dhewm3/neo
Daniel Gibson 5c1e48f48a Guess x/y FOV/aspectratio from resolution
Added r_aspectratio -1 which means "auto" (as new default).
This mode sets fov_x and fov_y according to screen-width/height.
=> No need to set r_aspectratio manually anymore (assuming your display's
   pixels are about square).

The standard aspect ratios can still be enforced as before, though.
2012-10-28 20:21:12 +01:00
..
cm Don't use long in CollisionModel_local.h 2012-06-28 13:02:46 +02:00
d3xp Guess x/y FOV/aspectratio from resolution 2012-10-28 20:21:12 +01:00
framework Add SDL2 support to framework/Common.cpp 2012-07-20 21:02:59 +02:00
game Guess x/y FOV/aspectratio from resolution 2012-10-28 20:21:12 +01:00
idlib Get rid of precompiled.[h|.cpp] 2012-07-20 00:12:58 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Move GrabInput() and rename to GLimp_GrabInput() 2012-07-20 17:34:34 +02:00
sound More logging cleanup 2012-07-20 00:12:55 +02:00
sys Disable the warning if the mouse grab request fails 2012-07-28 12:54:25 +02:00
tools Disable editor related rendering 2012-07-20 00:13:05 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Silence warnings for removed cvars in ChoiceWindow 2012-07-20 00:12:56 +02:00
CMakeLists.txt Add SDL2 support for the build system 2012-07-20 17:34:32 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00