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https://github.com/dhewm/dhewm3.git
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79ad905e05
Excluding 3rd party files.
950 lines
22 KiB
C++
950 lines
22 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __LIST_H__
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#define __LIST_H__
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/*
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===============================================================================
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List template
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Does not allocate memory until the first item is added.
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===============================================================================
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*/
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/*
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================
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idListSortCompare<type>
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================
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*/
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#ifdef __INTEL_COMPILER
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// the intel compiler doesn't do the right thing here
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template< class type >
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ID_INLINE int idListSortCompare( const type *a, const type *b ) {
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assert( 0 );
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return 0;
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}
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#else
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template< class type >
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ID_INLINE int idListSortCompare( const type *a, const type *b ) {
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return *a - *b;
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}
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#endif
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/*
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================
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idListNewElement<type>
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================
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*/
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template< class type >
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ID_INLINE type *idListNewElement( void ) {
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return new type;
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}
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/*
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================
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idSwap<type>
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================
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*/
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template< class type >
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ID_INLINE void idSwap( type &a, type &b ) {
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type c = a;
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a = b;
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b = c;
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}
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template< class type >
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class idList {
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public:
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typedef int cmp_t( const type *, const type * );
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typedef type new_t( void );
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idList( int newgranularity = 16 );
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idList( const idList<type> &other );
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~idList<type>( void );
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void Clear( void ); // clear the list
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int Num( void ) const; // returns number of elements in list
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int NumAllocated( void ) const; // returns number of elements allocated for
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void SetGranularity( int newgranularity ); // set new granularity
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int GetGranularity( void ) const; // get the current granularity
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size_t Allocated( void ) const; // returns total size of allocated memory
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size_t Size( void ) const; // returns total size of allocated memory including size of list type
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size_t MemoryUsed( void ) const; // returns size of the used elements in the list
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idList<type> & operator=( const idList<type> &other );
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const type & operator[]( int index ) const;
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type & operator[]( int index );
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void Condense( void ); // resizes list to exactly the number of elements it contains
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void Resize( int newsize ); // resizes list to the given number of elements
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void Resize( int newsize, int newgranularity ); // resizes list and sets new granularity
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void SetNum( int newnum, bool resize = true ); // set number of elements in list and resize to exactly this number if necessary
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void AssureSize( int newSize); // assure list has given number of elements, but leave them uninitialized
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void AssureSize( int newSize, const type &initValue ); // assure list has given number of elements and initialize any new elements
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void AssureSizeAlloc( int newSize, new_t *allocator ); // assure the pointer list has the given number of elements and allocate any new elements
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type * Ptr( void ); // returns a pointer to the list
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const type * Ptr( void ) const; // returns a pointer to the list
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type & Alloc( void ); // returns reference to a new data element at the end of the list
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int Append( const type & obj ); // append element
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int Append( const idList<type> &other ); // append list
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int AddUnique( const type & obj ); // add unique element
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int Insert( const type & obj, int index = 0 ); // insert the element at the given index
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int FindIndex( const type & obj ) const; // find the index for the given element
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type * Find( type const & obj ) const; // find pointer to the given element
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int FindNull( void ) const; // find the index for the first NULL pointer in the list
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int IndexOf( const type *obj ) const; // returns the index for the pointer to an element in the list
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bool RemoveIndex( int index ); // remove the element at the given index
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bool Remove( const type & obj ); // remove the element
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void Sort( cmp_t *compare = ( cmp_t * )&idListSortCompare<type> );
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void SortSubSection( int startIndex, int endIndex, cmp_t *compare = ( cmp_t * )&idListSortCompare<type> );
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void Swap( idList<type> &other ); // swap the contents of the lists
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void DeleteContents( bool clear ); // delete the contents of the list
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private:
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int num;
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int size;
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int granularity;
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type * list;
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};
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/*
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================
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idList<type>::idList( int )
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================
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*/
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template< class type >
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ID_INLINE idList<type>::idList( int newgranularity ) {
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assert( newgranularity > 0 );
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list = NULL;
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granularity = newgranularity;
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Clear();
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}
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/*
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================
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idList<type>::idList( const idList<type> &other )
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================
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*/
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template< class type >
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ID_INLINE idList<type>::idList( const idList<type> &other ) {
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list = NULL;
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*this = other;
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}
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/*
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================
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idList<type>::~idList<type>
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================
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*/
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template< class type >
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ID_INLINE idList<type>::~idList( void ) {
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Clear();
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}
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/*
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================
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idList<type>::Clear
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Frees up the memory allocated by the list. Assumes that type automatically handles freeing up memory.
