mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-24 05:11:21 +00:00
2c58b2fb44
"Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303" had broken old savegames because the script checksum (idProgram::CalculateChecksum()) changed, see #344. This is fixed now, also the BUILD_NUMBER is increased so old savegames can be identified for a workaround. Don't use this commit without the next one which will further modify the savegame format (for the new BUILD_NUMBER 1305)
638 lines
19 KiB
C++
638 lines
19 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __SCRIPT_PROGRAM_H__
|
|
#define __SCRIPT_PROGRAM_H__
|
|
|
|
#include "idlib/containers/StrList.h"
|
|
#include "idlib/containers/StaticList.h"
|
|
#include "idlib/containers/HashIndex.h"
|
|
#include "idlib/math/Vector.h"
|
|
|
|
#include "GameBase.h"
|
|
|
|
class idEventDef;
|
|
class idVarDef;
|
|
class idTypeDef;
|
|
class idEntity;
|
|
class idSaveGame;
|
|
class idRestoreGame;
|
|
|
|
#define MAX_STRING_LEN 128
|
|
#define MAX_GLOBALS 296608 // in bytes - DG: increased this for better support of mods that use the vanilla game dll
|
|
#define MAX_STRINGS 1024
|
|
#define MAX_FUNCS 3072
|
|
#define MAX_STATEMENTS 81920 // statement_t - 18 bytes last I checked
|
|
|
|
typedef enum {
|
|
ev_error = -1, ev_void, ev_scriptevent, ev_namespace, ev_string, ev_float, ev_vector, ev_entity, ev_field, ev_function, ev_virtualfunction, ev_pointer, ev_object, ev_jumpoffset, ev_argsize, ev_boolean
|
|
} etype_t;
|
|
|
|
class function_t {
|
|
public:
|
|
function_t();
|
|
|
|
size_t Allocated( void ) const;
|
|
void SetName( const char *name );
|
|
const char *Name( void ) const;
|
|
void Clear( void );
|
|
|
|
private:
|
|
idStr name;
|
|
public:
|
|
const idEventDef *eventdef;
|
|
idVarDef *def;
|
|
const idTypeDef *type;
|
|
int firstStatement;
|
|
int numStatements;
|
|
int parmTotal;
|
|
int locals; // total ints of parms + locals
|
|
int filenum; // source file defined in
|
|
idList<int> parmSize;
|
|
};
|
|
|
|
typedef union eval_s {
|
|
const char *stringPtr;
|
|
float _float;
|
|
float vector[ 3 ];
|
|
function_t *function;
|
|
int _int;
|
|
int entity;
|
|
} eval_t;
|
|
|
|
/***********************************************************************
|
|
|
|
idTypeDef
|
|
|
|
Contains type information for variables and functions.
|
|
|
|
***********************************************************************/
|
|
|
|
class idTypeDef {
|
|
private:
|
|
etype_t type;
|
|
idStr name;
|
|
int size;
|
|
|
|
// function types are more complex
|
|
idTypeDef *auxType; // return type
|
|
idList<idTypeDef *> parmTypes;
|
|
idStrList parmNames;
|
|
idList<const function_t *> functions;
|
|
|
|
public:
|
|
idVarDef *def; // a def that points to this type
|
|
|
|
idTypeDef( const idTypeDef &other );
|
|
idTypeDef( etype_t etype, idVarDef *edef, const char *ename, int esize, idTypeDef *aux );
|
|
void operator=( const idTypeDef& other );
|
|
size_t Allocated( void ) const;
|
|
|
|
bool Inherits( const idTypeDef *basetype ) const;
|
|
bool MatchesType( const idTypeDef &matchtype ) const;
|
|
bool MatchesVirtualFunction( const idTypeDef &matchfunc ) const;
|
|
void AddFunctionParm( idTypeDef *parmtype, const char *name );
|
|
void AddField( idTypeDef *fieldtype, const char *name );
|
|
|
|
void SetName( const char *newname );
|
|
const char *Name( void ) const;
|
|
|
|
etype_t Type( void ) const;
|
|
int Size( void ) const;
|
|
|
|
idTypeDef *SuperClass( void ) const;
|
|
|
|
idTypeDef *ReturnType( void ) const;
|
|
void SetReturnType( idTypeDef *type );
|
|
|
|
idTypeDef *FieldType( void ) const;
|
|
void SetFieldType( idTypeDef *type );
|
|
|
|
idTypeDef *PointerType( void ) const;
|
|
void SetPointerType( idTypeDef *type );
|
|
|
|
int NumParameters( void ) const;
|
|
idTypeDef *GetParmType( int parmNumber ) const;
|
|
const char *GetParmName( int parmNumber ) const;
|
|
|
|
int NumFunctions( void ) const;
|
|
int GetFunctionNumber( const function_t *func ) const;
|
|
const function_t *GetFunction( int funcNumber ) const;
|
|
void AddFunction( const function_t *func );
|
|
};
|
|
|
|
/***********************************************************************
|
|
|
|
idScriptObject
|
|
|
|
In-game representation of objects in scripts. Use the idScriptVariable template
|
|
(below) to access variables.
