dhewm3/neo/tools/common/MaskEdit.cpp
Daniel Gibson 9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/
Editor also seems to start, didn't test much further.

Only tested 32bit Windows, I fear the editor code isn't 64bit clean..

I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00

97 lines
2.9 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#define MASKEDIT_MAXINVALID 1024
typedef struct
{
WNDPROC mProc;
char mInvalid[MASKEDIT_MAXINVALID];
} rvGEMaskEdit;
/*
================
MaskEdit_WndProc
Prevents the invalid characters from being entered
================
*/
LRESULT CALLBACK MaskEdit_WndProc ( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
rvGEMaskEdit* edit = (rvGEMaskEdit*)GetWindowLong ( hWnd, GWL_USERDATA );
WNDPROC wndproc = edit->mProc;
switch ( msg )
{
case WM_CHAR:
if ( strchr ( edit->mInvalid, wParam ) )
{
return 0;
}
break;
case WM_DESTROY:
delete edit;
SetWindowLong ( hWnd, GWL_WNDPROC, (LONG)wndproc );
break;
}
return CallWindowProc ( wndproc, hWnd, msg, wParam, lParam );
}
/*
================
MaskEdit_Attach
Attaches the mask edit control to a normal edit control
================
*/
void MaskEdit_Attach ( HWND hWnd, const char* invalid )
{
rvGEMaskEdit* edit = new rvGEMaskEdit;
edit->mProc = (WNDPROC)GetWindowLong ( hWnd, GWL_WNDPROC );
strcpy ( edit->mInvalid, invalid );
SetWindowLong ( hWnd, GWL_USERDATA, (LONG)edit );
SetWindowLong ( hWnd, GWL_WNDPROC, (LONG)MaskEdit_WndProc );
}
/*
================
NumberEdit_Attach
Allows editing of floating point numbers
================
*/
void NumberEdit_Attach ( HWND hWnd )
{
static const char invalid[] = "`~!@#$%^&*()_+|=\\qwertyuiop[]asdfghjkl;'zxcvbnm,/QWERTYUIOP{}ASDFGHJKL:ZXCVBNM<>";
MaskEdit_Attach ( hWnd, invalid );
}