dhewm3/neo/game/script/Script_Program.cpp
dhewg 736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00

2200 lines
48 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "sys/platform.h"
#include "idlib/hashing/MD4.h"
#include "framework/FileSystem.h"
#include "gamesys/Event.h"
#include "gamesys/SysCvar.h"
#include "script/Script_Compiler.h"
#include "script/Script_Thread.h"
#include "Entity.h"
#include "Game_local.h"
#include "script/Script_Program.h"
// simple types. function types are dynamically allocated
idTypeDef type_void( ev_void, &def_void, "void", 0, NULL );
idTypeDef type_scriptevent( ev_scriptevent, &def_scriptevent, "scriptevent", sizeof( intptr_t ), NULL );
idTypeDef type_namespace( ev_namespace, &def_namespace, "namespace", sizeof( intptr_t ), NULL );
idTypeDef type_string( ev_string, &def_string, "string", MAX_STRING_LEN, NULL );
idTypeDef type_float( ev_float, &def_float, "float", sizeof( intptr_t ), NULL );
idTypeDef type_vector( ev_vector, &def_vector, "vector", E_EVENT_SIZEOF_VEC, NULL );
idTypeDef type_entity( ev_entity, &def_entity, "entity", sizeof( intptr_t ), NULL ); // stored as entity number pointer
idTypeDef type_field( ev_field, &def_field, "field", sizeof( intptr_t ), NULL );
idTypeDef type_function( ev_function, &def_function, "function", sizeof( intptr_t ), &type_void );
idTypeDef type_virtualfunction( ev_virtualfunction, &def_virtualfunction, "virtual function", sizeof( intptr_t ), NULL );
idTypeDef type_pointer( ev_pointer, &def_pointer, "pointer", sizeof( intptr_t ), NULL );
idTypeDef type_object( ev_object, &def_object, "object", sizeof( intptr_t ), NULL ); // stored as entity number pointer
idTypeDef type_jumpoffset( ev_jumpoffset, &def_jumpoffset, "<jump>", sizeof( intptr_t ), NULL ); // only used for jump opcodes
idTypeDef type_argsize( ev_argsize, &def_argsize, "<argsize>", sizeof( intptr_t ), NULL ); // only used for function call and thread opcodes
idTypeDef type_boolean( ev_boolean, &def_boolean, "boolean", sizeof( intptr_t ), NULL );
idVarDef def_void( &type_void );
idVarDef def_scriptevent( &type_scriptevent );
idVarDef def_namespace( &type_namespace );
idVarDef def_string( &type_string );
idVarDef def_float( &type_float );
idVarDef def_vector( &type_vector );
idVarDef def_entity( &type_entity );
idVarDef def_field( &type_field );
idVarDef def_function( &type_function );
idVarDef def_virtualfunction( &type_virtualfunction );
idVarDef def_pointer( &type_pointer );
idVarDef def_object( &type_object );
idVarDef def_jumpoffset( &type_jumpoffset ); // only used for jump opcodes
idVarDef def_argsize( &type_argsize );
idVarDef def_boolean( &type_boolean );
/***********************************************************************
function_t
***********************************************************************/
/*
================
function_t::function_t
================
*/
function_t::function_t() {
Clear();
}
/*
================
function_t::Allocated
================
*/
size_t function_t::Allocated( void ) const {
return name.Allocated() + parmSize.Allocated();
}
/*
================
function_t::SetName
================
*/
void function_t::SetName( const char *name ) {
this->name = name;
}
/*
================
function_t::Name
================
*/
const char *function_t::Name( void ) const {
return name;
}
/*
================
function_t::Clear
================
*/
void function_t::Clear( void ) {
eventdef = NULL;
def = NULL;
type = NULL;
firstStatement = 0;
numStatements = 0;
parmTotal = 0;
locals = 0;
filenum = 0;
name.Clear();
parmSize.Clear();
}
/***********************************************************************
idTypeDef
***********************************************************************/
/*
================
idTypeDef::idTypeDef
================
*/
idTypeDef::idTypeDef( etype_t etype, idVarDef *edef, const char *ename, int esize, idTypeDef *aux ) {
name = ename;
type = etype;
def = edef;
size = esize;
auxType = aux;
parmTypes.SetGranularity( 1 );
parmNames.SetGranularity( 1 );
functions.SetGranularity( 1 );
}
/*
================
idTypeDef::idTypeDef
================
*/
idTypeDef::idTypeDef( const idTypeDef &other ) {
*this = other;
}
/*
================
idTypeDef::operator=
================
*/
void idTypeDef::operator=( const idTypeDef& other ) {
type = other.type;
def = other.def;
name = other.name;
size = other.size;
auxType = other.auxType;
parmTypes = other.parmTypes;
parmNames = other.parmNames;
functions = other.functions;
}
/*
================
idTypeDef::Allocated
================
*/
size_t idTypeDef::Allocated( void ) const {
size_t memsize;
int i;
memsize = name.Allocated() + parmTypes.Allocated() + parmNames.Allocated() + functions.Allocated();
for( i = 0; i < parmTypes.Num(); i++ ) {
memsize += parmNames[ i ].Allocated();
}
return memsize;
}
/*
================
idTypeDef::Inherits
Returns true if basetype is an ancestor of this type.
================
*/
bool idTypeDef::Inherits( const idTypeDef *basetype ) const {
idTypeDef *superType;
if ( type != ev_object ) {
return false;
}
if ( this == basetype ) {
return true;
}
for( superType = auxType; superType != NULL; superType = superType->auxType ) {
if ( superType == basetype ) {
return true;
}
}
return false;
}
/*
================
idTypeDef::MatchesType
Returns true if both types' base types and parameters match
================
*/
bool idTypeDef::MatchesType( const idTypeDef &matchtype ) const {
int i;
if ( this == &matchtype ) {
return true;
}
if ( ( type != matchtype.type ) || ( auxType != matchtype.auxType ) ) {
return false;
}
if ( parmTypes.Num() != matchtype.parmTypes.Num() ) {
return false;
}
for( i = 0; i < matchtype.parmTypes.Num(); i++ ) {
if ( parmTypes[ i ] != matchtype.parmTypes[ i ] ) {
return false;
}
}
return true;
}
/*
================
idTypeDef::MatchesVirtualFunction
Returns true if both functions' base types and parameters match
================
*/
bool idTypeDef::MatchesVirtualFunction( const idTypeDef &matchfunc ) const {
int i;
if ( this == &matchfunc ) {
return true;
}
if ( ( type != matchfunc.type ) || ( auxType != matchfunc.auxType ) ) {
return false;
}
if ( parmTypes.Num() != matchfunc.parmTypes.Num() ) {
return false;
}
if ( parmTypes.Num() > 0 ) {
if ( !parmTypes[ 0 ]->Inherits( matchfunc.parmTypes[ 0 ] ) ) {
return false;
}
}
for( i = 1; i < matchfunc.parmTypes.Num(); i++ ) {
if ( parmTypes[ i ] != matchfunc.parmTypes[ i ] ) {
return false;
}
}
return true;
}
/*
================
idTypeDef::AddFunctionParm
Adds a new parameter for a function type.
