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86690df24e
The button names shown in the controls menu now depend on this CVar. So if you set it to 1 (Nintendo), the "A" button (which, based on its position, would be "B" on XBox/XInput gamepads) is actually shown as "Pad A", and if it's set to 2 (Playstation), it's shown as "Pad Cross". The "real" names, used in the config, remain the same and are based on position: JOY_BTN_SOUTH, JOY_BTN_EAST, JOY_BTN_WEST, JOY_BTN_NORTH |
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.. | ||
aros | ||
cmake | ||
linux | ||
osx | ||
posix | ||
stub | ||
win32 | ||
cpu.cpp | ||
doom_icon.h | ||
events.cpp | ||
glimp.cpp | ||
platform.h | ||
sys_local.cpp | ||
sys_local.h | ||
sys_public.h | ||
threads.cpp |