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================
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*/
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template< class type >
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ID_INLINE void idList<type>::Clear( void ) {
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if ( list ) {
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delete[] list;
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}
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list = NULL;
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num = 0;
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size = 0;
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}
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/*
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================
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idList<type>::DeleteContents
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Calls the destructor of all elements in the list. Conditionally frees up memory used by the list.
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Note that this only works on lists containing pointers to objects and will cause a compiler error
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if called with non-pointers. Since the list was not responsible for allocating the object, it has
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no information on whether the object still exists or not, so care must be taken to ensure that
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the pointers are still valid when this function is called. Function will set all pointers in the
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list to NULL.
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================
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*/
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template< class type >
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ID_INLINE void idList<type>::DeleteContents( bool clear ) {
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int i;
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for( i = 0; i < num; i++ ) {
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delete list[ i ];
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list[ i ] = NULL;
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}
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if ( clear ) {
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Clear();
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} else {
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memset( list, 0, size * sizeof( type ) );
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}
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}
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/*
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================
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idList<type>::Allocated
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return total memory allocated for the list in bytes, but doesn't take into account additional memory allocated by type
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================
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*/
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template< class type >
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ID_INLINE size_t idList<type>::Allocated( void ) const {
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return size * sizeof( type );
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}
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/*
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================
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idList<type>::Size
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return total size of list in bytes, but doesn't take into account additional memory allocated by type
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================
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*/
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template< class type >
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ID_INLINE size_t idList<type>::Size( void ) const {
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return sizeof( idList<type> ) + Allocated();
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}
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/*
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================
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idList<type>::MemoryUsed
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================
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*/
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template< class type >
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ID_INLINE size_t idList<type>::MemoryUsed( void ) const {
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return num * sizeof( *list );
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}
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/*
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================
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idList<type>::Num
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Returns the number of elements currently contained in the list.
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Note that this is NOT an indication of the memory allocated.
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================
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*/
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template< class type >
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ID_INLINE int idList<type>::Num( void ) const {
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return num;
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}
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/*
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================
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idList<type>::NumAllocated
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Returns the number of elements currently allocated for.
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================
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*/
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template< class type >
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ID_INLINE int idList<type>::NumAllocated( void ) const {
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return size;
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}
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/*
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================
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idList<type>::SetNum
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Resize to the exact size specified irregardless of granularity
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================
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*/
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template< class type >
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ID_INLINE void idList<type>::SetNum( int newnum, bool resize ) {
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assert( newnum >= 0 );
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if ( resize || newnum > size ) {
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Resize( newnum );
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}
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num = newnum;
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}
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/*
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================
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idList<type>::SetGranularity
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Sets the base size of the array and resizes the array to match.
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================
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*/
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template< class type >
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ID_INLINE void idList<type>::SetGranularity( int newgranularity ) {
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int newsize;
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assert( newgranularity > 0 );
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granularity = newgranularity;
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if ( list ) {
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// resize it to the closest level of granularity
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newsize = num + granularity - 1;
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newsize -= newsize % granularity;
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if ( newsize != size ) {
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Resize( newsize );
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}
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}
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}
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/*
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================
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idList<type>::GetGranularity
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Get the current granularity.
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================
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*/
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template< class type >
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ID_INLINE int idList<type>::GetGranularity( void ) const {
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return granularity;
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}
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/*
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================
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idList<type>::Condense
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Resizes the array to exactly the number of elements it contains or frees up memory if empty.
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================
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*/
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template< class type >
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ID_INLINE void idList<type>::Condense( void ) {
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if ( list ) {
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if ( num ) {
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Resize( num );
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} else {
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Clear();
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}
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}
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}
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/*
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================
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idList<type>::Resize
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Allocates memory for the amount of elements requested while keeping the contents intact.
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Contents are copied using their = operator so that data is correnctly instantiated.