================
*/
void idTypeDef::AddFunctionParm( idTypeDef *parmtype, const char *name ) {
if ( type != ev_function ) {
throw idCompileError( "idTypeDef::AddFunctionParm : tried to add parameter on non-function type" );
}
parmTypes.Append( parmtype );
idStr &parmName = parmNames.Alloc();
parmName = name;
}
/*
================
idTypeDef::AddField
Adds a new field to an object type.
================
*/
void idTypeDef::AddField( idTypeDef *fieldtype, const char *name ) {
if ( type != ev_object ) {
throw idCompileError( "idTypeDef::AddField : tried to add field to non-object type" );
}
parmTypes.Append( fieldtype );
idStr &parmName = parmNames.Alloc();
parmName = name;
if ( fieldtype->FieldType()->Inherits( &type_object ) ) {
size += type_object.Size();
} else {
size += fieldtype->FieldType()->Size();
}
}
/*
================
idTypeDef::SetName
================
*/
void idTypeDef::SetName( const char *newname ) {
name = newname;
}
/*
================
idTypeDef::Name
================
*/
const char *idTypeDef::Name( void ) const {
return name;
}
/*
================
idTypeDef::Type
================
*/
etype_t idTypeDef::Type( void ) const {
return type;
}
/*
================
idTypeDef::Size
================
*/
int idTypeDef::Size( void ) const {
return size;
}
/*
================
idTypeDef::SuperClass
If type is an object, then returns the object's superclass
================
*/
idTypeDef *idTypeDef::SuperClass( void ) const {
if ( type != ev_object ) {
throw idCompileError( "idTypeDef::SuperClass : tried to get superclass of a non-object type" );
}
return auxType;
}
/*
================
idTypeDef::ReturnType
If type is a function, then returns the function's return type
================
*/
idTypeDef *idTypeDef::ReturnType( void ) const {
if ( type != ev_function ) {
throw idCompileError( "idTypeDef::ReturnType: tried to get return type on non-function type" );
}
return auxType;
}
/*
================
idTypeDef::SetReturnType
If type is a function, then sets the function's return type
================
*/
void idTypeDef::SetReturnType( idTypeDef *returntype ) {
if ( type != ev_function ) {
throw idCompileError( "idTypeDef::SetReturnType: tried to set return type on non-function type" );
}
auxType = returntype;
}
/*
================
idTypeDef::FieldType
If type is a field, then returns it's type
================
*/
idTypeDef *idTypeDef::FieldType( void ) const {
if ( type != ev_field ) {
throw idCompileError( "idTypeDef::FieldType: tried to get field type on non-field type" );
}
return auxType;
}
/*
================
idTypeDef::SetFieldType
If type is a field, then sets the function's return type
================
*/
void idTypeDef::SetFieldType( idTypeDef *fieldtype ) {
if ( type != ev_field ) {
throw idCompileError( "idTypeDef::SetFieldType: tried to set return type on non-function type" );
}
auxType = fieldtype;
}
/*
================
idTypeDef::PointerType
If type is a pointer, then returns the type it points to
================
*/
idTypeDef *idTypeDef::PointerType( void ) const {
if ( type != ev_pointer ) {
throw idCompileError( "idTypeDef::PointerType: tried to get pointer type on non-pointer" );
}
return auxType;
}
/*
================
idTypeDef::SetPointerType
If type is a pointer, then sets the pointer's type
================
*/
void idTypeDef::SetPointerType( idTypeDef *pointertype ) {
if ( type != ev_pointer ) {
throw idCompileError( "idTypeDef::SetPointerType: tried to set type on non-pointer" );
}
auxType = pointertype;
}
/*
================
idTypeDef::NumParameters
================
*/
int idTypeDef::NumParameters( void ) const {
return parmTypes.Num();
}
/*
================
idTypeDef::GetParmType
================
*/
idTypeDef *idTypeDef::GetParmType( int parmNumber ) const {
assert( parmNumber >= 0 );
assert( parmNumber < parmTypes.Num() );
return parmTypes[ parmNumber ];
}
/*
================
idTypeDef::GetParmName
================
*/
const char *idTypeDef::GetParmName( int parmNumber ) const {
assert( parmNumber >= 0 );
assert( parmNumber < parmTypes.Num() );
return parmNames[ parmNumber ];
}
/*
================
idTypeDef::NumFunctions
================
*/
int idTypeDef::NumFunctions( void ) const {
return functions.Num();
}
/*
================
idTypeDef::GetFunctionNumber
================
*/
int idTypeDef::GetFunctionNumber( const function_t *func ) const {
int i;
for( i = 0; i < functions.Num(); i++ ) {
if ( functions[ i ] == func ) {
return i;
}
}
return -1;
}
/*
================
idTypeDef::GetFunction
================
*/
const function_t *idTypeDef::GetFunction( int funcNumber ) const {
assert( funcNumber >= 0 );
assert( funcNumber < functions.Num() );
return functions[ funcNumber ];
}
/*
================
idTypeDef::AddFunction
================
*/
void idTypeDef::AddFunction( const function_t *func ) {
int i;
for( i = 0; i < functions.Num(); i++ ) {
if ( !strcmp( functions[ i ]->def->Name(), func->def->Name() ) ) {
if ( func->def->TypeDef()->MatchesVirtualFunction( *functions[ i ]->def->TypeDef() ) ) {
functions[ i ] = func;
return;
}
}
}
functions.Append( func );
}
/***********************************************************************
idVarDef
***********************************************************************/
/*
================
idVarDef::idVarDef()
================
*/
idVarDef::idVarDef( idTypeDef *typeptr ) {
typeDef = typeptr;
num = 0;
scope = NULL;
numUsers = 0;
initialized = idVarDef::uninitialized;
memset( &value, 0, sizeof( value ) );
name = NULL;
next = NULL;
}
/*
============
idVarDef::~idVarDef
============
*/
idVarDef::~idVarDef() {
if ( name ) {
name->RemoveDef( this );
}
}
/*
============
idVarDef::Name
============
*/
const char *idVarDef::Name( void ) const {
return name->Name();
}
/*
============
idVarDef::GlobalName
============
*/
const char *idVarDef::GlobalName( void ) const {
if ( scope != &def_namespace ) {
return va( "%s::%s", scope->GlobalName(), name->Name() );
} else {
return name->Name();
}
}
/*
============
idVarDef::DepthOfScope
============
*/
int idVarDef::DepthOfScope( const idVarDef *otherScope ) const {
