAccum, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
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QGLPROC(glClearColor, void, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
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QGLPROC(glClearDepth, void, (GLclampd depth))
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QGLPROC(glClearIndex, void, (GLfloat c))
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QGLPROC(glClearStencil, void, (GLint s))
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QGLPROC(glClipPlane, void, (GLenum plane, const GLdouble *equation))
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QGLPROC(glColor3b, void, (GLbyte red, GLbyte green, GLbyte blue))
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QGLPROC(glColor3bv, void, (const GLbyte *v))
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QGLPROC(glColor3d, void, (GLdouble red, GLdouble green, GLdouble blue))
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QGLPROC(glColor3dv, void, (const GLdouble *v))
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QGLPROC(glColor3f, void, (GLfloat red, GLfloat green, GLfloat blue))
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QGLPROC(glColor3fv, void, (const GLfloat *v))
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QGLPROC(glColor3i, void, (GLint red, GLint green, GLint blue))
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QGLPROC(glColor3iv, void, (const GLint *v))
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QGLPROC(glColor3s, void, (GLshort red, GLshort green, GLshort blue))
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QGLPROC(glColor3sv, void, (const GLshort *v))
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QGLPROC(glColor3ub, void, (GLubyte red, GLubyte green, GLubyte blue))
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QGLPROC(glColor3ubv, void, (const GLubyte *v))
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QGLPROC(glColor3ui, void, (GLuint red, GLuint green, GLuint blue))
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QGLPROC(glColor3uiv, void, (const GLuint *v))
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QGLPROC(glColor3us, void, (GLushort red, GLushort green, GLushort blue))
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QGLPROC(glColor3usv, void, (const GLushort *v))
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QGLPROC(glColor4b, void, (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha))
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QGLPROC(glColor4bv, void, (const GLbyte *v))
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QGLPROC(glColor4d, void, (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha))
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QGLPROC(glColor4dv, void, (const GLdouble *v))
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QGLPROC(glColor4f, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
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QGLPROC(glColor4fv, void, (const GLfloat *v))
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QGLPROC(glColor4i, void, (GLint red, GLint green, GLint blue, GLint alpha))
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QGLPROC(glColor4iv, void, (const GLint *v))
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QGLPROC(glColor4s, void, (GLshort red, GLshort green, GLshort blue, GLshort alpha))
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QGLPROC(glColor4sv, void, (const GLshort *v))
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QGLPROC(glColor4ub, void, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
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QGLPROC(glColor4ubv, void, (const GLubyte *v))
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QGLPROC(glColor4ui, void, (GLuint red, GLuint green, GLuint blue, GLuint alpha))
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QGLPROC(glColor4uiv, void, (const GLuint *v))
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QGLPROC(glColor4us, void, (GLushort red, GLushort green, GLushort blue, GLushort alpha))
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QGLPROC(glColor4usv, void, (const GLushort *v))
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QGLPROC(glColorMask, void, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
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QGLPROC(glColorMaterial, void, (GLenum face, GLenum mode))
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QGLPROC(glColorPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
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QGLPROC(glCopyPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
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QGLPROC(glCopyTexImage1D, void, (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
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QGLPROC(glCopyTexImage2D, void, (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
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QGLPROC(glCopyTexSubImage1D, void, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
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QGLPROC(glCopyTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
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QGLPROC(glCullFace, void, (GLenum mode))
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QGLPROC(glDeleteLists, void, (GLuint list, GLsizei range))
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QGLPROC(glDeleteTextures, void, (GLsizei n, const GLuint *textures))
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QGLPROC(glDepthFunc, void, (GLenum func))
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QGLPROC(glDepthMask, void, (GLboolean flag))
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QGLPROC(glDepthRange, void, (GLclampd zNear, GLclampd zFar))
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QGLPROC(glDisable, void, (GLenum cap))
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QGLPROC(glDisableClientState, void, (GLenum array))
