dhewm3/neo
Daniel Gibson a7660020b8 Fix usage of invalid pointer in idCompiler::CompileFile()
The `const char* filename` arg is passed from idProgram::CompileText(),
where it's from idProgram::filename - and that filename can get modified
in idCompiler::NextToken() when it calls gameLocal.program.GetFilenum()
and if the idStr grows and reallocates for that modification,
the filename pointer becomes invalid.
So store `filename` in an idStr and use that when logging the
compile time.
2021-07-15 07:00:18 +02:00
..
cm Disable Assertions in Release builds 2018-11-11 23:21:23 +01:00
d3xp Fix usage of invalid pointer in idCompiler::CompileFile() 2021-07-15 07:00:18 +02:00
framework Improve handling of "console key", add in_ignoreConsoleKey CVar 2021-07-15 07:00:18 +02:00
game Fix usage of invalid pointer in idCompiler::CompileFile() 2021-07-15 07:00:18 +02:00
idlib Don't use stringDataAllocator in idStr, it's not thread-safe 2021-06-24 03:26:51 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Make sure shaders are only loaded once at startup, fix #386 2021-06-24 18:37:14 +02:00
sound Make sure sampleTime used in sound updates is multiple of 8 2021-06-24 06:45:24 +02:00
sys Improve handling of "console key", add in_ignoreConsoleKey CVar 2021-07-15 07:00:18 +02:00
tools Make MFC Tools work with MSAA enabled 2021-05-11 00:39:00 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Improve handling of "console key", add in_ignoreConsoleKey CVar 2021-07-15 07:00:18 +02:00
CMakeLists.txt GCC/Clang: Remove -fno-unsafe-math-optimizations 2021-06-20 03:36:39 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00