cm
|
Use idSys::GetMilliseconds() for idTimer
|
2011-12-22 10:38:39 +01:00 |
d3xp
|
Use idSys::GetMilliseconds() for idTimer
|
2011-12-22 10:38:39 +01:00 |
game
|
Use idSys::GetMilliseconds() for idTimer
|
2011-12-22 10:38:39 +01:00 |
idlib
|
Change another _WIN32 to _MSC_VER for MinGW
|
2011-12-22 12:32:39 +01:00 |
MayaImport
|
Untangle the epic precompiled.h mess
|
2011-12-19 23:21:47 +01:00 |
renderer
|
Get rid of Sys_GetProcessorString()
|
2011-12-22 10:38:40 +01:00 |
sound
|
Untangle the epic precompiled.h mess
|
2011-12-19 23:21:47 +01:00 |
sys
|
New define IDSTR_NO_REDIRECT
|
2011-12-22 11:21:55 +01:00 |
tools
|
Use HUGE_VAL instead of HUGE
|
2011-12-22 12:33:21 +01:00 |
TypeInfo
|
Get rid of Sys_GetProcessorString()
|
2011-12-22 10:38:40 +01:00 |
ui
|
Untangle the epic precompiled.h mess
|
2011-12-19 23:21:47 +01:00 |
CMakeLists.txt
|
CMake support for MSVC
|
2011-12-22 11:21:54 +01:00 |
SConstruct
|
Initial SDL setup
|
2011-12-21 17:40:05 +01:00 |