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QGLPROC(glDrawArrays, void, (GLenum mode, GLint first, GLsizei count))
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QGLPROC(glDrawBuffer, void, (GLenum mode))
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QGLPROC(glDrawElements, void, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
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QGLPROC(glDrawPixels, void, (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
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QGLPROC(glEdgeFlag, void, (GLboolean flag))
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QGLPROC(glEdgeFlagPointer, void, (GLsizei stride, const GLvoid *pointer))
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QGLPROC(glEdgeFlagv, void, (const GLboolean *flag))
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QGLPROC(glEnable, void, (GLenum cap))
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QGLPROC(glEnableClientState, void, (GLenum array))
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QGLPROC(glEnd, void, (void))
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QGLPROC(glEndList, void, (void))
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QGLPROC(glEvalCoord1d, void, (GLdouble u))
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QGLPROC(glEvalCoord1dv, void, (const GLdouble *u))
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QGLPROC(glEvalCoord1f, void, (GLfloat u))
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QGLPROC(glEvalCoord1fv, void, (const GLfloat *u))
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QGLPROC(glEvalCoord2d, void, (GLdouble u, GLdouble v))
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QGLPROC(glEvalCoord2dv, void, (const GLdouble *u))
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QGLPROC(glEvalCoord2f, void, (GLfloat u, GLfloat v))
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QGLPROC(glEvalCoord2fv, void, (const GLfloat *u))
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QGLPROC(glEvalMesh1, void, (GLenum mode, GLint i1, GLint i2))
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QGLPROC(glEvalMesh2, void, (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
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QGLPROC(glEvalPoint1, void, (GLint i))
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QGLPROC(glEvalPoint2, void, (GLint i, GLint j))
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QGLPROC(glFeedbackBuffer, void, (GLsizei size, GLenum type, GLfloat *buffer))
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QGLPROC(glFinish, void, (void))
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QGLPROC(glFlush, void, (void))
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QGLPROC(glFogf, void, (GLenum pname, GLfloat param))
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QGLPROC(glFogfv, void, (GLenum pname, const GLfloat *params))
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QGLPROC(glFogi, void, (GLenum pname, GLint param))
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QGLPROC(glFogiv, void, (GLenum pname, const GLint *params))
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QGLPROC(glFrontFace, void, (GLenum mode))
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QGLPROC(glFrustum, void, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
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QGLPROC(glGenLists, GLuint, (GLsizei range))
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QGLPROC(glGenTextures, void, (GLsizei n, GLuint *textures))
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QGLPROC(glGetBooleanv, void, (GLenum pname, GLboolean *params))
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QGLPROC(glGetClipPlane, void, (GLenum plane, GLdouble *equation))
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QGLPROC(glGetDoublev, void, (GLenum pname, GLdouble *params))
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QGLPROC(glGetError, GLenum, (void))
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QGLPROC(glGetFloatv, void, (GLenum pname, GLfloat *params))
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QGLPROC(glGetIntegerv, void, (GLenum pname, GLint *params))
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QGLPROC(glGetLightfv, void, (GLenum light, GLenum pname, GLfloat *params))
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QGLPROC(glGetLightiv, void, (GLenum light, GLenum pname, GLint *params))
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QGLPROC(glGetMapdv, void, (GLenum target, GLenum query, GLdouble *v))
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QGLPROC(glGetMapfv, void, (GLenum target, GLenum query, GLfloat *v))
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QGLPROC(glGetMapiv, void, (GLenum target, GLenum query, GLint *v))
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QGLPROC(glGetMaterialfv, void, (GLenum face, GLenum pname, GLfloat *params))
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QGLPROC(glGetMaterialiv, void, (GLenum face, GLenum pname, GLint *params))
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QGLPROC(glGetPixelMapfv, void, (GLenum map, GLfloat *values))
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QGLPROC(glGetPixelMapuiv, void, (GLenum map, GLuint *values))
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QGLPROC(glGetPixelMapusv, void, (GLenum map, GLushort *values))
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QGLPROC(glGetPointerv, void, (GLenum pname, GLvoid* *params))
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QGLPROC(glGetPolygonStipple, void, (GLubyte *mask))
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QGLPROC(glGetString, const GLubyte *, (GLenum name))
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QGLPROC(glGetTexEnvfv, void, (GLenum target, GLenum pname, GLfloat *params))
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QGLPROC(glGetTexEnviv, void, (GLenum target, GLenum pname, GLint *params))