const idVarDef *def;
int depth;
depth = 1;
for( def = otherScope; def != NULL; def = def->scope ) {
if ( def == scope ) {
return depth;
}
depth++;
}
return 0;
}
/*
============
idVarDef::SetFunction
============
*/
void idVarDef::SetFunction( function_t *func ) {
assert( typeDef );
initialized = initializedConstant;
assert( typeDef->Type() == ev_function );
value.functionPtr = func;
}
/*
============
idVarDef::SetObject
============
*/
void idVarDef::SetObject( idScriptObject *object ) {
assert( typeDef );
initialized = initialized;
assert( typeDef->Inherits( &type_object ) );
*value.objectPtrPtr = object;
}
/*
============
idVarDef::SetValue
============
*/
void idVarDef::SetValue( const eval_t &_value, bool constant ) {
assert( typeDef );
if ( constant ) {
initialized = initializedConstant;
} else {
initialized = initializedVariable;
}
switch( typeDef->Type() ) {
case ev_pointer :
case ev_boolean :
case ev_field :
*value.intPtr = _value._int;
break;
case ev_jumpoffset :
value.jumpOffset = _value._int;
break;
case ev_argsize :
value.argSize = _value._int;
break;
case ev_entity :
*value.entityNumberPtr = _value.entity;
break;
case ev_string :
idStr::Copynz( value.stringPtr, _value.stringPtr, MAX_STRING_LEN );
break;
case ev_float :
*value.floatPtr = _value._float;
break;
case ev_vector :
value.vectorPtr->x = _value.vector[ 0 ];
value.vectorPtr->y = _value.vector[ 1 ];
value.vectorPtr->z = _value.vector[ 2 ];
break;
case ev_function :
value.functionPtr = _value.function;
break;
case ev_virtualfunction :
value.virtualFunction = _value._int;
break;
case ev_object :
*value.entityNumberPtr = _value.entity;
break;
default :
throw idCompileError( va( "weird type on '%s'", Name() ) );
break;
}
}
/*
============
idVarDef::SetString
============
*/
void idVarDef::SetString( const char *string, bool constant ) {
if ( constant ) {
initialized = initializedConstant;
} else {
initialized = initializedVariable;
}
assert( typeDef && ( typeDef->Type() == ev_string ) );
idStr::Copynz( value.stringPtr, string, MAX_STRING_LEN );
}
/*
============
idVarDef::PrintInfo
============
*/
void idVarDef::PrintInfo( idFile *file, int instructionPointer ) const {
statement_t *jumpst;
int jumpto;
etype_t etype;
int i;
int len;
const char *ch;
if ( initialized == initializedConstant ) {
file->Printf( "const " );
}
etype = typeDef->Type();
switch( etype ) {
case ev_jumpoffset :
jumpto = instructionPointer + value.jumpOffset;
jumpst = &gameLocal.program.GetStatement( jumpto );
file->Printf( "address %d [%s(%d)]", jumpto, gameLocal.program.GetFilename( jumpst->file ), jumpst->linenumber );
break;
case ev_function :
if ( value.functionPtr->eventdef ) {
file->Printf( "event %s", GlobalName() );
} else {
file->Printf( "function %s", GlobalName() );
}
break;
case ev_field :
file->Printf( "field %d", value.ptrOffset );
break;
case ev_argsize:
file->Printf( "args %d", value.argSize );
break;
default:
file->Printf( "%s ", typeDef->Name() );
if ( initialized == initializedConstant ) {
switch( etype ) {
case ev_string :
file->Printf( "\"" );
len = strlen( value.stringPtr );
ch = value.stringPtr;
for( i = 0; i < len; i++, ch++ ) {
if ( idStr::CharIsPrintable( *ch ) ) {
file->Printf( "%c", *ch );
} else if ( *ch == '\n' ) {
file->Printf( "\\n" );
} else {
file->Printf( "\\x%.2x", static_cast<int>( *ch ) );
}
}
file->Printf( "\"" );
break;
case ev_vector :
file->Printf( "'%s'", value.vectorPtr->ToString() );
break;
case ev_float :
file->Printf( "%f", *value.floatPtr );
break;
case ev_virtualfunction :
file->Printf( "vtable[ %d ]", value.virtualFunction );
break;
default :
file->Printf( "%d", *value.intPtr );
break;
}
} else if ( initialized == stackVariable ) {
file->Printf( "stack[%d]", value.stackOffset );
} else {
file->Printf( "global[%d]", num );
}
break;
}
}
/***********************************************************************
idVarDef
***********************************************************************/
/*
============
idVarDefName::AddDef
============
*/
void idVarDefName::AddDef( idVarDef *def ) {
assert( def->next == NULL );
def->name = this;
def->next = defs;
defs = def;
}
/*
============
idVarDefName::RemoveDef
============
*/
void idVarDefName::RemoveDef( idVarDef *def ) {
if ( defs == def ) {
defs = def->next;
} else {
for ( idVarDef *d = defs; d->next != NULL; d = d->next ) {
if ( d->next == def ) {
d->next = def->next;
break;
}
}
}
def->next = NULL;
def->name = NULL;
}
/***********************************************************************
idScriptObject
***********************************************************************/
/*
============
idScriptObject::idScriptObject
============
*/
idScriptObject::idScriptObject() {
data = NULL;
type = &type_object;
}
/*
============
idScriptObject::~idScriptObject
============
*/
idScriptObject::~idScriptObject() {
Free();
}
/*
============
idScriptObject::Free
============
*/
void idScriptObject::Free( void ) {
if ( data ) {
Mem_Free( data );
}
data = NULL;
type = &type_object;
}
/*
================
idScriptObject::Save
================
*/
void idScriptObject::Save( idSaveGame *savefile ) const {
int size;
if ( type == &type_object && data == NULL ) {
// Write empty string for uninitialized object
savefile->WriteString( "" );
} else {
savefile->WriteString( type->Name() );
size = type->Size();
savefile->WriteInt( size );
savefile->Write( data, size );
}
}
/*
================
idScriptObject::Restore
================
*/
void idScriptObject::Restore( idRestoreGame *savefile ) {
idStr typeName;
int size;
savefile->ReadString( typeName );
// Empty string signals uninitialized object
if ( typeName.Length() == 0 ) {
return;
}
if ( !SetType( typeName ) ) {
savefile->Error( "idScriptObject::Restore: failed to restore object of type '%s'.", typeName.c_str() );
}
savefile->ReadInt( size );
if ( size != type->Size() ) {
savefile->Error( "idScriptObject::Restore: size of object '%s' doesn't match size in save game.", typeName.c_str() );
}
savefile->Read( data, size );
}
/*
============
idScriptObject::SetType
Allocates an object and initializes memory.
