dhewm3/neo/sound
Daniel Gibson 6ba1b71fb1 Change default values for some video and sound (EAX) CVars
* r_mode defaults to 5 (1024x768), I think that's more sane than 640x480
* r_fullscreen defaults to 0 (=> windowed mode) because fullscreen in
  the wrong resolution sucks.. let people do their initial configuration
  in windowed mode
* r_swapInterval defaults to 1 (=> VSync active by default) because that
  makes the game feel more smooth and most PCs should be able to 60fps
  in this 11years old game anyway

* s_useEAXReverb defaults to 1 (=> use EAX/EFX effects by default),
  because OpenAL-soft supports them on all platforms/hardware and if
  for some reason the used OpenAL implementation doesn't support it,
  it's deactivated automatically anyway.

All these things can be configured in the Options Menu.
2015-09-29 21:14:45 +02:00
..
efxlib.h Cleanup EFX code 2012-01-10 17:45:37 +01:00
snd_cache.cpp Fixed screen twitches with "shakes" sound shader 2013-06-11 23:58:20 +02:00
snd_decoder.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_efxfile.cpp Fix some compiler warnings (wrong types, superfluous checks, printf-fuckup) 2015-09-27 18:12:16 +02:00
snd_emitter.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_local.h Fix dedicated server for Windows 2012-11-12 20:18:00 +01:00
snd_shader.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_system.cpp Change default values for some video and sound (EAX) CVars 2015-09-29 21:14:45 +02:00
snd_wavefile.cpp s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
snd_world.cpp Improve environment suit sfx 2012-01-11 19:29:35 +01:00
sound.h Port EAX to EFX 2012-01-08 22:04:56 +01:00