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QGLPROC(glGetTexGendv, void, (GLenum coord, GLenum pname, GLdouble *params))
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QGLPROC(glGetTexGenfv, void, (GLenum coord, GLenum pname, GLfloat *params))
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QGLPROC(glGetTexGeniv, void, (GLenum coord, GLenum pname, GLint *params))
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QGLPROC(glGetTexImage, void, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
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QGLPROC(glGetTexLevelParameterfv, void, (GLenum target, GLint level, GLenum pname, GLfloat *params))
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QGLPROC(glGetTexLevelParameteriv, void, (GLenum target, GLint level, GLenum pname, GLint *params))
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QGLPROC(glGetTexParameterfv, void, (GLenum target, GLenum pname, GLfloat *params))
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QGLPROC(glGetTexParameteriv, void, (GLenum target, GLenum pname, GLint *params))
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QGLPROC(glHint, void, (GLenum target, GLenum mode))
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QGLPROC(glIndexMask, void, (GLuint mask))
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QGLPROC(glIndexPointer, void, (GLenum type, GLsizei stride, const GLvoid *pointer))
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QGLPROC(glIndexd, void, (GLdouble c))
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QGLPROC(glIndexdv, void, (const GLdouble *c))
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QGLPROC(glIndexf, void, (GLfloat c))
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QGLPROC(glIndexfv, void, (const GLfloat *c))
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QGLPROC(glIndexi, void, (GLint c))
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QGLPROC(glIndexiv, void, (const GLint *c))
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QGLPROC(glIndexs, void, (GLshort c))
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QGLPROC(glIndexsv, void, (const GLshort *c))
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QGLPROC(glIndexub, void, (GLubyte c))
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QGLPROC(glIndexubv, void, (const GLubyte *c))
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QGLPROC(glInitNames, void, (void))
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QGLPROC(glInterleavedArrays, void, (GLenum format, GLsizei stride, const GLvoid *pointer))
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QGLPROC(glIsEnabled, GLboolean, (GLenum cap))
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QGLPROC(glIsList, GLboolean, (GLuint list))
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QGLPROC(glIsTexture, GLboolean, (GLuint texture))
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QGLPROC(glLightModelf, void, (GLenum pname, GLfloat param))
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QGLPROC(glLightModelfv, void, (GLenum pname, const GLfloat *params))
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QGLPROC(glLightModeli, void, (GLenum pname, GLint param))
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QGLPROC(glLightModeliv, void, (GLenum pname, const GLint *params))
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QGLPROC(glLightf, void, (GLenum light, GLenum pname, GLfloat param))
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QGLPROC(glLightfv, void, (GLenum light, GLenum pname, const GLfloat *params))
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QGLPROC(glLighti, void, (GLenum light, GLenum pname, GLint param))
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QGLPROC(glLightiv, void, (GLenum light, GLenum pname, const GLint *params))
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QGLPROC(glLineStipple, void, (GLint factor, GLushort pattern))
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QGLPROC(glLineWidth, void, (GLfloat width))
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QGLPROC(glListBase, void, (GLuint base))
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QGLPROC(glLoadIdentity, void, (void))
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QGLPROC(glLoadMatrixd, void, (const GLdouble *m))
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QGLPROC(glLoadMatrixf, void, (const GLfloat *m))
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QGLPROC(glLoadName, void, (GLuint name))
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QGLPROC(glLogicOp, void, (GLenum opcode))
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QGLPROC(glMap1d, void, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
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QGLPROC(glMap1f, void, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points))
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QGLPROC(glMap2d, void, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
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QGLPROC(glMap2f, void, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points))
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QGLPROC(glMapGrid1d, void, (GLint un, GLdouble u1, GLdouble u2))
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QGLPROC(glMapGrid1f, void, (GLint un, GLfloat u1, GLfloat u2))
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QGLPROC(glMapGrid2d, void, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2))
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QGLPROC(glMapGrid2f, void, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2))
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QGLPROC(glMaterialf, void, (GLenum face, GLenum pname, GLfloat param))
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QGLPROC(glMaterialfv, void, (GLenum face, GLenum pname, const GLfloat *params))
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QGLPROC(glMateriali, void, (GLenum face, GLenum pname, GLint param))