============
*/
bool idScriptObject::SetType( const char *typeName ) {
size_t size;
idTypeDef *newtype;
// lookup the type
newtype = gameLocal.program.FindType( typeName );
// only allocate memory if the object type changes
if ( newtype != type ) {
Free();
if ( !newtype ) {
gameLocal.Warning( "idScriptObject::SetType: Unknown type '%s'", typeName );
return false;
}
if ( !newtype->Inherits( &type_object ) ) {
gameLocal.Warning( "idScriptObject::SetType: Can't create object of type '%s'. Must be an object type.", newtype->Name() );
return false;
}
// set the type
type = newtype;
// allocate the memory
size = type->Size();
data = ( byte * )Mem_Alloc( size );
}
// init object memory
ClearObject();
return true;
}
/*
============
idScriptObject::ClearObject
Resets the memory for the script object without changing its type.
============
*/
void idScriptObject::ClearObject( void ) {
size_t size;
if ( type != &type_object ) {
// init object memory
size = type->Size();
memset( data, 0, size );
}
}
/*
============
idScriptObject::HasObject
============
*/
bool idScriptObject::HasObject( void ) const {
return ( type != &type_object );
}
/*
============
idScriptObject::GetTypeDef
============
*/
idTypeDef *idScriptObject::GetTypeDef( void ) const {
return type;
}
/*
============
idScriptObject::GetTypeName
============
*/
const char *idScriptObject::GetTypeName( void ) const {
return type->Name();
}
/*
============
idScriptObject::GetConstructor
============
*/
const function_t *idScriptObject::GetConstructor( void ) const {
const function_t *func;
func = GetFunction( "init" );
return func;
}
/*
============
idScriptObject::GetDestructor
============
*/
const function_t *idScriptObject::GetDestructor( void ) const {
const function_t *func;
func = GetFunction( "destroy" );
return func;
}
/*
============
idScriptObject::GetFunction
============
*/
const function_t *idScriptObject::GetFunction( const char *name ) const {
const function_t *func;
if ( type == &type_object ) {
return NULL;
}
func = gameLocal.program.FindFunction( name, type );
return func;
}
/*
============
idScriptObject::GetVariable
============
*/
byte *idScriptObject::GetVariable( const char *name, etype_t etype ) const {
int i;
int pos;
const idTypeDef *t;
const idTypeDef *parm;
if ( type == &type_object ) {
return NULL;
}
t = type;
do {
if ( t->SuperClass() != &type_object ) {
pos = t->SuperClass()->Size();
} else {
pos = 0;
}
for( i = 0; i < t->NumParameters(); i++ ) {
parm = t->GetParmType( i );
if ( !strcmp( t->GetParmName( i ), name ) ) {
if ( etype != parm->FieldType()->Type() ) {
return NULL;
}
return &data[ pos ];
}
if ( parm->FieldType()->Inherits( &type_object ) ) {
pos += type_object.Size();
} else {
pos += parm->FieldType()->Size();
}
}
t = t->SuperClass();
} while( t && ( t != &type_object ) );
return NULL;
}
/***********************************************************************
idProgram
***********************************************************************/
/*
============
idProgram::AllocType
============
*/
idTypeDef *idProgram::AllocType( idTypeDef &type ) {
idTypeDef *newtype;
newtype = new idTypeDef( type );
types.Append( newtype );
return newtype;
}
/*
============
idProgram::AllocType
============
*/
idTypeDef *idProgram::AllocType( etype_t etype, idVarDef *edef, const char *ename, int esize, idTypeDef *aux ) {
idTypeDef *newtype;
newtype = new idTypeDef( etype, edef, ename, esize, aux );
types.Append( newtype );
return newtype;
}
/*
============
idProgram::GetType
Returns a preexisting complex type that matches the parm, or allocates
a new one and copies it out.
