dhewm3/neo/tools/radiant/XYWnd.h
Timothee 'TTimo' Besset fb1609f554 hello world
2011-11-22 15:28:15 -06:00

264 lines
8 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#if !defined(AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
#define AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// XYWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CXYWnd window
#include "qe3.h"
#include "CamWnd.h"
const int SCALE_X = 0x01;
const int SCALE_Y = 0x02;
const int SCALE_Z = 0x04;
bool FilterBrush(brush_t *pb);
typedef void (PFNPathCallback)(bool, int);
// as i didn't really encapsulate anything this
// should really be a struct..
class CClipPoint
{
public:
CClipPoint(){ Reset(); };
void Reset(){ m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0; m_bSet = false; m_pVec3 = NULL;};
bool Set(){ return m_bSet; };
void Set(bool b) { m_bSet = b; };
void UpdatePointPtr() { if (m_pVec3) VectorCopy(m_ptClip, *m_pVec3); };
void SetPointPtr(idVec3* p) { m_pVec3 = p; };
idVec3 m_ptClip; // the 3d point
idVec3* m_pVec3; // optional ptr for 3rd party updates
CPoint m_ptScreen; // the onscreen xy point (for mousability)
bool m_bSet;
operator idVec3&() {return m_ptClip;};
operator idVec3*() {return &m_ptClip;};
operator float*() {return m_ptClip.ToFloatPtr();};
};
class CXYWnd : public CWnd
{
DECLARE_DYNCREATE(CXYWnd);
// Construction
public:
CXYWnd();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CXYWnd)
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
bool AreaSelectOK();
idVec3& RotateOrigin();
idVec3& Rotation();
void UndoClear();
bool UndoAvailable();
void KillPathMode();
void Undo();
void UndoCopy();
void Copy();
void Paste();
void Redraw(unsigned int nBits);
void VectorCopyXY( const idVec3 &in, idVec3 &out );
void PositionView();
void FlipClip();
void SplitClip();
void Clip();
idVec3& GetOrigin();
void SetOrigin(idVec3 org); // PGM
void XY_Init();
void XY_Draw();
void DrawZIcon();
void DrawRotateIcon();
void DrawCameraIcon();
void XY_DrawBlockGrid();
void XY_DrawGrid();
bool XY_MouseMoved (int x, int y, int buttons);
void NewBrushDrag (int x, int y);
bool DragDelta (int x, int y, idVec3 &move);
void XY_MouseUp(int x, int y, int buttons);
void XY_MouseDown (int x, int y, int buttons);
void XY_ToGridPoint (int x, int y, idVec3 &point);
void XY_ToPoint (int x, int y, idVec3 &point);
void SnapToPoint (int x, int y, idVec3 &point);
void SetActive(bool b) {m_bActive = b;};
bool Active() {return m_bActive;};
void DropClipPoint(UINT nFlags, CPoint point);
int GetAxisHoriz() { return m_axisHoriz; };
int GetAxisVert() { return m_axisVert; };
void AnalogMouseZoom( int mouseDeltaY );
bool RogueClipMode();
bool ClipMode();
void SetClipMode(bool bMode);
void RetainClipMode(bool bMode);
bool RotateMode();
bool SetRotateMode(bool bMode);
bool ScaleMode();
void SetScaleMode(bool bMode);
bool PathMode();
void DropPathPoint(UINT nFlags, CPoint point);
bool PointMode();
void AddPointPoint(UINT nFlags, idVec3* pVec);
void SetPointMode(bool b);
virtual ~CXYWnd();
void SetViewType(int n);
int GetViewType() {return m_nViewType; };
void SetScale(float f) {m_fScale = f;};
float Scale() {return m_fScale;};
int Width() {return m_nWidth;}
int Height() {return m_nHeight;}
bool m_bActive;
void UpdateViewDependencies( void );
void DrawPrecisionCrosshair();
void CyclePrecisionCrosshairMode();
enum
{
PRECISION_CROSSHAIR_NONE = 0,
PRECISION_CROSSHAIR_SNAP = 1,
PRECISION_CROSSHAIR_FREE = 2,
PRECISION_CROSSHAIR_MAX,
};
int m_precisionCrosshairMode;
int m_mouseX;
int m_mouseY;
// Generated message map functions
protected:
int m_nUpdateBits;
int m_nWidth;
int m_nHeight;
float m_fScale;
float m_TopClip;
float m_BottomClip;
bool m_bDirty;
idVec3 m_vOrigin;
CPoint m_ptCursor;
bool m_bRButtonDown;
int m_nButtonstate;
int m_nPressx;
int m_nPressy;
idVec3 m_vPressdelta;
bool m_bPress_selection;
int m_axisHoriz; // <axisHoriz> and <axisVert> are one of AXIS_X, AXIS_Y, AXIS_Z and
int m_axisVert; // reflect which axes are represented horizontally and vertically in the 2d view (XY, XZ, etc)
/// Each of the following _mc fields are stored in map-coordinates, NOT screen-pixels
float m_mcWidth;
float m_mcHeight;
float m_mcLeft;
float m_mcRight;
float m_mcTop;
float m_mcBottom;
friend CCamWnd;
//friend C3DFXCamWnd;
CMenu m_mnuDrop;
int m_nViewType;
unsigned int m_nTimerID;
int m_nScrollFlags;
CPoint m_ptDrag;
CPoint m_ptDragAdj;
CPoint m_ptDragTotal;
void OriginalButtonUp(UINT nFlags, CPoint point);
void OriginalButtonDown(UINT nFlags, CPoint point);
void ProduceSplits(brush_t** pFront, brush_t** pBack);
void ProduceSplitLists();
void HandleDrop();
void PaintSizeInfo(int nDim1, int nDim2, idVec3 vMinBounds, idVec3 vMaxBounds);
void DrawSelectedCentroid( int nDim1, int nDim2, idVec3 vMinBounds, idVec3 vMaxBounds );
void OnEntityCreate(unsigned int nID);
CPoint m_ptDown;
//{{AFX_MSG(CXYWnd)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnPaint();
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnDestroy();
afx_msg void OnSelectMouserotate();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp);
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnSetFocus(CWnd* pOldWnd);
afx_msg void OnClose();
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnDropNewmodel();
afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
afx_msg BOOL OnCmdMsg( UINT nID, int nCode, void *pExtra, AFX_CMDHANDLERINFO *pHandlerInfo );
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_)