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QGLPROC(glMaterialiv, void, (GLenum face, GLenum pname, const GLint *params))
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QGLPROC(glMatrixMode, void, (GLenum mode))
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QGLPROC(glMultMatrixd, void, (const GLdouble *m))
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QGLPROC(glMultMatrixf, void, (const GLfloat *m))
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QGLPROC(glNewList, void, (GLuint list, GLenum mode))
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QGLPROC(glNormal3b, void, (GLbyte nx, GLbyte ny, GLbyte nz))
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QGLPROC(glNormal3bv, void, (const GLbyte *v))
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QGLPROC(glNormal3d, void, (GLdouble nx, GLdouble ny, GLdouble nz))
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QGLPROC(glNormal3dv, void, (const GLdouble *v))
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QGLPROC(glNormal3f, void, (GLfloat nx, GLfloat ny, GLfloat nz))
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QGLPROC(glNormal3fv, void, (const GLfloat *v))
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QGLPROC(glNormal3i, void, (GLint nx, GLint ny, GLint nz))
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QGLPROC(glNormal3iv, void, (const GLint *v))
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QGLPROC(glNormal3s, void, (GLshort nx, GLshort ny, GLshort nz))
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QGLPROC(glNormal3sv, void, (const GLshort *v))
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QGLPROC(glNormalPointer, void, (GLenum type, GLsizei stride, const GLvoid *pointer))
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QGLPROC(glOrtho, void, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
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QGLPROC(glPassThrough, void, (GLfloat token))
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QGLPROC(glPixelMapfv, void, (GLenum map, GLsizei mapsize, const GLfloat *values))
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QGLPROC(glPixelMapuiv, void, (GLenum map, GLsizei mapsize, const GLuint *values))
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QGLPROC(glPixelMapusv, void, (GLenum map, GLsizei mapsize, const GLushort *values))
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QGLPROC(glPixelStoref, void, (GLenum pname, GLfloat param))
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QGLPROC(glPixelStorei, void, (GLenum pname, GLint param))
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QGLPROC(glPixelTransferf, void, (GLenum pname, GLfloat param))
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QGLPROC(glPixelTransferi, void, (GLenum pname, GLint param))
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QGLPROC(glPixelZoom, void, (GLfloat xfactor, GLfloat yfactor))
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QGLPROC(glPointSize, void, (GLfloat size))
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QGLPROC(glPolygonMode, void, (GLenum face, GLenum mode))
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QGLPROC(glPolygonOffset, void, (GLfloat factor, GLfloat units))
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QGLPROC(glPolygonStipple, void, (const GLubyte *mask))
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QGLPROC(glPopAttrib, void, (void))
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QGLPROC(glPopClientAttrib, void, (void))
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QGLPROC(glPopMatrix, void, (void))
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QGLPROC(glPopName, void, (void))
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QGLPROC(glPrioritizeTextures, void, (GLsizei n, const GLuint *textures, const GLclampf *priorities))
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QGLPROC(glPushAttrib, void, (GLbitfield mask))
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QGLPROC(glPushClientAttrib, void, (GLbitfield mask))
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QGLPROC(glPushMatrix, void, (void))
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QGLPROC(glPushName, void, (GLuint name))
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QGLPROC(glRasterPos2d, void, (GLdouble x, GLdouble y))
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QGLPROC(glRasterPos2dv, void, (const GLdouble *v))
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QGLPROC(glRasterPos2f, void, (GLfloat x, GLfloat y))
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QGLPROC(glRasterPos2fv, void, (const GLfloat *v))
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QGLPROC(glRasterPos2i, void, (GLint x, GLint y))
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QGLPROC(glRasterPos2iv, void, (const GLint *v))
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QGLPROC(glRasterPos2s, void, (GLshort x, GLshort y))
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QGLPROC(glRasterPos2sv, void, (const GLshort *v))
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QGLPROC(glRasterPos3d, void, (GLdouble x, GLdouble y, GLdouble z))
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QGLPROC(glRasterPos3dv, void, (const GLdouble *v))
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QGLPROC(glRasterPos3f, void, (GLfloat x, GLfloat y, GLfloat z))
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QGLPROC(glRasterPos3fv, void, (const GLfloat *v))
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QGLPROC(glRasterPos3i, void, (GLint x, GLint y, GLint z))
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QGLPROC(glRasterPos3iv, void, (const GLint *v))
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QGLPROC(glRasterPos3s, void, (GLshort x, GLshort y, GLshort z))
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QGLPROC(glRasterPos3sv, void, (const GLshort *v))
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QGLPROC(glRasterPos4d, void, (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
