mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-27 22:52:44 +00:00
79ad905e05
Excluding 3rd party files.
92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#include "../../idlib/precompiled.h"
|
|
#pragma hdrstop
|
|
|
|
#include "../Game_local.h"
|
|
|
|
/*
|
|
================
|
|
idDebugGraph::idDebugGraph
|
|
================
|
|
*/
|
|
idDebugGraph::idDebugGraph() {
|
|
index = 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDebugGraph::SetNumSamples
|
|
================
|
|
*/
|
|
void idDebugGraph::SetNumSamples( int num ) {
|
|
index = 0;
|
|
samples.Clear();
|
|
samples.SetNum( num );
|
|
memset( samples.Ptr(), 0, samples.MemoryUsed() );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDebugGraph::AddValue
|
|
================
|
|
*/
|
|
void idDebugGraph::AddValue( float value ) {
|
|
samples[ index ] = value;
|
|
index++;
|
|
if ( index >= samples.Num() ) {
|
|
index = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idDebugGraph::Draw
|
|
================
|
|
*/
|
|
void idDebugGraph::Draw( const idVec4 &color, float scale ) const {
|
|
int i;
|
|
float value1;
|
|
float value2;
|
|
idVec3 vec1;
|
|
idVec3 vec2;
|
|
|
|
const idMat3 &axis = gameLocal.GetLocalPlayer()->viewAxis;
|
|
const idVec3 pos = gameLocal.GetLocalPlayer()->GetPhysics()->GetOrigin() + axis[ 1 ] * samples.Num() * 0.5f;
|
|
|
|
value1 = samples[ index ] * scale;
|
|
for( i = 1; i < samples.Num(); i++ ) {
|
|
value2 = samples[ ( i + index ) % samples.Num() ] * scale;
|
|
|
|
vec1 = pos + axis[ 2 ] * value1 - axis[ 1 ] * ( i - 1 ) + axis[ 0 ] * samples.Num();
|
|
vec2 = pos + axis[ 2 ] * value2 - axis[ 1 ] * i + axis[ 0 ] * samples.Num();
|
|
|
|
gameRenderWorld->DebugLine( color, vec1, vec2, gameLocal.msec, false );
|
|
value1 = value2;
|
|
}
|
|
}
|