|
|
|
|
***********************************************************************/
|
|
|
|
class idScriptObject {
|
|
private:
|
|
idTypeDef *type;
|
|
|
|
public:
|
|
byte *data;
|
|
|
|
idScriptObject();
|
|
~idScriptObject();
|
|
|
|
void Save( idSaveGame *savefile ) const; // archives object for save game file
|
|
void Restore( idRestoreGame *savefile ); // unarchives object from save game file
|
|
|
|
void Free( void );
|
|
bool SetType( const char *typeName );
|
|
void ClearObject( void );
|
|
bool HasObject( void ) const;
|
|
idTypeDef *GetTypeDef( void ) const;
|
|
const char *GetTypeName( void ) const;
|
|
const function_t *GetConstructor( void ) const;
|
|
const function_t *GetDestructor( void ) const;
|
|
const function_t *GetFunction( const char *name ) const;
|
|
|
|
byte *GetVariable( const char *name, etype_t etype ) const;
|
|
};
|
|
|
|
/***********************************************************************
|
|
|
|
idScriptVariable
|
|
|
|
Helper template that handles looking up script variables stored in objects.
|
|
If the specified variable doesn't exist, or is the wrong data type, idScriptVariable
|
|
will cause an error.
|
|
|
|
***********************************************************************/
|
|
|
|
template<class type, etype_t etype, class returnType>
|
|
class idScriptVariable {
|
|
private:
|
|
type *data;
|
|
|
|
public:
|
|
idScriptVariable();
|
|
bool IsLinked( void ) const;
|
|
void Unlink( void );
|
|
void LinkTo( idScriptObject &obj, const char *name );
|
|
idScriptVariable &operator=( const returnType &value );
|
|
operator returnType() const;
|
|
};
|
|
|
|
template<class type, etype_t etype, class returnType>
|
|
ID_INLINE idScriptVariable<type, etype, returnType>::idScriptVariable() {
|
|
data = NULL;
|
|
}
|
|
|
|
template<class type, etype_t etype, class returnType>
|
|
ID_INLINE bool idScriptVariable<type, etype, returnType>::IsLinked( void ) const {
|
|
return ( data != NULL );
|
|
}
|
|
|
|
template<class type, etype_t etype, class returnType>
|
|
ID_INLINE void idScriptVariable<type, etype, returnType>::Unlink( void ) {
|
|
data = NULL;
|
|
}
|
|
|
|
template<class type, etype_t etype, class returnType>
|
|
ID_INLINE void idScriptVariable<type, etype, returnType>::LinkTo( idScriptObject &obj, const char *name ) {
|
|
data = ( type * )obj.GetVariable( name, etype );
|
|
if ( !data ) {
|
|
gameError( "Missing '%s' field in script object '%s'", name, obj.GetTypeName() );
|
|
}
|
|
}
|
|
|
|
template<class type, etype_t etype, class returnType>
|
|
ID_INLINE idScriptVariable<type, etype, returnType> &idScriptVariable<type, etype, returnType>::operator=( const returnType &value ) {
|
|
// check if we attempt to access the object before it's been linked
|
|
assert( data );
|
|
|
|
// make sure we don't crash if we don't have a pointer
|
|
if ( data ) {
|
|
*data = ( type )value;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
template<class type, etype_t etype, class returnType>
|
|
ID_INLINE idScriptVariable<type, etype, returnType>::operator returnType() const {
|
|
// check if we attempt to access the object before it's been linked
|
|
assert( data );
|
|
|
|
// make sure we don't crash if we don't have a pointer
|
|
if ( data ) {
|
|
return ( const returnType )*data;
|
|
} else {
|
|
// reasonably safe value
|
|
return ( const returnType )0;
|
|
}
|
|
}
|
|
|
|
/***********************************************************************
|
|
|
|
Script object variable access template instantiations
|
|
|
|
These objects will automatically handle looking up of the current value
|
|
of a variable in a script object. They can be stored as part of a class
|
|
for up-to-date values of the variable, or can be used in functions to
|
|
sample the data for non-dynamic values.