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QGLPROC(glRasterPos4dv, void, (const GLdouble *v))
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QGLPROC(glRasterPos4f, void, (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
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QGLPROC(glRasterPos4fv, void, (const GLfloat *v))
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QGLPROC(glRasterPos4i, void, (GLint x, GLint y, GLint z, GLint w))
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QGLPROC(glRasterPos4iv, void, (const GLint *v))
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QGLPROC(glRasterPos4s, void, (GLshort x, GLshort y, GLshort z, GLshort w))
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QGLPROC(glRasterPos4sv, void, (const GLshort *v))
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QGLPROC(glReadBuffer, void, (GLenum mode))
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QGLPROC(glReadPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
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QGLPROC(glRectd, void, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
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QGLPROC(glRectdv, void, (const GLdouble *v1, const GLdouble *v2))
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QGLPROC(glRectf, void, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
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QGLPROC(glRectfv, void, (const GLfloat *v1, const GLfloat *v2))
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QGLPROC(glRecti, void, (GLint x1, GLint y1, GLint x2, GLint y2))
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QGLPROC(glRectiv, void, (const GLint *v1, const GLint *v2))
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QGLPROC(glRects, void, (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
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QGLPROC(glRectsv, void, (const GLshort *v1, const GLshort *v2))
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QGLPROC(glRenderMode, GLint, (GLenum mode))
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QGLPROC(glRotated, void, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
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QGLPROC(glRotatef, void, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
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QGLPROC(glScaled, void, (GLdouble x, GLdouble y, GLdouble z))
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QGLPROC(glScalef, void, (GLfloat x, GLfloat y, GLfloat z))
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QGLPROC(glScissor, void, (GLint x, GLint y, GLsizei width, GLsizei height))
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QGLPROC(glSelectBuffer, void, (GLsizei size, GLuint *buffer))
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QGLPROC(glShadeModel, void, (GLenum mode))
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QGLPROC(glStencilFunc, void, (GLenum func, GLint ref, GLuint mask))
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QGLPROC(glStencilMask, void, (GLuint mask))
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QGLPROC(glStencilOp, void, (GLenum fail, GLenum zfail, GLenum zpass))
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QGLPROC(glTexCoord1d, void, (GLdouble s))
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QGLPROC(glTexCoord1dv, void, (const GLdouble *v))
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QGLPROC(glTexCoord1f, void, (GLfloat s))
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QGLPROC(glTexCoord1fv, void, (const GLfloat *v))
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QGLPROC(glTexCoord1i, void, (GLint s))
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QGLPROC(glTexCoord1iv, void, (const GLint *v))
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QGLPROC(glTexCoord1s, void, (GLshort s))
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QGLPROC(glTexCoord1sv, void, (const GLshort *v))
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QGLPROC(glTexCoord2d, void, (GLdouble s, GLdouble t))
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QGLPROC(glTexCoord2dv, void, (const GLdouble *v))
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QGLPROC(glTexCoord2f, void, (GLfloat s, GLfloat t))
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QGLPROC(glTexCoord2fv, void, (const GLfloat *v))
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QGLPROC(glTexCoord2i, void, (GLint s, GLint t))
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QGLPROC(glTexCoord2iv, void, (const GLint *v))
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QGLPROC(glTexCoord2s, void, (GLshort s, GLshort t))
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QGLPROC(glTexCoord2sv, void, (const GLshort *v))
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QGLPROC(glTexCoord3d, void, (GLdouble s, GLdouble t, GLdouble r))
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QGLPROC(glTexCoord3dv, void, (const GLdouble *v))
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QGLPROC(glTexCoord3f, void, (GLfloat s, GLfloat t, GLfloat r))
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QGLPROC(glTexCoord3fv, void, (const GLfloat *v))
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QGLPROC(glTexCoord3i, void, (GLint s, GLint t, GLint r))
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QGLPROC(glTexCoord3iv, void, (const GLint *v))
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QGLPROC(glTexCoord3s, void, (GLshort s, GLshort t, GLshort r))
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QGLPROC(glTexCoord3sv, void, (const GLshort *v))
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QGLPROC(glTexCoord4d, void, (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
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QGLPROC(glTexCoord4dv, void, (const GLdouble *v))
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QGLPROC(glTexCoord4f, void, (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
