dhewm3/neo/tools/guied/GEInsertModifier.cpp
Daniel Gibson 9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/
Editor also seems to start, didn't test much further.

Only tested 32bit Windows, I fear the editor code isn't 64bit clean..

I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00

112 lines
3.4 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#include "GEApp.h"
#include "GEInsertModifier.h"
rvGEInsertModifier::rvGEInsertModifier ( const char* name, idWindow* window, idWindow* parent, idWindow* before ) :
rvGEModifier ( name, window )
{
mParent = parent;
mBefore = before;
assert ( mParent );
mUndoParent = window->GetParent ( );
mUndoBefore = NULL;
mUndoRect = mWrapper->GetClientRect ( );
mRect = mWrapper->GetClientRect ( );
// Find the child window the window being inserted is before
if ( mUndoParent )
{
int index;
rvGEWindowWrapper* pwrapper;
pwrapper = rvGEWindowWrapper::GetWrapper ( mUndoParent );
index = mUndoParent->GetChildIndex ( mWindow );
if ( index + 1 < pwrapper->GetChildCount ( ) )
{
mUndoBefore = pwrapper->GetChild ( index + 1 );
}
}
// Since rectangles are relative to the parent rectangle we need to figure
// out the new x and y coordinate as if this window were a child
rvGEWindowWrapper* parentWrapper;
parentWrapper = rvGEWindowWrapper::GetWrapper ( mParent );
mRect.x = mWrapper->GetScreenRect( )[0] - parentWrapper->GetScreenRect()[0];
mRect.y = mWrapper->GetScreenRect( )[1] - parentWrapper->GetScreenRect()[1];
}
/*
================
rvGEInsertModifier::Apply
Apply the insert modifier by removing the child from its original parent and
inserting it as a child of the new parent
================
*/
bool rvGEInsertModifier::Apply ( void )
{
if ( mUndoParent )
{
mUndoParent->RemoveChild ( mWindow );
}
mParent->InsertChild ( mWindow, mBefore );
mWrapper->SetRect ( mRect );
return true;
}
/*
================
rvGEInsertModifier::Undo
Undo the insert modifier by removing the window from the parent it was
added to and re-inserting it back into its original parent
================
*/
bool rvGEInsertModifier::Undo ( void )
{
mParent->RemoveChild ( mWindow );
if ( mUndoParent )
{
mUndoParent->InsertChild ( mWindow, mUndoBefore );
mWrapper->SetRect ( mUndoRect );
}
return true;
}