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6ba1b71fb1
* r_mode defaults to 5 (1024x768), I think that's more sane than 640x480 * r_fullscreen defaults to 0 (=> windowed mode) because fullscreen in the wrong resolution sucks.. let people do their initial configuration in windowed mode * r_swapInterval defaults to 1 (=> VSync active by default) because that makes the game feel more smooth and most PCs should be able to 60fps in this 11years old game anyway * s_useEAXReverb defaults to 1 (=> use EAX/EFX effects by default), because OpenAL-soft supports them on all platforms/hardware and if for some reason the used OpenAL implementation doesn't support it, it's deactivated automatically anyway. All these things can be configured in the Options Menu. |
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.. | ||
efxlib.h | ||
snd_cache.cpp | ||
snd_decoder.cpp | ||
snd_efxfile.cpp | ||
snd_emitter.cpp | ||
snd_local.h | ||
snd_shader.cpp | ||
snd_system.cpp | ||
snd_wavefile.cpp | ||
snd_world.cpp | ||
sound.h |