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https://github.com/dhewm/dhewm3.git
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b83868090c
The DirectX SDK is not required anymore.
236 lines
6.7 KiB
C
236 lines
6.7 KiB
C
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __PRECOMPILED_H__
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#define __PRECOMPILED_H__
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#ifdef __cplusplus
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//-----------------------------------------------------
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#ifdef _WIN32
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#if defined(_MFC_VER) && !defined(_D3SDK) && !defined(GAME_DLL)
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#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // prevent auto literal to string conversion
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#include "tools/comafx/StdAfx.h"
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#endif
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#include <winsock2.h>
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#include <mmsystem.h>
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#include <mmreg.h>
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#pragma warning(disable : 4100) // unreferenced formal parameter
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#pragma warning(disable : 4244) // conversion to smaller type, possible loss of data
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#pragma warning(disable : 4714) // function marked as __forceinline not inlined
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#pragma warning(disable : 4996) // unsafe string operations
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#include <malloc.h> // no malloc.h on mac or unix
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#endif /* _WIN32 */
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//-----------------------------------------------------
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#if !defined( _DEBUG ) && !defined( NDEBUG )
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// don't generate asserts
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#define NDEBUG
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#endif
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//-----------------------------------------------------
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// non-portable system services
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#include "sys/platform.h"
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#include "sys/sys_public.h"
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// id lib
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#include "idlib/Lib.h"
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// memory management and arrays
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#include "idlib/Heap.h"
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#include "idlib/containers/List.h"
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// math
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#include "idlib/math/Simd.h"
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#include "idlib/math/Math.h"
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#include "idlib/math/Random.h"
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#include "idlib/math/Complex.h"
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#include "idlib/math/Vector.h"
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#include "idlib/math/Matrix.h"
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#include "idlib/math/Angles.h"
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#include "idlib/math/Quat.h"
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#include "idlib/math/Rotation.h"
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#include "idlib/math/Plane.h"
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#include "idlib/math/Pluecker.h"
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#include "idlib/math/Polynomial.h"
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#include "idlib/math/Extrapolate.h"
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#include "idlib/math/Interpolate.h"
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#include "idlib/math/Curve.h"
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#include "idlib/math/Ode.h"
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#include "idlib/math/Lcp.h"
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// bounding volumes
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#include "idlib/bv/Sphere.h"
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#include "idlib/bv/Bounds.h"
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#include "idlib/bv/Box.h"
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#include "idlib/bv/Frustum.h"
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// geometry
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#include "idlib/geometry/DrawVert.h"
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#include "idlib/geometry/JointTransform.h"
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#include "idlib/geometry/Winding.h"
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#include "idlib/geometry/Winding2D.h"
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#include "idlib/geometry/Surface.h"
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#include "idlib/geometry/Surface_Patch.h"
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#include "idlib/geometry/Surface_Polytope.h"
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#include "idlib/geometry/Surface_SweptSpline.h"
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#include "idlib/geometry/TraceModel.h"
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// text manipulation
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#include "idlib/Str.h"
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#include "idlib/Token.h"
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#include "idlib/Lexer.h"
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#include "idlib/Parser.h"
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#include "idlib/Base64.h"
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#include "idlib/CmdArgs.h"
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// containers
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#include "idlib/containers/BTree.h"
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#include "idlib/containers/BinSearch.h"
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#include "idlib/containers/HashIndex.h"
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#include "idlib/containers/HashTable.h"
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#include "idlib/containers/StaticList.h"
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#include "idlib/containers/LinkList.h"
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#include "idlib/containers/Hierarchy.h"
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#include "idlib/containers/Queue.h"
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#include "idlib/containers/Stack.h"
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#include "idlib/containers/StrList.h"
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#include "idlib/containers/StrPool.h"
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#include "idlib/containers/VectorSet.h"
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#include "idlib/containers/PlaneSet.h"
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// hashing
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#include "idlib/hashing/CRC32.h"
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#include "idlib/hashing/MD4.h"
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#include "idlib/hashing/MD5.h"
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// misc
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#include "idlib/Dict.h"
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#include "idlib/LangDict.h"
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#include "idlib/BitMsg.h"
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#include "idlib/MapFile.h"
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#include "idlib/Timer.h"
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// framework
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#include "framework/BuildVersion.h"
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#include "framework/Licensee.h"
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#include "framework/CmdSystem.h"
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#include "framework/CVarSystem.h"
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#include "framework/Common.h"
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#include "framework/File.h"
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#include "framework/FileSystem.h"
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#include "framework/UsercmdGen.h"
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// decls
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#include "framework/DeclManager.h"
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#include "framework/DeclTable.h"
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#include "framework/DeclSkin.h"
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#include "framework/DeclEntityDef.h"
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#include "framework/DeclFX.h"
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#include "framework/DeclParticle.h"
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#include "framework/DeclAF.h"
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#include "framework/DeclPDA.h"
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// We have expression parsing and evaluation code in multiple places:
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// materials, sound shaders, and guis. We should unify them.
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// renderer
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#include "renderer/qgl.h"
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#include "renderer/Cinematic.h"
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#include "renderer/Material.h"
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#include "renderer/Model.h"
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#include "renderer/ModelManager.h"
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#include "renderer/RenderSystem.h"
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#include "renderer/RenderWorld.h"
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// sound engine
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#include "sound/sound.h"
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// asynchronous networking
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#include "framework/async/NetworkSystem.h"
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// user interfaces
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#include "ui/ListGUI.h"
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#include "ui/UserInterface.h"
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// collision detection system
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#include "cm/CollisionModel.h"
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// AAS files and manager
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#include "tools/compilers/aas/AASFile.h"
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#include "tools/compilers/aas/AASFileManager.h"
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// game interface
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#include "framework/Game.h"
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//-----------------------------------------------------
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#ifndef _D3SDK
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#ifdef GAME_DLL
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#include "Game_local.h"
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#else
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#include "framework/DemoChecksum.h"
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// framework
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#include "framework/Compressor.h"
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#include "framework/EventLoop.h"
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#include "framework/KeyInput.h"
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#include "framework/EditField.h"
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#include "framework/Console.h"
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#include "framework/DemoFile.h"
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#include "framework/Session.h"
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// asynchronous networking
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#include "framework/async/AsyncNetwork.h"
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// The editor entry points are always declared, but may just be
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// stubbed out on non-windows platforms.
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#include "tools/edit_public.h"
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// Compilers for map, model, video etc. processing.
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#include "tools/compilers/compiler_public.h"
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#endif /* !GAME_DLL */
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#endif /* !_D3SDK */
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//-----------------------------------------------------
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#endif /* __cplusplus */
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#endif /* !__PRECOMPILED_H__ */
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