|
|
|
|
***********************************************************************/
|
|
|
|
typedef idScriptVariable<int, ev_boolean, int> idScriptBool;
|
|
typedef idScriptVariable<float, ev_float, float> idScriptFloat;
|
|
typedef idScriptVariable<float, ev_float, int> idScriptInt;
|
|
typedef idScriptVariable<idVec3, ev_vector, idVec3> idScriptVector;
|
|
typedef idScriptVariable<idStr, ev_string, const char *> idScriptString;
|
|
|
|
/***********************************************************************
|
|
|
|
idCompileError
|
|
|
|
Causes the compiler to exit out of compiling the current function and
|
|
display an error message with line and file info.
|
|
|
|
***********************************************************************/
|
|
|
|
class idCompileError : public idException {
|
|
public:
|
|
idCompileError( const char *text ) : idException( text ) {}
|
|
};
|
|
|
|
/***********************************************************************
|
|
|
|
idVarDef
|
|
|
|
Define the name, type, and location of variables, functions, and objects
|
|
defined in script.
|
|
|
|
***********************************************************************/
|
|
|
|
typedef union varEval_s {
|
|
idScriptObject **objectPtrPtr;
|
|
char *stringPtr;
|
|
float *floatPtr;
|
|
idVec3 *vectorPtr;
|
|
function_t *functionPtr;
|
|
int *intPtr;
|
|
byte *bytePtr;
|
|
int *entityNumberPtr;
|
|
int virtualFunction;
|
|
int jumpOffset;
|
|
int stackOffset; // offset in stack for local variables
|
|
int argSize;
|
|
varEval_s *evalPtr;
|
|
int ptrOffset;
|
|
} varEval_t;
|
|
|
|
class idVarDefName;
|
|
|
|
class idVarDef {
|
|
friend class idVarDefName;
|
|
|
|
public:
|
|
int num; // global index/ID of variable
|
|
varEval_t value;
|
|
idVarDef * scope; // function, namespace, or object the var was defined in
|
|
int numUsers; // number of users if this is a constant
|
|
|
|
typedef enum {
|
|
uninitialized, initializedVariable, initializedConstant, stackVariable
|
|
} initialized_t;
|
|
|
|
initialized_t initialized;
|
|
|
|
public:
|
|
idVarDef( idTypeDef *typeptr = NULL );
|
|
~idVarDef();
|
|
|
|
const char * Name( void ) const;
|
|
const char * GlobalName( void ) const;
|
|
|
|
void SetTypeDef( idTypeDef *_type ) { typeDef = _type; }
|
|
idTypeDef * TypeDef( void ) const { return typeDef; }
|
|
etype_t Type( void ) const { return ( typeDef != NULL ) ? typeDef->Type() : ev_void; }
|
|
|
|
int DepthOfScope( const idVarDef *otherScope ) const;
|
|
|
|
void SetFunction( function_t *func );
|
|
void SetObject( idScriptObject *object );
|
|
void SetValue( const eval_t &value, bool constant );
|
|
void SetString( const char *string, bool constant );
|
|
|
|
idVarDef * Next( void ) const { return next; } // next var def with same name
|
|
|
|
void PrintInfo( idFile *file, int instructionPointer ) const;
|
|
|
|
private:
|
|
idTypeDef * typeDef;
|
|
idVarDefName * name; // name of this var
|
|
idVarDef * next; // next var with the same name
|
|
};
|
|
|
|
/***********************************************************************
|
|
|
|
idVarDefName
|
|
|
|
***********************************************************************/
|
|
|
|
class idVarDefName {
|
|
public:
|
|
idVarDefName( void ) { defs = NULL; }
|
|
idVarDefName( const char *n ) { name = n; defs = NULL; }
|
|
|
|
const char * Name( void ) const { return name; }
|
|
idVarDef * GetDefs( void ) const { return defs; }
|
|
|
|
void AddDef( idVarDef *def );
|
|
void RemoveDef( idVarDef *def );
|
|
|
|
private:
|
|
idStr name;
|
|
idVarDef * defs;
|
|
};
|
|
|
|
/***********************************************************************
|
|
|
|
Variable and type defintions
|
|
|
|
***********************************************************************/
|
|
|
|
extern idTypeDef type_void;
|
|
extern idTypeDef type_scriptevent;
|
|
extern idTypeDef type_namespace;
|
|
extern idTypeDef type_string;
|
|
extern idTypeDef type_float;