============
*/
idTypeDef *idProgram::GetType( idTypeDef &type, bool allocate ) {
int i;
//FIXME: linear search == slow
for( i = types.Num() - 1; i >= 0; i-- ) {
if ( types[ i ]->MatchesType( type ) && !strcmp( types[ i ]->Name(), type.Name() ) ) {
return types[ i ];
}
}
if ( !allocate ) {
return NULL;
}
// allocate a new one
return AllocType( type );
}
/*
============
idProgram::FindType
Returns a preexisting complex type that matches the name, or returns NULL if not found
============
*/
idTypeDef *idProgram::FindType( const char *name ) {
idTypeDef *check;
int i;
for( i = types.Num() - 1; i >= 0; i-- ) {
check = types[ i ];
if ( !strcmp( check->Name(), name ) ) {
return check;
}
}
return NULL;
}
/*
============
idProgram::GetDefList
============
*/
idVarDef *idProgram::GetDefList( const char *name ) const {
int i, hash;
hash = varDefNameHash.GenerateKey( name, true );
for ( i = varDefNameHash.First( hash ); i != -1; i = varDefNameHash.Next( i ) ) {
if ( idStr::Cmp( varDefNames[i]->Name(), name ) == 0 ) {
return varDefNames[i]->GetDefs();
}
}
return NULL;
}
/*
============
idProgram::AddDefToNameList
============
*/
void idProgram::AddDefToNameList( idVarDef *def, const char *name ) {
int i, hash;
hash = varDefNameHash.GenerateKey( name, true );
for ( i = varDefNameHash.First( hash ); i != -1; i = varDefNameHash.Next( i ) ) {
if ( idStr::Cmp( varDefNames[i]->Name(), name ) == 0 ) {
break;
}
}
if ( i == -1 ) {
i = varDefNames.Append( new idVarDefName( name ) );
varDefNameHash.Add( hash, i );
}
varDefNames[i]->AddDef( def );
}
/*
==============
idProgram::ReserveMem
reserves memory for global variables and returns the starting pointer
==============
*/
byte *idProgram::ReserveMem(int size) {
byte *res = &variables[ numVariables ];
numVariables += size;
if ( numVariables > sizeof( variables ) ) {
throw idCompileError( va( "Exceeded global memory size (%zd bytes)", sizeof( variables ) ) );
}
memset( res, 0, size );
return res;
}
/*
============
idProgram::AllocVarDef
============
*/
idVarDef *idProgram::AllocVarDef(idTypeDef *type, const char *name, idVarDef *scope) {
idVarDef *def;
def = new idVarDef( type );
def->scope = scope;
def->numUsers = 1;
def->num = varDefs.Append( def );
// add the def to the list with defs with this name and set the name pointer
AddDefToNameList( def, name );
return def;
}
/*
============
idProgram::AllocDef
============
*/
idVarDef *idProgram::AllocDef( idTypeDef *type, const char *name, idVarDef *scope, bool constant ) {
idVarDef *def;
idStr element;
idVarDef *def_x;
idVarDef *def_y;
idVarDef *def_z;
// allocate a new def
def = AllocVarDef(type, name, scope);
if ( ( type->Type() == ev_vector ) || ( ( type->Type() == ev_field ) && ( type->FieldType()->Type() == ev_vector ) ) ) {
//
// vector
//
if ( !strcmp( name, RESULT_STRING ) ) {
// <RESULT> vector defs don't need the _x, _y and _z components
assert( scope->Type() == ev_function );
def->value.stackOffset = scope->value.functionPtr->locals;
def->initialized = idVarDef::stackVariable;
scope->value.functionPtr->locals += type->Size();
} else if ( scope->TypeDef()->Inherits( &type_object ) ) {
idTypeDef newtype( ev_field, NULL, "float field", 0, &type_float );
idTypeDef *ftype = GetType( newtype, true );
// set the value to the variable's position in the object
def->value.ptrOffset = scope->TypeDef()->Size();
// make automatic defs for the vectors elements
// origin can be accessed as origin_x, origin_y, and origin_z
sprintf( element, "%s_x", def->Name() );
def_x = AllocDef( ftype, element, scope, constant );
sprintf( element, "%s_y", def->Name() );
def_y = AllocDef( ftype, element, scope, constant );
def_y->value.ptrOffset = def_x->value.ptrOffset + sizeof(float);
sprintf( element, "%s_z", def->Name() );
def_z = AllocDef( ftype, element, scope, constant );
def_z->value.ptrOffset = def_y->value.ptrOffset + sizeof(float);
} else {
idTypeDef newtype( ev_float, &def_float, "vector float", 0, NULL );
idTypeDef *ftype = GetType( newtype, true );
// make automatic defs for the vectors elements
// origin can be accessed as origin_x, origin_y, and origin_z
sprintf( element, "%s_x", def->Name() );
def_x = AllocVarDef( ftype, element, scope );
sprintf( element, "%s_y", def->Name() );
def_y = AllocVarDef( ftype, element, scope );
sprintf( element, "%s_z", def->Name() );
def_z = AllocVarDef( ftype, element, scope );
// get the memory for the full vector and point the _x, _y and _z
// defs at the vector member offsets
if ( scope->Type() == ev_function ) {
// vector on stack
def->value.stackOffset = scope->value.functionPtr->locals;
def->initialized = idVarDef::stackVariable;
scope->value.functionPtr->locals += type->Size();
def_x->value.stackOffset = def->value.stackOffset;
def_y->value.stackOffset = def_x->value.stackOffset + sizeof(float);
def_z->value.stackOffset = def_y->value.stackOffset + sizeof(float);
} else {
// global vector
def->value.bytePtr = ReserveMem(type->Size());
def_x->value.bytePtr = def->value.bytePtr;
def_y->value.bytePtr = def_x->value.bytePtr + sizeof(float);
def_z->value.bytePtr = def_y->value.bytePtr + sizeof(float);
}
def_x->initialized = def->initialized;
def_y->initialized = def->initialized;
def_z->initialized = def->initialized;
}
} else if ( scope->TypeDef()->Inherits( &type_object ) ) {
//
// object variable
//
// set the value to the variable's position in the object
def->value.ptrOffset = scope->TypeDef()->Size();
} else if ( scope->Type() == ev_function ) {
//
// stack variable
//
// since we don't know how many local variables there are,
// we have to have them go backwards on the stack
def->value.stackOffset = scope->value.functionPtr->locals;
def->initialized = idVarDef::stackVariable;
if ( type->Inherits( &type_object ) ) {
// objects only have their entity number on the stack, not the entire object
scope->value.functionPtr->locals += type_object.Size();
} else {
scope->value.functionPtr->locals += type->Size();
}
} else {
//
// global variable
//
def->value.bytePtr = ReserveMem(def->TypeDef()->Size());
