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Fix build on Windows+MSVC after removing FindSDL2.cmake
I updated sdl2-config.cmake in dhewm3-libs so building on Windows with them works again, however that required also a little change in dhewm3's CMakeLists.txt I also still had some uncommited changes for that fullscreen workaround that I'm committing now.
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2 changed files with 3 additions and 1 deletions
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@ -144,6 +144,7 @@ if (SDL2)
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find_package(SDL2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIRS})
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set(SDLx_LIBRARY ${SDL2_LIBRARIES})
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link_directories(${SDL2_LIBDIR})
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else()
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# skip SDLmain
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if(APPLE OR WIN32)
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@ -235,7 +235,7 @@ bool GLimp_Init(glimpParms_t parms) {
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if ((real_mode.w != parms.width) || (real_mode.h != parms.height))
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{
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common->Warning("Current display mode isn't requested display mode\n");
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common->Warning("Likely SDL bug #4700, trying to work around it\n");
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common->Warning("Likely SDL bug #4700, trying to work around it..\n");
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/* Mkay, try to hack around that. */
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SDL_DisplayMode wanted_mode = {};
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@ -279,6 +279,7 @@ bool GLimp_Init(glimpParms_t parms) {
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return false; // trying other color depth etc is unlikely to help with this issue
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}
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common->Warning("Now we have the requested resolution (%d x %d)\n", parms.width, parms.height);
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}
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}
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