|
|
extern idTypeDef type_vector;
|
|
extern idTypeDef type_entity;
|
|
extern idTypeDef type_field;
|
|
extern idTypeDef type_function;
|
|
extern idTypeDef type_virtualfunction;
|
|
extern idTypeDef type_pointer;
|
|
extern idTypeDef type_object;
|
|
extern idTypeDef type_jumpoffset; // only used for jump opcodes
|
|
extern idTypeDef type_argsize; // only used for function call and thread opcodes
|
|
extern idTypeDef type_boolean;
|
|
|
|
extern idVarDef def_void;
|
|
extern idVarDef def_scriptevent;
|
|
extern idVarDef def_namespace;
|
|
extern idVarDef def_string;
|
|
extern idVarDef def_float;
|
|
extern idVarDef def_vector;
|
|
extern idVarDef def_entity;
|
|
extern idVarDef def_field;
|
|
extern idVarDef def_function;
|
|
extern idVarDef def_virtualfunction;
|
|
extern idVarDef def_pointer;
|
|
extern idVarDef def_object;
|
|
extern idVarDef def_jumpoffset; // only used for jump opcodes
|
|
extern idVarDef def_argsize; // only used for function call and thread opcodes
|
|
extern idVarDef def_boolean;
|
|
|
|
typedef struct statement_s {
|
|
unsigned short op;
|
|
unsigned short flags; // DG: added this for ugly hacks
|
|
enum {
|
|
// op is OP_OBJECTCALL and when the statement was created the function/method
|
|
// implementation hasn't been parsed yet (only the declaration/prototype)
|
|
// see idCompiler::EmitFunctionParms() and idProgram::CalculateChecksum()
|
|
FLAG_OBJECTCALL_IMPL_NOT_PARSED_YET = 1,
|
|
};
|
|
// DG: moved linenumber and file up here to prevent wasting 8 bytes of padding on 64bit
|
|
unsigned short linenumber;
|
|
unsigned short file;
|
|
idVarDef *a;
|
|
idVarDef *b;
|
|
idVarDef *c;
|
|
} statement_t;
|
|
|
|
/***********************************************************************
|
|
|
|
idProgram
|
|
|
|
Handles compiling and storage of script data. Multiple idProgram objects
|
|
would represent seperate programs with no knowledge of each other. Scripts
|
|
meant to access shared data and functions should all be compiled by a
|
|
single idProgram.
|
|
|
|
***********************************************************************/
|
|
|
|
class idProgram {
|
|
private:
|
|
idStrList fileList;
|
|
idStr filename;
|
|
int filenum;
|
|
|
|
int numVariables;
|
|
byte variables[ MAX_GLOBALS ];
|
|
idStaticList<byte,MAX_GLOBALS> variableDefaults;
|
|
idStaticList<function_t,MAX_FUNCS> functions;
|
|
idStaticList<statement_t,MAX_STATEMENTS> statements;
|
|
idList<idTypeDef *> types;
|
|
idList<idVarDefName *> varDefNames;
|
|
idHashIndex varDefNameHash;
|
|
idList<idVarDef *> varDefs;
|
|
|
|
idVarDef *sysDef;
|
|
|
|
int top_functions;
|
|
int top_statements;
|
|
int top_types;
|
|
int top_defs;
|
|
int top_files;
|
|
|
|
void CompileStats( void );
|
|
byte *ReserveMem(int size);
|
|
idVarDef *AllocVarDef(idTypeDef *type, const char *name, idVarDef *scope);
|
|
|
|
public:
|
|
idVarDef *returnDef;
|
|
idVarDef *returnStringDef;
|
|
|
|
idProgram();
|
|
~idProgram();
|
|
|
|
// save games
|
|
void Save( idSaveGame *savefile ) const;
|
|
bool Restore( idRestoreGame *savefile );
|
|
int CalculateChecksum( bool forOldSavegame ) const; // Used to insure program code has not
|
|
// changed between savegames
|
|
|
|
void Startup( const char *defaultScript );
|
|
void Restart( void );
|
|
bool CompileText( const char *source, const char *text, bool console );
|
|
const function_t *CompileFunction( const char *functionName, const char *text );
|
|
void CompileFile( const char *filename );
|
|
void BeginCompilation( void );
|
|
void FinishCompilation( void );
|
|
void DisassembleStatement( idFile *file, int instructionPointer ) const;
|
|
void Disassemble( void ) const;
|
|
void FreeData( void );
|
|
|
|
const char *GetFilename( int num );
|
|
int GetFilenum( const char *name );
|
|
int GetLineNumberForStatement( int index );
|
|
const char *GetFilenameForStatement( int index );
|
|
|
|
idTypeDef *AllocType( idTypeDef &type );
