dhewm3/neo/tools/materialeditor/FindDialog.cpp
Daniel Gibson 9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/
Editor also seems to start, didn't test much further.

Only tested 32bit Windows, I fear the editor code isn't 64bit clean..

I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00

143 lines
3.9 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#include "FindDialog.h"
#include "MEMainFrame.h"
IMPLEMENT_DYNAMIC(FindDialog, CDialog)
BEGIN_MESSAGE_MAP(FindDialog, CDialog)
ON_BN_CLICKED(ID_FIND_NEXT, OnBnClickedFindNext)
END_MESSAGE_MAP()
/**
* Constructor for FindDialog.
*/
FindDialog::FindDialog(CWnd* pParent)
: CDialog(FindDialog::IDD, pParent) {
registry.Init("Software\\id Software\\DOOM3\\Tools\\MaterialEditor\\Find");
parent = (MEMainFrame*)pParent;
}
/**
* Destructor for FindDialog.
*/
FindDialog::~FindDialog() {
}
/**
* Creates and instance of the find dialog.
*/
BOOL FindDialog::Create() {
return CDialog::Create(FindDialog::IDD, parent);
}
/**
* Transfers data to and from the controls in the find dialog.
*/
void FindDialog::DoDataExchange(CDataExchange* pDX) {
CDialog::DoDataExchange(pDX);
CString temp = searchData.searchText;
DDX_Text(pDX, IDC_EDIT_FINDTEXT, temp);
DDX_Check(pDX, IDC_CHECK_NAME_ONLY, searchData.nameOnly);
DDX_Radio(pDX, IDC_RADIO_SEARCHFILE, searchData.searchScope);
searchData.searchText = temp;
}
/**
* Called while the dialog is being initialized to load the find parameters
* from the registry and set the focus to the correct control.
*/
BOOL FindDialog::OnInitDialog() {
CDialog::OnInitDialog();
LoadFindSettings();
GetDlgItem(IDC_EDIT_FINDTEXT)->SetFocus();
return FALSE;
}
/**
* Triggers a search based on the parameters in the dialog.
*/
void FindDialog::OnBnClickedFindNext() {
UpdateData();
searchData.searched = false;
parent->FindNext(&searchData);
}
/**
* Saves the search parameters and closes the find dialog.
*/
void FindDialog::OnCancel()
{
SaveFindSettings();
parent->CloseFind();
DestroyWindow();
}
/**
* Loads the search parameters from the registry and makes sure the controls are properly
* initialized.
*/
void FindDialog::LoadFindSettings() {
registry.Load();
searchData.searchText = registry.GetString("searchText");
searchData.nameOnly = (int)registry.GetFloat("nameOnly");
searchData.searchScope = (int)registry.GetFloat("searchScope");
registry.GetWindowPlacement("findDialog", GetSafeHwnd());
UpdateData(FALSE);
}
/**
* Saves the search parameters to the registry.
*/
void FindDialog::SaveFindSettings() {
UpdateData();
registry.SetString("searchText", searchData.searchText);
registry.SetFloat("nameOnly", searchData.nameOnly);
registry.SetFloat("searchScope", searchData.searchScope);
registry.SetWindowPlacement("findDialog", GetSafeHwnd());
registry.Save();
}