dhewm3/neo/sys
Daniel Gibson 2139a122c5 Revert "Use SDL2's own SDL2.cmake."
This reverts commit 01ac144b09.

Looks like this broke the build on some systems, because some
package managers pack SDL2Config.cmake and others pack sdl2-config.cmake
in their SDL2 development packages (for some reason, SDL2 seems
to ship both in their source, and they appear to be incompatible).

Shipping our own FindSDL2.cmake might be unclean/ugly/whatever, but
at least it works (most of the time? at least it appears to work better
than not shipping it)
2021-01-24 04:10:18 +01:00
..
aros # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00
cmake Revert "Use SDL2's own SDL2.cmake." 2021-01-24 04:10:18 +01:00
linux Implement Signal-Handlers for POSIX systems, incl. SIGTTIN/SIGTTOU 2019-01-13 07:07:39 +01:00
osx Restore deleted file 2020-07-19 16:18:35 +02:00
posix POSIX: Show errormessage if loading a (Mod) .so failed, refs #318 2021-01-17 06:58:13 +01:00
stub OpenAL: Try to reset disconnected devices, fixes #209 2020-06-01 22:13:41 +02:00
win32 Dll load errors (#1) 2021-01-18 00:38:29 +01:00
cpu.cpp Fix sys/cpu.cpp for msvc 64bit 2012-07-06 01:06:59 +02:00
doom_icon.h Window Icon, make in_nograb work with SDL2 2015-03-02 00:03:30 +01:00
events.cpp Make switching from Radiant to game work 2020-07-20 05:06:57 +02:00
glimp.cpp Fix build on Windows+MSVC after removing FindSDL2.cmake 2021-01-16 04:47:27 +01:00
platform.h Fix ID_MAYBE_INLINE on non-Windows platforms 2020-01-16 20:43:38 +01:00
sys_local.cpp Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_local.h Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_public.h make it compilable under openbsd 2016-12-09 16:21:54 +00:00
threads.cpp Add SDL2 support in sys/threads.cpp 2012-07-20 17:34:33 +02:00