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================
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*/
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template< class type >
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ID_INLINE void idList<type>::Resize( int newsize ) {
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type *temp;
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int i;
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assert( newsize >= 0 );
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// free up the list if no data is being reserved
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if ( newsize <= 0 ) {
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Clear();
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return;
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}
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if ( newsize == size ) {
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// not changing the size, so just exit
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return;
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}
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temp = list;
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size = newsize;
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if ( size < num ) {
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num = size;
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}
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// copy the old list into our new one
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list = new type[ size ];
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for( i = 0; i < num; i++ ) {
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list[ i ] = temp[ i ];
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}
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// delete the old list if it exists
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if ( temp ) {
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delete[] temp;
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}
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}
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/*
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================
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idList<type>::Resize
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Allocates memory for the amount of elements requested while keeping the contents intact.
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Contents are copied using their = operator so that data is correnctly instantiated.
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================
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*/
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template< class type >
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ID_INLINE void idList<type>::Resize( int newsize, int newgranularity ) {
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type *temp;
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int i;
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assert( newsize >= 0 );
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assert( newgranularity > 0 );
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granularity = newgranularity;
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// free up the list if no data is being reserved
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if ( newsize <= 0 ) {
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Clear();
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return;
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}
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temp = list;
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size = newsize;
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if ( size < num ) {
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num = size;
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}
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// copy the old list into our new one
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list = new type[ size ];
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for( i = 0; i < num; i++ ) {
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list[ i ] = temp[ i ];
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}
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// delete the old list if it exists
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if ( temp ) {
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delete[] temp;
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}
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}
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/*
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================
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idList<type>::AssureSize
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Makes sure the list has at least the given number of elements.
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================
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*/
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template< class type >
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ID_INLINE void idList<type>::AssureSize( int newSize ) {
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int newNum = newSize;
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if ( newSize > size ) {
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if ( granularity == 0 ) { // this is a hack to fix our memset classes
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granularity = 16;
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}
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newSize += granularity - 1;
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newSize -= newSize % granularity;
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Resize( newSize );
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}
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num = newNum;
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}
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/*
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================
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idList<type>::AssureSize
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Makes sure the list has at least the given number of elements and initialize any elements not yet initialized.
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================
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*/
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template< class type >
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ID_INLINE void idList<type>::AssureSize( int newSize, const type &initValue ) {
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int newNum = newSize;
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if ( newSize > size ) {
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if ( granularity == 0 ) { // this is a hack to fix our memset classes
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granularity = 16;
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}
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newSize += granularity - 1;
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newSize -= newSize % granularity;
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num = size;
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Resize( newSize );
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for ( int i = num; i < newSize; i++ ) {
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list[i] = initValue;
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}
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}
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num = newNum;
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}
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/*
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================
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idList<type>::AssureSizeAlloc
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Makes sure the list has at least the given number of elements and allocates any elements using the allocator.
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NOTE: This function can only be called on lists containing pointers. Calling it
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on non-pointer lists will cause a compiler error.
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================
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*/
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template< class type >
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ID_INLINE void idList<type>::AssureSizeAlloc( int newSize, new_t *allocator ) {
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int newNum = newSize;
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if ( newSize > size ) {
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if ( granularity == 0 ) { // this is a hack to fix our memset classes
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granularity = 16;
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}
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newSize += granularity - 1;
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newSize -= newSize % granularity;
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num = size;
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Resize( newSize );
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for ( int i = num; i < newSize; i++ ) {
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list[i] = (*allocator)();
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}
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}
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num = newNum;
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}
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/*
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================
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idList<type>::operator=
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Copies the contents and size attributes of another list.
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================
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*/
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template< class type >
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ID_INLINE idList<type> &idList<type>::operator=( const idList<type> &other ) {
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int i;
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Clear();
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num = other.num;
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size = other.size;
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granularity = other.granularity;
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if ( size ) {
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list = new type[ size ];
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for( i = 0; i < num; i++ ) {
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list[ i ] = other.list[ i ];
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}
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}
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return *this;
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}
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/*
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================
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idList<type>::operator[] const
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Access operator. Index must be within range or an assert will be issued in debug builds.
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Release builds do no range checking.
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================
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*/
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template< class type >
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ID_INLINE const type &idList<type>::operator[]( int index ) const {
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assert( index >= 0 );
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assert( index < num );
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return list[ index ];
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}
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/*
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================
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idList<type>::operator[]
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Access operator. Index must be within range or an assert will be issued in debug builds.
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Release builds do no range checking.
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================
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*/
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template< class type >
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ID_INLINE type &idList<type>::operator[]( int index ) {
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assert( index >= 0 );
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assert( index < num );
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return list[ index ];
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}
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/*
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================
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idList<type>::Ptr
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Returns a pointer to the begining of the array. Useful for iterating through the list in loops.
