dhewm3/neo
dhewg 47e486b62a Add SDL_win32_main.c
Don't link against SDLmain.[a|lib], always compile it.
We can use pure C MinGW cross compiled libraries with MSVC, and
this is the only static library used.
2012-01-07 19:01:53 +01:00
..
cm Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
d3xp Use correct idStr::Append() while saving event strings 2012-01-02 15:43:44 -05:00
framework Rename FILE_[EXEC|OPEN] due to conflict 2012-01-07 15:40:18 +01:00
game Fix miscompilation with gcc 4.5 2012-01-05 00:21:43 +01:00
idlib Use SDL GLimp and input implementations on Windows 2012-01-02 15:44:40 -05:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer R_GetModeInfo() doesn't need to be public on OSX 2012-01-05 00:24:14 +01:00
sound Remove MWERKS stuff 2011-12-23 13:04:21 +01:00
sys Add SDL_win32_main.c 2012-01-07 19:01:53 +01:00
tools Make Sys_GetScanTable() only available on Windows 2012-01-02 15:44:35 -05:00
TypeInfo Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
ui Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
CMakeLists.txt Add SDL_win32_main.c 2012-01-07 19:01:53 +01:00
SConstruct Port Linux GLimp to SDL 2012-01-02 15:44:09 -05:00