}
return def;
}
/*
============
idProgram::GetDef
If type is NULL, it will match any type
============
*/
idVarDef *idProgram::GetDef( const idTypeDef *type, const char *name, const idVarDef *scope ) const {
idVarDef *def;
idVarDef *bestDef;
int bestDepth;
int depth;
bestDepth = 0;
bestDef = NULL;
for( def = GetDefList( name ); def != NULL; def = def->Next() ) {
if ( def->scope->Type() == ev_namespace ) {
depth = def->DepthOfScope( scope );
if ( !depth ) {
// not in the same namespace
continue;
}
} else if ( def->scope != scope ) {
// in a different function
continue;
} else {
depth = 1;
}
if ( !bestDef || ( depth < bestDepth ) ) {
bestDepth = depth;
bestDef = def;
}
}
// see if the name is already in use for another type
if ( bestDef && type && ( bestDef->TypeDef() != type ) ) {
throw idCompileError( va( "Type mismatch on redeclaration of %s", name ) );
}
return bestDef;
}
/*
============
idProgram::FreeDef
============
*/
void idProgram::FreeDef( idVarDef *def, const idVarDef *scope ) {
idVarDef *e;
int i;
if ( def->Type() == ev_vector ) {
idStr name;
sprintf( name, "%s_x", def->Name() );
e = GetDef( NULL, name, scope );
if ( e ) {
FreeDef( e, scope );
}
sprintf( name, "%s_y", def->Name() );
e = GetDef( NULL, name, scope );
if ( e ) {
FreeDef( e, scope );
}
sprintf( name, "%s_z", def->Name() );
e = GetDef( NULL, name, scope );
if ( e ) {
FreeDef( e, scope );
}
}
varDefs.RemoveIndex( def->num );
for( i = def->num; i < varDefs.Num(); i++ ) {
varDefs[ i ]->num = i;
}
delete def;
}
/*
============
idProgram::FindFreeResultDef
============
*/
idVarDef *idProgram::FindFreeResultDef( idTypeDef *type, const char *name, idVarDef *scope, const idVarDef *a, const idVarDef *b ) {
idVarDef *def;
for( def = GetDefList( name ); def != NULL; def = def->Next() ) {
if ( def == a || def == b ) {
continue;
}
if ( def->TypeDef() != type ) {
continue;
}
if ( def->scope != scope ) {
continue;
}
if ( def->numUsers <= 1 ) {
continue;
}
return def;
}
return AllocDef( type, name, scope, false );
}
/*
================
idProgram::FindFunction
Searches for the specified function in the currently loaded script. A full namespace should be
specified if not in the global namespace.
Returns 0 if function not found.
Returns >0 if function found.
================
*/
function_t *idProgram::FindFunction( const char *name ) const {
int start;
int pos;
idVarDef *namespaceDef;
idVarDef *def;
assert( name );
idStr fullname = name;
start = 0;
namespaceDef = &def_namespace;
do {
pos = fullname.Find( "::", true, start );
if ( pos < 0 ) {
break;
}
idStr namespaceName = fullname.Mid( start, pos - start );
def = GetDef( NULL, namespaceName, namespaceDef );
if ( !def ) {
// couldn't find namespace
return NULL;
}
namespaceDef = def;
// skip past the ::
start = pos + 2;
} while( def->Type() == ev_namespace );
idStr funcName = fullname.Right( fullname.Length() - start );
def = GetDef( NULL, funcName, namespaceDef );
if ( !def ) {
// couldn't find function
return NULL;
}
if ( ( def->Type() == ev_function ) && ( def->value.functionPtr->eventdef == NULL ) ) {
return def->value.functionPtr;
}
// is not a function, or is an eventdef
return NULL;
}
/*
================
idProgram::FindFunction
Searches for the specified object function in the currently loaded script.
Returns 0 if function not found.
Returns >0 if function found.
================
*/
function_t *idProgram::FindFunction( const char *name, const idTypeDef *type ) const {
const idVarDef *tdef;
const idVarDef *def;
// look for the function
def = NULL;
for( tdef = type->def; tdef != &def_object; tdef = tdef->TypeDef()->SuperClass()->def ) {
def = GetDef( NULL, name, tdef );
if ( def ) {
return def->value.functionPtr;
}
}
return NULL;
}
/*
================
idProgram::AllocFunction
================
*/
function_t &idProgram::AllocFunction( idVarDef *def ) {
if ( functions.Num() >= functions.Max() ) {
throw idCompileError( va( "Exceeded maximum allowed number of functions (%d)", functions.Max() ) );
}
// fill in the dfunction
function_t &func = *functions.Alloc();
func.eventdef = NULL;
func.def = def;
func.type = def->TypeDef();
func.firstStatement = 0;
func.numStatements = 0;
func.parmTotal = 0;
func.locals = 0;
func.filenum = filenum;
func.parmSize.SetGranularity( 1 );
func.SetName( def->GlobalName() );
def->SetFunction( &func );
return func;
}
/*
================
idProgram::SetEntity
================
*/
void idProgram::SetEntity( const char *name, idEntity *ent ) {
idVarDef *def;
idStr defName( "$" );
defName += name;
def = GetDef( &type_entity, defName, &def_namespace );
if ( def && ( def->initialized != idVarDef::stackVariable ) ) {
// 0 is reserved for NULL entity
if ( !ent ) {
*def->value.entityNumberPtr = 0;
} else {
*def->value.entityNumberPtr = ent->entityNumber + 1;
}
}
}
/*
================
idProgram::AllocStatement
================
*/
statement_t *idProgram::AllocStatement( void ) {
if ( statements.Num() >= statements.Max() ) {
throw idCompileError( va( "Exceeded maximum allowed number of statements (%d)", statements.Max() ) );
}
return statements.Alloc();
}
/*
==============
idProgram::BeginCompilation
called before compiling a batch of files, clears the pr struct
==============
*/
void idProgram::BeginCompilation( void ) {
statement_t *statement;
FreeData();
try {
// make the first statement a return for a "NULL" function
statement = AllocStatement();
statement->linenumber = 0;
statement->file = 0;
statement->op = OP_RETURN;
statement->a = NULL;
statement->b = NULL;
statement->c = NULL;
// define NULL
//AllocDef( &type_void, "<NULL>", &def_namespace, true );
// define the return def
returnDef = AllocDef( &type_vector, "<RETURN>", &def_namespace, false );
// define the return def for strings
returnStringDef = AllocDef( &type_string, "<RETURN>", &def_namespace, false );
// define the sys object
sysDef = AllocDef( &type_void, "sys", &def_namespace, true );
}
catch( idCompileError &err ) {
gameLocal.Error( "%s", err.error );
}
}
/*
==============
idProgram::DisassembleStatement