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Note: may return NULL if the list is empty.
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FIXME: Create an iterator template for this kind of thing.
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================
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*/
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template< class type >
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ID_INLINE type *idList<type>::Ptr( void ) {
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return list;
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}
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/*
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================
|
|
idList<type>::Ptr
|
|
|
|
Returns a pointer to the begining of the array. Useful for iterating through the list in loops.
|
|
|
|
Note: may return NULL if the list is empty.
|
|
|
|
FIXME: Create an iterator template for this kind of thing.
|
|
================
|
|
*/
|
|
template< class type >
|
|
const ID_INLINE type *idList<type>::Ptr( void ) const {
|
|
return list;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idList<type>::Alloc
|
|
|
|
Returns a reference to a new data element at the end of the list.
|
|
================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type &idList<type>::Alloc( void ) {
|
|
if ( !list ) {
|
|
Resize( granularity );
|
|
}
|
|
|
|
if ( num == size ) {
|
|
Resize( size + granularity );
|
|
}
|
|
|
|
return list[ num++ ];
|
|
}
|
|
|
|
/*
|
|
================
|
|
idList<type>::Append
|
|
|
|
Increases the size of the list by one element and copies the supplied data into it.
|
|
|
|
Returns the index of the new element.
|
|
================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE int idList<type>::Append( type const & obj ) {
|
|
if ( !list ) {
|
|
Resize( granularity );
|
|
}
|
|
|
|
if ( num == size ) {
|
|
int newsize;
|
|
|
|
if ( granularity == 0 ) { // this is a hack to fix our memset classes
|
|
granularity = 16;
|
|
}
|
|
newsize = size + granularity;
|
|
Resize( newsize - newsize % granularity );
|
|
}
|
|
|
|
list[ num ] = obj;
|
|
num++;
|
|
|
|
return num - 1;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idList<type>::Insert
|
|
|
|
Increases the size of the list by at leat one element if necessary
|
|
and inserts the supplied data into it.
|
|
|
|
Returns the index of the new element.
|
|
================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE int idList<type>::Insert( type const & obj, int index ) {
|
|
if ( !list ) {
|
|
Resize( granularity );
|
|
}
|
|
|
|
if ( num == size ) {
|
|
int newsize;
|
|
|
|
if ( granularity == 0 ) { // this is a hack to fix our memset classes
|
|
granularity = 16;
|
|
}
|
|
newsize = size + granularity;
|
|
Resize( newsize - newsize % granularity );
|
|
}
|
|
|
|
if ( index < 0 ) {
|
|
index = 0;
|
|
}
|
|
else if ( index > num ) {
|
|
index = num;
|
|
}
|
|
for ( int i = num; i > index; --i ) {
|
|
list[i] = list[i-1];
|
|
}
|
|
num++;
|
|
list[index] = obj;
|
|
return index;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idList<type>::Append
|
|
|
|
adds the other list to this one
|
|
|
|
Returns the size of the new combined list
|
|
================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE int idList<type>::Append( const idList<type> &other ) {
|
|
if ( !list ) {
|
|
if ( granularity == 0 ) { // this is a hack to fix our memset classes
|
|
granularity = 16;
|
|
}
|
|
Resize( granularity );
|
|
}
|
|
|
|
int n = other.Num();
|
|
for (int i = 0; i < n; i++) {
|
|
Append(other[i]);
|
|
}
|
|
|
|
return Num();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idList<type>::AddUnique
|
|
|
|
Adds the data to the list if it doesn't already exist. Returns the index of the data in the list.
|
|
================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE int idList<type>::AddUnique( type const & obj ) {
|
|
int index;
|
|
|
|
index = FindIndex( obj );
|
|
if ( index < 0 ) {
|
|
index = Append( obj );
|
|
}
|
|
|
|
return index;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idList<type>::FindIndex
|
|
|
|
Searches for the specified data in the list and returns it's index. Returns -1 if the data is not found.
|
|
================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE int idList<type>::FindIndex( type const & obj ) const {
|
|
int i;
|
|
|
|
for( i = 0; i < num; i++ ) {
|
|
if ( list[ i ] == obj ) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// Not found
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idList<type>::Find
|
|
|
|
Searches for the specified data in the list and returns it's address. Returns NULL if the data is not found.