|
|
idTypeDef *AllocType( etype_t etype, idVarDef *edef, const char *ename, int esize, idTypeDef *aux );
|
|
idTypeDef *GetType( idTypeDef &type, bool allocate );
|
|
idTypeDef *FindType( const char *name );
|
|
|
|
idVarDef *AllocDef( idTypeDef *type, const char *name, idVarDef *scope, bool constant );
|
|
idVarDef *GetDef( const idTypeDef *type, const char *name, const idVarDef *scope ) const;
|
|
void FreeDef( idVarDef *d, const idVarDef *scope );
|
|
idVarDef *FindFreeResultDef( idTypeDef *type, const char *name, idVarDef *scope, const idVarDef *a, const idVarDef *b );
|
|
idVarDef *GetDefList( const char *name ) const;
|
|
void AddDefToNameList( idVarDef *def, const char *name );
|
|
|
|
function_t *FindFunction( const char *name ) const; // returns NULL if function not found
|
|
function_t *FindFunction( const char *name, const idTypeDef *type ) const; // returns NULL if function not found
|
|
function_t &AllocFunction( idVarDef *def );
|
|
function_t *GetFunction( int index );
|
|
int GetFunctionIndex( const function_t *func );
|
|
|
|
void SetEntity( const char *name, idEntity *ent );
|
|
|
|
statement_t *AllocStatement( void );
|
|
statement_t &GetStatement( int index );
|
|
int NumStatements( void ) { return statements.Num(); }
|
|
|
|
int GetReturnedInteger( void );
|
|
|
|
void ReturnFloat( float value );
|
|
void ReturnInteger( int value );
|
|
void ReturnVector( idVec3 const &vec );
|
|
void ReturnString( const char *string );
|
|
void ReturnEntity( idEntity *ent );
|
|
|
|
int NumFilenames( void ) { return fileList.Num( ); }
|
|
};
|
|
|
|
/*
|
|
================
|
|
idProgram::GetStatement
|
|
================
|
|
*/
|
|
ID_INLINE statement_t &idProgram::GetStatement( int index ) {
|
|
return statements[ index ];
|
|
}
|
|
|
|
/*
|
|
================
|
|
idProgram::GetFunction
|
|
================
|
|
*/
|
|
ID_INLINE function_t *idProgram::GetFunction( int index ) {
|
|
return &functions[ index ];
|
|
}
|
|
|
|
/*
|
|
================
|
|
idProgram::GetFunctionIndex
|
|
================
|
|
*/
|
|
ID_INLINE int idProgram::GetFunctionIndex( const function_t *func ) {
|
|
return func - &functions[0];
|
|
}
|
|
|
|
/*
|
|
================
|
|
idProgram::GetReturnedInteger
|
|
================
|
|
*/
|
|
ID_INLINE int idProgram::GetReturnedInteger( void ) {
|
|
return *returnDef->value.intPtr;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idProgram::ReturnFloat
|
|
================
|
|
*/
|
|
ID_INLINE void idProgram::ReturnFloat( float value ) {
|
|
*returnDef->value.floatPtr = value;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idProgram::ReturnInteger
|
|
================
|
|
*/
|
|
ID_INLINE void idProgram::ReturnInteger( int value ) {
|
|
*returnDef->value.intPtr = value;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idProgram::ReturnVector
|
|
================
|
|
*/
|
|
ID_INLINE void idProgram::ReturnVector( idVec3 const &vec ) {
|
|
*returnDef->value.vectorPtr = vec;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idProgram::ReturnString
|
|
================
|
|
*/
|
|
ID_INLINE void idProgram::ReturnString( const char *string ) {
|
|
idStr::Copynz( returnStringDef->value.stringPtr, string, MAX_STRING_LEN );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idProgram::GetFilename
|
|
================
|
|
*/
|
|
ID_INLINE const char *idProgram::GetFilename( int num ) {
|
|
return fileList[ num ];
|
|
}
|
|
|
|
/*
|
|
================
|
|
idProgram::GetLineNumberForStatement
|
|
================
|
|
*/
|
|
ID_INLINE int idProgram::GetLineNumberForStatement( int index ) {
|
|
return statements[ index ].linenumber;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idProgram::GetFilenameForStatement
|
|
================
|
|
*/
|
|
ID_INLINE const char *idProgram::GetFilenameForStatement( int index ) {
|
|
return GetFilename( statements[ index ].file );
|
|
}
|
|
|
|
#endif /* !__SCRIPT_PROGRAM_H__ */
|