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QGLPROC(glTexCoord4fv, void, (const GLfloat *v))
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QGLPROC(glTexCoord4i, void, (GLint s, GLint t, GLint r, GLint q))
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QGLPROC(glTexCoord4iv, void, (const GLint *v))
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QGLPROC(glTexCoord4s, void, (GLshort s, GLshort t, GLshort r, GLshort q))
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QGLPROC(glTexCoord4sv, void, (const GLshort *v))
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QGLPROC(glTexCoordPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
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QGLPROC(glTexEnvf, void, (GLenum target, GLenum pname, GLfloat param))
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QGLPROC(glTexEnvfv, void, (GLenum target, GLenum pname, const GLfloat *params))
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QGLPROC(glTexEnvi, void, (GLenum target, GLenum pname, GLint param))
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QGLPROC(glTexEnviv, void, (GLenum target, GLenum pname, const GLint *params))
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QGLPROC(glTexGend, void, (GLenum coord, GLenum pname, GLdouble param))
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QGLPROC(glTexGendv, void, (GLenum coord, GLenum pname, const GLdouble *params))
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QGLPROC(glTexGenf, void, (GLenum coord, GLenum pname, GLfloat param))
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QGLPROC(glTexGenfv, void, (GLenum coord, GLenum pname, const GLfloat *params))
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QGLPROC(glTexGeni, void, (GLenum coord, GLenum pname, GLint param))
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QGLPROC(glTexGeniv, void, (GLenum coord, GLenum pname, const GLint *params))
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QGLPROC(glTexImage1D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
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QGLPROC(glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
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QGLPROC(glTexParameterf, void, (GLenum target, GLenum pname, GLfloat param))
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QGLPROC(glTexParameterfv, void, (GLenum target, GLenum pname, const GLfloat *params))
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QGLPROC(glTexParameteri, void, (GLenum target, GLenum pname, GLint param))
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QGLPROC(glTexParameteriv, void, (GLenum target, GLenum pname, const GLint *params))
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QGLPROC(glTexSubImage1D, void, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
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QGLPROC(glTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
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QGLPROC(glTranslated, void, (GLdouble x, GLdouble y, GLdouble z))
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QGLPROC(glTranslatef, void, (GLfloat x, GLfloat y, GLfloat z))
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QGLPROC(glVertex2d, void, (GLdouble x, GLdouble y))
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QGLPROC(glVertex2dv, void, (const GLdouble *v))
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QGLPROC(glVertex2f, void, (GLfloat x, GLfloat y))
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QGLPROC(glVertex2fv, void, (const GLfloat *v))
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QGLPROC(glVertex2i, void, (GLint x, GLint y))
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QGLPROC(glVertex2iv, void, (const GLint *v))
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QGLPROC(glVertex2s, void, (GLshort x, GLshort y))
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QGLPROC(glVertex2sv, void, (const GLshort *v))
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QGLPROC(glVertex3d, void, (GLdouble x, GLdouble y, GLdouble z))
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QGLPROC(glVertex3dv, void, (const GLdouble *v))
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QGLPROC(glVertex3f, void, (GLfloat x, GLfloat y, GLfloat z))
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QGLPROC(glVertex3fv, void, (const GLfloat *v))
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QGLPROC(glVertex3i, void, (GLint x, GLint y, GLint z))
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QGLPROC(glVertex3iv, void, (const GLint *v))
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QGLPROC(glVertex3s, void, (GLshort x, GLshort y, GLshort z))
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QGLPROC(glVertex3sv, void, (const GLshort *v))
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QGLPROC(glVertex4d, void, (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
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QGLPROC(glVertex4dv, void, (const GLdouble *v))
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QGLPROC(glVertex4f, void, (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
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QGLPROC(glVertex4fv, void, (const GLfloat *v))
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QGLPROC(glVertex4i, void, (GLint x, GLint y, GLint z, GLint w))
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QGLPROC(glVertex4iv, void, (const GLint *v))
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QGLPROC(glVertex4s, void, (GLshort x, GLshort y, GLshort z, GLshort w))
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QGLPROC(glVertex4sv, void, (const GLshort *v))
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QGLPROC(glVertexPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
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QGLPROC(glViewport, void, (GLint x, GLint y, GLsizei width, GLsizei height))
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#undef QGLPROC
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