==============
*/
void idProgram::DisassembleStatement( idFile *file, int instructionPointer ) const {
const opcode_t *op;
const statement_t *statement;
statement = &statements[ instructionPointer ];
op = &idCompiler::opcodes[ statement->op ];
file->Printf( "%20s(%d):\t%6d: %15s\t", fileList[ statement->file ].c_str(), statement->linenumber, instructionPointer, op->opname );
if ( statement->a ) {
file->Printf( "\ta: " );
statement->a->PrintInfo( file, instructionPointer );
}
if ( statement->b ) {
file->Printf( "\tb: " );
statement->b->PrintInfo( file, instructionPointer );
}
if ( statement->c ) {
file->Printf( "\tc: " );
statement->c->PrintInfo( file, instructionPointer );
}
file->Printf( "\n" );
}
/*
==============
idProgram::Disassemble
==============
*/
void idProgram::Disassemble( void ) const {
int i;
int instructionPointer;
const function_t *func;
idFile *file;
file = fileSystem->OpenFileByMode( "script/disasm.txt", FS_WRITE );
for( i = 0; i < functions.Num(); i++ ) {
func = &functions[ i ];
if ( func->eventdef ) {
// skip eventdefs
continue;
}
file->Printf( "\nfunction %s() %d stack used, %d parms, %d locals {\n", func->Name(), func->locals, func->parmTotal, func->locals - func->parmTotal );
for( instructionPointer = 0; instructionPointer < func->numStatements; instructionPointer++ ) {
DisassembleStatement( file, func->firstStatement + instructionPointer );
}
file->Printf( "}\n" );
}
fileSystem->CloseFile( file );
}
/*
==============
idProgram::FinishCompilation
Called after all files are compiled to check for errors
==============
*/
void idProgram::FinishCompilation( void ) {
int i;
top_functions = functions.Num();
top_statements = statements.Num();
top_types = types.Num();
top_defs = varDefs.Num();
top_files = fileList.Num();
variableDefaults.Clear();
variableDefaults.SetNum( numVariables );
for( i = 0; i < numVariables; i++ ) {
variableDefaults[ i ] = variables[ i ];
}
}
/*
==============
idProgram::CompileStats
called after all files are compiled to report memory usage.
==============
*/
void idProgram::CompileStats( void ) {
int memused;
int memallocated;
int stringspace;
int funcMem;
int i;
gameLocal.Printf( "---------- Compile stats ----------\n" );
gameLocal.DPrintf( "Files loaded:\n" );
stringspace = 0;
for( i = 0; i < fileList.Num(); i++ ) {
gameLocal.DPrintf( " %s\n", fileList[ i ].c_str() );
stringspace += fileList[ i ].Allocated();
}
stringspace += fileList.Size();
memused = varDefs.Num() * sizeof( idVarDef );
memused += types.Num() * sizeof( idTypeDef );
memused += stringspace;
for( i = 0; i < types.Num(); i++ ) {
memused += types[ i ]->Allocated();
}
funcMem = functions.MemoryUsed();
for( i = 0; i < functions.Num(); i++ ) {
funcMem += functions[ i ].Allocated();
}
memallocated = funcMem + memused + sizeof( idProgram );
memused += statements.MemoryUsed();
memused += functions.MemoryUsed(); // name and filename of functions are shared, so no need to include them
memused += sizeof( variables );
gameLocal.Printf( "\nMemory usage:\n" );
gameLocal.Printf( " Strings: %d, %d bytes\n", fileList.Num(), stringspace );
gameLocal.Printf( " Statements: %d, %zd bytes\n", statements.Num(), statements.MemoryUsed() );
gameLocal.Printf( " Functions: %d, %d bytes\n", functions.Num(), funcMem );
gameLocal.Printf( " Variables: %d bytes\n", numVariables );
gameLocal.Printf( " Mem used: %d bytes\n", memused );
gameLocal.Printf( " Static data: %zd bytes\n", sizeof( idProgram ) );
gameLocal.Printf( " Allocated: %d bytes\n", memallocated );
gameLocal.Printf( " Thread size: %zd bytes\n\n", sizeof( idThread ) );
}
/*
================
idProgram::CompileText
================
*/
bool idProgram::CompileText( const char *source, const char *text, bool console ) {
idCompiler compiler;
int i;
idVarDef *def;
idStr ospath;
// use a full os path for GetFilenum since it calls OSPathToRelativePath to convert filenames from the parser
ospath = fileSystem->RelativePathToOSPath( source );
filenum = GetFilenum( ospath );
try {
compiler.CompileFile( text, filename, console );
// check to make sure all functions prototyped have code
for( i = 0; i < varDefs.Num(); i++ ) {
def = varDefs[ i ];
if ( ( def->Type() == ev_function ) && ( ( def->scope->Type() == ev_namespace ) || def->scope->TypeDef()->Inherits( &type_object ) ) ) {
if ( !def->value.functionPtr->eventdef && !def->value.functionPtr->firstStatement ) {
throw idCompileError( va( "function %s was not defined\n", def->GlobalName() ) );
}
}
}
}
catch( idCompileError &err ) {
if ( console ) {
gameLocal.Printf( "%s\n", err.error );
return false;
} else {
gameLocal.Error( "%s\n", err.error );
}
};
if ( !console ) {
CompileStats();
}
return true;
}
/*
================
idProgram::CompileFunction
================
*/
const function_t *idProgram::CompileFunction( const char *functionName, const char *text ) {
bool result;
result = CompileText( functionName, text, false );
if ( g_disasm.GetBool() ) {
Disassemble();
}
if ( !result ) {
gameLocal.Error( "Compile failed." );
}
return FindFunction( functionName );
}
/*
================
idProgram::CompileFile
================
*/
void idProgram::CompileFile( const char *filename ) {
char *src;
bool result;
if ( fileSystem->ReadFile( filename, ( void ** )&src, NULL ) < 0 ) {
gameLocal.Error( "Couldn't load %s\n", filename );
}
result = CompileText( filename, src, false );
fileSystem->FreeFile( src );
if ( g_disasm.GetBool() ) {
Disassemble();
}
if ( !result ) {
gameLocal.Error( "Compile failed in file %s.", filename );
}
}
/*
================
idProgram::FreeData
================
*/
void idProgram::FreeData( void ) {
int i;
// free the defs
varDefs.DeleteContents( true );
varDefNames.DeleteContents( true );
varDefNameHash.Free();
returnDef = NULL;
returnStringDef = NULL;
sysDef = NULL;
// free any special types we've created
types.DeleteContents( true );
filenum = 0;
numVariables = 0;
memset( variables, 0, sizeof( variables ) );
// clear all the strings in the functions so that it doesn't look like we're leaking memory.
