Add SDL2 support for the build system

Defaults to off, tree doesn't yet compile with SDL2.
This commit is contained in:
dhewg 2012-07-19 20:05:38 +02:00
parent 5639720c1c
commit 264fdfa10e

View file

@ -29,6 +29,7 @@ option(BASE "Build the base game code" ON)
option(D3XP "Build the d3xp game code" ON)
option(DEDICATED "Build the dedicated server" OFF)
option(ONATIVE "Optimize for the host CPU" OFF)
option(SDL2 "Use SDL2 instead of SDL1.2" OFF)
if(NOT CMAKE_SYSTEM_PROCESSOR)
message(FATAL_ERROR "No target CPU architecture set")
@ -73,6 +74,7 @@ if(DHEWM3LIBS)
# these are too stupid, give them a hint
set(ENV{OPENALDIR} ${DHEWM3LIBS})
set(ENV{SDLDIR} ${DHEWM3LIBS})
set(ENV{SDL2DIR} ${DHEWM3LIBS})
endif()
# libs
@ -98,12 +100,23 @@ include_directories(${VORBISFILE_INCLUDE_DIR})
find_package(OpenAL REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
if(APPLE OR WIN32)
if (SDL2)
# skip SDL2main
if(APPLE OR WIN32)
set(SDL2_BUILDING_LIBRARY TRUE)
endif()
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIR})
set(SDLx_LIBRARY ${SDL2_LIBRARY})
else()
# skip SDLmain
set(SDL_BUILDING_LIBRARY TRUE)
if(APPLE OR WIN32)
set(SDL_BUILDING_LIBRARY TRUE)
endif()
find_package(SDL REQUIRED)
include_directories(${SDL_INCLUDE_DIR})
set(SDLx_LIBRARY ${SDL_LIBRARY})
endif()
find_package(SDL REQUIRED)
include_directories(${SDL_INCLUDE_DIR})
find_package(CURL QUIET)
if(CURL_FOUND)
@ -737,7 +750,7 @@ if(CORE)
${CURL_LIBRARY}
${JPEG_LIBRARY}
${ZLIB_LIBRARY}
${SDL_LIBRARY}
${SDLx_LIBRARY}
${sys_libs}
)
@ -767,7 +780,7 @@ if(DEDICATED)
${CURL_LIBRARY}
${JPEG_LIBRARY}
${ZLIB_LIBRARY}
${SDL_LIBRARY}
${SDLx_LIBRARY}
${sys_libs}
)