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736ec20d4d
Don't include the lazy precompiled.h everywhere, only what's required for the compilation unit. platform.h needs to be included instead to provide all essential defines and types. All includes use the relative path to the neo or the game specific root. Move all idlib related includes from idlib/Lib.h to precompiled.h. precompiled.h still exists for the MFC stuff in tools/. Add some missing header guards.
129 lines
3.5 KiB
C
129 lines
3.5 KiB
C
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __quaddefs_h__
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#define __quaddefs_h__
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#define DEP 0
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#define FCC 1
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#define CCC 2
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#define SLD 3
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#define PAT 4
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#define MOT 5
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#define DEAD 6
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#define COLA 0
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#define COLB 1
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#define COLC 2
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#define COLS 3
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#define COLPATA 4
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#define COLPATB 5
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#define COLPATS 6
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#define GENERATION 7
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#define CCCBITMAP 0
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#define FCCDOMAIN 1
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#define PATNUMBER 2
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#define PATNUMBE2 3
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#define PATNUMBE3 4
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#define PATNUMBE4 5
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#define PATNUMBE5 6
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#define MAXSIZE 16
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#define MINSIZE 4
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#define RoQ_ID 0x1084
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#define RoQ_QUAD 0x1000
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#define RoQ_PUZZLE_QUAD 0x1003
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#define RoQ_QUAD_HANG 0x1013
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#define RoQ_QUAD_SMALL 0x1010
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#define RoQ_QUAD_INFO 0x1001
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#define RoQ_QUAD_VQ 0x1011
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#define RoQ_QUAD_JPEG 0x1012
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#define RoQ_QUAD_CODEBOOK 0x1002
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typedef struct {
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byte size; // 32, 16, 8, or 4
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word xat; // where is it at on the screen
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word yat; //
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} shortQuadCel;
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typedef struct {
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byte size; // 32, 16, 8, or 4
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word xat; // where is it at on the screen
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word yat; //
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float cccsnr; // ccc bitmap snr to actual image
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float fccsnr; // fcc bitmap snr to actual image
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float motsnr; // delta snr to previous image
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float sldsnr; // solid color snr
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float patsnr;
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float dctsnr;
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float rsnr; // what's the current snr
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unsigned int cola; // color a for ccc
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unsigned int colb; // color b for ccc
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unsigned int colc; // color b for ccc
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unsigned int sldcol; // sold color
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unsigned int colpata;
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unsigned int colpatb;
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unsigned int colpats;
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unsigned int bitmap; // ccc bitmap
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word domain; // where to copy from for fcc
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word patten[5]; // which pattern
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int status;
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bool mark;
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float snr[DEAD+1]; // snrssss
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} quadcel;
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typedef struct {
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float snr[DEAD+1]; // snrssss
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unsigned int cols[8];
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unsigned int bitmaps[7]; // ccc bitmap
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} dataQuadCel;
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typedef struct {
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float normal;
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unsigned short int index;
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} norm;
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typedef struct {
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unsigned char dtlMap[256];
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int r[4];
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int g[4];
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int b[4];
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int a[4];
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float ymean;
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} dtlCel;
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typedef struct {
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byte r,g,b,a;
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} pPixel;
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#endif // quaddef
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