/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #if !defined(AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_) #define AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // XYWnd.h : header file // ///////////////////////////////////////////////////////////////////////////// // CXYWnd window #include "qe3.h" #include "CamWnd.h" const int SCALE_X = 0x01; const int SCALE_Y = 0x02; const int SCALE_Z = 0x04; bool FilterBrush(brush_t *pb); typedef void (PFNPathCallback)(bool, int); // as i didn't really encapsulate anything this // should really be a struct.. class CClipPoint { public: CClipPoint(){ Reset(); }; void Reset(){ m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0; m_bSet = false; m_pVec3 = NULL;}; bool Set(){ return m_bSet; }; void Set(bool b) { m_bSet = b; }; void UpdatePointPtr() { if (m_pVec3) VectorCopy(m_ptClip, *m_pVec3); }; void SetPointPtr(idVec3* p) { m_pVec3 = p; }; idVec3 m_ptClip; // the 3d point idVec3* m_pVec3; // optional ptr for 3rd party updates CPoint m_ptScreen; // the onscreen xy point (for mousability) bool m_bSet; operator idVec3&() {return m_ptClip;}; operator idVec3*() {return &m_ptClip;}; operator float*() {return m_ptClip.ToFloatPtr();}; }; class CXYWnd : public CWnd { DECLARE_DYNCREATE(CXYWnd); // Construction public: CXYWnd(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CXYWnd) protected: virtual BOOL PreCreateWindow(CREATESTRUCT& cs); //}}AFX_VIRTUAL // Implementation public: bool AreaSelectOK(); idVec3& RotateOrigin(); idVec3& Rotation(); void UndoClear(); bool UndoAvailable(); void KillPathMode(); void Undo(); void UndoCopy(); void Copy(); void Paste(); void Redraw(unsigned int nBits); void VectorCopyXY( const idVec3 &in, idVec3 &out ); void PositionView(); void FlipClip(); void SplitClip(); void Clip(); idVec3& GetOrigin(); void SetOrigin(idVec3 org); // PGM void XY_Init(); void XY_Draw(); void DrawZIcon(); void DrawRotateIcon(); void DrawCameraIcon(); void XY_DrawBlockGrid(); void XY_DrawGrid(); bool XY_MouseMoved (int x, int y, int buttons); void NewBrushDrag (int x, int y); bool DragDelta (int x, int y, idVec3 &move); void XY_MouseUp(int x, int y, int buttons); void XY_MouseDown (int x, int y, int buttons); void XY_ToGridPoint (int x, int y, idVec3 &point); void XY_ToPoint (int x, int y, idVec3 &point); void SnapToPoint (int x, int y, idVec3 &point); void SetActive(bool b) {m_bActive = b;}; bool Active() {return m_bActive;}; void DropClipPoint(UINT nFlags, CPoint point); int GetAxisHoriz() { return m_axisHoriz; }; int GetAxisVert() { return m_axisVert; }; void AnalogMouseZoom( int mouseDeltaY ); bool RogueClipMode(); bool ClipMode(); void SetClipMode(bool bMode); void RetainClipMode(bool bMode); bool RotateMode(); bool SetRotateMode(bool bMode); bool ScaleMode(); void SetScaleMode(bool bMode); bool PathMode(); void DropPathPoint(UINT nFlags, CPoint point); bool PointMode(); void AddPointPoint(UINT nFlags, idVec3* pVec); void SetPointMode(bool b); virtual ~CXYWnd(); void SetViewType(int n); int GetViewType() {return m_nViewType; }; void SetScale(float f) {m_fScale = f;}; float Scale() {return m_fScale;}; int Width() {return m_nWidth;} int Height() {return m_nHeight;} bool m_bActive; void UpdateViewDependencies( void ); void DrawPrecisionCrosshair(); void CyclePrecisionCrosshairMode(); enum { PRECISION_CROSSHAIR_NONE = 0, PRECISION_CROSSHAIR_SNAP = 1, PRECISION_CROSSHAIR_FREE = 2, PRECISION_CROSSHAIR_MAX, }; int m_precisionCrosshairMode; int m_mouseX; int m_mouseY; // Generated message map functions protected: int m_nUpdateBits; int m_nWidth; int m_nHeight; float m_fScale; float m_TopClip; float m_BottomClip; bool m_bDirty; idVec3 m_vOrigin; CPoint m_ptCursor; bool m_bRButtonDown; int m_nButtonstate; int m_nPressx; int m_nPressy; idVec3 m_vPressdelta; bool m_bPress_selection; int m_axisHoriz; // and are one of AXIS_X, AXIS_Y, AXIS_Z and int m_axisVert; // reflect which axes are represented horizontally and vertically in the 2d view (XY, XZ, etc) /// Each of the following _mc fields are stored in map-coordinates, NOT screen-pixels float m_mcWidth; float m_mcHeight; float m_mcLeft; float m_mcRight; float m_mcTop; float m_mcBottom; friend CCamWnd; //friend C3DFXCamWnd; CMenu m_mnuDrop; int m_nViewType; unsigned int m_nTimerID; int m_nScrollFlags; CPoint m_ptDrag; CPoint m_ptDragAdj; CPoint m_ptDragTotal; void OriginalButtonUp(UINT nFlags, CPoint point); void OriginalButtonDown(UINT nFlags, CPoint point); void ProduceSplits(brush_t** pFront, brush_t** pBack); void ProduceSplitLists(); void HandleDrop(); void PaintSizeInfo(int nDim1, int nDim2, idVec3 vMinBounds, idVec3 vMaxBounds); void DrawSelectedCentroid( int nDim1, int nDim2, idVec3 vMinBounds, idVec3 vMaxBounds ); void OnEntityCreate(unsigned int nID); CPoint m_ptDown; //{{AFX_MSG(CXYWnd) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnMButtonDown(UINT nFlags, CPoint point); afx_msg void OnRButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnMButtonUp(UINT nFlags, CPoint point); afx_msg void OnRButtonUp(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnPaint(); afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnDestroy(); afx_msg void OnSelectMouserotate(); afx_msg void OnTimer(UINT nIDEvent); afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp); afx_msg void OnKillFocus(CWnd* pNewWnd); afx_msg void OnSetFocus(CWnd* pOldWnd); afx_msg void OnClose(); afx_msg BOOL OnEraseBkgnd(CDC* pDC); afx_msg void OnDropNewmodel(); afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt); afx_msg BOOL OnCmdMsg( UINT nID, int nCode, void *pExtra, AFX_CMDHANDLERINFO *pHandlerInfo ); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_)