for( i = 0; i < functions.Num(); i++ ) {
functions[ i ].Clear();
}
filename.Clear();
fileList.Clear();
statements.Clear();
functions.Clear();
top_functions = 0;
top_statements = 0;
top_types = 0;
top_defs = 0;
top_files = 0;
filename = "";
}
/*
================
idProgram::Startup
================
*/
void idProgram::Startup( const char *defaultScript ) {
gameLocal.Printf( "Initializing scripts\n" );
// make sure all data is freed up
idThread::Restart();
// get ready for loading scripts
BeginCompilation();
// load the default script
if ( defaultScript && *defaultScript ) {
CompileFile( defaultScript );
}
FinishCompilation();
}
/*
================
idProgram::Save
================
*/
void idProgram::Save( idSaveGame *savefile ) const {
int i;
int currentFileNum = top_files;
savefile->WriteInt( (fileList.Num() - currentFileNum) );
while ( currentFileNum < fileList.Num() ) {
savefile->WriteString( fileList[ currentFileNum ] );
currentFileNum++;
}
for ( i = 0; i < variableDefaults.Num(); i++ ) {
if ( variables[i] != variableDefaults[i] ) {
savefile->WriteInt( i );
savefile->WriteByte( variables[i] );
}
}
// Mark the end of the diff with default variables with -1
savefile->WriteInt( -1 );
savefile->WriteInt( numVariables );
for ( i = variableDefaults.Num(); i < numVariables; i++ ) {
savefile->WriteByte( variables[i] );
}
int checksum = CalculateChecksum();
savefile->WriteInt( checksum );
}
/*
================
idProgram::Restore
================
*/
bool idProgram::Restore( idRestoreGame *savefile ) {
int i, num, index;
bool result = true;
idStr scriptname;
savefile->ReadInt( num );
for ( i = 0; i < num; i++ ) {
savefile->ReadString( scriptname );
CompileFile( scriptname );
}
savefile->ReadInt( index );
while( index >= 0 ) {
savefile->ReadByte( variables[index] );
savefile->ReadInt( index );
}
savefile->ReadInt( num );
for ( i = variableDefaults.Num(); i < num; i++ ) {
savefile->ReadByte( variables[i] );
}
int saved_checksum, checksum;
savefile->ReadInt( saved_checksum );
checksum = CalculateChecksum();
if ( saved_checksum != checksum ) {
result = false;
}
return result;
}
/*
================
idProgram::CalculateChecksum
================
*/
int idProgram::CalculateChecksum( void ) const {
int i, result;
typedef struct {
unsigned short op;
int a;
int b;
int c;
unsigned short linenumber;
unsigned short file;
} statementBlock_t;
statementBlock_t *statementList = new statementBlock_t[ statements.Num() ];
memset( statementList, 0, ( sizeof(statementBlock_t) * statements.Num() ) );
// Copy info into new list, using the variable numbers instead of a pointer to the variable
for( i = 0; i < statements.Num(); i++ ) {
statementList[i].op = statements[i].op;
if ( statements[i].a ) {
statementList[i].a = statements[i].a->num;
} else {
statementList[i].a = -1;
}
if ( statements[i].b ) {
statementList[i].b = statements[i].b->num;
} else {
statementList[i].b = -1;
}
if ( statements[i].c ) {
statementList[i].c = statements[i].c->num;
} else {
statementList[i].c = -1;
}
statementList[i].linenumber = statements[i].linenumber;
statementList[i].file = statements[i].file;
}
result = MD4_BlockChecksum( statementList, ( sizeof(statementBlock_t) * statements.Num() ) );
delete [] statementList;
return result;
}
/*
==============
idProgram::Restart
Restores all variables to their initial value
==============
*/
void idProgram::Restart( void ) {
int i;
idThread::Restart();
//
// since there may have been a script loaded by the map or the user may
// have typed "script" from the console, free up any types and vardefs that
// have been allocated after the initial startup
//
for( i = top_types; i < types.Num(); i++ ) {
delete types[ i ];
}
types.SetNum( top_types, false );
for( i = top_defs; i < varDefs.Num(); i++ ) {
delete varDefs[ i ];
}
varDefs.SetNum( top_defs, false );
for( i = top_functions; i < functions.Num(); i++ ) {
functions[ i ].Clear();
}
functions.SetNum( top_functions );
statements.SetNum( top_statements );
fileList.SetNum( top_files, false );
filename.Clear();
// reset the variables to their default values
numVariables = variableDefaults.Num();
for( i = 0; i < numVariables; i++ ) {
variables[ i ] = variableDefaults[ i ];
}
}
/*
================
idProgram::GetFilenum
================
*/
int idProgram::GetFilenum( const char *name ) {
if ( filename == name ) {
return filenum;
}
idStr strippedName;
strippedName = fileSystem->OSPathToRelativePath( name );
if ( !strippedName.Length() ) {
// not off the base path so just use the full path
filenum = fileList.AddUnique( name );
} else {
filenum = fileList.AddUnique( strippedName );
}
// save the unstripped name so that we don't have to strip the incoming name every time we call GetFilenum
filename = name;
return filenum;
}
/*
================
idProgram::idProgram
================
*/
idProgram::idProgram() {
FreeData();
}
/*
================
idProgram::~idProgram
================
*/
idProgram::~idProgram() {
FreeData();
}
/*
================
idProgram::ReturnEntity
================
*/
void idProgram::ReturnEntity( idEntity *ent ) {
if ( ent ) {
*returnDef->value.entityNumberPtr = ent->entityNumber + 1;
} else {
*returnDef->value.entityNumberPtr = 0;
}
}