|
|
================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE type *idList<type>::Find( type const & obj ) const {
|
|
int i;
|
|
|
|
i = FindIndex( obj );
|
|
if ( i >= 0 ) {
|
|
return &list[ i ];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idList<type>::FindNull
|
|
|
|
Searches for a NULL pointer in the list. Returns -1 if NULL is not found.
|
|
|
|
NOTE: This function can only be called on lists containing pointers. Calling it
|
|
on non-pointer lists will cause a compiler error.
|
|
================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE int idList<type>::FindNull( void ) const {
|
|
int i;
|
|
|
|
for( i = 0; i < num; i++ ) {
|
|
if ( list[ i ] == NULL ) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// Not found
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idList<type>::IndexOf
|
|
|
|
Takes a pointer to an element in the list and returns the index of the element.
|
|
This is NOT a guarantee that the object is really in the list.
|
|
Function will assert in debug builds if pointer is outside the bounds of the list,
|
|
but remains silent in release builds.
|
|
================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE int idList<type>::IndexOf( type const *objptr ) const {
|
|
int index;
|
|
|
|
index = objptr - list;
|
|
|
|
assert( index >= 0 );
|
|
assert( index < num );
|
|
|
|
return index;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idList<type>::RemoveIndex
|
|
|
|
Removes the element at the specified index and moves all data following the element down to fill in the gap.
|
|
The number of elements in the list is reduced by one. Returns false if the index is outside the bounds of the list.
|
|
Note that the element is not destroyed, so any memory used by it may not be freed until the destruction of the list.
|
|
================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE bool idList<type>::RemoveIndex( int index ) {
|
|
int i;
|
|
|
|
assert( list != NULL );
|
|
assert( index >= 0 );
|
|
assert( index < num );
|
|
|
|
if ( ( index < 0 ) || ( index >= num ) ) {
|
|
return false;
|
|
}
|
|
|
|
num--;
|
|
for( i = index; i < num; i++ ) {
|
|
list[ i ] = list[ i + 1 ];
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idList<type>::Remove
|
|
|
|
Removes the element if it is found within the list and moves all data following the element down to fill in the gap.
|
|
The number of elements in the list is reduced by one. Returns false if the data is not found in the list. Note that
|
|
the element is not destroyed, so any memory used by it may not be freed until the destruction of the list.
|
|
================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE bool idList<type>::Remove( type const & obj ) {
|
|
int index;
|
|
|
|
index = FindIndex( obj );
|
|
if ( index >= 0 ) {
|
|
return RemoveIndex( index );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idList<type>::Sort
|
|
|
|
Performs a qsort on the list using the supplied comparison function. Note that the data is merely moved around the
|
|
list, so any pointers to data within the list may no longer be valid.
|
|
================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idList<type>::Sort( cmp_t *compare ) {
|
|
if ( !list ) {
|
|
return;
|
|
}
|
|
typedef int cmp_c(const void *, const void *);
|
|
|
|
cmp_c *vCompare = (cmp_c *)compare;
|
|
qsort( ( void * )list, ( size_t )num, sizeof( type ), vCompare );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idList<type>::SortSubSection
|
|
|
|
Sorts a subsection of the list.
|
|
================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idList<type>::SortSubSection( int startIndex, int endIndex, cmp_t *compare ) {
|
|
if ( !list ) {
|
|
return;
|
|
}
|
|
if ( startIndex < 0 ) {
|
|
startIndex = 0;
|
|
}
|
|
if ( endIndex >= num ) {
|
|
endIndex = num - 1;
|
|
}
|
|
if ( startIndex >= endIndex ) {
|
|
return;
|
|
}
|
|
typedef int cmp_c(const void *, const void *);
|
|
|
|
cmp_c *vCompare = (cmp_c *)compare;
|
|
qsort( ( void * )( &list[startIndex] ), ( size_t )( endIndex - startIndex + 1 ), sizeof( type ), vCompare );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idList<type>::Swap
|
|
|
|
Swaps the contents of two lists
|
|
================
|
|
*/
|
|
template< class type >
|
|
ID_INLINE void idList<type>::Swap( idList<type> &other ) {
|
|
idSwap( num, other.num );
|
|
idSwap( size, other.size );
|
|
idSwap( granularity, other.granularity );
|
|
idSwap( list, other.list );
|
|
}
|
|
|
|
#endif /* !__LIST_H__ */
|